#include "TabBar.h" #define TFILE #include #define IMAGECLASS TabBarImg #define IMAGEFILE #include NAMESPACE_UPP // AlignedFrame void AlignedFrame::FrameLayout(Rect &r) { switch(layout) { case LEFT: LayoutFrameLeft(r, this, framesize); break; case TOP: LayoutFrameTop(r, this, framesize); break; case RIGHT: LayoutFrameRight(r, this, framesize); break; case BOTTOM: LayoutFrameBottom(r, this, framesize); break; } r.top += border; r.left += border; r.right -= border; r.bottom -= border; } void AlignedFrame::FrameAddSize(Size& sz) { sz += border * 2; IsVert() ? sz.cx += framesize : sz.cy += framesize; } void AlignedFrame::FramePaint(Draw& w, const Rect& r) { if(border > 0) { Rect n = r; switch(layout) { case LEFT: n.left += framesize; break; case TOP: n.top += framesize; break; case RIGHT: n.right -= framesize; break; case BOTTOM: n.bottom -= framesize; break; } ViewFrame().FramePaint(w, n); } else FrameCtrl::FramePaint(w, r); } AlignedFrame& AlignedFrame::SetFrameSize(int sz, bool refresh) { framesize = sz; if (refresh) RefreshParentLayout(); return *this; } void AlignedFrame::Fix(Size& sz) { if(IsVert()) Swap(sz.cx, sz.cy); } void AlignedFrame::Fix(Point& p) { if(IsVert()) Swap(p.x, p.y); } Size AlignedFrame::Fixed(const Size& sz) { return IsVert() ? Size(sz.cy, sz.cx) : Size(sz.cx, sz.cy); } Point AlignedFrame::Fixed(const Point& p) { return IsVert() ? Point(p.y, p.x) : Point(p.x, p.y); } // TabScrollBar TabScrollBar::TabScrollBar() { Clear(); } void TabScrollBar::Clear() { total = 0; pos = 0; ps = 0; start_pos = 0; new_pos = 0; old_pos = 0; sz.Clear(); ready = false; } void TabScrollBar::UpdatePos(bool update) { sz = GetSize(); Fix(sz); if(total <= 0 || sz.cx <= 0) cs = ics = 0; else { cs = sz.cx / ((double) total + 0.5); ics = total / ((double) sz.cx); } size = sz.cx * cs; if(update) pos = new_pos - start_pos; if(pos < 0) pos = 0; else if(pos + size > sz.cx) pos = sz.cx - size; ps = total > sz.cx ? pos * ics : 0; } void TabScrollBar::Paint(Draw &w) { if(!ready) { UpdatePos(); ready = true; } Size rsz = GetSize(); #ifdef TABBAR_DEBUG w.DrawRect(rsz, Red); #else w.DrawRect(rsz, White); #endif Point p; if(total > sz.cx) { p = Point(ffloor(pos), 1); rsz = Size(fceil(size), 2); } else { p = Point(0, 1); rsz = Size(sz.cx, 2); } Fix(p); Fix(rsz); w.DrawRect(p.x, p.y, rsz.cx, rsz.cy, Blue); } void TabScrollBar::Layout() { UpdatePos(false); } void TabScrollBar::LeftDown(Point p, dword keyflags) { SetCapture(); Fix(p); old_pos = new_pos = p.x; if(p.x < pos || p.x > pos + size) start_pos = size / 2; else start_pos = tabs(p.x - pos); UpdatePos(); UpdateActionRefresh(); } void TabScrollBar::LeftUp(Point p, dword keyflags) { ReleaseCapture(); Fix(p); old_pos = p.x; } void TabScrollBar::MouseMove(Point p, dword keyflags) { if(!HasCapture()) return; Fix(p); new_pos = p.x; UpdatePos(); UpdateActionRefresh(); } void TabScrollBar::MouseWheel(Point p, int zdelta, dword keyflags) { AddPos(-zdelta / 4, true); UpdateActionRefresh(); } int TabScrollBar::GetPos() const { return ffloor(ps); } void TabScrollBar::SetPos(int p, bool dontscale) { pos = total > 0 ? dontscale ? p : iscale(p, sz.cx, total) : 0; UpdatePos(false); Refresh(); } void TabScrollBar::AddPos(int p, bool dontscale) { pos += total > 0 ? dontscale ? p : iscale(p, sz.cx, total) : 0; UpdatePos(false); Refresh(); } int TabScrollBar::GetTotal() const { return total; } void TabScrollBar::SetTotal(int t) { bool upd = total < t; total = t; UpdatePos(upd); Refresh(); } void TabScrollBar::AddTotal(int t) { sz = GetSize(); Fix(sz); total += t; if(total <= 0 || sz.cx <= 0) cs = ics = 0; else cs = sz.cx / ((double) total + 0.5); size = sz.cx * cs; ps = min(ps, (double)(total-sz.cx)); pos = (int)(ps * cs); old_pos = new_pos = (int)(pos - start_pos); Refresh(); } void TabScrollBar::GoEnd() { pos = total; UpdatePos(false); Refresh(); } void TabScrollBar::GoBegin() { pos = 0; UpdatePos(false); Refresh(); } void TabScrollBar::Set(const TabScrollBar& t) { total = t.total; pos = t.pos; ps = t.ps; Refresh(); } bool TabScrollBar::IsScrollable() const { // Note: sz already 'fixed' return total > sz.cx && sz.cx > 0; } // TabBar TabBar::Style TabBar::leftstyle; TabBar::Style TabBar::rightstyle; TabBar::Style TabBar::bottomstyle; TabBar::TabBar() { Clear(); display = NULL; crosses = true; grouping = true; isctrl = false; isdrag = false; inactivedisabled = false; autoscrollhide = true; stacking = false; groupsort = false; groupseps = false; allownullcursor = false; icons = true; mintabcount = 1; style[0] = style[1] = style[2] = style[3] = NULL; SetAlign(TOP); SetFrameSize(GetHeight(false)); BackPaint(); } void TabBar::CloseAll(int exception) { Vectorvv; for(int i = 0; i < tabs.GetCount(); i++) if(i != exception) vv.Add(tabs[i].key); if (CancelCloseAll() || CancelCloseSome(Vector(vv,0))) return; WhenCloseAll(); WhenCloseSome(vv); for(int i = tabs.GetCount() - 1; i >= 0; i--) if(i != exception) tabs.Remove(i); MakeGroups(); Repos(); SetCursor(0); Refresh(); } int TabBar::GetNextId() { return ++id; } void TabBar::ContextMenu(Bar& bar) { if (highlight >= 0) { bar.Add(tabs.GetCount() > 1, t_("Close"), THISBACK1(Close, highlight)); bar.Separator(); } int cnt = groups.GetCount(); for(int i = 0; i < cnt; i++) { String name = Format("%s (%d)", groups[i].name, groups[i].count); Bar::Item &it = i > 0 ? bar.Add(name, THISBACK1(GroupMenu, i)) : bar.Add(name, THISBACK1(DoGrouping, i)); if(i == group) it.Image(TabBarImg::CHK); if(i == 0 && cnt > 1) bar.Separator(); } bar.Separator(); bar.Add(t_("Close others"), THISBACK1(CloseAll, highlight)); } void TabBar::GroupMenu(Bar &bar, int n) { bar.Add(t_("Set active"), THISBACK1(DoGrouping, n)); bar.Add(t_("Close"), THISBACK1(DoCloseGroup, n)); } bool TabBar::Tab::HasMouse(const Point& p) const { return visible && p.x >= tab_pos.x && p.x < tab_pos.x + tab_size.cx && p.y >= tab_pos.y && p.y < tab_pos.y + tab_size.cy; } bool TabBar::Tab::HasMouseCross(const Point& p) const { if(!visible) return false; return p.x >= cross_pos.x && p.x < cross_pos.x + cross_size.cx && p.y >= cross_pos.y && p.y < cross_pos.y + cross_size.cy; } int TabBar::FindGroup(const String& g) const { for(int i = 0; i < groups.GetCount(); i++) if(groups[i].name == g) return i; return -1; } void TabBar::DoStacking() { Value v = GetData(); // Reset stack info for (int i = 0; i < tabs.GetCount(); i++) { Tab &t = tabs[i]; t.stack = -1; t.stackid = GetStackId(t); t.sort_order = GetStackSortOrder(t); } // Create stacks Vector > tstack; for (int i = 0; i < tabs.GetCount(); i++) { Tab &ti = tabs[i]; if (ti.stack < 0) { ti.stack = tstack.GetCount(); Vector &ttabs = tstack.Add(); ttabs.Add(ti); for (int j = i+1; j < tabs.GetCount(); j++) { Tab &tj = tabs[j]; if (tj.stack < 0 && tj.stackid == ti.stackid && (!grouping || tj.group == ti.group)) { tj.stack = ti.stack; ttabs.Add(tj); } } } } stackcount = tstack.GetCount(); // Recombine tabs.SetCount(0); for (int i = 0; i < tstack.GetCount(); i++) { Sort(tstack[i], TabStackSort()); tabs.AppendPick(tstack[i]); } highlight = -1; SetData(v); MakeGroups(); Repos(); } void TabBar::DoUnstacking() { stackcount = 0; for (int i = 0; i < tabs.GetCount(); i++) tabs[i].stack = -1; highlight = -1; MakeGroups(); Repos(); if (HasCursor()) SetCursor(-1); else Refresh(); } void TabBar::MakeGroups() { groups[0].count = tabs.GetCount(); groups[0].first = 0; groups[0].last = tabs.GetCount() - 1; if (groupsort) StableSort(tabs, TabGroupSort()); for(int i = 1; i < groups.GetCount(); i++) { groups[i].count = 0; groups[i].first = 10000000; groups[i].last = 0; } for(int i = 0; i < tabs.GetCount(); i++) { Tab &tab = tabs[i]; int n = FindGroup(tab.group); ASSERT(n >= 0); if (n > 0) { if(groups[n].active < 0) groups[n].active = tab.id; groups[n].count++; groups[n].last = i; if(i < groups[n].first) groups[n].first = i; if(i > groups[n].last) groups[n].last = i; } } int removed = 0; for(int i = 1; i < groups.GetCount(); i++) if(groups[i].count == 0) { groups.Remove(i - removed); removed++; } if(group > groups.GetCount() - 1 && group > 0) group--; } void TabBar::DoGrouping(int n) { group = n; Repos(); SyncScrollBar(); SetCursor(-1); } void TabBar::DoCloseGroup(int n) { int cnt = groups.GetCount(); if(cnt <= 0) return; String groupName = groups[n].name; /* do WhenCloseSome()/CancelCloseSome() checking before WhenClose()/CancelClose() stuff (that code must be reviewed anyways...) In order to leave existing code as it is, following changes have effect *ONLY* if WhenCloseSome()/CancelCloseSome() callbacks are used, otherwise previous path is taken. I think we should anyways review some parts of it later */ if(WhenCloseSome || CancelCloseSome) { Vectorvv; int nTabs = 0; for(int i = 0; i < tabs.GetCount(); i++) if(groupName == tabs[i].group) { vv.Add(tabs[i].key); nTabs++; } // at first, we check for CancelCloseSome() if(vv.GetCount() && !CancelCloseSome(Vector(vv,0))) { // we didn't cancel globally, now we check CancelClose() // for each tab -- group gets removed ONLY if ALL of // group tabs are