#include using namespace Upp; struct App : public TopWindow { Drawing dw; void Paint(Draw& w) { Size sz = GetSize(); w.DrawRect(sz, SWhite); w.DrawDrawing(sz, dw); w.DrawDrawing(0, 0, 200, 200, dw); w.DrawDrawing(0, sz.cy - 100, 100, 100, dw); } App() { Sizeable(); DrawingDraw w(100, 100); for(int i = 0; i < 10; i++) w.DrawLine(50, 50, int(50 + 50 * sin(i * M_PI / 10)), int(50 + 50 * cos(i * M_PI / 10)), 2, SLtGray); Size sz = GetTextSize("DRAWING", Courier(16).Italic()); w.DrawText((100 - sz.cx) / 2, (100 - sz.cy) / 2, "DRAWING", Courier(16).Italic()); dw = w; } }; GUI_APP_MAIN { App().Run(); }