#include "Painter.h" NAMESPACE_UPP struct RGBAV { dword r, g, b, a; void Set(dword v) { r = g = b = a = v; } void Clear() { Set(0); } void Put(dword weight, const RGBA& src) { r += weight * src.r; g += weight * src.g; b += weight * src.b; a += weight * src.a; } void Put(const RGBA& src) { r += src.r; g += src.g; b += src.b; a += src.a; } RGBA Get(int div) const { RGBA c; c.r = byte(r / div); c.g = byte(g / div); c.b = byte(b / div); c.a = byte(a / div); return c; } }; Image DownScale(const Image& img, int nx, int ny) { ASSERT(nx > 0 && ny > 0); Size ssz = img.GetSize(); Size tsz = Size((ssz.cx + nx - 1) / nx, (ssz.cy + ny - 1) / ny); int div = nx * ny; Buffer b(tsz.cx); ImageBuffer ib(tsz); RGBA *it = ~ib; int scx0 = ssz.cx / nx * nx; for(int yy = 0; yy < ssz.cy; yy += ny) { for(int i = 0; i < tsz.cx; i++) b[i].Clear(); for(int yi = 0; yi < ny; yi++) { int y = yy + yi; if(y < ssz.cy) { const RGBA *s = img[yy + yi]; const RGBA *e = s + scx0; const RGBA *e2 = s + ssz.cx; RGBAV *t = ~b; while(s < e) { for(int n = nx; n--;) t->Put(*s++); t++; } while(s < e2) t->Put(*s++); } } const RGBAV *s = ~b; for(int x = 0; x < tsz.cx; x++) *it++ = (s++)->Get(div); } return ib; } struct PainterImageSpan : SpanSource { LinearInterpolator interpolator; int ax, ay, cx, cy, maxx, maxy; byte style; byte hstyle, vstyle; bool fast; bool fixed; Image image; void Set(const Xform2D& m, const Image& img) { int level = 0; image = img; int nx = 1; int ny = 1; if(!fast) { Pointf sc = m.GetScaleXY(); if(sc.x >= 0.01 && sc.y >= 0.01) { nx = (int)max(1.0, 1.0 / sc.x); ny = (int)max(1.0, 1.0 / sc.y); } } if(nx == 1 && ny == 1) interpolator.Set(Inverse(m)); else { image = DownScale(image, nx, ny); interpolator.Set(Inverse(m) * Xform2D::Scale(1.0 / nx, 1.0 / ny)); } cx = image.GetWidth(); cy = image.GetHeight(); maxx = cx - 1; maxy = cy - 1; ax = 6000000 / cx * cx * 2; ay = 6000000 / cy * cy * 2; } RGBA Pixel(int x, int y) { return image[y][x]; } RGBA GetPixel(int x, int y) { if(hstyle == FILL_HPAD) x = minmax(x, 0, maxx); else if(hstyle == FILL_HREFLECT) x = (x + ax) / cx & 1 ? (ax - x - 1) % cx : (x + ax) % cx; else if(hstyle == FILL_HREPEAT) x = (x + ax) % cx; if(vstyle == FILL_VPAD) y = minmax(y, 0, maxy); else if(vstyle == FILL_VREFLECT) y = (y + ay) / cy & 1 ? (ay - y - 1) % cy : (y + ay) % cy; else if(vstyle == FILL_VREPEAT) y = (y + ay) % cy; return fixed || (x >= 0 && x < cx && y >= 0 && y < cy) ? image[y][x] : RGBAZero(); } virtual void Get(RGBA *span, int x, int y, unsigned len) { interpolator.Begin(x, y, len); fixed = hstyle && vstyle; while(len--) { Point h = interpolator.Get(); // h -= 128; Point l = h >> 8; if(hstyle == FILL_HREPEAT) l.x = (l.x + ax) % cx; if(vstyle == FILL_VREPEAT) l.y = (l.y + ay) % cy; if(fast) { if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy) *span = Pixel(l.x, l.y); else if(style == 0 && (l.x < -1 || l.x > cx || l.y < -1 || l.y > cy)) *span = RGBAZero(); else *span = GetPixel(l.x, l.y); } else { RGBAV v; v.Set(0); // v.Set(256 * 256 / 2); h.x &= 255; h.y &= 255; Point u = -h + 256; if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy) { v.Put(u.x * u.y, Pixel(l.x, l.y)); v.Put(h.x * u.y, Pixel(l.x + 1, l.y)); v.Put(u.x * h.y, Pixel(l.x, l.y + 1)); v.Put(h.x * h.y, Pixel(l.x + 1, l.y + 1)); } else if(style == 0 && (l.x < -1 || l.x > cx || l.y < -1 || l.y > cy)) v.Set(0); else { v.Put(u.x * u.y, GetPixel(l.x, l.y)); v.Put(h.x * u.y, GetPixel(l.x + 1, l.y)); v.Put(u.x * h.y, GetPixel(l.x, l.y + 1)); v.Put(h.x * h.y, GetPixel(l.x + 1, l.y + 1)); } span->r = byte(v.r >> 16); span->g = byte(v.g >> 16); span->b = byte(v.b >> 16); span->a = byte(v.a >> 16); } ++span; } } }; void BufferPainter::RenderImage(double width, const Image& image, const Xform2D& transsrc, dword flags) { if(image.GetWidth() == 0 || image.GetHeight() == 0) return; PainterImageSpan ss; ss.style = byte(flags & 15); ss.hstyle = byte(flags & 3); ss.vstyle = byte(flags & 12); ss.fast = flags & FILL_FAST; Xform2D m = transsrc * pathattr.mtx; ss.Set(m, image); RenderPath(width, &ss, RGBAZero()); } void BufferPainter::FillOp(const Image& image, const Xform2D& transsrc, dword flags) { Close(); RenderImage(-1, image, transsrc, flags); } void BufferPainter::StrokeOp(double width, const Image& image, const Xform2D& transsrc, dword flags) { RenderImage(width, image, transsrc, flags); } END_UPP_NAMESPACE