closed for(int i = tabs.GetCount() - 1; i >= 0; i--) { if(groupName == tabs[i].group && tabs.GetCount() > 1) { Value v = tabs[i].key; if(!CancelClose(v)) { nTabs--; WhenClose(v); tabs.Remove(i); } } // remove group if all of its tabs get closed if(!nTabs) { if(cnt == n) group--; if(cnt > 1) groups.Remove(n); } MakeGroups(); Repos(); SetCursor(-1); } } return; } // previous code path, taken if WhenCancelSome()/WhenCloseSome() for(int i = tabs.GetCount() - 1; i >= 0; i--) { if(groupName == tabs[i].group && tabs.GetCount() > 1) { Value v = tabs[i].value; // should be key ?? if (!CancelClose(v)) { WhenClose(v); tabs.Remove(i); } } } if (cnt == n) group--; if(cnt > 1) // what if CancelClose suppressed some tab closing ? groups.Remove(n); MakeGroups(); Repos(); SetCursor(-1); } void TabBar::NewGroup(const String &name) { Group &g = groups.Add(); g.name = name; g.count = 0; g.first = 10000000; g.last = 0; g.active = -1; } Value TabBar::AlignValue(int align, const Value &v, const Size &isz) { if (align == TOP) return v; if (IsTypeRaw(v)) { switch(align) { case AlignedFrame::LEFT: return RotateAntiClockwise((Image)v); case AlignedFrame::RIGHT: return RotateClockwise((Image)v); case AlignedFrame::BOTTOM: return MirrorVert((Image)v); } } else if (!IsTypeRaw(v)) { ImageDraw w(isz.cx, isz.cy); w.DrawRect(isz, SColorFace()); ChPaint(w, isz, v); ImageBuffer img; Image temp = (Image)w; switch(align) { case AlignedFrame::LEFT: temp = RotateAntiClockwise(temp); img = temp; // GCC img.SetHotSpot(Point(10, 10)); img.Set2ndSpot(Point(isz.cy / 2, isz.cx / 2)); break; case AlignedFrame::RIGHT: temp = RotateClockwise(temp); img = temp; img.SetHotSpot(Point(isz.cy - 10, isz.cx - 10)); img.Set2ndSpot(Point(isz.cy / 2, isz.cx / 2)); break; case AlignedFrame::BOTTOM: temp = MirrorVert(temp); img = temp; img.SetHotSpot(Point(10, 10)); img.Set2ndSpot(Point(isz.cx / 2, isz.cy / 2)); break; } return (Image)img; } return v; } void TabBar::PaintStackedTab(Draw& w, const Rect &r, const Tab& tab, const Font &font, Color ink, dword style) { if (!IsNull(tab.img)) w.DrawImage(r.left, r.top, tab.img); else w.DrawText(r.left, r.top, "...", font, ink); } void TabBar::PaintTab(Draw& w, const Rect& r, const Tab& tab, const Font &font, Color ink, dword style) { WString txt; Font f = font; Color i = ink; const Value &q = tab.value; if(IsType(q)) { const AttrText& t = ValueTo(q); txt = t.text; if(!IsNull(t.font)) f = t.font; i = IsNull(t.ink) ? ink : t.ink; } else txt = IsString(q) ? q : StdConvert().Format(q); Point p; int text_offset = TB_MARGIN; if (PaintIcons() && tab.HasIcon()) { Size isz = min(tab.img.GetSize(), Size(TB_ICON, TB_ICON)); p = GetImagePosition(r, isz.cx, isz.cy, text_offset, LEFT); w.DrawImage(p.x, p.y, isz.cx, isz.cy, tab.img); text_offset += TB_ICON + 2; } p = GetTextPosition(r, GetTextSize(txt, f).cy, text_offset); w.DrawText(p.x, p.y, GetTextAngle(), txt, f, i); } Point TabBar::GetTextPosition(const Rect& r, int cy, int space) const { Point p; int align = GetAlign(); if(align == LEFT) { p.y = r.bottom - space; p.x = r.left + (r.GetWidth() - cy) / 2; } else if(align == RIGHT) { p.y = r.top + space; p.x = r.right - (r.GetWidth() - cy) / 2; } else { p.x = r.left + space; p.y = r.top + (r.GetHeight() - cy) / 2; } return p; } Point TabBar::GetImagePosition(const Rect& r, int cx, int cy, int space, int side) const { Point p; int align = GetAlign(); if (align == LEFT) { p.x = r.left + (r.GetWidth() - cy) / 2 + 2; p.y = side == LEFT ? r.bottom - space - cx : r.top + space; } else if (align == RIGHT) { p.x = r.right - (r.GetWidth() + cy) / 2 - 2; p.y = side == LEFT ? r.top + space : r.bottom - space - cx; } else if (align == TOP) { p.x = side == LEFT ? r.left + space : r.right - cx - space; p.y = r.top + (r.GetHeight() - cy) / 2 + 2; } else if (align == BOTTOM) { p.x = side == LEFT ? r.left + space : r.right - cx - space; p.y = r.bottom - (r.GetHeight() + cy) / 2 - 2; } return p; } void TabBar::PaintTab(Draw &w, const Style &s, const Size &sz, int n, bool enable, bool dragsample) { TabBar::Tab &t = tabs[n]; int align = GetAlign(); int cnt = dragsample ? 