$uvs: PENDING CONFLICT #ifndef _TabBar_TabBar_h_ #define _TabBar_TabBar_h_ #include using namespace Upp; #define IMAGECLASS TabBarImg #define IMAGEFILE #include struct AlignedFrame : FrameCtrl { int layout; int framesize; int border; public: enum { LEFT = 0, TOP = 1, RIGHT = 2, BOTTOM = 3 }; AlignedFrame() : border(0), framesize(0), layout(TOP) {} virtual void FrameLayout(Rect &r); virtual void FrameAddSize(Size& sz); virtual void FramePaint(Draw& w, const Rect& r); bool IsVert() const { return (layout & 1) == 0; } bool IsHorz() const { return layout & 1; } bool IsTL() const { return layout < 2; } bool IsBR() const { return layout >= 2; } AlignedFrame& SetAlign(int align) { layout = align; FrameSet(); RefreshParentLayout(); return *this; } AlignedFrame& SetLeft() { return SetAlign(LEFT); } AlignedFrame& SetTop() { return SetAlign(TOP); } AlignedFrame& SetRight() { return SetAlign(RIGHT); } AlignedFrame& SetBottom() { return SetAlign(BOTTOM); } AlignedFrame& SetFrameSize(int sz, bool refresh = true); int GetAlign() const { return layout; } int GetFrameSize() const { return framesize; } int GetBorder() const { return border; } protected: void Fix(Size& sz); void Fix(Point& p); bool HasBorder() { return border >= 0; } AlignedFrame& SetBorder(int _border) { border = _border; } virtual void FrameSet() { } }; class TabScrollBar : public AlignedFrame { private: int total; double pos, ps; int new_pos; int old_pos; double start_pos; double size; double cs, ics; virtual void UpdatePos(bool update = true); void RefreshScroll(); bool ready; Size sz; public: TabScrollBar(); virtual void Paint(Draw &w); virtual void LeftDown(Point p, dword keyflags); virtual void LeftUp(Point p, dword keyflags); virtual void MouseMove(Point p, dword keyflags); virtual void MouseWheel(Point p, int zdelta, dword keyflags); virtual void Layout(); int GetPos() const; void SetPos(int p, bool dontscale = false); void AddPos(int p, bool dontscale = false); int GetTotal() const; void AddTotal(int t); void SetTotal(int t); void GoEnd(); void GoBegin(); void Clear(); void Set(const TabScrollBar& t); bool IsScrollable() const; Callback WhenScroll; }; class TabBar : public AlignedFrame { public: struct Style : public TabCtrl::Style { }; protected: enum { QT_MARGIN = 6, QT_SPACE = 10, QT_SBHEIGHT = 4, QT_SBSEPARATOR = 1, QT_FILEICON = 16, QT_SPACEICON = 5 }; struct Tab : Moveable { Value data; String group; bool visible; int x, cx; int y, cy; int id; Size tsz; Tab() : visible(true), id(-1) {} int Right() const { return x + cx; } bool HasMouse(const Point& p) const; bool HasMouseCross(const Point& p, int h, int type) const; }; struct Group : Moveable { Group() {} String name; Value data; int active; int count; int first; int last; }; private: int id; TabScrollBar sc; $uvs: REPOSITORY DELETE Scroller scroller; void Scroll(); $uvs: END REPOSITORY DELETE Vector groups; Vector tabs; int highlight; int active; int target; int cross; bool crosses:1; bool isctrl:1; bool isdrag:1; bool grouping:1; bool autoscrollhide:1; bool nosel:1; bool nohl:1; bool inactiveshadow:1; int neverempty; Point mouse, oldp; int group; const Display *display; Image dragimg; static Style leftstyle, rightstyle, bottomstyle; const Style *style[4]; void DrawTab(Draw &w, const Style &s, const Size &sz, int i, bool enable); int TabPos(const String &g, bool &first, int i, int j, bool inactive); void SyncScrollBar(int total); $uvs: REPOSITORY INSERT void Scroll(); $uvs: END REPOSITORY INSERT int FindId(int id) const; int GetNext(int n) const; int GetPrev(int n) const; int GetWidth(int n); int GetWidth() const; int GetHeight() const { return TabBar::GetStyleHeight(*style[TOP]); } static int GetStyleHeight(const Style& s); int GetNextId(); int GetScrollPos() { return sc.GetPos(); } static Value AlignValue(int align, const Value &v, const Size &isz); protected: virtual void Paint(Draw &w); virtual void LeftDown(Point p, dword keysflags); virtual void LeftUp(Point p, dword keysflags); virtual void RightDown(Point p, dword keyflags); virtual void MiddleDown(Point p, dword keyflags); virtual void MiddleUp(Point p, dword keyflags); virtual void MouseMove(Point p, dword keysflags); virtual