#include "Draw.h" namespace Upp { CH_COLOR(SBlack, AdjustIfDark(Black())); CH_COLOR(SGray, AdjustIfDark(Gray())); CH_COLOR(SLtGray, AdjustIfDark(LtGray())); CH_COLOR(SWhiteGray, AdjustIfDark(WhiteGray())); CH_COLOR(SWhite, AdjustIfDark(White())); CH_COLOR(SRed, AdjustIfDark(Red())); CH_COLOR(SGreen, AdjustIfDark(Green())); CH_COLOR(SBrown, AdjustIfDark(Brown())); CH_COLOR(SBlue, AdjustIfDark(Blue())); CH_COLOR(SMagenta, AdjustIfDark(Magenta())); CH_COLOR(SCyan, AdjustIfDark(Cyan())); CH_COLOR(SYellow, AdjustIfDark(Yellow())); CH_COLOR(SLtRed, AdjustIfDark(LtRed())); CH_COLOR(SLtGreen, AdjustIfDark(LtGreen())); CH_COLOR(SLtYellow, AdjustIfDark(LtYellow())); CH_COLOR(SLtBlue, AdjustIfDark(LtBlue())); CH_COLOR(SLtMagenta, AdjustIfDark(LtMagenta())); CH_COLOR(SLtCyan, AdjustIfDark(LtCyan())); bool dark_theme__; #define CH_END } // to avoid } highlighting problem CH_VAR0(ChColor, Color, SColorPaper, White()) dark_theme__ = IsDark(SColorPaper()); Iml::ResetAll(); CH_END CH_COLOR(SColorFace, SLtGray()); CH_COLOR(SColorText, SBlack()); CH_COLOR(SColorHighlight, SBlue()); CH_COLOR(SColorHighlightText, SWhite()); CH_COLOR(SColorMenu, SLtGray()); CH_COLOR(SColorMenuText, SBlack()); CH_COLOR(SColorInfo, SLtYellow()); CH_COLOR(SColorInfoText, SBlack()); CH_COLOR(SColorDisabled, SGray()); CH_COLOR(SColorLight, SWhite()); CH_COLOR(SColorShadow, SGray()); CH_COLOR(SColorMark, IsDark(SColorPaper()) ? DarkTheme(LtBlue()) : LtBlue()); CH_COLOR(SColorMenuMark, IsDark(SColorMenu()) ? DarkTheme(LtBlue()) : LtBlue()); CH_COLOR(SColorLtFace, Blend(SColorFace, SColorLight)); CH_COLOR(SColorDkShadow, Blend(SColorShadow, SBlack)); CH_COLOR(SColorLabel, SColorText()); }