1 : tabs.GetCount(); int sep = TB_SBSEPARATOR * sc.IsVisible(); bool ac = n == active; bool hl = n == highlight || (stacking && highlight >= 0 && tabs[highlight].stack == t.stack); int ndx = !enable ? CTRL_DISABLED : ac ? CTRL_PRESSED : hl ? CTRL_HOT : CTRL_NORMAL; int c = align == LEFT ? cnt - n : n; const Value& sv = (cnt == 1 ? s.both : c == 0 ? s.first : c == cnt - 1 ? s.last : s.normal)[ndx]; int lx = n > 0 ? s.extendleft : 0; int x = t.pos.x - sc.GetPos() - lx + s.margin; Point pa = Point(x - s.sel.left, 0); Size sa = Size(t.size.cx + lx + s.sel.right + s.sel.left, t.size.cy + s.sel.bottom); Point pn = Point(x, s.sel.top); Size sn = Size(t.size.cx + lx, t.size.cy - s.sel.top); int dy = (-s.sel.top) * ac; int sel = s.sel.top; if (align == BOTTOM || align == RIGHT) { pa.y -= s.sel.bottom - sep; pn.y -= s.sel.top - sep; dy = -dy; sel = s.sel.bottom; } Rect ra(Fixed(pa), Fixed(sa)); Rect rn(Fixed(pn), Fixed(sn)); t.tab_pos = (ac ? ra : rn).TopLeft(); t.tab_size = (ac ? ra : rn).GetSize(); if(dragsample) { ChPaint(w, Rect(Point(0, 0), t.tab_size), sv); rn = Rect(Fixed(Point(s.sel.left * ac, sel * ac + dy)), Fixed(sn)); } else { ChPaint(w, Rect(t.tab_pos, t.tab_size), sv); rn = Rect(Fixed(Point(pn.x, pn.y + dy)), Fixed(sn)); } #ifdef TABBAR_DEBUG DrawFrame(w, rn, Green); #endif if(crosses && cnt > mintabcount && !dragsample) { t.cross_size = TabBarImg::CR0().GetSize(); t.cross_pos = GetImagePosition(rn, t.cross_size.cx, t.cross_size.cy, TB_MARGIN, RIGHT); w.DrawImage(t.cross_pos.x, t.cross_pos.y, (ac || hl) ? (cross == n ? TabBarImg::CR2 : ac ? TabBarImg::CR1 : TabBarImg::CR0) : TabBarImg::CR0); } if (display) display->Paint(w, rn, t.value, s.text_color[ndx], SColorDisabled(), ndx); else { PaintTab(w, rn, t, s.font, s.text_color[ndx], ndx); if (stacking) { int ix = n+1; int lastcx = t.stdcx + TB_MARGIN; while (ix < tabs.GetCount() && tabs[ix].stack == t.stack) { Tab &q = tabs[ix]; int ndx = !enable ? CTRL_DISABLED : highlight == ix ? CTRL_HOT : CTRL_NORMAL; rn = (align == LEFT) ? Rect(rn.BottomLeft() - Point(0, lastcx + q.size.cx), Size(sn.cy, q.size.cx)) : (align == RIGHT) ? Rect(rn.TopLeft() + Point(0, lastcx), Size(sn.cy, q.size.cx)) : Rect(rn.TopLeft() + Point(lastcx, 0), Size(q.size.cx, sn.cy)); PaintStackedTab(w, rn, q, s.font, s.text_color[ndx], ndx); q.tab_pos = rn.TopLeft(); q.tab_size = rn.GetSize(); lastcx = q.size.cx; ix++; } } } } void TabBar::PaintSeparator(Draw &w, const Rect r) { if (IsVert()) { int cy = TabBarImg::SEP().GetSize().cy; ChPaint(w, 0, r.top + (r.GetHeight() - cy)/2, r.GetWidth(), cy, TabBarImg::SEPV()); } else { int cx = TabBarImg::SEP().GetSize().cx; ChPaint(w, r.left + (r.GetWidth() - cx)/2, 0, cx, r.GetHeight(), TabBarImg::SEP()); } } void TabBar::Paint(Draw &w) { int align = GetAlign(); const Style &st = *style[align]; Size sz = GetSize(); #ifdef TABBAR_DEBUG w.DrawRect(sz, Yellow); #else w.DrawRect(sz, SColorFace()); #endif if(sc.IsShown()) { IsVert() ? w.DrawRect(align == LEFT ? sz.cx - 1 : 0, 0, 1, sz.cy, Color(128, 128, 128)): w.DrawRect(0, align == TOP ? sz.cy - 1 : 0, sz.cx, 1, Color(128, 128, 128)); } if (!tabs.GetCount()) return; int limt = sc.GetPos() + (IsVert() ? sz.cy : sz.cx); int first = 0; int last = tabs.GetCount()-1; // Find first visible tab for(int i = 0; i < tabs.GetCount(); i++) { Tab &tab = tabs[i]; if (tab.pos.x + tab.size.cx > sc.GetPos()) { first = i; break; } } // Find last visible tab for(int i = first + 1; i < tabs.GetCount(); i++) { if (tabs[i].visible && tabs[i].pos.x > limt) { last = i; break; } } // Draw active group for (int i = first; i <= last; i++) { if(tabs[i].visible && i != active) PaintTab(w, st, sz, i, IsEnabled()); } // Clear tab_size for non-visible tabs to prevent mouse handling bugs for (int i = 0; i < first; i++) tabs[i].tab_size = Size(0, 0); for (int i = last+1; i < tabs.GetCount(); i++) tabs[i].tab_size = Size(0, 0); // Draw inactive groups if (inactivedisabled) for (int i = first; i <= last; i++) { if(!tabs[i].visible && i != active && (!stacking || IsStackHead(i))) PaintTab(w, st, sz, i, !IsEnabled()); } // Draw selected tab if(active >= first && active <= last) PaintTab(w, st, sz, active, true); // Separators if (groupseps) { int cy = IsVert() ? sz.cx : sz.cy; for (int i = 0; i < separators.GetCount(); i++) { int x = separators[i]; if (x > sc.GetPos() && x < limt) PaintSeparator(w, Rect( Fixed(Point(x - sc.GetPos() + GetStyle().sel.left, 0)), Fixed(Size(TB_SPACE - GetStyle().sel.left, cy-1)))); } } // Draw drag highlights if(target >= 0) { // Draw target marker int drag = isctrl ? highlight : active; if(target != drag && target != drag + 1) { last = GetLast(); first = GetFirst(); int x = (target == last + 1 ? tabs[last].Right() : tabs[target].pos.x) - sc.GetPos() - (target <= first ? 