/*********************************************************************************************** Ultimate++ Multi Threading example Copyright (c) 2007, Artur Bac ______ ____ _____ __ _ | ____| _ \ /\ / ____| / _| | | |__ | |_) | / \ | (___ ___ | |_| |_ | __| | _ < / /\ \ \___ \ / _ \| _| __| | |____| |_) / ____ \ ____) | (_) | | | |_ |______|____/_/ \_\_____/ \___/|_| \__| All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the EBASoft nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ***********************************************************************************************/ #ifndef _Threads_h #define _Threads_h #include #include "paintbox.h" #include "complex.h" using namespace Upp; #define LAYOUTFILE #include class Threads : public WithThreadsLayout { public: typedef Threads CLASSNAME; typedef Callback2 FractalJobHandeler; Threads(); void picbox_Paint( Upp::Draw & g ); //draw area paint rutine void picbox_LeftDown( Point p, dword keyflags ); void picbox_LeftUp( Point p, dword keyflags ); void picbox_MouseMove( Point p, dword keyflags ); private: StatusBar statusBar; InfoCtrl time; int densityR, densityC, maxIter; int rows, cols; int max_threads; ArrayMap rendered; VectorMap active; //Active map volatile Atomic threads; //thread counter Mutex job_lock; //lock used for accesing active map Mutex image_lock; //lock used for accesing active map Semaphore waitforfinish; //semaphore for signaling thread finish Rect_ area; Complex julia_c; Point posOnClick; Size moveShift; bool moving; double logmax; void Process(const FractalJobHandeler & job); void DoJob(); void ThreadRenderJob(int r, int c, const FractalJobHandeler & job, int); void DrawAxis(Upp::Draw & g); void SetSelected(); void Refresh() const; //Fractal jobs void FnMandelbrot(const Complex & cpx, int *res) const; void FnQubicMandelbrot(const Complex & cpx, int *res) const; void FnQuadricMandelbrot(const Complex & cpx, int *res) const; void FnJulia(const Complex & cpx, int *res) const; void FnQubicJulia(const Complex & cpx, int *res) const; void FnQuadricJulia(const Complex & cpx, int *res) const; void FnPhoenix(const Complex & cpx, int *res) const; void FnBacPhoenix(const Complex & cpx, int *res) const; void FnBac(const Complex & cpx, int *res) const; }; #endif