This commit is contained in:
Mirek Fidler 2023-10-01 20:31:54 +02:00
commit fe3d1a5916
21 changed files with 1452 additions and 1117 deletions

View file

@ -3,7 +3,7 @@
using namespace Upp;
struct MyApp : TopWindow {
virtual void Paint(Draw& w) override {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), White());
w.DrawRect(10, 10, 60, 80, Green());

View file

@ -5,7 +5,7 @@ using namespace Upp;
struct MyApp : TopWindow {
DropList font_list;
virtual void Paint(Draw& w) override {
void Paint(Draw& w) override {
const String text = "Programming is fun";
Font fnt(~font_list, 60);

View file

@ -5,7 +5,7 @@ using namespace Upp;
struct MyApp : TopWindow {
Drawing drawing;
virtual void Paint(Draw& w) override {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), White());
w.DrawDrawing(10, 10, 50, 60, drawing);
w.DrawDrawing(100, 10, 150, 100, drawing);

View file

@ -5,7 +5,7 @@ using namespace Upp;
struct MyApp : TopWindow {
Image image;
virtual void Paint(Draw& w) override {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), Cyan());
w.DrawImage(10, 10, image);
}

View file

@ -3,7 +3,7 @@
using namespace Upp;
struct MyAppWindow : TopWindow {
virtual void Paint(Draw& w) override {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), SWhite());
w.DrawText(20, 20, "Hello world!", Arial(30), Magenta);
}

View file

@ -6,17 +6,17 @@ struct MyAppWindow : TopWindow {
Point p;
String text;
virtual void LeftDown(Point pos, dword flags) override {
void LeftDown(Point pos, dword flags) override {
p = pos;
Refresh();
}
virtual void MouseMove(Point pos, dword flags) override {
void MouseMove(Point pos, dword flags) override {
text = Format("[%d:%d]", pos.x, pos.y);
Refresh();
}
virtual void Paint(Draw& w) override {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), SWhite);
w.DrawText(p.x, p.y, text, Arial(20), Magenta);
}

View file

@ -8,7 +8,7 @@ struct MyAppWindow : TopWindow {
Break();
}
virtual void RightDown(Point, dword) override {
void RightDown(Point, dword) override {
MenuBar::Execute(
[=](Bar& bar) {
bar.Add("Exit", [=] { Exit(); });

View file

@ -8,7 +8,7 @@ struct MyAppWindow : TopWindow {
Break();
}
virtual void RightDown(Point, dword) override {
void RightDown(Point, dword) override {
int result = Null;
MenuBar menu;
for(int i = 0; i < 10; i++)

View file

@ -5,12 +5,12 @@ using namespace Upp;
struct MyCtrl : public Ctrl {
int count = 0;
virtual void Paint(Draw& w) override {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), White());
w.DrawText(2, 2, AsString(count));
}
virtual void LeftDown(Point, dword) override {
void LeftDown(Point, dword) override {
count++;
Refresh();
}

View file

@ -11,7 +11,7 @@ struct MyAppWindow : TopWindow {
Zoomable().Sizeable().SetRect(0, 0, 550, 100);
}
virtual void Paint(Draw& w) override {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), SLtYellow);
w.DrawText(20, 20, t_("Hello translation engine!"), Arial(30), Blue);
}

View file

@ -6,18 +6,19 @@ using namespace Upp;
#define IMAGEFILE <Image01/images.iml>
#include <Draw/iml.h>
class MyApp : public TopWindow {
public:
virtual void Paint(Draw& draw);
struct MyApp : TopWindow {
MyApp() {
const auto isz = MyImages::MyImage().GetSize();
SetRect(0, 0, 100 + isz.cx, 100 + isz.cy);
}
void Paint(Draw& w) override {
w.DrawRect(GetSize(), SColorFace());
w.DrawImage(50, 50, MyImages::MyImage());
}
};
void MyApp::Paint(Draw& w)
{
w.DrawRect(GetSize(), SColorFace());
w.DrawImage(50, 50, MyImages::MyImage());
}
GUI_APP_MAIN
{
MyApp().Sizeable().Run();
MyApp().Run();
}

View file

@ -6,27 +6,27 @@ using namespace Upp;
#define IMAGEFILE <Image02a/images.iml>
#include <Draw/iml.h>
class MyApp : public TopWindow {
public:
virtual void Paint(Draw& draw);
};
void MyApp::Paint(Draw& w)
{
w.DrawRect(GetSize(), SColorPaper());
for(int i = 0; i < MyImages::GetCount(); i++) {
w.DrawImage(50, 80 + 20 * i, MyImages::Get(i));
w.DrawText(80, 80 + 20 * i, MyImages::GetId(i));
struct MyApp : TopWindow {
MyApp() {
SetRect(0, 0, 170, 170);
}
w.DrawImage(20, 0, 50, 50, MyImages::Get(MyImages::I_Circle));
w.DrawText(80, 0, AsString(MyImages::Find("Circle")));
}
void Paint(Draw& w) override {
w.DrawRect(GetSize(), SColorPaper());
for(int i = 0; i < MyImages::GetCount(); i++) {
w.DrawImage(50, 80 + 20 * i, MyImages::Get(i));
w.DrawText(80, 80 + 20 * i, MyImages::GetId(i));
}
w.DrawImage(20, 0, 50, 50, MyImages::Get(MyImages::I_Circle));
w.DrawText(80, 0, AsString(MyImages::Find("Circle")));
}
};
GUI_APP_MAIN
{
MyApp().Sizeable().Run();
MyApp().Run();
Image m = MyImages::Circle();
MyImages::Set(MyImages::I_Circle, MyImages::Triangle());
MyImages::Set(MyImages::I_Triangle, m);
MyApp().Sizeable().Run();
MyApp().Run();
}

View file

@ -7,24 +7,24 @@ using namespace Upp;
#include <Draw/iml.h>
class MyApp : public TopWindow {
Iml& iml;
public:
virtual void Paint(Draw& draw);
MyApp(Iml& _iml) : iml(_iml) {}
};
void MyApp::Paint(Draw& w)
{
w.DrawRect(GetSize(), SColorPaper());
for(int i = 0; i < iml.GetCount(); i++) {
w.DrawImage(50, 80 + 20 * i, iml.Get(i));
w.DrawText(80, 80 + 20 * i, iml.GetId(i));
MyApp(Iml& iml) : m_iml(iml) {
SetRect(0, 0, 200, 200);
}
}
void Paint(Draw& w) override {
w.DrawRect(GetSize(), SColorPaper());
for(int i = 0; i < m_iml.GetCount(); i++) {
w.DrawImage(50, 80 + 20 * i, m_iml.Get(i));
w.DrawText(80, 80 + 20 * i, m_iml.GetId(i));
}
}
private:
Iml& m_iml;
};
GUI_APP_MAIN
{
MyApp(MyImages::Iml()).Sizeable().Run();
MyApp(MyImages::Iml()).Run();
}

View file

@ -5,54 +5,49 @@ using namespace Upp;
struct MyApp : public TopWindow {
Image img;
virtual void Paint(Draw& w);
virtual void LeftDown(Point p, dword keyflags);
typedef MyApp CLASSNAME;
MyApp();
};
MyApp::MyApp()
{
ImageBuffer ib(50, 50);
for(int y = 0; y < 50; y++) {
RGBA *l = ib[y];
for(int x = 0; x < 50; x++) {
if(y == 0 || y == 49 || x == 0 || x == 49)
*l++ = Black();
else {
l->a = 2 * (x + y);
l->r = 4 * x;
l->g = 4 * y;
l->b = 200;
l++;
MyApp() {
ImageBuffer ib(50, 50);
for(int y = 0; y < 50; y++) {
RGBA *l = ib[y];
for(int x = 0; x < 50; x++) {
if(y == 0 || y == 49 || x == 0 || x == 49) {
*l++ = Black();
}
else {
l->a = 2 * (x + y);
l->r = 4 * x;
l->g = 4 * y;
l->b = 200;
l++;
}
}
}
Premultiply(ib);
img = ib;
SetRect(0, 0, img.GetSize().cx + 50, img.GetSize().cy + 35);
}
Premultiply(ib);
img = ib;
}
void MyApp::Paint(Draw& w)
{
w.DrawRect(GetSize(), White);
w.DrawImage(10, 5, img);
w.DrawImage(40, 25, img);
}
void MyApp::LeftDown(Point p, dword keyflags)
{
ImageBuffer ib(img);
for(int y = 15; y < 35; y++) {
RGBA *l = ib[y];
for(int x = 15; x < 35; x++)
l[x] = 100 * Red();
void Paint(Draw& w) override {
w.DrawRect(GetSize(), White);
w.DrawImage(10, 5, img);
w.DrawImage(40, 25, img);
}
img = ib;
Refresh();
}
void LeftDown(Point p, dword keyflags) override {
ImageBuffer ib(img);
for(int y = 15; y < 35; y++) {
RGBA *l = ib[y];
for(int x = 15; x < 35; x++) {
l[x] = 100 * Red();
}
}
img = ib;
Refresh();
}
};
GUI_APP_MAIN
{
MyApp().Sizeable().Run();
MyApp().Run();
}