1 : 2) + st.margin - (target > 0 ? st.extendleft : 0); if (IsHorz()) DrawVertDrop(w, x + 1, 0, sz.cy); else DrawHorzDrop(w, 0, x + 1, sz.cx); } // Draw transparent drag image Point mouse = GetMousePos() - GetScreenRect().TopLeft(); Size isz = dragtab.GetSize(); int p = 0; int sep = TB_SBSEPARATOR * sc.IsVisible(); int top = drag == active ? st.sel.bottom : st.sel.top; if (align == BOTTOM || align == RIGHT) p = int(drag == active) * -top + sep; else p = int(drag != active) * top; if (IsHorz()) w.DrawImage(mouse.x - isz.cx / 2, p, isz.cx, isz.cy, dragtab); else w.DrawImage(p, mouse.y - isz.cy / 2, isz.cx, isz.cy, dragtab); } } Image TabBar::GetDragSample() { return GetDragSample(highlight); } Image TabBar::GetDragSample(int n) { if (n < 0) return Image(); Tab &t = tabs[n]; Size tsz(t.tab_size); ImageDraw iw(tsz); iw.DrawRect(tsz, SColorFace()); //this need to be fixed - if inactive tab is dragged gray edges are visible PaintTab(iw, *style[GetAlign()], tsz, n, true, true); Image img = iw; ImageBuffer ib(img); Unmultiply(ib); RGBA *s = ~ib; RGBA *e = s + ib.GetLength(); while(s < e) { s->a = 180; s++; } Premultiply(ib); return ib; } void TabBar::Scroll() { Refresh(); } int TabBar::GetWidth(int n) { return GetStdSize(tabs[n]).cx + GetExtraWidth(); } int TabBar::GetExtraWidth() { return TB_MARGIN * 2 + (TB_SPACE + TabBarImg::CR0().GetSize().cx) * crosses; } Size TabBar::GetStdSize(const Value &q) { if (display) return display->GetStdSize(q); else if (q.GetType() == STRING_V || q.GetType() == WSTRING_V) return GetTextSize(WString(q), GetStyle().font); else return GetTextSize("A Tab", GetStyle().font); } Size TabBar::GetStackedSize(const Tab &t) { if (!IsNull(t.img)) return t.img.GetSize(); return GetTextSize("...", GetStyle().font, 3); } Size TabBar::GetStdSize(const Tab &t) { return (PaintIcons() && t.HasIcon()) ? (GetStdSize(t.value) + Size(TB_ICON+2, 0)) : GetStdSize(t.value); } TabBar& TabBar::Add(const Value &value, Image icon, String group, bool make_active) { return InsertKey(tabs.GetCount(), value, value, icon, group, make_active); } TabBar& TabBar::Insert(int ix, const Value &value, Image icon, String group, bool make_active) { return InsertKey(tabs.GetCount(), value, value, icon, group, make_active); } TabBar& TabBar::AddKey(const Value &key, const Value &value, Image icon, String group, bool make_active) { return InsertKey(tabs.GetCount(), key, value, icon, group, make_active); } TabBar& TabBar::InsertKey(int ix, const Value &key, const Value &value, Image icon, String group, bool make_active) { int id = InsertKey0(ix, key, value, icon, group); MakeGroups(); Repos(); active = -1; if (make_active || (!allownullcursor && active < 0)) SetCursor((groupsort || stacking) ? FindId(id) : ( minmax(ix, 0, tabs.GetCount() - 1))); return *this; } int TabBar::InsertKey0(int ix, const Value &key, const Value &value, Image icon, String group) { ASSERT(ix >= 0); int g = 0; if (!group.IsEmpty()) { g = FindGroup(group); if (g < 0) { NewGroup(group); g = groups.GetCount() - 1; } } group = groups[g].name; Tab t; t.value = value; t.key = key; t.img = icon; t.id = GetNextId(); t.group = group; if (stacking) { t.stackid = GetStackId(t); t.sort_order = GetStackSortOrder(t); // Override index int tail = -1; for (int i = 0; i < tabs.GetCount(); i++) if (tabs[i].stackid == t.stackid && (!grouping || tabs[i].group == t.group)) tail = FindStackTail(tabs[i].stack); if (tail >= 0) { ix = tail+1; t.stack = tabs[tail].stack; tail++; } else { ix = (ix < tabs.GetCount()) ? FindStackHead(tabs[ix].stack) : ix; t.stack = stackcount++; } tabs.Insert(ix, t); if (tail >= 0) { int head = FindStackHead(t.stack); int headid = tabs[head].id; Sort(tabs.GetIter(head), tabs.GetIter(tail+1), TabStackSort()); while (tabs[head].id != headid) CycleTabStack(head, t.stack); } } else tabs.Insert(ix, t); return t.id; } int TabBar::GetWidth() const { if (!tabs.GetCount()) return 0; int ix = GetLast(); if (IsStackHead(ix)) return tabs[ix].Right() + style[GetAlign()]->margin * 2; int stack = tabs[ix].stack; ix--; while (ix >= 0 && tabs[ix].stack == stack) ix--; return tabs[ix+1].Right() + style[GetAlign()]->margin * 2; } int TabBar::GetHeight(bool scrollbar) const { return TabBar::GetStyleHeight(*style[GetAlign()]) + TB_SBSEPARATOR * int(scrollbar); } int TabBar::GetStyleHeight(const Style &s) { return s.tabheight + s.sel.top; } void TabBar::Repos() { if(!tabs.GetCount()) return; String g = GetGroupName(); int j; bool first = true; j = 0; separators.Clear(); for(int i = 0; i < tabs.GetCount(); i++) j = TabPos(g, first, i, j, false); if (inactivedisabled) for(int i = 0; i < tabs.GetCount(); i++) if (!tabs[i].visible) j = TabPos(g, first, i, j, true); SyncScrollBar(); } int TabBar::TabPos(const String &g, bool &first, int i, int j, bool inactive) { bool ishead = IsStackHead(i); bool v = IsNull(g) ? true : g == tabs[i].group; Tab& t = tabs[i]; if(ishead && (v || inactive)) { t.visible = v; t.pos.y = 0; t.size.cy = GetStyleHeight(*style[1]); // Normal visible or inactive but greyed out tabs t.pos.x = first ? 