#include #ifdef GUI_SDL20 NAMESPACE_UPP #define LTIMING(x) // RTIMING(x) void SetSurface(SystemDraw& w, int x, int y, int cx, int cy, const RGBA *pixels) { GuiLock __; // Empty as CanSetSurface is false } void SetSurface(SystemDraw& w, const Rect& dest, const RGBA *pixels, Size psz, Point poff) { GuiLock __; // Empty as CanSetSurface is false } #define IMAGECLASS FBImg #define IMAGEFILE #include Image Image::Arrow() { return FBImg::arrow(); } Image Image::Wait() { return FBImg::wait(); } Image Image::IBeam() { return FBImg::ibeam(); } Image Image::No() { return FBImg::no(); } Image Image::SizeAll() { return FBImg::sizeall(); } Image Image::SizeHorz() { return FBImg::sizehorz(); } Image Image::SizeVert() { return FBImg::sizevert(); } Image Image::SizeTopLeft() { return FBImg::sizetopleft(); } Image Image::SizeTop() { return FBImg::sizetop(); } Image Image::SizeTopRight() { return FBImg::sizetopright(); } Image Image::SizeLeft() { return FBImg::sizeleft(); } Image Image::SizeRight() { return FBImg::sizeright(); } Image Image::SizeBottomLeft() { return FBImg::sizebottomleft(); } Image Image::SizeBottom() { return FBImg::sizebottom(); } Image Image::SizeBottomRight() { return FBImg::sizebottomright(); } Image Image::Hand() { return FBImg::hand(); } END_UPP_NAMESPACE #endif