#ifndef _UltimatePlayer_ProgressButton_h_ #define _UltimatePlayer_ProgressButton_h_ class ProgressButton : public Ctrl { public: bool shaded; bool immediate; Color src; Color dst; float pos; String text; typedef ProgressButton CLASSNAME; ProgressButton(); virtual void Paint(Draw &w); virtual void LeftDown(Point p, dword keyflags); virtual void LeftUp(Point p, dword keyflags); virtual void MouseMove(Point p, dword keyflags); void SetPos(float p); float GetPos(); Callback WhenLeftUp; }; #endif