0 : tabs[j].Right(); // Separators if (groupseps && !first && t.group != tabs[j].group) { separators.Add(t.pos.x); t.pos.x += TB_SPACE; } int cx = GetStdSize(t).cx; t.stdcx = cx; // Stacked/shortened tabs if (stacking) { int n = i+1; while (n < tabs.GetCount() && tabs[n].stack == t.stack) { Tab &q = tabs[n]; q.visible = false; q.pos.x = t.pos.x + cx; q.pos.y = 0; q.size.cx = GetStackedSize(q).cx; q.size.cy = t.size.cy; cx += q.size.cx; n++; } } t.size.cx = cx + GetExtraWidth(); j = i; first = false; } else if (!(v || inactive)) { t.visible = false; t.pos.x = sc.GetTotal() + GetSize().cx; } return j; } void TabBar::SyncScrollBar(bool synctotal) { if (synctotal) sc.SetTotal(GetWidth()); if (autoscrollhide) { bool v = sc.IsScrollable(); if (sc.IsShown() != v) { SetFrameSize((v ? sc.GetFrameSize() : 0) + GetHeight(v), false); sc.Show(v); PostCallback(THISBACK(RefreshParentLayout)); } } else { SetFrameSize(sc.GetFrameSize() + GetHeight(true), false); sc.Show(); } } int TabBar::FindId(int id) const { for(int i = 0; i < tabs.GetCount(); i++) if(tabs[i].id == id) return i; return -1; } int TabBar::GetNext(int n) const { for(int i = n + 1; i < tabs.GetCount(); i++) if(tabs[i].visible) return i; return -1; } int TabBar::GetPrev(int n) const { for(int i = n - 1; i >= 0; i--) if(tabs[i].visible) return i; return -1; } void TabBar::Clear() { highlight = -1; active = -1; target = -1; cross = -1; id = -1; stackcount = 0; tabs.Clear(); groups.Clear(); NewGroup(t_("TabBarGroupAll\aAll")); group = 0; Refresh(); } TabBar& TabBar::Crosses(bool b) { crosses = b; Repos(); Refresh(); return *this; } TabBar& TabBar::Grouping(bool b) { grouping = b; return *this; } TabBar& TabBar::GroupSort(bool b) { Value v; if (b && HasCursor()) v = GetData(); groupsort = b; MakeGroups(); Repos(); if (b && HasCursor()) SetData(v); Refresh(); return *this; } TabBar& TabBar::GroupSeparators(bool b) { groupseps = b; Repos(); Refresh(); return *this; } TabBar& TabBar::AutoScrollHide(bool b) { autoscrollhide = b; sc.Hide(); SetFrameSize(GetHeight(false), false); SyncScrollBar(GetWidth()); return *this; } TabBar& TabBar::InactiveDisabled(bool b) { inactivedisabled = b; Repos(); Refresh(); return *this; } TabBar& TabBar::AllowNullCursor(bool b) { allownullcursor = b; return *this; } TabBar& TabBar::Icons(bool v) { icons = v; Repos(); Refresh(); return *this; } TabBar& TabBar::Stacking(bool b) { stacking = b; if (b) DoStacking(); else DoUnstacking(); Refresh(); return *this; } void TabBar::FrameSet() { int al = GetAlign(); Ctrl::ClearFrames(); sc.Clear(); sc.SetFrameSize(TB_SBHEIGHT).SetAlign((al >= 2) ? al - 2 : al + 2); sc <<= THISBACK(Scroll); sc.Hide(); if (!sc.IsChild()) AddFrame(sc); style[0] = &StyleLeft(); style[1] = &StyleDefault(); style[2] = &StyleRight(); style[3] = &StyleBottom(); SyncScrollBar(GetWidth()); } void TabBar::ResetStyles() { StyleLeft(); StyleRight(); StyleBottom(); } void TabBar::FrameLayout(Rect& r) { AlignedFrame::FrameLayout(r); } void TabBar::Layout() { if (autoscrollhide && tabs.GetCount()) SyncScrollBar(false); } int TabBar::FindValue(const Value &v) const { for (int i = 0; i < tabs.GetCount(); i++) if (tabs[i].value == v) return i; return -1; } int TabBar::FindKey(const Value &v) const { for (int i = 0; i < tabs.GetCount(); i++) if (tabs[i].key == v) return i; return -1; } bool TabBar::IsStackHead(int n) const { return tabs[n].stack < 0 || n == 0 || (n > 0 && tabs[n-1].stack != tabs[n].stack); } bool TabBar::IsStackTail(int n) const { return tabs[n].stack < 0 || n >= tabs.GetCount()-1 || (n < tabs.GetCount() && tabs[n+1].stack != tabs[n].stack); } int TabBar::FindStackHead(int stackix) const { int i = 0; while (tabs[i].stack != stackix) i++; return i; } int TabBar::FindStackTail(int stackix) const { int i = tabs.GetCount()-1; while (tabs[i].stack != stackix) i--; return i; } int TabBar::SetStackHead(Tab &t) // Returns index of stack head { ASSERT(stacking); int id = t.id; int stack = t.stack; int head = FindStackHead(stack); while (tabs[head].id != id) CycleTabStack(head, stack); return head; } int