View file

@ -6,37 +6,32 @@ struct MyApp : public TopWindow {
Image img;
FileSel fs;
void Open();
virtual void Paint(Draw& w);
virtual void LeftDown(Point, dword) { Open(); }
typedef MyApp CLASSNAME;
MyApp();
};
MyApp::MyApp()
{
fs.Type("Image file", "*.bmp;*.png;*.tif;*.tiff;*.jpg;*.jpeg;*.gif");
Sizeable();
}
void MyApp::Paint(Draw& w)
{
w.DrawRect(GetSize(), White);
if(img)
w.DrawImage(0, 0, img);
else
w.DrawText(0, 0, "No image loaded!", Arial(30).Italic());
}
void MyApp::Open()
{
if(fs.ExecuteOpen("Choose the image file to open")) {
img = StreamRaster::LoadFileAny(~fs);
Refresh();
MyApp() {
fs.Type("Image file", "*.bmp;*.png;*.tif;*.tiff;*.jpg;*.jpeg;*.gif");
Sizeable();
}
}
void Paint(Draw& w) override {
w.DrawRect(GetSize(), White);
if(img) {
w.DrawImage(0, 0, img);
}
else {
w.DrawText(0, 0, "No image loaded!", Arial(30).Italic());
}
}
void LeftDown(Point, dword) override {
Open();
}
void Open() {
if(fs.ExecuteOpen("Choose the image file to open")) {
img = StreamRaster::LoadFileAny(~fs);
Refresh();
}
}
};
GUI_APP_MAIN
{

View file

@ -23,25 +23,20 @@ struct BallMaker : ImageMaker {
Color color;
int r;
virtual String Key() const;
virtual Image Make() const;
String Key() const override {
char h[sizeof(int) + 3];
*(int *)h = r;
h[sizeof(int)] = color.GetR();
h[sizeof(int) + 1] = color.GetG();
h[sizeof(int) + 2] = color.GetB();
return String(h, sizeof(int) + 3);
}
Image Make() const override {
return CreateBall(r, color);
}
};
String BallMaker::Key() const
{
char h[sizeof(int) + 3];
*(int *)h = r;
h[sizeof(int)] = color.GetR();
h[sizeof(int) + 1] = color.GetG();
h[sizeof(int) + 2] = color.GetB();
return String(h, sizeof(int) + 3);
}
Image BallMaker::Make() const
{
return CreateBall(r, color);
}
Image CreateBallCached(int r, Color color)
{
BallMaker m;
@ -53,7 +48,7 @@ Image CreateBallCached(int r, Color color)
struct MyApp : public TopWindow {
bool cached;
virtual void Paint(Draw& w) {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), White);
for(int y = 0; y < 300; y += 30)
for(int i = 10; i < 500; i += i / 3) {
@ -62,7 +57,7 @@ struct MyApp : public TopWindow {
}
}
virtual void LeftDown(Point, dword) {
void LeftDown(Point, dword) override {
cached = true;
Title("Now cached - try to resize the window to see the speed");
}

View file

@ -18,5 +18,5 @@ CONSOLE_APP_MAIN
Sql sql(sqlite3);
sql.Execute("select date('now')");
while(sql.Fetch())
Cout() << sql[0];
Cout() << sql[0] << '\n';
}

