#ifndef _Docking_DockCont_h_ #define _Docking_DockCont_h_ #include #include #include class DockWindow; struct ImgButton : public Pusher { private: const Value *look; Image img; public: ImgButton() { Transparent(true); } virtual void Paint(Draw &w); virtual void MouseEnter(Point p, dword kflags) { Refresh(); Pusher::MouseEnter(p, kflags); } virtual void MouseLeave() { Refresh(); Pusher::MouseLeave(); } ImgButton& SetImage(const Image &_img) { img = _img; Refresh(); return *this; } ImgButton& SetLook(const Value *_look) { look = _look; Refresh(); return *this; } }; #define DOCKCONT_WND_OFFSET 4 // Should get from API? class DockCont : public TopWindow { public: typedef DockCont CLASSNAME; virtual void LeftDown(Point p, dword keyflags) { SetFocus(); } virtual void RightDown(Point p, dword keyflags) { WindowMenu(); } virtual void Layout(); virtual void ChildRemoved(Ctrl *child); virtual void ChildAdded(Ctrl *child); virtual void ChildGotFocus() { handle.RefreshFocus(true); TopWindow::ChildGotFocus(); } virtual void ChildLostFocus() { handle.RefreshFocus(HasFocusDeep()); TopWindow::ChildLostFocus(); } virtual void GotFocus() { handle.RefreshFocus(true); } virtual void LostFocus() { handle.RefreshFocus(HasFocusDeep()); } #if defined(PLATFORM_WIN32) public: virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); #elif defined(PLATFORM_X11) virtual void EventProc(XWindow& w, XEvent *event); #endif private: enum DockState { STATE_NONE = -1, STATE_FLOATING, STATE_DOCKED, STATE_AUTOHIDE, STATE_TABBED }; class DockContMenu : public DockMenu { public: typedef DockContMenu CLASSNAME; DockCont *cont; DockContMenu(DockWindow *dockwindow = NULL) : DockMenu(dockwindow) { }; void ContainerMenu(Bar &bar, DockCont *c, bool withgroups = true); private: virtual void MenuDock(int align, DockableCtrl *dc); virtual void MenuFloat(DockableCtrl *dc); virtual void MenuAutoHide(int align, DockableCtrl *dc); virtual void MenuClose(DockableCtrl *dc); }; friend class DockContMenu; struct Handle : public FrameCtrl { Callback WhenContext; Callback WhenLeftDrag; Handle() { dc = NULL; focus = false; } DockableCtrl *dc; bool focus; virtual void FrameLayout(Rect& r); virtual void FrameAddSize(Size& sz); virtual void Paint(Draw &w); virtual void LeftDrag(Point p, dword keyflags) { RefreshFocus(true); WhenLeftDrag(); } virtual void RightDown(Point p, dword keyflags) { RefreshFocus(true); WhenContext(); } void RefreshFocus(bool _focus); int GetHandleSize(const DockableCtrl::Style &s) const; }; int dragging; DockState dockstate; DockTabBar tabbar; Handle handle; ImgButton close, autohide, windowpos; Size usersize; bool waitsync:1; bool ignoreminsize:1; DockWindow *base; const DockableCtrl::Style *style; // Callbacks // Tab callbacks void TabSelected(); void TabDragged(int ix); void TabContext(int ix); void TabClosed(Value v); // Menus/Buttons void Float(); void Dock(int align); void AutoHide() { AutoHideAlign(GetDockAlign()); } void AutoHideAlign(int align); void CloseAll(); DockableCtrl *Get0(int ix) const; DockableCtrl *GetCurrent0() const { return Get0(tabbar.GetCursor()); } void AddRemoveButton(Ctrl &c, bool state); bool IsDockAllowed0(int align, const Value &v) const; void SyncButtons(DockableCtrl &dc); Ctrl * CtrlCast(const Value &v) const { return IsDockCont(v) ? (Ctrl *)ContCast(v) : (Ctrl *)DockCast(v); } DockCont * ContCast(const Value &v) const { return ValueTo(v); } DockableCtrl * DockCast(const Value &v) const { return ValueTo(v); } bool IsDockCont(const Value &v) const { return IsType(v); } Ctrl * GetCtrl(int ix) const { return CtrlCast(tabbar.Get(ix)); } Value ValueCast(DockableCtrl *dc) const { return RawToValue(dc); } Value ValueCast(DockCont *dc) const { return RawToValue(dc); } public: void SetCursor(int ix) { tabbar.SetCursor(ix); TabSelected(); } int GetCursor() const { return tabbar.GetCursor(); } DockableCtrl & Get(int ix) const { return *Get0(ix); } DockableCtrl & GetCurrent() const { return Get(tabbar.GetCursor()); } void AddFrom(DockCont &cont, int except = -1); int GetCount() const { return tabbar.GetCount(); } void Clear(); virtual void MoveBegin(); virtual void Moving(); virtual void MoveEnd(); virtual void WindowMenu(); void IgnoreMinSize(bool nomin) { ignoreminsize = nomin; } bool IsDocked() const { return dockstate == STATE_DOCKED; } int GetDockAlign() const; bool IsFloating() const { return dockstate == STATE_FLOATING; } bool IsAutoHide() const { return dockstate == STATE_AUTOHIDE; } bool IsTabbed() const { return dockstate == STATE_TABBED; } bool IsDockedAny() const { return dockstate != STATE_FLOATING && dockstate != STATE_NONE; } bool IsHidden() const { return dockstate == STATE_NONE; } void StateNotDocked(DockWindow *dock = NULL) { if (dock) base = dock; dockstate = STATE_NONE; } void StateDocked(DockWindow &dock); void StateFloating(DockWindow &dock); void StateAutoHide(DockWindow &dock) { StateDocked(dock); Hide(); dockstate = STATE_AUTOHIDE; } void StateTabbed(DockWindow &dock) { StateFloating(dock); Hide(); dockstate = STATE_TABBED; } void StartMouseDrag(const Point &p); DockWindow * GetDockWindow() const { return base; } void SyncButtons() { if (GetCount()) SyncButtons(GetCurrent()); } void Grouping(bool grouping) { tabbar.Grouping(grouping); GroupRefresh(); } void GroupRefresh(); void GetGroups(Vector &groups); void WindowButtons(bool menu, bool hide, bool close); void Highlight(); Image GetHighlightImage(); virtual Size GetMinSize() const; virtual Size GetMaxSize() const; virtual Size GetStdSize() const; Size GetUserSize() const { return usersize; } void SetUserSize(Size sz) { usersize = sz; } void SyncUserSize(bool h, bool v); WString GetTitle(bool force_count = false) const; bool IsDockAllowed(int align, int dc_ix = -1) const; virtual void Serialize(Stream& s); DockCont(); }; #endif