#include #ifdef GUI_FB NAMESPACE_UPP #define LLOG(x) // LOG(x) void TopWindow::SyncSizeHints() {} void TopWindow::SyncTitle0() { GuiLock __; } void TopWindow::SyncCaption0() { GuiLock __; } void TopWindow::Open(Ctrl *owner) { GuiLock __; } void TopWindow::Open() { } void TopWindow::OpenMain() { } void TopWindow::Minimize(bool effect) { state = MINIMIZED; } TopWindow& TopWindow::FullScreen(bool b) { return *this; } void TopWindow::Maximize(bool effect) { state = MAXIMIZED; } void TopWindow::Overlap(bool effect) { GuiLock __; state = OVERLAPPED; } TopWindow& TopWindow::TopMost(bool b, bool stay_top) { GuiLock __; return *this; } bool TopWindow::IsTopMost() const { return true; } void TopWindow::GuiPlatformConstruct() { } void TopWindow::GuiPlatformDestruct() { } void TopWindow::SerializePlacement(Stream& s, bool reminimize) { GuiLock __; } END_UPP_NAMESPACE #endif