#include using namespace Upp; struct DndTest : public TopWindow { virtual void Paint(Draw &w); virtual void DragAndDrop(Point p, PasteClip& d); virtual bool Key(dword key, int count); virtual void LeftDrag(Point p, dword keyflags); Vector files; DndTest(); }; void DndTest::Paint(Draw &w) { w.DrawRect(GetSize(), SColorPaper()); if(files.GetCount()) for(int i = 0; i < files.GetCount(); i++) w.DrawText(2, 2 + i * Draw::GetStdFontCy(), files[i]); else w.DrawText(2, 2, "None"); } void DndTest::DragAndDrop(Point p, PasteClip& d) { if(IsDragAndDropSource()) return; if(AcceptFiles(d)) { files = GetFiles(d); Refresh(); } } bool DndTest::Key(dword key, int count) { if(key == K_CTRL_V) { files = GetFiles(Ctrl::Clipboard()); Refresh(); return true; } return false; } void DndTest::LeftDrag(Point p, dword keyflags) { if(files.GetCount()) { VectorMap data; AppendFiles(data, files); DoDragAndDrop(data, Null, DND_COPY); } } DndTest::DndTest() { Title("I need files!"); } GUI_APP_MAIN { DndTest().Run(); }