#include using namespace Upp; #define IMAGECLASS TestImg #define IMAGEFILE #include #define IMAGECLASS TestImg #define IMAGEFILE #include struct MyApp : TopWindow { void Paint(Draw& w) override; }; void MyApp::Paint(Draw& w) { w.DrawRect(GetSize(), White()); w.DrawImage(100, 100, TestImg::Test()); w.DrawImage(500, 100, TestImg::Master()); w.DrawImage(100, 200, CtrlImg::Diskette()); DDUMP(CtrlImg::Diskette().GetSize()); } GUI_APP_MAIN { MyApp().Run(); }