#include #define TFILE #include using namespace Upp; struct MyAppWindow : TopWindow { MyAppWindow() { Title(t_("My application")); Zoomable().Sizeable().SetRect(0, 0, 550, 100); } void Paint(Draw& w) override { w.DrawRect(GetSize(), SLtYellow); w.DrawText(20, 20, t_("Hello translation engine!"), Arial(30), Blue); } }; GUI_APP_MAIN { // Set system language for whole application SetLanguage(GetSystemLNG()); // Uncomment to force specific language... // SetLanguage("en-us"); // English = default // SetLanguage("cs-cz"); // Czech // SetLanguage("de-de"); // German // SetLanguage("es-es"); // Spanish // SetLanguage("fr-fr"); // French // SetLanguage("it-it"); // Italian // SetLanguage("ja-jp"); // Japanese // SetLanguage("pl-pl"); // Polish // SetLanguage("pt-pt"); // Portuguese // SetLanguage("ru-ru"); // Russian // SetLanguage("tr-tr"); // Turkish // SetLanguage("zh-cn"); // Traditional Chinese MyAppWindow().Run(); }