#include using namespace Upp; CONSOLE_APP_MAIN { MemoryIgnoreLeaksBegin(); byte *x = new byte[100]; MemoryIgnoreLeaksEnd(); new int[20]; // x[100] = 0; // delete x; } /* CONSOLE_APP_MAIN { byte *x = new byte[100]; x[101] = 3; delete x; } CONSOLE_APP_MAIN { byte *x = new byte[100]; x[-1] = 3; delete x; } */