#include "LevelEditor.h" void LevelEditor::OnLayerAdd() { int row = LayerList.GetRowCount(); Layer layer; layer.SetName(NFormat(t_("Layer #%d"), _level->GetLayers().GetCount() + 1)); if (layer.OpenProperties() != IDOK) return; _level->GetLayers().Add(layer); UpdateLayerList(); } void LevelEditor::OnLayerEdit() { int row = LayerList.GetCurrentRow(); if (row < 0) return; _level->GetLayers()[row].OpenProperties(); UpdateLayerList(); } void LevelEditor::OnLayerRemove() { int row = LayerList.GetCurrentRow(); if (row < 0) return; if (!PromptYesNo(t_("Remove the selected layer from level?"))) return; if (!PromptYesNo(t_("No undo for this action. Are you sure?"))) return; _level->GetLayers().Remove(row); UpdateLayerList(); }