TabBar::CycleTabStack(int n) // Returns index of stack head { int head = FindStackHead(n); CycleTabStack(head, n); return head; } void TabBar::CycleTabStack(int head, int n) { // Swap tab to end of stack int ix = head; while (!IsStackTail(ix)) { tabs.Swap(ix, ix+1); ++ix; } } void TabBar::SetData(const Value &key) { int n = FindKey(key); if (n >= 0) { if (stacking && tabs[n].stack >= 0) n = SetStackHead(tabs[n]); SetCursor(n); } } void TabBar::Set(int n, const Value &newkey, const Value &newvalue, Image icon) { ASSERT(n >= 0 && n < tabs.GetCount()); tabs[n].key = newkey; tabs[n].value = newvalue; if (IsNull(icon)) tabs[n].img = icon; if (stacking) { Tab t = tabs[n]; tabs[n].stackid = GetStackId(tabs[n]); tabs[n].sort_order = GetStackSortOrder(tabs[n]); if (t.stackid != tabs[n].stackid || t.sort_order != tabs[n].sort_order) { tabs.Remove(n); InsertKey0(GetCount(), t.key, t.value, t.img, t.group); } } Repos(); Refresh(); } void TabBar::Set(const Value &key, const Value &newvalue, Image icon) { Set(FindKey(key), key, newvalue); } void TabBar::Set(int n, const Value &newvalue, Image icon) { Set(n, tabs[n].key, newvalue); } void TabBar::SetIcon(int n, Image icon) { ASSERT(n >= 0 && n < tabs.GetCount()); tabs[n].img = icon; Repos(); Refresh(); } void TabBar::LeftDown(Point p, dword keyflags) { if(keyflags & K_SHIFT) { highlight = -1; Refresh(); SetCapture(); Fix(p); oldp = p; return; } isctrl = keyflags & K_CTRL; if(isctrl) return; if(cross != -1) { Value v = tabs[cross].key; Vectorvv; vv.Add(v); int ix = cross; if (!CancelClose(v) && !CancelCloseSome(Vector(vv, 0))) { Close(ix); WhenClose(v); WhenCloseSome(vv); } } else if(highlight >= 0) { if (stacking && highlight == active) { CycleTabStack(tabs[active].stack); Repos(); UpdateActionRefresh(); } else SetCursor(highlight); } } void TabBar::LeftUp(Point p, dword keyflags) { ReleaseCapture(); } void TabBar::LeftDouble(Point p, dword keysflags) { WhenLeftDouble(); } void TabBar::RightDown(Point p, dword keyflags) { MenuBar::Execute(THISBACK(ContextMenu), GetMousePos()); } void TabBar::MiddleDown(Point p, dword keyflags) { if (highlight >= 0) { Value v = tabs[highlight].key; Vectorvv; vv.Add(v); if (!CancelClose(v) && ! CancelCloseSome(Vector(vv, 0))) { Value v = tabs[highlight].key; Close(highlight); WhenClose(v); WhenCloseSome(vv); } } } void TabBar::MiddleUp(Point p, dword keyflags) { } int TabBar::GetTargetTab(Point p) { p.x += sc.GetPos(); int f = GetFirst(); int l = GetLast(); if(tabs[f].visible && p.x < tabs[f].pos.x + tabs[f].size.cx / 2) return f; for(int i = l; i >= f; i--) if(tabs[i].visible && p.x >= tabs[i].pos.x + tabs[i].size.cx / 2) return i == l ? i + 1 : GetNext(i); // if(tabs[i].visible && p.x >= tabs[i].x && p.x <= tabs[i].x + tabs[i].cx) // return i; return -1; } void TabBar::MouseWheel(Point p, int zdelta, dword keyflags) { sc.AddPos(-zdelta / 4, true); Scroll(); MouseMove(p, 0); } bool TabBar::ProcessMouse(int i, const Point& p) { if(i >= 0 && i < tabs.GetCount() && tabs[i].HasMouse(p)) { if (stacking && ProcessStackMouse(i, p)) return true; bool iscross = crosses ? tabs[i].HasMouseCross(p) : false; if(highlight != i || (iscross && cross != i || !iscross && cross == i)) { cross = iscross ? i : -1; SetHighlight(i); } return true; } return false; } bool TabBar::ProcessStackMouse(int i, const Point& p) { int j = i+1; while (j < tabs.GetCount() && tabs[j].stack == tabs[i].stack) { if (Rect(tabs[j].tab_pos, tabs[j].tab_size).Contains(p)) { cross = -1; if (highlight != j) SetHighlight(j); return true; } j++; } return false; } void TabBar::SetHighlight(int n) { highlight = n; WhenHighlight(); Refresh(); } void TabBar::MouseMove(Point p, dword keyflags) { if(HasCapture()) { Fix(p); sc.AddPos(p.x - oldp.x, true); oldp = p; Refresh(); return; } if(ProcessMouse(active, p)) return; for(int i = 0; i < tabs.GetCount(); i++) { if(i == active) continue; if(ProcessMouse(i, p)) return; } if(highlight >= 0 || cross >= 0) { highlight = cross = -1; WhenHighlight(); Refresh(); } } void TabBar::MouseLeave() { if(isdrag) return; highlight = cross = -1; WhenHighlight(); Refresh(); } void TabBar::DragAndDrop(Point p, PasteClip& d) { Fix(p); int c = GetTargetTab(p); int tab = isctrl ? highlight : active; if (&GetInternal(d) != this) return; if (stacking) { tab = FindStackHead(tabs[tab].stack); c = FindStackHead(tabs[c].stack); } bool sametab = c == tab || c == tab + 1; bool internal = AcceptInternal(d, "tabs"); if(!sametab && internal && d.IsAccepted()) { int id = active >= 0 ? tabs[active].id : -1; // Count stack int count = 1; if (stacking) { int ix = tab+1; int stack = tabs[tab].stack; while (ix < tabs.GetCount() && tabs[ix].stack == stack) ix++; count = ix - tab; } // Copy tabs Vector stacktemp; stacktemp.SetCount(count); Copy(&stacktemp[0], &tabs[tab], count); // Remove tabs.Remove(tab, count); if (tab < c) c -= count; // Re-insert tabs.InsertPick(c, stacktemp); active = id >= 0 ? FindId(id) : -1; isdrag = false; target = -1; MakeGroups(); Repos(); Refresh(); Sync(); MouseMove(p, 0); } else if(isdrag) { if(internal) { target = -1; isdrag = false; } else target = c; Refresh(); } } void TabBar::CancelMode() { isdrag = false; target = -1; Refresh(); } void TabBar::LeftDrag(Point p, dword keyflags) { if(keyflags & K_SHIFT) return; if(highlight < 0) return; isdrag = true; dragtab = GetDragSample(); DoDragAndDrop(InternalClip(*this, "tabs")); } void TabBar::DragEnter() { } void TabBar::DragLeave() { target = -1; Refresh(); } void TabBar::DragRepeat(Point p) { if(target >= 0) { Point dx = GetDragScroll(this, p, 16); Fix(dx); if(dx.x != 0) sc.AddPos(dx.x); } } void TabBar::SetCursor(int n) { if(tabs.GetCount() == 0) return; if(n < 0) { n = max(0, FindId(GetGroupActive())); active = -1; if (allownullcursor) return; } bool is_all = IsGroupAll(); bool same_group = tabs[n].group == GetGroupName(); if((same_group || is_all) && active == n) return; bool repos = false; if (!IsStackHead(n)) { n = SetStackHead(tabs[n]); repos = true; } active = n; if(!is_all && !same_group) { SetGroup(tabs[n].group); repos = true; } if (repos) Repos(); SetGroupActive(tabs[n].id); int cx = tabs[n].pos.x - sc.GetPos(); if(cx < 0) sc.AddPos(cx - 10); else { Size sz = Ctrl::GetSize(); Fix(sz); cx = tabs[n].pos.x + tabs[n].size.cx - sz.cx - sc.GetPos(); if(cx > 0) sc.AddPos(cx + 10); } Refresh(); if(Ctrl::HasMouse()) { Sync(); MouseMove(GetMouseViewPos(), 0); } UpdateAction(); } void TabBar::SetTabGroup(int n, const String &group) { ASSERT(n >= 0 && n < tabs.GetCount()); int g = FindGroup(group); if (g <= 0) NewGroup(group); else if (groups[g].active == tabs[n].id) SetGroupActive(tabs[n].id); tabs[n].group = group; MakeGroups(); Repos(); } void TabBar::Close(int n) { if(tabs.GetCount() <= mintabcount) return; if(n == active) { int c = FindId(tabs[n].id); int nc = GetNext(c); if(nc < 0) nc = max(0, GetPrev(c)); SetGroupActive(tabs[nc].id); } sc.AddTotal(-tabs[n].size.cx); tabs.Remove(n); MakeGroups(); Repos(); highlight = min(highlight, tabs.GetCount()-1); if(n == active) SetCursor(-1); else { if (n < active) active--; Refresh(); if (n == highlight && Ctrl::HasMouse()) { Sync(); MouseMove(GetMouseViewPos(), 0); } } } void TabBar::CloseData(const Value &key) { int tabix = FindKey(key); if (tabix < 0) return; Close(tabix); } const TabBar::Style& TabBar::AlignStyle(int align, Style &s) { Size sz(30, GetStyleHeight(s)); for (int i = 0; i < 4; i++) s.first[i] = AlignValue(align, s.first[i], sz); for (int i = 0; i < 4; i++) s.last[i] = AlignValue(align, s.last[i], sz); for (int i = 0; i < 4; i++) s.normal[i] = AlignValue(align, s.normal[i], sz); for (int i = 0; i < 4; i++) s.both[i] = AlignValue(align, s.both[i], sz); return s; } CH_STYLE(TabBar, Style, StyleDefault) { Assign(TabCtrl::StyleDefault()); TabBar::ResetStyles(); } const TabBar::Style& TabBar::StyleLeft() { leftstyle = StyleDefault(); return AlignStyle(AlignedFrame::LEFT, leftstyle); } const TabBar::Style& TabBar::StyleRight() { rightstyle = StyleDefault(); return AlignStyle(AlignedFrame::RIGHT, rightstyle); } const TabBar::Style& TabBar::StyleBottom() { bottomstyle = StyleDefault(); return AlignStyle(AlignedFrame::BOTTOM, bottomstyle); } Vector TabBar::GetKeys() const { Vector keys; keys.SetCount(tabs.GetCount()); for (int i = 0; i < tabs.GetCount(); i++) keys[i] = tabs[i].key; return keys; } Vector TabBar::GetIcons() const { Vector img; img.SetCount(tabs.GetCount()); for (int i = 0; i < tabs.GetCount(); i++) img[i] = tabs[i].img; return img; } TabBar& TabBar::CopySettings(const TabBar &src) { crosses = src.crosses; grouping = src.grouping; autoscrollhide = src.autoscrollhide; nosel = src.nosel; nohl = src.nohl; inactivedisabled = src.inactivedisabled; stacking = src.stacking; groupsort = src.groupsort; groupseps = src.groupseps; allownullcursor = src.allownullcursor; icons = src.icons; mintabcount = src.mintabcount; if (stacking != src.stacking) Stacking(src.stacking); else { MakeGroups(); Repos(); Refresh(); } return *this; } END_UPP_NAMESPACE