View file

@ -224,9 +224,8 @@ Upp;]&]
[s0;l320;~~~32~32;C+75%- &]
[s0;l320;~~~32~32;%- [*C@(0.0.255)+75 struct][C+75 MyAppWindow ][C@(0.0.255)+75 :][C+75
TopWindow `{]&]
[s0;l320;~~~32~32;%- [C+75 ][*_C@(0.0.255)+75 virtual][*_C+75 ][*_C@(0.0.255)+75 void][*_C+75
Paint(Draw][*_C@(0.0.255)+75 `&][*_C+75 w) ][*_C@(0.0.255)+75 override][*_C+75
`{]&]
[s0;l320;~~~32~32;%- [C+75 ][*_C@(0.0.255)+75 void][*_C+75 Paint(Draw][*_C@(0.0.255)+75 `&
][*_C+75 w) ][*_C@(0.0.255)+75 override][*_C+75 `{]&]
[s0;l320;~~~32~32;%- [C+75 ][*_C+75 w][*_C@(0.0.255)+75 .][*_C+75 DrawRect(GetSize(),
SWhite());]&]
[s0;l320;~~~32~32;%- [C+75 ][*_C+75 w][*_C@(0.0.255)+75 .][*_C+75 DrawText(][*_C@3+75 2
@ -278,25 +277,24 @@ TopWindow `{]&]
[s0;l320;%- [C+75 Point p;]&]
[s0;l320;%- [C+75 String text;]&]
[s0;l320;C+75%- &]
[s0;l320;%- [*C+75 ][*_C@(0.0.255)+75 virtual][*_C+75 ][*_C@(0.0.255)+75 void][*_C+75
LeftDown(Point pos, ][*_C@(0.128.128)+75 dword][*_C+75 flags) ][*_C@(0.0.255)+75 overr
ide][*_C+75 `{]&]
[s0;l320;%- [*C+75 ][*_C@(0.0.255)+75 void][*_C+75 LeftDown(Point
pos, ][*_C@(0.128.128)+75 dword][*_C+75 flags) ][*_C@(0.0.255)+75 override][*_C+75
`{]&]
[s0;l320;%- [*C+75 ][*_C+75 p ][*_C@(0.0.255)+75 `=][*_C+75 pos;]&]
[s0;l320;%- [*C+75 ][*_C+75 Refresh();]&]
[s0;l320;%- [*C+75 ][*_C+75 `}]&]
[s0;l320;*C+75%- &]
[s0;l320;%- [*C+75 ][*_C@(0.0.255)+75 virtual][*_C+75 ][*_C@(0.0.255)+75 void][*_C+75
MouseMove(Point pos, ][*_C@(0.128.128)+75 dword][*_C+75 flags) ][*_C@(0.0.255)+75 over
ride][*_C+75 `{]&]
[s0;l320;%- [*C+75 ][*_C@(0.0.255)+75 void][*_C+75 MouseMove(Point
pos, ][*_C@(0.128.128)+75 dword][*_C+75 flags) ][*_C@(0.0.255)+75 override][*_C+75
`{]&]
[s0;l320;%- [*C+75 ][*_C+75 text ][*_C@(0.0.255)+75 `=][*_C+75 Format(][*_C@3+75 `"`[][*_C@(0.0.255)+75 %
d][*_C@3+75 :][*_C@(0.0.255)+75 %d][*_C@3+75 `]`"][*_C+75 , pos][*_C@(0.0.255)+75 .][*_C+75 x,
pos][*_C@(0.0.255)+75 .][*_C+75 y);]&]
[s0;l320;%- [*C+75 ][*_C+75 Refresh();]&]
[s0;l320;%- [*C+75 ][*_C+75 `}]&]
[s0;l320;C+75%- &]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 virtual][C+75 ][*C@(0.0.255)+75 void][C+75
Paint(Draw][C@(0.0.255)+75 `&][C+75 w) ][*C@(0.0.255)+75 override][C+75
`{]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 void][C+75 Paint(Draw][C@(0.0.255)+75 `&][C+75
w) ][*C@(0.0.255)+75 override][C+75 `{]&]
[s0;l320;%- [C+75 w][C@(0.0.255)+75 .][C+75 DrawRect(GetSize(),
SWhite);]&]
[s0;l320;%- [C+75 w][C@(0.0.255)+75 .][C+75 DrawText(p][C@(0.0.255)+75 .][C+75 x,
@ -502,9 +500,8 @@ MyApp?`"][C+75 ))]&]
[s0;l320;%- [C+75 Break();]&]
[s0;l320;%- [C+75 `}]&]
[s0;l320;C+75%- &]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 virtual][C+75 ][*C@(0.0.255)+75 void][C+75
RightDown(Point, ][C@(0.128.128)+75 dword][C+75 ) ][*C@(0.0.255)+75 override][C+75
`{]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 void][C+75 RightDown(Point, ][C@(0.128.128)+75 dword
][C+75 ) ][*C@(0.0.255)+75 override][C+75 `{]&]
[s0;l320;%- [C+75 ][*_C+75 MenuBar][*_C@(0.0.255)+75 `::][*_C+75 Execute(]&]
[s0;l320;%- [C+75 ][*_C@(0.0.255)+75 `[`=`]][*_C+75 (Bar][*_C@(0.0.255)+75 `&][*_C+75
bar) `{]&]
@ -550,9 +547,8 @@ MyApp?`"][C+75 ))]&]
[s0;l320;%- [C+75 Break();]&]
[s0;l320;%- [C+75 `}]&]
[s0;l320;C+75%- &]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 virtual][C+75 ][*C@(0.0.255)+75 void][C+75
RightDown(Point, ][C@(0.128.128)+75 dword][C+75 ) ][*C@(0.0.255)+75 override][C+75
`{]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 void][C+75 RightDown(Point, ][C@(0.128.128)+75 dword
][C+75 ) ][*C@(0.0.255)+75 override][C+75 `{]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 int][C+75 ][*_C+75 result][*C+75
][C@(0.0.255)+75 `=][C+75 ][C@(0.128.128)+75 Null][C+75 ;]&]
[s0;l320;%- [C+75 ][*_C+75 MenuBar menu][C+75 ;]&]
@ -1075,17 +1071,12 @@ to respond to platform setting of GUI font, U`+`+ provides functions
to zoom coordinates accordingly. Such zooming scale distances
by the ratio of current standard GUI font size to design font
size (which is based on old Win95 standard font size). Functions
Zx and Zy scale the horizontal or vertical distance. Logical
coordinate methods that end with Z (like LeftPos[* Z]) are then
scaling the values with these functions.&]
[* Zx] and [* Zy] scale the horizontal or vertical distance. Logical
coordinate methods that end with [* Z] (like [* LeftPosZ ]or [* TopPosZ])
are then scaling the values with these functions.&]
[s5; &]
[s7; GUI`_APP`_MAIN&]
[s7; `{&]
[s7; -|MyAppWindow app;&]
[s7; -|app.Run();&]
[s7; `}&]
[s0;l320;%- [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 CtrlLib][C@(0.0.255)+75 /
][C+75 CtrlLib][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s7;%- [@(128.0.255) #include][@0 ][@(0.0.255) <][@0 CtrlLib][@(0.0.255) /][@0 CtrlLib][@(0.0.255) .
][@0 h][@(0.0.255) >]&]
[s0;l320;C+75%- &]
[s0;l320;%- [*C@(0.0.255)+75 using][C+75 ][*C@(0.0.255)+75 namespace][C+75
Upp;]&]
@ -1555,8 +1546,7 @@ react to Enter and Esc keys and add specific visual appearance.&]
[* CtrlLayoutCancel], [* CtrlLayoutOKCancel ]etc. template functions
that both [^topic`:`/`/CtrlCore`/src`/Layout`_en`-us^ setup layout
and assign] Acceptors and Rejectors!&]
[s5; &]
[s7; [@(28.127.0) // main.cpp]&]
[s5; [/ main.cpp:]&]
[s0;l320;~~~>32;%- [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 CtrlLib][C@(0.0.255)+75 /
][C+75 CtrlLib][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320;~~~>32;C+75%- &]
@ -1585,8 +1575,8 @@ d][C@(0.0.255)+75 /][C+75 myapp][C@(0.0.255)+75 .][C+75 lay][C@(0.0.255)+75 >]&]
[s0;l320;~~~>32;%- [C+75 Exclamation(][C@3+75 `"Canceled`"][C+75 );]&]
[s0;l320;~~~>32;%- [C+75 `}]&]
[s0;l320;~~~>32;%- [C+75 `}]&]
[s7; &]
[s7; [@(28.127.0) // myapp.lay]&]
[s5;%- &]
[s5; [/ myapp.lay:]&]
[s0;l320;%- [*C@(0.0.255)+75 LAYOUT][C+75 (MyAppLayout, ][C@3+75 148][C+75 ,
][C@3+75 64][C+75 )]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 ITEM][C+75 (Upp][C@(0.0.255)+75 `::][C+75 EditDate,
@ -1601,7 +1591,7 @@ opPosZ(][C@3+75 32][C+75 , ][C@3+75 24][C+75 ))]&]
][C+75 )][C@(0.0.255)+75 .][C+75 LeftPosZ(][C@3+75 76][C+75 , ][C@3+75 64][C+75 )][C@(0.0.255)+75 .
][C+75 TopPosZ(][C@3+75 32][C+75 , ][C@3+75 24][C+75 ))]&]
[s0;l320;%- [*C@(0.0.255)+75 END][C@(0.0.255)+75 `_][*C@(0.0.255)+75 LAYOUT]&]
[s0; &]
[s5; &]
[s7;@(28.127.0) &]
[s7;
@@rawimage:697&461
@ -1623,18 +1613,16 @@ Ctrl `{]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 int][C+75 count ][C@(0.0.255)+75 `=][C+75
][C@3+75 0][C+75 ;]&]
[s0;l320;C+75%- &]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 virtual][C+75 ][*C@(0.0.255)+75 void][C+75
Paint(Draw][C@(0.0.255)+75 `&][C+75 w) ][*C@(0.0.255)+75 override][C+75
`{]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 void][C+75 Paint(Draw][C@(0.0.255)+75 `&][C+75
w) ][*C@(0.0.255)+75 override][C+75 `{]&]
[s0;l320;%- [C+75 w][C@(0.0.255)+75 .][C+75 DrawRect(GetSize(),
White());]&]
[s0;l320;%- [C+75 w][C@(0.0.255)+75 .][C+75 DrawText(][C@3+75 2][C+75 ,
][C@3+75 2][C+75 , AsString(count));]&]
[s0;l320;%- [C+75 `}]&]
[s0;l320;C+75%- &]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 virtual][C+75 ][*C@(0.0.255)+75 void][C+75
LeftDown(Point, ][C@(0.128.128)+75 dword][C+75 ) ][*C@(0.0.255)+75 override][C+75
`{]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 void][C+75 LeftDown(Point, ][C@(0.128.128)+75 dword][C+75 )
][*C@(0.0.255)+75 override][C+75 `{]&]
[s0;l320;%- [C+75 count][C@(0.0.255)+75 `+`+][C+75 ;]&]
[s0;l320;%- [C+75 Refresh();]&]
[s0;l320;%- [C+75 `}]&]
@ -1754,8 +1742,7 @@ create an application that will support multiple locales. For
this purpose, we will pick up one of the previous example in
which simple text is displayed inside the window, and we will
add translation support to it:&]
[s0; &]
[s7; [@(28.127.0) // main.cpp]&]
[s5; [/ main.cpp:]&]
[s7;%- [@(128.0.255) #include][@0 ][@(0.0.255) <][@0 CtrlLib][@(0.0.255) /][@0 CtrlLib][@(0.0.255) .
][@0 h][@(0.0.255) >]&]
[s0;l320;C+75%- &]
@ -1778,9 +1765,8 @@ My application`"][*_C@(0.128.128)$(255.255.192)+75 )][C+75 );]&]
etRect(][C@3+75 0][C+75 , ][C@3+75 0][C+75 , ][C@3+75 550][C+75 , ][C@3+75 100][C+75 );]&]
[s0;l320;%- [C+75 `}]&]
[s0;l320;%- [C+75 ]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 virtual][C+75 ][*C@(0.0.255)+75 void][C+75
Paint(Draw][C@(0.0.255)+75 `&][C+75 w) ][*C@(0.0.255)+75 override][C+75
`{]&]
[s0;l320;%- [C+75 ][*C@(0.0.255)+75 void][C+75 Paint(Draw][C@(0.0.255)+75 `&][C+75
w) ][*C@(0.0.255)+75 override][C+75 `{]&]
[s0;l320;%- [C+75 w][C@(0.0.255)+75 .][C+75 DrawRect(GetSize(),
SLtYellow);]&]
[s0;l320;%- [C+75 w][C@(0.0.255)+75 .][C+75 DrawText(][C@3+75 20][C+75 ,
@ -1828,12 +1814,12 @@ our users use.&]
[s5; The generated file with translated entries is located below.
For the purpose of this section we used electronic translator,
so for any errors we are sorry.&]
[s0; &]
[s5; [/ Gui23.t:]&]
[s7; [@(28.127.0) // Gui23.t]&]
[s0;l320;%- [C+75 #ifdef `_MSC`_VER]&]
[s0;l320;%- [C+75 #pragma setlocale(][C@3+75 `"C`"][C+75 )]&]
[s0;l320;%- [C+75 #endif]&]
[s0;l320;%- [/C+75 // main.cpp]&]
[s0;l320;%- [/C@4+75 // main.cpp]&]
[s0;l320;C+75%- &]
[s0;l320;%- [*C@(0.0.255)+75 T][C@(0.0.255)+75 `_][C+75 (][C@3+75 `"My application`"][C+75 )]&]
[s0;l320;%- [C@(0.128.128)+75 csCZ][C+75 (][C@3+75 `"Moje aplikace`"][C+75 )]&]

