#include "IconDes.h" RGBA GetPixel(const Image& img, int x, int y) { if(x < 0 || x >= img.GetWidth() || y < 0 || y >= img.GetHeight()) return RGBAZero(); return img[y][x]; } struct SmoothPixel { const Image& img; int r; int g; int b; int a; int n; int x; int y; force_inline RGBA Get(int dx, int dy) { return GetPixel(img, x + dx, y + dy); } force_inline void Do(int dx, int dy) { RGBA c = Get(dx, 0); if(c.a > 128 && c == Get(0, dy) && (c != Get(dx, dy) || c != Get(-dx, dy) || c != Get(dx, -dy))) { r += c.r; g += c.g; b += c.b; a += c.a; n++; } } force_inline RGBA Get(double level) { RGBA x; n = max(int(n * level), 1); x.r = r / n; x.g = g / n; x.b = b / n; x.a = a / n; return x; } SmoothPixel(const Image& m, int x, int y) : img(m), x(x), y(y) { r = g = b = a = n = 0; } }; Image Smoothen(const Image& img, double level) { Image m = img; ImageBuffer ib(m); Size isz = img.GetSize(); level = 1 / level; for(int y = 0; y < isz.cy; y++) for(int x = 0; x < isz.cx; x++) { SmoothPixel p(img, x, y); p.Do(-1, -1); p.Do(-1, 1); p.Do(1, -1); p.Do(1, 1); RGBA a = img[y][x]; if(p.n) { RGBA b = p.Get(level); AlphaBlend(&a, &b, 1); } ib[y][x] = a; } return Image(ib); } void IconDes::Smoothen() { WithImageDblLayout dlg; CtrlLayoutOKCancel(dlg, "Smoothen"); PlaceDlg(dlg); dlg.txt = "Level"; dlg.level.MinMax(0, 1); dlg.level <<= 0.75; dlg.level <<= dlg.Breaker(); Couple(dlg, dlg.level, dlg.slider, 1, 0.75); Image bk = ImageStart(); for(;;) { ImageSet(::Smoothen(bk, 0.4 * minmax((double)~dlg.level + 0.01, 0.01, 1.1))); switch(dlg.Run()) { case IDCANCEL: ImageSet(bk); return; case IDOK: return; } } }