#include "SkylarkUpload.h" SkylarkUpload &Upload() { return (SkylarkUpload &)SkylarkApp::TheApp(); } SkylarkUpload::SkylarkUpload(String const &rPath) { root = "server"; rootPath = rPath; RealizeDirectory(rootPath); #ifdef _DEBUG prefork = 0; use_caching = false; #endif } CONSOLE_APP_MAIN { #ifdef _DEBUG StdLogSetup(LOG_FILE|LOG_COUT); Ini::skylark_log = true; #endif SkylarkUpload upload(AppendFileName(GetHomeDirectory(), "UPLOAD/")); upload.Run(); }