#include "Tutorial.h"
void OneTutorial()
{
/// .`One`
/// `One` is a container that can store none or one element of T or derived from T. It is
/// functionally quite similar to `std::unique_ptr`, but has some convenient features.
struct Base {
virtual String Get() = 0;
virtual ~Base() {}
};
struct Derived1 : Base {
virtual String Get() { return "Derived1"; }
};
struct Derived2 : Base {
virtual String Get() { return "Derived2"; }
};
One s;
/// `operator bool` of one returns true if it contains an element:
DUMP((bool)s);
///
s.Create();
DUMP((bool)s);
DUMP(s->Get());
/// You can use `Is` to check if certain type is currently stored in `One`:
DUMP(s.Is());
DUMP(s.Is());
DUMP(s.Is());
/// To get a pointer to the contained instance, use `operator~`:
Base *b = ~s;
DUMP(b->Get());
/// Clear method removes the element from One:
s.Clear();
DUMP((bool)s);
///
}