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@ -21,57 +21,65 @@ topic "SQL Tutorial";
[C2 $$20,20#70211524482531209251820423858195:class`-nested]
[b50;2 $$21,21#03324558446220344731010354752573:Par]
[2 $$0,0#00000000000000000000000000000000:Default]
[{_}%EN-US
[s2; SQL Tutorial&]
[s3; Table of contents&]
[s0; &]
[s0; [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#1^ 1. SqlSession,
[{_}
[s2;%% SQL Tutorial&]
[s3;%% Table of contents&]
[s0;%% &]
[s0;%% [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#1^ 1. SqlSession,
Sql, opening database connection]&]
[s0; [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#2^ 2. Using global
[s0;%% [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#2^ 2. Using global
main database, executing statements with parameters, getting
resultset info]&]
[s0; [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#3^ 3. Using SqlExp]&]
[s0; [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#4^ 4. Schema file]&]
[s0; [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#5^ 5. Using schema
[s0;%% [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#3^ 3. Using SqlExp]&]
[s0;%% [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#4^ 4. Schema file]&]
[s0;%% [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#5^ 5. Using schema
file to define SqlId constants]&]
[s0; [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#6^ 6. Using structures
[s0;%% [^topic`:`/`/Sql`/srcdoc`/tutorial`$en`-us`#6^ 6. Using structures
defined by schema files]&]
[s0; &]
[s3;:1: 1. SqlSession, Sql, opening database connection&]
[s5; SqlSession derived objects represent database connection. Each
SQL database (Sqlite3, Microsoft SQL, Oracle, MySQL, PostgreSQL)
[s0;%% &]
[s3;:1:%% 1. SqlSession, Sql, opening database connection&]
[s5;%% SqlSession derived objects represent database connection.
Each SQL database (Sqlite3, Microsoft SQL, Oracle, MySQL, PostgreSQL)
has its own session class derived from SqlSession. Sql class
is used to issue SQL statements and retrieve results:&]
[s7; &]
[s7; #include <Core/Core.h>&]
[s7; #include <plugin/sqlite3/Sqlite3.h>&]
[s7; &]
[s7; using namespace Upp;&]
[s7; &]
[s7; CONSOLE`_APP`_MAIN&]
[s7; `{&]
[s7; -|[* Sqlite3Session ]sqlite3;&]
[s7; -|if(!sqlite3.[* Open](ConfigFile(`"simple.db`"))) `{&]
[s7; -|-|Cout() << `"Can`'t create or open database file`\n`";&]
[s7; -|-|return;&]
[s7; -|`}&]
[s7; -|&]
[s7; #ifdef `_DEBUG&]
[s7; -|sqlite3.[* SetTrace();]&]
[s7; #endif&]
[s7; &]
[s7; -|[* Sql] sql(sqlite3);&]
[s7; -|sql.[* Execute](`"select date(`'now`')`");&]
[s7; -|while(sql.[* Fetch]())&]
[s7; -|-|Cout() << [* sql`[0`] ]<< `'`\n`' << ;&]
[s7; `}&]
[s7; &]
[s5; In this tutorial, we are using Sqlite3 database. The connection
[s5;%% &]
[s7;l320; [@(128.0.255) #include][@0 ][@(0.0.255) <][@0 Core][@(0.0.255) /][@0 Core][@(0.0.255) .][@0 h
][@(0.0.255) >]&]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 plugin][C@(0.0.255)+75 /][C+75 s
qlite3][C@(0.0.255)+75 /][C+75 Sqlite3][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320;C+75 &]
[s0;l320; [*C@(0.0.255)+75 using][C+75 ][*C@(0.0.255)+75 namespace][C+75
Upp;]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 CONSOLE`_APP`_MAIN]&]
[s0;l320; [C+75 `{]&]
[s0;l320; [C+75 ][*_C+75 Sqlite3Session][C+75 sqlite3;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 if][C+75 (][C@(0.0.255)+75 !][C+75 sqlite3][C@(0.0.255)+75 .
][*_C+75 Open][C+75 (ConfigFile(][C@3+75 `"simple.db`"][C+75 ))) `{]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"Can`'t
create or open database file][C@(0.0.255)+75 `\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 ][*_C@(128.0.255)+75 return][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s0;l320; [C+75 ]&]
[s0;l320; [C@(128.0.255)+75 #ifdef][C+75 `_DEBUG]&]
[s0;l320; [C+75 sqlite3][C@(0.0.255)+75 .][*_C+75 SetTrace][C+75 ();]&]
[s0;l320; [C@(128.0.255)+75 #endif]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*_C+75 Sql][C+75 sql(sqlite3);]&]
[s0;l320; [C+75 sql][C@(0.0.255)+75 .][*_C+75 Execute][C+75 (][C@3+75 `"select
date(`'now`')`"][C+75 );]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 while][C+75 (sql][C@(0.0.255)+75 .][*_C+75 Fetch][C+75 ())]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][*_C+75 sql][*_C@(0.0.255)+75 `[][*_C@3+75 0
][*_C@(0.0.255)+75 `]][C+75 ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `'][C@(0.0.255)+75 `\n][C@3+75 `'
][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s5;%% &]
[s5;%% In this tutorial, we are using Sqlite3 database. The connection
method varies with database; in this case it is done using [* Open
]statement.&]
[s5; [* SetTrace ]is useful in debug mode `- all issued SQL statements
[s5;%% [* SetTrace ]is useful in debug mode `- all issued SQL statements
and SQL errors are logged in standard U`+`+ log.&]
[s5; Each [* Sql] instance has to be associated to some SqlSession
[s5;%% Each [* Sql] instance has to be associated to some SqlSession
`- it is passed as constructor parameter (parameter`-less Sql
constructor uses global session, more on that in section 2.).
To execute SQL statements, use [* Execute]. If executed statement
@ -79,56 +87,75 @@ is Select, it may return a result set, which is retrieved using
[* Fetch]. Columns of result set are then accessed by Sql`::operator`[`]
using index of column (starts with 0). Values are returned as
Value type.&]
[s5; &]
[s3;:2: 2. Using global main database, executing statements with
[s5;%% &]
[s3;:2:%% 2. Using global main database, executing statements with
parameters, getting resultset info&]
[s5; Most applications need to work with just single database backend,
[s5;%% Most applications need to work with just single database backend,
therefore repeating SqlSession parameter in all Sql declarations
would be tedious.&]
[s5; To this end U`+`+ supports concept of `"main database`" which
[s5;%% To this end U`+`+ supports concept of `"main database`" which
is represented by [* SQL] variable. [* SQL] is of Sql type. When
any other Sql variable is created with default constructor (no
session parameter provided), it uses the same session as the
one the SQL is bound to. To assign session to global SQL, use
operator`=:&]
[s7; #include <Core/Core.h>&]
[s7; #include <plugin/sqlite3/Sqlite3.h>&]
[s7; &]
[s7; using namespace Upp;&]
[s7; &]
[s7; CONSOLE`_APP`_MAIN&]
[s7; `{&]
[s7; -|Sqlite3Session sqlite3;&]
[s7; -|if(!sqlite3.Open(ConfigFile(`"simple.db`"))) `{&]
[s7; -|-|Cout() << `"Can`'t create or open database file`\n`";&]
[s7; -|-|return;&]
[s7; -|`}&]
[s7; -|&]
[s7; #ifdef `_DEBUG&]
[s7; -|sqlite3.SetTrace();&]
[s7; #endif&]
[s7; &]
[s7; -|[* SQL `= ]sqlite3;&]
