#include using namespace Upp; struct MyApp : TopWindow { void Paint(Draw& w) override { w.DrawRect(GetSize(), White()); for(int i = 0; i < 100; i++) { { RTIMING("IsClipboardAvailableText"); IsClipboardAvailableText(); } { RTIMING("IsClipboardAvailableImage"); IsClipboardAvailableImage(); } } } }; GUI_APP_MAIN { MyApp().Run(); }