#include "IMapItem.h" #include "IMapRender.h" Vector > IMapItem::_globalItemList; IMapItem::IMapItem(IMapRender* parent) { IMapItem::RegisterInGlobalList(this); StateOn(STATE_SHOWN); _topRender = NULL; _parent = parent; if (_parent && _parent->GetTopRender()) _topRender = _parent->GetTopRender(); } void IMapItem::RegisterInGlobalList(Ptr item) { _globalItemList.Add(item); } void IMapItem::UnregisterFromGlobalList(Ptr item) { for (int i = _globalItemList.GetCount() - 1; i >= 0; --i) if (_globalItemList[i] == item) _globalItemList.Remove(i); } double IMapItem::GetOpacity() { return GetParent()->GetOpacity(); } dword IMapItem::GetQuality() { return GetParent()->GetQuality(); } Color IMapItem::GetClearColor() { return GetParent()->GetClearColor(); } dword IMapItem::GetRenderType() { return GetParent()->GetRenderType(); } Rect IMapItem::GetRenderRect() { return GetParent()->GetRenderRect(); }