[s7; -|&]
[s7; -|[* SQL.]Execute(`"drop table TEST`");&]
[s7; -|SQL.ClearError();&]
[s7; -|SQL.Execute(`"create table TEST (A INTEGER, B TEXT)`");&]
[s7; &]
[s7; -|for(int i `= 0; i < 10; i`+`+)&]
[s7; -|-|SQL.[* Execute](`"insert into TEST(A, B) values ([* ?], [* ?])`",
i, AsString(3 `* i));&]
[s7; &]
[s7; -|Sql sql;&]
[s7; -|sql.Execute(`"select `* from TEST`");&]
[s7; -|for(int i `= 0; i < sql.[* GetColumns](); i`+`+)&]
[s7; -|-|Cout() << sql.[* GetColumnInfo](i).[* name ]<< `'`\n`';&]
[s7; -|while(sql.Fetch())&]
[s7; -|-|Cout() << sql`[0`] << `" `\`'`" << sql`[1`] << `"`\`'`\n`";&]
[s7; `}&]
[s7; &]
[s5; As global [* SQL] is regular Sql variable too, it can be used
[s5; &]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 Core][C@(0.0.255)+75 /][C+75 C
ore][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 plugin][C@(0.0.255)+75 /][C+75 s
qlite3][C@(0.0.255)+75 /][C+75 Sqlite3][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320;C+75 &]
[s0;l320; [*C@(0.0.255)+75 using][C+75 ][*C@(0.0.255)+75 namespace][C+75
Upp;]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 CONSOLE`_APP`_MAIN]&]
[s0;l320; [C+75 `{]&]
[s0;l320; [C+75 Sqlite3Session sqlite3;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 if][C+75 (][C@(0.0.255)+75 !][C+75 sqlite3][C@(0.0.255)+75 .
][C+75 Open(ConfigFile(][C@3+75 `"simple.db`"][C+75 ))) `{]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"Can`'t
create or open database file][C@(0.0.255)+75 `\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 ][*_C@(128.0.255)+75 return][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s0;l320; [C+75 ]&]
[s0;l320; [C@(128.0.255)+75 #ifdef][C+75 `_DEBUG]&]
[s0;l320; [C+75 sqlite3][C@(0.0.255)+75 .][C+75 SetTrace();]&]
[s0;l320; [C@(128.0.255)+75 #endif]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*_C+75 SQL][C+75 ][C@(0.0.255)+75 `=][C+75 sqlite3;]&]
[s0;l320; [C+75 ]&]
[s0;l320; [C+75 ][*_C+75 SQL][C@(0.0.255)+75 .][C+75 Execute(][C@3+75 `"drop
table TEST`"][C+75 );]&]
[s0;l320; [C+75 SQL][C@(0.0.255)+75 .][C+75 ClearError();]&]
[s0;l320; [C+75 SQL][C@(0.0.255)+75 .][C+75 Execute(][C@3+75 `"create
table TEST (A INTEGER, B TEXT)`"][C+75 );]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*C@(0.0.255)+75 for][C+75 (][*C@(0.0.255)+75 int][C+75
i ][C@(0.0.255)+75 `=][C+75 ][C@3+75 0][C+75 ; i ][C@(0.0.255)+75 <][C+75
][C@3+75 10][C+75 ; i][C@(0.0.255)+75 `+`+][C+75 )]&]
[s0;l320; [C+75 SQL][C@(0.0.255)+75 .][*_C+75 Execute][C+75 (][C@3+75 `"insert
into TEST(A, B) values (?, ?)`"][C+75 , i, AsString(][C@3+75 3][C+75
][C@(0.0.255)+75 `*][C+75 i));]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 Sql sql;]&]
[s0;l320; [C+75 sql][C@(0.0.255)+75 .][C+75 Execute(][C@3+75 `"select
`* from TEST`"][C+75 );]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 for][C+75 (][*C@(0.0.255)+75 int][C+75
i ][C@(0.0.255)+75 `=][C+75 ][C@3+75 0][C+75 ; i ][C@(0.0.255)+75 <][C+75
sql][C@(0.0.255)+75 .][*_C+75 GetColumns][C+75 (); i][C@(0.0.255)+75 `+`+][C+75 )]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 sql][C@(0.0.255)+75 .][*_C+75 GetColu
mnInfo(i)][*_C@(0.0.255)+75 .][*_C+75 name][C+75 ][C@(0.0.255)+75 <<][C+75
][C@3+75 `'][C@(0.0.255)+75 `\n][C@3+75 `'][C+75 ;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 while][C+75 (sql][C@(0.0.255)+75 .][C+75 Fetch())]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 sql][C@(0.0.255)+75 `[][C@3+75 0][C@(0.0.255)+75 `]
][C+75 ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `" ][C@(0.0.255)+75 `\`'][C@3+75 `"][C+75
][C@(0.0.255)+75 <<][C+75 sql][C@(0.0.255)+75 `[][C@3+75 1][C@(0.0.255)+75 `]][C+75
][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"][C@(0.0.255)+75 `\`'`\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s5;l320;%% &]
[s5;%% As global [* SQL] is regular Sql variable too, it can be used
to issue SQL statements.&]
[s5; [/ Warning: While it is possible to issue ][*/ select][/ statements
[s5;%% [/ Warning: While it is possible to issue ][*/ select][/ statements
through ][*/ SQL][/ , based on experience this is not recommended
`- way too often result set of ][*/ select][/ is canceled by issuing
some other command, e.g. in routine called as part of Fetch loop.
@ -136,246 +163,316 @@ One exception to this rule is using SQL`::operator% to fetch single
value like ][*C@5+75 String txt `= SQL % Select(TEXT).From(DOCTEMPLATE).Where(ID
`=`= id); ][/ (see further tutorial topics for detailed explanation
of this code).]&]
[s5; To get information about result set columns, you can use [* GetColumns
[s5;%% To get information about result set columns, you can use [* GetColumns
]to retrieve the number of columns and [* GetColumnInfo] to retrieve
information about columns `- returns [* SqlColumnInfo] reference
with information like name or type of column.&]
[s5; &]
[s3;:3: 3. Using SqlExp&]
[s5; U`+`+ contains an unique feature, `"SqlExp`". This is a mechanism
[s5;%% &]
[s3;:3:%% 3. Using SqlExp&]
[s5;%% U`+`+ contains an unique feature, `"SqlExp`". This is a mechanism
where you construct SQL statements as C`+`+ expressions (using
heavily overloaded operators).&]
[s5; There are three advantages to this approach:&]
[s5;l160;i150;O0; SQL statements are at least partially checked at
compile time&]
[s5;l160;i150;O0; As such statements are yet to be interpreted, it
is possible to hide some differences between DB engines&]
[s5;l160;i150;O0; It is much easier to create complex dynamic SQL
[s5;%% There are three advantages to this approach:&]
[s5;l160;i150;O0;%% SQL statements are at least partially checked
at compile time&]
[s5;l160;i150;O0;%% As such statements are yet to be interpreted,
it is possible to hide some differences between DB engines&]
[s5;l160;i150;O0;%% It is much easier to create complex dynamic SQL
statements&]
[s5; Database entity identifiers (like table or column names) can
[s5;%% Database entity identifiers (like table or column names) can
be defined as [* SqlId] type. For the complete lest of supported
SQL statements, see [^topic`:`/`/Sql`/src`/SqlExp`$en`-us^ SqlExp
in examples].&]
[s7; #include <Core/Core.h>&]
[s7; #include <plugin/sqlite3/Sqlite3.h>&]
[s7; &]
[s7; using namespace Upp;&]
[s7; &]
[s7; CONSOLE`_APP`_MAIN&]
[s7; `{&]
[s7; -|Sqlite3Session sqlite3;&]
[s7; -|if(!sqlite3.Open(ConfigFile(`"simple.db`"))) `{&]
[s7; -|-|Cout() << `"Can`'t create or open database file`\n`";&]
[s7; -|-|return;&]
[s7; -|`}&]
[s7; -|&]
[s7; #ifdef `_DEBUG&]
[s7; -|sqlite3.SetTrace();&]
[s7; #endif&]
[s7; &]
[s7; -|SQL `= sqlite3;&]
[s7; -|&]
[s7; -|SQL.Execute(`"drop table TEST`");&]
[s7; -|SQL.ClearError();&]
[s7; -|SQL.Execute(`"create table TEST (A INTEGER, B TEXT)`");&]
