#include "Tutorial.h" void AnyTutorial() { /// .`Any` /// `Any` is a container that can contain none or one element of %any% type. `Any::Is` /// method matches exact type ignoring class hierarchies (unlike `One::Is`). You can use /// `Get` to retrieve a reference to the instance stored: for(int pass = 0; pass < 2; pass++) { Any x; if(pass) x.Create() = "Hello!"; else x.Create() = Blue(); if(x.Is()) LOG("Any is now String: " << x.Get()); if(x.Is()) LOG("Any is now Color: " << x.Get()); } /// }