#include "Painter.h" NAMESPACE_UPP void Painter::OffsetOp(Point p) { Begin(); Translate(p.x, p.y); } void Painter::RectPath(int x, int y, int cx, int cy) { Move(x, y).Line(x + cx, y).Line(x + cx, y + cy).Line(x, y + cy).Close(); } void Painter::RectPath(const Rect& r) { RectPath(r.left, r.top, r.GetWidth(), r.GetHeight()); } bool Painter::ClipOp(const Rect& r) { Begin(); RectPath(r); Clip(); return true; } bool Painter::ClipoffOp(const Rect& r) { Begin(); RectPath(r); Clip(); Translate(r.left, r.top); return true; } bool Painter::ExcludeClipOp(const Rect& r) { return true; } bool Painter::IntersectClipOp(const Rect& r) { return true; RectPath(r); Clip(); return true; } Rect Painter::GetClipOp() const { return Rect(0, 0, 0, 0); } bool Painter::IsPaintingOp(const Rect& r) const { return true; } void Painter::DrawRectOp(int x, int y, int cx, int cy, Color color) { RectPath(x, y, cx, cy); Fill(color); } void Painter::DrawImageOp(int x, int y, int cx, int cy, const Image& img, const Rect& src, Color color) { // Color and src support!!! RectPath(x, y, cx, cy); Fill(img, Translate2D(x, y)); } void Painter::DrawLineOp(int x1, int y1, int x2, int y2, int width, Color color) { double h = width / 2; Move(x1 + h, y1 + h); Line(x2 + h, y2 + h); Stroke(max(width, 0), color); } void Painter::DrawPolyPolylineOp(const Point *vertices, int vertex_count, const int *counts, int count_count, int width, Color color, Color doxor) { } void Painter::DrawPolyPolyPolygonOp(const Point *vertices, int vertex_count, const int *subpolygon_counts, int scc, const int *disjunct_polygon_counts, int dpcc, Color color, int width, Color outline, uint64 pattern, Color doxor) { } void Painter::DrawArcOp(const Rect& rc, Point start, Point end, int width, Color color) { } void Painter::DrawEllipseOp(const Rect& r, Color color, int pen, Color pencolor) { Sizef sz = r.GetSize(); Ellipse(r.left + sz.cx / 2, r.top + sz.cy / 2, sz.cx / 2, sz.cy / 2); Fill(color); Stroke(max(pen, 0), pencolor); } void Painter::DrawTextOp(int x, int y, int angle, const wchar *text, Font font, Color ink, int n, const int *dx) { Begin(); EvenOdd(true); if(angle) Rotate(angle * M_2PI / 36000); if(n < 0) n = wstrlen(text); double *ddx = NULL; Buffer h; if(dx) { h.Alloc(n); ddx = h; for(int i = 0; i < n; i++) ddx[i] = dx[i]; } Text(x, y, text, font, n, ddx); Fill(ink); End(); } void Painter::DrawPaintingOp(const Rect& target, const Painting& p) { Size sz = target.GetSize(); Sizef psz = p.GetSize(); Begin(); Translate(target.left, target.top); Scale(sz.cx / psz.cx, sz.cy / psz.cy); Paint(p); End(); } Painter& Painter::Move(double x, double y) { return Move(x, y, false); } Painter& Painter::Line(double x, double y) { return Line(x, y, false); } Painter& Painter::Quadratic(double x1, double y1, double x, double y) { return Quadratic(x1, y1, x, y, false); } Painter& Painter::Quadratic(double x, double y) { return Quadratic(x, y, false); } Painter& Painter::Cubic(double x1, double y1, double x2, double y2, double x, double y) { return Cubic(x1, y1, x2, y2, x, y, false); } Painter& Painter::Cubic(double x2, double y2, double x, double y) { return Cubic(x2, y2, x, y, false); } Painter& Painter::RelMove(double x, double y) { return Move(x, y, true); } Painter& Painter::RelLine(double x, double y) { return Line(x, y, true); } Painter& Painter::RelQuadratic(double x1, double y1, double x, double y) { return Quadratic(x1, y1, x, y, true); } Painter& Painter::RelQuadratic(double x, double y) { return Quadratic(x, y, true); } Painter& Painter::RelCubic(double x1, double y1, double x2, double y2, double x, double y) { return Cubic(x1, y1, x2, y2, x, y, true); } Painter& Painter::RelCubic(double x2, double y2, double x, double y) { return Cubic(x2, y2, x, y, true); } Matrix2D GetImageLineMatrix(double x1, double y1, double x2, double y2, const Image& image) { Matrix2D m; Size sz = image.GetSize(); m.scale(agg::calc_distance(x1, y1, x2, y2) / sz.cx); if(fabs(x2 - x1) < fabs(y2 - y1) * 1e-6) m.rotate(y2 > y1 ? M_PI_2 : -M_PI_2); else m.rotate(atan((y2 - y1) / (x2 - x1))); m.translate(x1, y1); return m; } Painter& Painter::Fill(const Image& image, double x1, double y1, double x2, double y2, dword flags) { return Fill(image, GetImageLineMatrix(x1, y1, x2, y2, image), flags); } Painter& Painter::Stroke(double width, const Image& image, double x1, double y1, double x2, double y2, dword flags) { return Stroke(width, image, GetImageLineMatrix(x1, y1, x2, y2, image), flags); } Painter& Painter::Dash(const char *dash, double start) { Vector d; CParser p(dash); try { while(!p.IsEof()) if(p.Char(':')) start = p.ReadDouble(); else d.Add(p.ReadDouble()); } catch(CParser::Error) {} Dash(d, start); return *this; } void Painter::Translate(double x, double y) { Transform(Translate2D(x, y)); } void Painter::Rotate(double a) { Transform(Rotate2D(a)); } void Painter::Scale(double scalex, double scaley) { Transform(Scale2D(scalex, scaley)); } void Painter::Scale(double scale) { Transform(Scale2D(scale)); } Painter& Painter::Ellipse(double x, double y, double rx, double ry) { return Arc(x, y, rx, ry, 0, M_2PI); } Painter& Painter::Circle(double x, double y, double r) { return Ellipse(x, y, r, r); } Painter& Painter::Rectangle(double x, double y, double cx, double cy) { Move(x, y); Line(x + cx, y); Line(x + cx, y + cy); Line(x, y + cy); Close(); return *this; } END_UPP_NAMESPACE