[s7; &]
[s7; -|[* SqlId] A(`"A`"), B(`"B`"), TEST(`"TEST`");&]
[s7; &]
[s7; -|for(int i `= 0; i < 10; i`+`+)&]
[s7; -|-|SQL [* `* Insert(TEST)(A, ]i[* )(B, ]AsString(3 `* i)[* );]&]
[s7; &]
[s7; -|Sql sql;&]
[s7; -|sql [* `* Select(A, B).From(TEST);]&]
[s7; -|while(sql.Fetch())&]
[s7; -|-|Cout() << [* sql`[A`]] << `" `\`'`" << [* sql`[B`]] << `"`\`'`\n`";&]
[s7; `}&]
[s7; &]
[s5; SqlId identifiers can be also used as parameter of Sql`::operator`[`]
[s5;%% &]
[s7;l320; [@(128.0.255) #include][@0 ][@(0.0.255) <][@0 Core][@(0.0.255) /][@0 Core][@(0.0.255) .][@0 h
][@(0.0.255) >]&]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 plugin][C@(0.0.255)+75 /][C+75 s
qlite3][C@(0.0.255)+75 /][C+75 Sqlite3][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320;C+75 &]
[s0;l320; [*C@(0.0.255)+75 using][C+75 ][*C@(0.0.255)+75 namespace][C+75
Upp;]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 CONSOLE`_APP`_MAIN]&]
[s0;l320; [C+75 `{]&]
[s0;l320; [C+75 Sqlite3Session sqlite3;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 if][C+75 (][C@(0.0.255)+75 !][C+75 sqlite3][C@(0.0.255)+75 .
][C+75 Open(ConfigFile(][C@3+75 `"simple.db`"][C+75 ))) `{]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"Can`'t
create or open database file][C@(0.0.255)+75 `\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 ][*_C@(128.0.255)+75 return][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s0;l320; [C+75 ]&]
[s0;l320; [C@(128.0.255)+75 #ifdef][C+75 `_DEBUG]&]
[s0;l320; [C+75 sqlite3][C@(0.0.255)+75 .][C+75 SetTrace();]&]
[s0;l320; [C@(128.0.255)+75 #endif]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 SQL ][C@(0.0.255)+75 `=][C+75 sqlite3;]&]
[s0;l320; [C+75 ]&]
[s0;l320; [C+75 SQL][C@(0.0.255)+75 .][C+75 Execute(][C@3+75 `"drop table
TEST`"][C+75 );]&]
[s0;l320; [C+75 SQL][C@(0.0.255)+75 .][C+75 ClearError();]&]
[s0;l320; [C+75 SQL][C@(0.0.255)+75 .][C+75 Execute(][C@3+75 `"create
table TEST (A INTEGER, B TEXT)`"][C+75 );]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*_C+75 SqlId][C+75 A(][C@3+75 `"A`"][C+75 ), B(][C@3+75 `"B`"][C+75 ),
TEST(][C@3+75 `"TEST`"][C+75 );]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*C@(0.0.255)+75 for][C+75 (][*C@(0.0.255)+75 int][C+75
i ][C@(0.0.255)+75 `=][C+75 ][C@3+75 0][C+75 ; i ][C@(0.0.255)+75 <][C+75
][C@3+75 10][C+75 ; i][C@(0.0.255)+75 `+`+][C+75 )]&]
[s0;l320; [C+75 SQL ][*_C@(0.0.255)+75 `*][*_C+75 Insert(TEST)(A,
i)(B, AsString(][*_C@3+75 3][*_C+75 ][*_C@(0.0.255)+75 `*][*_C+75 i))][C+75 ;]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 Sql sql;]&]
[s0;l320; [C+75 sql ][*_C@(0.0.255)+75 `*][*_C+75 Select(A, B)][*_C@(0.0.255)+75 .][*_C+75 F
rom(TEST)][C+75 ;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 while][C+75 (sql][C@(0.0.255)+75 .][C+75 Fetch())]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][*_C+75 sql][*_C@(0.0.255)+75 `[][*_C+75 A
][*_C@(0.0.255)+75 `]][C+75 ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `" ][C@(0.0.255)+75 `\`'][C@3+75 `"
][C+75 ][C@(0.0.255)+75 <<][C+75 ][*_C+75 sql][*_C@(0.0.255)+75 `[][*_C+75 B][*_C@(0.0.255)+75 `]
][C+75 ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"][C@(0.0.255)+75 `\`'`\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s5;l320; &]
[s5;%% SqlId identifiers can be also used as parameter of Sql`::operator`[`]
to retrieve particular columns of result`-set.&]
[s5; &]
[s3;:4: 4. Schema file&]
[s5; Schema files can be used to describe the database schema. Such
schema files can be used to upload the schema to the database,
[s5;%% &]
[s3;:4:%% 4. Schema file&]
[s5;%% Schema files can be used to describe the database schema.
Such schema files can be used to upload the schema to the database,
to defined SqlId constants and also to work with database records
as C`+`+ structures.&]
[s5; Following example demonstrates using schema file to create database
schema in SQL database server.&]
[s5; MyApp.sch:&]
[s7; &]
[s7; [* TABLE(TEST)]&]
[s7; [* -|INT (A)]&]
[s7; [* -|STRING (B, 200)]&]
[s7; [* END`_TABLE]&]
[s7; &]
[s5; MyApp.h&]
[s7; #ifndef `_MyApp`_h`_&]
[s7; #define `_MyApp`_h`_&]
[s7; &]
[s7; #include <Core/Core.h>&]
[s7; #include <plugin/sqlite3/Sqlite3.h>&]
[s7; &]
[s7; using namespace Upp;&]
[s7; &]
[s7; [* #define SCHEMADIALECT <plugin/sqlite3/Sqlite3Schema.h>]&]
[s7; [* #define MODEL <Sql04/MyApp.sch>]&]
[s7; [* #include `"Sql/sch`_header.h`"]&]
[s7; &]
[s7; #endif&]
[s7;* &]
[s5; main.cpp&]
[s7; #include `"MyApp.h`"&]
[s7; &]
[s7; [* #include <Sql/sch`_schema.h>]&]
[s7; [* #include <Sql/sch`_source.h>]&]
[s7; &]
[s7; CONSOLE`_APP`_MAIN&]
[s7; `{&]
[s7; -|Sqlite3Session sqlite3;&]
[s7; -|if(!sqlite3.Open(ConfigFile(`"simple.db`"))) `{&]
[s7; -|-|Cout() << `"Can`'t create or open database file`\n`";&]
[s7; -|-|return;&]
[s7; -|`}&]
[s7; -|&]
[s7; #ifdef `_DEBUG&]
[s7; -|sqlite3.SetTrace();&]
[s7; #endif&]
[s7; &]
[s7; -|SQL `= sqlite3;&]
[s7; &]
[s7; [* -|SqlSchema sch(SQLITE3);]&]
[s7; [* -|All`_Tables(sch);]&]
[s7; [* -|SqlPerformScript(sch.Upgrade());]&]
[s7; [* -|SqlPerformScript(sch.Attributes());]&]
[s7; [* -|SQL.ClearError();]&]
[s7; &]
[s7; -|SqlId A(`"A`"), B(`"B`"), TEST(`"TEST`");&]
[s7; &]
[s7; -|for(int i `= 0; i < 10; i`+`+)&]
[s7; -|-|SQL `* Insert(TEST)(A, i)(B, AsString(3 `* i));&]
[s7; &]
[s7; -|Sql sql;&]
[s7; -|sql `* Select(A, B).From(TEST);&]
[s7; -|while(sql.Fetch())&]
[s7; -|-|Cout() << sql`[A`] << `" `\`'`" << sql`[B`] << `"`\`'`\n`";&]
[s7; `}&]
[s7;* &]
[s5; &]
[s3;:5: 5. Using schema file to define SqlId constants&]
[s5; As names of columns are present in the database schema, it is
natural to recycle them to create SqlId constants.&]
[s5; However, due to C`+`+ one definition rule (.sch files are interpreted
as C`+`+ sources, using changing set of macros), you have to
mark identifiers using underscore:&]
[s5; MyApp.sch:&]
[s7; [* TABLE`_](TEST)&]
[s7; -|[* INT`_] (A)&]
[s7; -|[* STRING`_] (B, 200)&]
[s7; END`_TABLE&]
[s7; &]
[s7; TABLE`_(TEST2)&]
[s7; -|[* INT] (A)&]
[s7; -|[* STRING] (B, 200)&]
[s7; END`_TABLE&]
[s5; &]
[s5; MyApp.h:&]
[s7; #ifndef `_MyApp`_h`_&]
[s7; #define `_MyApp`_h`_&]
[s7; &]
[s7; #include <Core/Core.h>&]
[s7; #include <plugin/sqlite3/Sqlite3.h>&]
[s7; &]
[s7; using namespace Upp;&]
[s7; &]
[s7; #define SCHEMADIALECT <plugin/sqlite3/Sqlite3Schema.h>&]
[s7; #define MODEL <Sql05/MyApp.sch>&]
[s7; #include `"Sql/sch`_header.h`"&]
[s7; &]
[s7; #endif&]
[s7; &]
[s5; main.cpp:&]
[s7; #include `"MyApp.h`"&]
[s7; &]
[s7; #include <Sql/sch`_schema.h>&]
[s7; #include <Sql/sch`_source.h>&]
[s7; &]
[s7; CONSOLE`_APP`_MAIN&]
[s7; `{&]
[s7; -|Sqlite3Session sqlite3;&]
[s7; -|if(!sqlite3.Open(ConfigFile(`"simple.db`"))) `{&]
