#include using namespace Upp; struct App : TrayIcon { virtual void LeftDouble() { Icon(CtrlImg::open()); PromptOK("TrayIcon launched this prompt!"); Icon(CtrlImg::save()); } virtual void LeftDown() { // Info("", "xx"); Info("TrayIcon", "You have clicked the TrayIcon!\n""TrayIcon is U++ reference example."); // Exclamation("!!!"); } virtual void Menu(Bar& bar) { bar.Add("Info..", THISBACK(LeftDouble)); bar.Separator(); bar.Add("Exit", THISBACK(Break)); } typedef App CLASSNAME; App() { Icon(CtrlImg::save()); Tip("This is U++ TrayIcon"); } }; GUI_APP_MAIN { App().Run(); } /* struct App : TrayIcon { void Info() { // Icon(Tray::Icon1()); PromptOK("TrayIcon launched this prompt!"); // Icon(Tray::Icon()); Message(MESSAGE_WARNING, "A title", "A text"); } void Menu(Bar& bar) { bar.Add("Info..", THISBACK(Info)); bar.Separator(); bar.Add("Exit", THISBACK(Break)); } typedef App CLASSNAME; App() { WhenBar = THISBACK(Menu); WhenLeftDouble = THISBACK(Info); Icon(CtrlImg::copy()); Tip("This is U++ tray icon"); } }; */