#ifndef _SDLFb_SDLFbLocal_h #define _SDLFb_SDLFbLocal_h #include //has to go second #include "SDLWrap.h" NAMESPACE_UPP extern SDL_Surface * screen; extern int videoflags; extern int height; extern int width; extern int bpp; extern SDL_TimerID waketimer_id; //need extra maintanance, see Proc.cpp extern dword mouseb; extern dword modkeys; SDL_Surface *CreateScreen(int w, int h, int bpp, int flags); dword fbKEYtoK(dword chr); void HandleSDLEvent(SDL_Event* event); void HandleUserEvent(SDL_Event* event); END_UPP_NAMESPACE #endif