#include "Draw.h" namespace Upp { const byte *UnpackRLE(RGBA *t, const byte *s, int len) { RGBA *e = t + len; while(t < e) if(*s & 0x80) { if(*s == 0x80) break; int count = min((int)(*s & 0x3F), (int)(e - t)); RGBA h; if(*s++ & 0x40) Zero(h); else { h.b = s[0]; h.g = s[1]; h.r = s[2]; h.a = 255; s += 3; } count = min(count, (int)(e - t)); Fill(t, h, count); t += count; } else { if(*s == 0) break; int count = *s++; while(count-- && t < e) { RGBA h; h.b = s[0]; h.g = s[1]; h.r = s[2]; h.a = 255; *t++ = h; s += 3; } } while(t < e) Zero(*t++); return s; } String PackRLE(const RGBA *s, int len) { StringBuffer r; const RGBA *e = s + len; while(s < e) { const RGBA *q = s; if(s->a == 0) { s++; while(s < e && s->a == 0 && s - q < 0x3f) s++; r.Cat((0x80|0x40) + (int)(s - q)); } else if(s + 1 < e && s[0] == s[1]) { s++; while(s + 1 < e && s[0] == s[1] && s - q < 0x3e) s++; s++; r.Cat(0x80 + (int)(s - q)); r.Cat(q->b); r.Cat(q->g); r.Cat(q->r); } else { s++; while(s + 1 < e && s->a && s[0] != s[1] && s - q < 0x3f) s++; r.Cat((int)(s - q)); while(q < s) { r.Cat(q->b); r.Cat(q->g); r.Cat(q->r); q++; } } } return String(r); } int Premultiply(RGBA *t, const RGBA *s, size_t len) { const RGBA *e = s + len; while(s < e) { if(s->a != 255) { while(s < e) { byte a = s->a; if(s->a != 0 && s->a != 255) { while(s < e) { int alpha = s->a + (s->a >> 7); t->r = alpha * (s->r) >> 8; t->g = alpha * (s->g) >> 8; t->b = alpha * (s->b) >> 8; t->a = s->a; s++; t++; } return IMAGE_ALPHA; } t->r = a & s->r; t->g = a & s->g; t->b = a & s->b; t->a = s->a; s++; t++; } return IMAGE_MASK; } *t++ = *s++; } return IMAGE_OPAQUE; } int um_table__[256]; void sInitUmTable__() { ONCELOCK { for(int i = 1; i < 256; i++) um_table__[i] = 65536 / i; } } int Unmultiply(RGBA *t, const RGBA *s, size_t len) { sInitUmTable__(); const RGBA *e = s + len; while(s < e) { if(s->a != 255) { while(s < e) { byte a = s->a; if(s->a != 0 && s->a != 255) { while(s < e) { int alpha = um_table__[s->a]; t->r = (alpha * s->r) >> 8; t->g = (alpha * s->g) >> 8; t->b = (alpha * s->b) >> 8; t->a = s->a; s++; t++; } return IMAGE_ALPHA; } t->r = a & s->r; t->g = a & s->g; t->b = a & s->b; t->a = s->a; s++; t++; } return IMAGE_MASK; } *t++ = *s++; } return IMAGE_OPAQUE; } void AlphaBlend(RGBA *t, const RGBA *s, int len) { const RGBA *e = s + len; while(s < e) { int alpha = 256 - (s->a + (s->a >> 7)); t->r = s->r + (alpha * t->r >> 8); t->g = s->g + (alpha * t->g >> 8); t->b = s->b + (alpha * t->b >> 8); t->a = s->a + (alpha * t->a >> 8); s++; t++; } } void AlphaBlendOpaque(RGBA *t, const RGBA *s, int len) { const RGBA *e = s + len; while(s < e) { int alpha = 256 - (s->a + (s->a >> 7)); t->r = s->r + (alpha * t->r >> 8); t->g = s->g + (alpha * t->g >> 8); t->b = s->b + (alpha * t->b >> 8); t->a = 255; s++; t++; } } void AlphaBlend(RGBA *t, const RGBA *s, int len, Color color) { const RGBA *e = s + len; int r = color.GetR(); int g = color.GetG(); int b = color.GetB(); while(s < e) { int alpha = s->a + (s->a >> 7); t->r += alpha * (r - t->r) >> 8; t->g += alpha * (g - t->g) >> 8; t->b += alpha * (b - t->b) >> 8; t->a = s->a + ((256 - alpha) * t->a >> 8); s++; t++; } } void AlphaBlendOpaque(RGBA *t, const RGBA *s, int len, Color color) { const RGBA *e = s + len; int r = color.GetR(); int g = color.GetG(); int b = color.GetB(); while(s < e) { int alpha = s->a + (s->a >> 7); t->r += alpha * (r - t->r) >> 8; t->g += alpha * (g - t->g) >> 8; t->b += alpha * (b - t->b) >> 8; t->a = 255; s++; t++; } } void AlphaBlendStraightOpaque(RGBA *t, const RGBA *s, int len) { const RGBA *e = s + len; while(s < e) { int alpha = s->a + (s->a >> 7); t->r += alpha * (s->r - t->r) >> 8; t->g += alpha * (s->g - t->g) >> 8; t->b += alpha * (s->b - t->b) >> 8; t->a = 255; s++; t++; } } void AlphaBlendStraightOpaque(RGBA *t, const RGBA *s, int len, int alpha) { if(alpha >= 256) { AlphaBlendStraightOpaque(t, s, len); return; } const RGBA *e = s + len; alpha *= 0x102; while(s < e) { int a = (s->a * alpha) >> 16; t->r += a * (s->r - t->r) >> 8; t->g += a * (s->g - t->g) >> 8; t->b += a * (s->b - t->b) >> 8; t->a = 255; s++; t++; } } struct sBlends { int16 m; byte a; }; sBlends *sblends; void sOnceInitBlends() { ONCELOCK { sblends = (sBlends *)MemoryAllocPermanent(256 * 256 * sizeof(sBlends)); for(int Fa = 0; Fa <= 255; Fa++) for(int Ba = 0; Ba <= 255; Ba++) { double A = (Fa / 255.0 + Ba / 255.0 - Fa / 255.0 * Ba / 255.0); sblends[(Ba << 8) + Fa].a = minmax((int)(255 * A + 0.5), 0, 255); sblends[(Ba << 8) + Fa].m = A > 0.001 ? int(256 * (Fa / 255.0) / A + 0.5) : 0; } } } inline void sInitBlends() { if(!sblends) sOnceInitBlends(); } void AlphaBlendStraight(RGBA *b, const RGBA *f, int len) { sInitBlends(); const RGBA *e = f + len; while(f < e) { sBlends& x = sblends[(b->a << 8) + f->a]; int m = x.m; b->a = x.a; b->r += m * (f->r - b->r) >> 8; b->g += m * (f->g - b->g) >> 8; b->b += m * (f->b - b->b) >> 8; b++; f++; } } void AlphaBlendOverBgStraight(RGBA *b, RGBA bg, int len) { sInitBlends(); const RGBA *e = b + len; while(b < e) { sBlends& x = sblends[(bg.a << 8) + b->a]; int m = x.m; b->a = x.a; b->r = bg.r + (m * (b->r - bg.r) >> 8); b->g = bg.g + (m * (b->g - bg.g) >> 8); b->b = bg.b + (m * (b->b - bg.b) >> 8); b++; } } void AlphaBlendStraight(RGBA *b, const RGBA *f, int len, Color color) { sInitBlends(); const RGBA *e = f + len; int cr = color.GetR(); int cg = color.GetG(); int cb = color.GetB(); while(f < e) { sBlends& x = sblends[(b->a << 8) + f->a]; int m = x.m; b->a = x.a; b->r += m * (cr - b->r) >> 8; b->g += m * (cg - b->g) >> 8; b->b += m * (cb - b->b) >> 8; b++; f++; } } int GetChMaskPos32(dword mask) { if(mask == 0xff000000) return 3; if(mask == 0xff0000) return 2; if(mask == 0xff00) return 1; return 0; } void TransformComponents(RGBA *t, const RGBA *s, int len, const byte r[], const byte g[], const byte b[], const byte a[]) { while(--len >= 0) { t->r = r[s->r]; t->g = g[s->g]; t->b = b[s->b]; t->a = a[s->a]; s++; t++; } } void MultiplyComponents(RGBA *t, const RGBA *s, int len, int num, int den) { byte trans[256]; for(int i = 0; i < 256; i++) trans[i] = (byte)minmax((2 * i + 1) * num / (2 * den), 0, 255); TransformComponents(t, s, len, trans, trans, trans, trans); } }