#include "Test_painting.h" #define IMAGECLASS Test_paintingImg #define IMAGEFILE #include Test_painting::Test_painting() { CtrlLayout(*this, "Window title"); ctrl1_draw._drawMode = -1; ctrl1_noaa._drawMode = MODE_NOAA; ctrl1_aa._drawMode = MODE_ANTIALIASED; ctrl1_subpix._drawMode = MODE_SUBPIXEL; Image img = Test_paintingImg::testImg(); ctrl1_draw._ctrlBckgndStyle = img; ctrl1_noaa._ctrlBckgndStyle = img; ctrl1_aa._ctrlBckgndStyle = img; ctrl1_subpix._ctrlBckgndStyle = img; ctrl2_draw._drawMode = -1; ctrl2_noaa._drawMode = MODE_NOAA; ctrl2_aa._drawMode = MODE_ANTIALIASED; ctrl2_subpix._drawMode = MODE_SUBPIXEL; ctrl2_draw._ctrlBckgndStyle = img; ctrl2_noaa._ctrlBckgndStyle = img; ctrl2_aa._ctrlBckgndStyle = img; ctrl2_subpix._ctrlBckgndStyle = img; ctrl3_draw._drawMode = -1; ctrl3_noaa._drawMode = MODE_NOAA; ctrl3_aa._drawMode = MODE_ANTIALIASED; ctrl3_subpix._drawMode = MODE_SUBPIXEL; ctrl3_draw._ctrlBckgndStyle = img; ctrl3_noaa._ctrlBckgndStyle = img; ctrl3_aa._ctrlBckgndStyle = img; ctrl3_subpix._ctrlBckgndStyle = img; } GUI_APP_MAIN { Image img = Test_paintingImg::testImg(); const RGBA *s = ~img; Index rgba; for(const RGBA& c : img) rgba.FindAdd(c); DDUMP(rgba); Test_painting().Run(); }