#include using namespace Upp; struct MyAppWindow : TopWindow { String text = "Press any arrow key..."; bool Key(dword key, int count) override { switch(key) { case K_UP: text = "Up ⬆"; Refresh(); return true; case K_DOWN: text = "Down ⬇"; Refresh(); return true; case K_LEFT: text = "Left ⬅"; Refresh(); return true; case K_RIGHT: text = "Right ⮕"; Refresh(); return true; default: return TopWindow::Key(key, count); } } void Paint(Draw& w) override { w.DrawRect(GetSize(), SWhite); w.DrawText(45, 20, text, Arial(20), Magenta); } MyAppWindow() { Title("My application").Zoomable(); SetRect(0, 0, 400, 100); } }; GUI_APP_MAIN { MyAppWindow().Run(); }