#include "CtrlCore.h" #ifdef GUI_WIN namespace Upp { #define LLOG(x) HFONT GetWin32Font(Font fnt, int angle); extern StaticMutex sFontLock; void SystemDraw::DrawTextOp(int x, int y, int angle, const wchar *text, Font font, Color ink, int n, const int *dx) { Std(font); GuiLock __; COLORREF cr = GetColor(ink); if(cr != lastTextColor) { LLOG("Setting text color: " << ink); ::SetTextColor(handle, lastTextColor = cr); } Mutex::Lock ___(sFontLock); // need this because of GetWin32Font HGDIOBJ orgfont = ::SelectObject(handle, GetWin32Font(font, angle)); int ascent = font.Info().GetAscent(); Vector text16 = ToUtf16(text, n); if(angle) { double sina, cosa; Draw::SinCos(angle, sina, cosa); Size offset; ::ExtTextOutW(handle, x + fround(ascent * sina), y + fround(ascent * cosa), 0, NULL, text16.begin(), text16.GetCount(), dx); } else ::ExtTextOutW(handle, x, y + ascent, 0, NULL, text16.begin(), text16.GetCount(), dx); ::SelectObject(handle, orgfont); } } #endif