#include using namespace Upp; #define IMAGECLASS MyImages #define IMAGEFILE #include struct MyApp : TopWindow { MyApp() { SetRect(0, 0, 170, 170); } void Paint(Draw& w) override { w.DrawRect(GetSize(), SColorPaper()); for(int i = 0; i < MyImages::GetCount(); i++) { w.DrawImage(50, 80 + 20 * i, MyImages::Get(i)); w.DrawText(80, 80 + 20 * i, MyImages::GetId(i)); } w.DrawImage(20, 0, 50, 50, MyImages::Get(MyImages::I_Circle)); w.DrawText(80, 0, AsString(MyImages::Find("Circle"))); } }; GUI_APP_MAIN { MyApp().Run(); Image m = MyImages::Circle(); MyImages::Set(MyImages::I_Circle, MyImages::Triangle()); MyImages::Set(MyImages::I_Triangle, m); MyApp().Run(); }