[s7; -|-|Cout() << `"Can`'t create or open database file`\n`";&]
[s7; -|-|return;&]
[s7; -|`}&]
[s7; -|&]
[s7; #ifdef `_DEBUG&]
[s7; -|sqlite3.SetTrace();&]
[s7; #endif&]
[s7; &]
[s7; -|SQL `= sqlite3;&]
[s7; &]
[s7; -|SqlSchema sch(SQLITE3);&]
[s7; -|All`_Tables(sch);&]
[s7; -|SqlPerformScript(sch.Upgrade());&]
[s7; -|SqlPerformScript(sch.Attributes());&]
[s7; -|SQL.ClearError();&]
[s7; &]
[s7; -|for(int i `= 0; i < 10; i`+`+)&]
[s7; -|-|SQL `* Insert(TEST)(A, i)(B, AsString(3 `* i));&]
[s7; &]
[s7; -|Sql sql;&]
[s7; -|sql `* Select(A, B).From(TEST);&]
[s7; -|while(sql.Fetch())&]
[s7; -|-|Cout() << sql`[A`] << `" `\`'`" << sql`[B`] << `"`\`'`\n`";&]
[s7; `}&]
[s7; &]
[s5; &]
[s3;:6: 6. Using structures defined by schema files&]
[s5; Schema files also define structures that can be used to fetch,
[s5;%% Following example demonstrates using schema file to create
database schema in SQL database server.&]
[s5;%% [/ MyApp.sch:]&]
[s5;%% &]
[s0;l320; [*C@(0.0.255)+75 TABLE][C+75 (TEST)]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 INT][C+75 (A)]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 STRING][C+75 (B, ][C@3+75 200][C+75 )]&]
[s0;l320; [*C@(0.0.255)+75 END][C@(0.0.255)+75 `_][*C@(0.0.255)+75 TABLE]&]
[s5;%% &]
[s5;%% [/ MyApp.h:]&]
[s5;/%% &]
[s0;l320; [C@(128.0.255)+75 #ifndef][C+75 `_MyApp`_h`_]&]
[s0;l320; [C@(128.0.255)+75 #define][C+75 `_MyApp`_h`_]&]
[s0;l320;C+75 &]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 Core][C@(0.0.255)+75 /][C+75 C
ore][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 plugin][C@(0.0.255)+75 /][C+75 s
qlite3][C@(0.0.255)+75 /][C+75 Sqlite3][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320;C+75 &]
[s0;l320; [*C@(0.0.255)+75 using][C+75 ][*C@(0.0.255)+75 namespace][C+75
Upp;]&]
[s0;l320;C+75 &]
[s0;l320; [*_C@(128.0.255)+75 #define][*_C+75 SCHEMADIALECT ][*_C@(0.0.255)+75 <][*_C+75 plu
gin][*_C@(0.0.255)+75 /][*_C+75 sqlite3][*_C@(0.0.255)+75 /][*_C+75 Sqlite3Schema][*_C@(0.0.255)+75 .
][*_C+75 h][*_C@(0.0.255)+75 >]&]
[s0;l320; [*_C@(128.0.255)+75 #define][*_C+75 MODEL ][*_C@(0.0.255)+75 <][*_C+75 Sql04][*_C@(0.0.255)+75 /
][*_C+75 MyApp][*_C@(0.0.255)+75 .][*_C+75 sch][*_C@(0.0.255)+75 >]&]
[s0;l320; [*_C@(128.0.255)+75 #include][*_C+75 ][*_C@3+75 `"Sql/sch`_header.h`"]&]
[s0;l320;C+75 &]
[s0;l320; [C@(128.0.255)+75 #endif]&]
[s5;%% &]
[s5;%% [/ main.cpp:]&]
[s5;/%% &]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@3+75 `"MyApp.h`"]&]
[s0;l320;C+75 &]
[s0;l320; [*_C@(128.0.255)+75 #include][*_C+75 ][*_C@(0.0.255)+75 <][*_C+75 Sql][*_C@(0.0.255)+75 /
][*_C+75 sch`_schema][*_C@(0.0.255)+75 .][*_C+75 h][*_C@(0.0.255)+75 >]&]
[s0;l320; [*_C@(128.0.255)+75 #include][*_C+75 ][*_C@(0.0.255)+75 <][*_C+75 Sql][*_C@(0.0.255)+75 /
][*_C+75 sch`_source][*_C@(0.0.255)+75 .][*_C+75 h][*_C@(0.0.255)+75 >]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 CONSOLE`_APP`_MAIN]&]
[s0;l320; [C+75 `{]&]
[s0;l320; [C+75 Sqlite3Session sqlite3;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 if][C+75 (][C@(0.0.255)+75 !][C+75 sqlite3][C@(0.0.255)+75 .
][C+75 Open(ConfigFile(][C@3+75 `"simple.db`"][C+75 ))) `{]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"Can`'t
create or open database file][C@(0.0.255)+75 `\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 ][*_C@(128.0.255)+75 return][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s0;l320; [C+75 ]&]
[s0;l320; [C@(128.0.255)+75 #ifdef][C+75 `_DEBUG]&]
[s0;l320; [C+75 sqlite3][C@(0.0.255)+75 .][C+75 SetTrace();]&]
[s0;l320; [C@(128.0.255)+75 #endif]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 SQL ][C@(0.0.255)+75 `=][C+75 sqlite3;]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*_C+75 SqlSchema sch(SQLITE3);]&]
[s0;l320; [C+75 ][*_C+75 All`_Tables(sch);]&]
[s0;l320; [C+75 ][*_C+75 SqlPerformScript(sch][*_C@(0.0.255)+75 .][*_C+75 Upgrade());]&]
[s0;l320; [C+75 ][*_C+75 SqlPerformScript(sch][*_C@(0.0.255)+75 .][*_C+75 Attributes());]&]
[s0;l320; [C+75 ][*_C+75 SQL][*_C@(0.0.255)+75 .][*_C+75 ClearError();]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 SqlId A(][C@3+75 `"A`"][C+75 ), B(][C@3+75 `"B`"][C+75 ),
TEST(][C@3+75 `"TEST`"][C+75 );]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*C@(0.0.255)+75 for][C+75 (][*C@(0.0.255)+75 int][C+75
i ][C@(0.0.255)+75 `=][C+75 ][C@3+75 0][C+75 ; i ][C@(0.0.255)+75 <][C+75
][C@3+75 10][C+75 ; i][C@(0.0.255)+75 `+`+][C+75 )]&]
[s0;l320; [C+75 SQL ][C@(0.0.255)+75 `*][C+75 Insert(TEST)(A,
i)(B, AsString(][C@3+75 3][C+75 ][C@(0.0.255)+75 `*][C+75 i));]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 Sql sql;]&]
[s0;l320; [C+75 sql ][C@(0.0.255)+75 `*][C+75 Select(A, B)][C@(0.0.255)+75 .][C+75 From(TE
ST);]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 while][C+75 (sql][C@(0.0.255)+75 .][C+75 Fetch())]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 sql][C@(0.0.255)+75 `[][C+75 A][C@(0.0.255)+75 `]
][C+75 ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `" ][C@(0.0.255)+75 `\`'][C@3+75 `"][C+75
][C@(0.0.255)+75 <<][C+75 sql][C@(0.0.255)+75 `[][C+75 B][C@(0.0.255)+75 `]][C+75
][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"][C@(0.0.255)+75 `\`'`\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s5;%% &]
[s3;:5:%% 5. Using schema file to define SqlId constants&]
[s5;%% As names of columns are present in the database schema, it
is natural to recycle them to create SqlId constants.&]
[s5;%% However, due to C`+`+ one definition rule (.sch files are
interpreted as C`+`+ sources, using changing set of macros),
you have to mark identifiers using underscore:&]
[s5;%% [/ MyApp.sch:]&]
[s5;/%% &]
[s0;l320; [*C@(0.0.255)+75 TABLE][C@(0.0.255)+75 `_][C+75 (TEST)]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 INT][C@(0.0.255)+75 `_][C+75
(A)]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 STRING][C@(0.0.255)+75 `_][C+75
(B, ][C@3+75 200][C+75 )]&]
[s0;l320; [*C@(0.0.255)+75 END][C@(0.0.255)+75 `_][*C@(0.0.255)+75 TABLE]&]
[s0;l320;C+75 &]
[s0;l320; [*C@(0.0.255)+75 TABLE][C@(0.0.255)+75 `_][C+75 (TEST2)]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 INT][C+75 (A)]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 STRING][C+75 (B, ][C@3+75 200][C+75 )]&]
[s0;l320; [*C@(0.0.255)+75 END][C@(0.0.255)+75 `_][*C@(0.0.255)+75 TABLE]&]
[s5;%% &]
[s5;%% MyApp.h:&]
[s5;%% &]
[s0;l320; [C@(128.0.255)+75 #ifndef][C+75 `_MyApp`_h`_]&]
[s0;l320; [C@(128.0.255)+75 #define][C+75 `_MyApp`_h`_]&]
[s0;l320;C+75 &]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 Core][C@(0.0.255)+75 /][C+75 C
ore][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 plugin][C@(0.0.255)+75 /][C+75 s
