#include using namespace Upp; struct MyApp : TopWindow { void Paint(Draw& w) { String text; text << WString(0x1F970, 1).ToString(); text << WString(0x1F603, 1).ToString(); text << WString(0x1F923, 1).ToString(); text << " Quick brown fox, 訓民正音 (훈민정음) "; w.DrawRect(GetSize(), White()); // w.DrawText(500, 500, "Hello!" + WString(0x1F970, 1).ToString() + " Hello again!"); int y = 10; int x = 10; for(int i = 0; i < 3/*Font::GetFaceCount()*/; i++) { Font fnt(i, 30); DLOG(i << " " << fnt << " " << fnt[0x1F970]); if(fnt.IsSpecial()) continue; fnt.Italic(); String n; // = AsString(i) + ": " + fnt.GetFaceName() + ": "; w.DrawText(x, y, n, StdFont()); w.DrawText(x + GetTextSize(n, StdFont()).cx, y, text, fnt); y += fnt.GetLineHeight() + 10; if(y > GetSize().cy) { x += GetSize().cx / 3; if(x > GetSize().cx) return; y = 10; } } } }; GUI_APP_MAIN { MyApp().Sizeable().Zoomable().Run(); }