#include using namespace Upp; GUI_APP_MAIN { Progress pi("%d"); for(;;) { if(pi.StepCanceled()) break; WString txt = AsString(Random()).ToWString(); ClearClipboard(); AppendClipboardText(txt.ToString()); WriteClipboardUnicodeText(txt); WString txt2 = ReadClipboardUnicodeText(); DDUMP(txt2); ASSERT(txt == txt2); } }