#include "Core.h" namespace Upp { struct Vector_ { void *vector; int items; int alloc; }; #ifdef _DEBUG void *break_when_picked; void BreakWhenPicked(void *ptr) { if(ptr == break_when_picked) __BREAK__; } void BREAK_WHEN_PICKED__(void *ptr) { break_when_picked = ptr; } #endif void VectorReAlloc_(void *v_, int newalloc, int sizeofT) { Vector_ *v = (Vector_*)v_; ASSERT(newalloc >= v->items); ASSERT(v->items >= 0); // Pick semantics broken size_t sz0 = (size_t)newalloc * sizeofT; size_t sz = sz0; void *newvector = newalloc ? MemoryAllocSz(sz) : NULL; v->alloc = newalloc == INT_MAX ? INT_MAX // maximum alloc reached : (int)((sz - sz0) / sizeofT + newalloc); // adjust alloc to real memory size if(v->vector) memcpy(newvector, v->vector, (size_t)v->items * sizeofT); v->vector = newvector; } void VectorReAllocF_(void *v_, int newalloc, int sizeofT) { Vector_ *v = (Vector_*)v_; void *prev = v->vector; VectorReAlloc_(v, newalloc, sizeofT); MemoryFree(prev); } void VectorGrow_(void *v_, int sizeofT) { Vector_ *v = (Vector_*)v_; if(v->alloc == INT_MAX) Panic("Too many items in container!"); #ifdef _DEBUG VectorReAlloc_(v, max(v->alloc + 1, v->alloc >= INT_MAX / 2 ? INT_MAX : 2 * v->alloc), sizeofT); #else VectorReAlloc_(v, max(v->alloc + 1, v->alloc >= int((int64)2 * INT_MAX / 3) ? INT_MAX : v->alloc + (v->alloc >> 1)), sizeofT); #endif } void VectorGrowF_(void *v_, int sizeofT) { Vector_ *v = (Vector_*)v_; void *prev = v->vector; VectorGrow_(v, sizeofT); MemoryFree(prev); } int64 NewInVectorSerial() { static int64 x; INTERLOCKED { ++x; } return x; } thread__ int64 invector_cache_serial_; thread__ int invector_cache_blki_; thread__ int invector_cache_offset_; thread__ int invector_cache_end_; }