void MouseLeave(); virtual void DragAndDrop(Point p, PasteClip& d); virtual void LeftDrag(Point p, dword keyflags); virtual void DragEnter(); virtual void DragLeave(); virtual void DragRepeat(Point p); virtual void CancelMode(); virtual void MouseWheel(Point p, int zdelta, dword keyflags); virtual void FrameSet(); virtual void FrameLayout(Rect& r); void Repos(); void MakeGroups(); int FindGroup(const String& g) const; void CloseAll(); void DoGrouping(int n); void DoCloseGroup(int n); void NewGroup(const String &name, const Value &data = Value()); // Sub-class display overide & helpers virtual void DrawTabData(Draw& w, Point p, const Size &sz, const Value& q, const Font &font, Color ink, dword style); virtual Size GetStdSize(Value &q); int TextAngle() { return AlignedFrame::IsVert() ? (GetAlign() == LEFT ? 900 : 2700) : 0; } void TabCenterText(Point &p, const Size &sz, const Font &f) { TabCenter(p, sz, f.GetHeight()); } void TabCenter(Point &p, const Size &sz, const Size &hsz) { TabCenter(p, sz, IsVert() ? sz.cx : sz.cy); } void TabCenter(Point &p, const Size &sz, int h); int GetTargetTab(Point p); const Style &GetStyle() { return *style[GetAlign()]; } // Sub-class menu overrides virtual void ContextMenu(Bar& bar); virtual void GroupMenu(Bar &bar, int n); public: typedef TabBar CLASSNAME; Callback WhenHighlight; Callback WhenCursor; Callback1 WhenClose; $uvs: REPOSITORY INSERT Callback WhenCloseAll; $uvs: END REPOSITORY INSERT TabBar(); TabBar& Add(const Value &data, bool make_active = false) { return Add(data, Null, make_active); } TabBar& Add(const Value &data, String group = Null, bool make_active = false); TabBar& Insert(int ix, const Value &data, bool make_active = false) { return Insert(ix, data, Null, make_active); } TabBar& Insert(int ix, const Value &data, String group = Null, bool make_active = false); void Close(int n); void Clear(); TabBar& Crosses(bool b = true); TabBar& Grouping(bool b = true); TabBar& AutoScrollHide(bool b = true); TabBar& InactiveShadow(bool b = true); TabBar& SetDisplay(const Display &d) { display = &d; Refresh(); } int Find(const Value &v) const; Value Get(int n) const { ASSERT(n >= 0 && n < tabs.GetCount()); return tabs[n].data;} void Set(int n, const Value &data, const String &group = Null); virtual Value GetData() const { return HasCursor() ? Get(active) : Value(); } virtual void SetData(const Value &data) { int n = Find(data); if (n >= 0) SetCursor(n); } Value GetGroupData(const String &s) const { return GetGroupData(FindGroup(s)); } void SetGroupData(const String &s, const Value &data) { SetGroupData(FindGroup(s), data); } Value GetGroupData(int n) const { ASSERT(n >= 0 && n < groups.GetCount()); return groups[n].data; } void SetGroupData(int n, const Value &data) { ASSERT(n >= 0 && n < groups.GetCount()); groups[n].data = data;} String GetGroupName() const { return group == 0 ? Null : groups[group].name; } int SetGroup(const String &s) { group = max(0, FindGroup(s)); return group; } int SetGroup(int c) { group = c; return group; } int GetGroup() const { return group; } void SetGroupActive(int id) { groups[group].active = id; } int GetGroupActive() const { return groups[group].active; } int GetFirst() const { return groups[group].first; } int GetLast() const { return groups[group].last; } bool IsGroupAll() const { return group == 0; } int GetCount() const { return tabs.GetCount(); } int GetCursor() const { return active; } int GetHighlight() const { return highlight; } void SetCursor(int n); void SetTabGroup(int n, const String &group); bool HasCursor() const { return active >= 0; } bool HasHighlight() const { return highlight >= 0; } TabBar& NeverEmpty(int limit = 1) { neverempty = max(limit, 1); Refresh(); return *this; } TabBar& CanEmpty() { neverempty = 0; Refresh(); return *this; } TabBar& SetStyle(int align, const Style& s) { ASSERT(align >= 0 && align < 4); style[align] = &s; Refresh(); return *this; } static const Style& StyleDefault(); static const Style& StyleLeft(); static const Style& StyleRight(); static const Style& StyleBottom(); static const Style& AlignStyle(int align, Style &s); static void ResetStyles(); virtual void Serialize(Stream& s); }; #endif