qlite3][C@(0.0.255)+75 /][C+75 Sqlite3][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320;C+75 &]
[s0;l320; [*C@(0.0.255)+75 using][C+75 ][*C@(0.0.255)+75 namespace][C+75
Upp;]&]
[s0;l320;C+75 &]
[s0;l320; [C@(128.0.255)+75 #define][C+75 SCHEMADIALECT ][C@(0.0.255)+75 <][C+75 plugin][C@(0.0.255)+75 /
][C+75 sqlite3][C@(0.0.255)+75 /][C+75 Sqlite3Schema][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >
]&]
[s0;l320; [C@(128.0.255)+75 #define][C+75 MODEL ][C@(0.0.255)+75 <][C+75 Sql05][C@(0.0.255)+75 /
][C+75 MyApp][C@(0.0.255)+75 .][C+75 sch][C@(0.0.255)+75 >]&]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@3+75 `"Sql/sch`_header.h`"]&]
[s0;l320;C+75 &]
[s0;l320; [C@(128.0.255)+75 #endif]&]
[s5;%% &]
[s5;%% main.cpp:&]
[s5;%% &]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@3+75 `"MyApp.h`"]&]
[s0;l320;C+75 &]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 Sql][C@(0.0.255)+75 /][C+75 s
ch`_schema][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 Sql][C@(0.0.255)+75 /][C+75 s
ch`_source][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 CONSOLE`_APP`_MAIN]&]
[s0;l320; [C+75 `{]&]
[s0;l320; [C+75 Sqlite3Session sqlite3;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 if][C+75 (][C@(0.0.255)+75 !][C+75 sqlite3][C@(0.0.255)+75 .
][C+75 Open(ConfigFile(][C@3+75 `"simple.db`"][C+75 ))) `{]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"Can`'t
create or open database file][C@(0.0.255)+75 `\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 ][*_C@(128.0.255)+75 return][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s0;l320; [C+75 ]&]
[s0;l320; [C@(128.0.255)+75 #ifdef][C+75 `_DEBUG]&]
[s0;l320; [C+75 sqlite3][C@(0.0.255)+75 .][C+75 SetTrace();]&]
[s0;l320; [C@(128.0.255)+75 #endif]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 SQL ][C@(0.0.255)+75 `=][C+75 sqlite3;]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 SqlSchema sch(SQLITE3);]&]
[s0;l320; [C+75 All`_Tables(sch);]&]
[s0;l320; [C+75 SqlPerformScript(sch][C@(0.0.255)+75 .][C+75 Upgrade());]&]
[s0;l320; [C+75 SqlPerformScript(sch][C@(0.0.255)+75 .][C+75 Attributes());]&]
[s0;l320; [C+75 SQL][C@(0.0.255)+75 .][C+75 ClearError();]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*C@(0.0.255)+75 for][C+75 (][*C@(0.0.255)+75 int][C+75
i ][C@(0.0.255)+75 `=][C+75 ][C@3+75 0][C+75 ; i ][C@(0.0.255)+75 <][C+75
][C@3+75 10][C+75 ; i][C@(0.0.255)+75 `+`+][C+75 )]&]
[s0;l320; [C+75 SQL ][C@(0.0.255)+75 `*][C+75 Insert(TEST)(A,
i)(B, AsString(][C@3+75 3][C+75 ][C@(0.0.255)+75 `*][C+75 i));]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 Sql sql;]&]
[s0;l320; [C+75 sql ][C@(0.0.255)+75 `*][C+75 Select(A, B)][C@(0.0.255)+75 .][C+75 From(TE
ST);]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 while][C+75 (sql][C@(0.0.255)+75 .][C+75 Fetch())]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 sql][C@(0.0.255)+75 `[][C+75 A][C@(0.0.255)+75 `]
][C+75 ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `" ][C@(0.0.255)+75 `\`'][C@3+75 `"][C+75
][C@(0.0.255)+75 <<][C+75 sql][C@(0.0.255)+75 `[][C+75 B][C@(0.0.255)+75 `]][C+75
][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"][C@(0.0.255)+75 `\`'`\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s5;%% &]
[s3;:6:%% 6. Using structures defined by schema files&]
[s5;%% Schema files also define structures that can be used to fetch,
insert or update database records. Names of such structures are
identical to the names of tables, with [* S`_] prefix:&]
[s7; #include `"MyApp.h`"&]
[s7; &]
[s7; #include <Sql/sch`_schema.h>&]
[s7; #include <Sql/sch`_source.h>&]
[s7; &]
[s7; CONSOLE`_APP`_MAIN&]
[s7; `{&]
[s7; -|Sqlite3Session sqlite3;&]
[s7; -|if(!sqlite3.Open(ConfigFile(`"simple.db`"))) `{&]
[s7; -|-|Cout() << `"Can`'t create or open database file`\n`";&]
[s7; -|-|return;&]
[s7; -|`}&]
[s7; -|&]
[s7; #ifdef `_DEBUG&]
[s7; -|sqlite3.SetTrace();&]
[s7; #endif&]
[s7; &]
[s7; -|SQL `= sqlite3;&]
[s7; &]
[s7; -|SqlSchema sch(SQLITE3);&]
[s7; -|All`_Tables(sch);&]
[s7; -|SqlPerformScript(sch.Upgrade());&]
[s7; -|SqlPerformScript(sch.Attributes());&]
[s7; -|SQL.ClearError();&]
[s7; &]
[s7; -|[* S`_TEST] x;&]
[s7; -|for(int i `= 0; i < 10; i`+`+) `{&]
[s7; -|-|[* x.A `= i;]&]
[s7; -|-|[* x.B `= AsString(3 `* i);]&]
[s7; -|-|[* SQL `* Insert(x);]&]
[s7; -|`}&]
[s7; &]
[s7; -|Sql sql;&]
[s7; -|sql `* Select([* x]).From(TEST);&]
[s7; -|while(sql.Fetch([* x]))&]
[s7; -|-|Cout() << [* x.A] << `" `\`'`" << [* x.B] << `"`\`'`\n`";&]
[s7; `}&]
[s5; &]
[s3; Recommended tutorials:&]
[s5; If you want to learn more, we have several tutorials that you
can find useful:&]
[s5;l160;i150;O0;~~~0; [^topic`:`/`/Skylark`/srcdoc`/Tutorial`_en`-us^ Skylark]
[s5;%% &]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@3+75 `"MyApp.h`"]&]
[s0;l320;C+75 &]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 Sql][C@(0.0.255)+75 /][C+75 s
ch`_schema][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320; [C@(128.0.255)+75 #include][C+75 ][C@(0.0.255)+75 <][C+75 Sql][C@(0.0.255)+75 /][C+75 s
ch`_source][C@(0.0.255)+75 .][C+75 h][C@(0.0.255)+75 >]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 CONSOLE`_APP`_MAIN]&]
[s0;l320; [C+75 `{]&]
[s0;l320; [C+75 Sqlite3Session sqlite3;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 if][C+75 (][C@(0.0.255)+75 !][C+75 sqlite3][C@(0.0.255)+75 .
][C+75 Open(ConfigFile(][C@3+75 `"simple.db`"][C+75 ))) `{]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"Can`'t
create or open database file][C@(0.0.255)+75 `\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 ][*_C@(128.0.255)+75 return][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s0;l320; [C+75 ]&]
[s0;l320; [C@(128.0.255)+75 #ifdef][C+75 `_DEBUG]&]
[s0;l320; [C+75 sqlite3][C@(0.0.255)+75 .][C+75 SetTrace();]&]
[s0;l320; [C@(128.0.255)+75 #endif]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 SQL ][C@(0.0.255)+75 `=][C+75 sqlite3;]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 SqlSchema sch(SQLITE3);]&]
[s0;l320; [C+75 All`_Tables(sch);]&]
[s0;l320; [C+75 SqlPerformScript(sch][C@(0.0.255)+75 .][C+75 Upgrade());]&]
[s0;l320; [C+75 SqlPerformScript(sch][C@(0.0.255)+75 .][C+75 Attributes());]&]
[s0;l320; [C+75 SQL][C@(0.0.255)+75 .][C+75 ClearError();]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 ][*_C+75 S`_TEST x;]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 for][C+75 (][*C@(0.0.255)+75 int][C+75
i ][C@(0.0.255)+75 `=][C+75 ][C@3+75 0][C+75 ; i ][C@(0.0.255)+75 <][C+75
][C@3+75 10][C+75 ; i][C@(0.0.255)+75 `+`+][C+75 ) `{]&]
[s0;l320; [C+75 ][*_C+75 x][*_C@(0.0.255)+75 .][*_C+75 A ][*_C@(0.0.255)+75 `=][*_C+75
i;]&]
[s0;l320; [C+75 ][*_C+75 x][*_C@(0.0.255)+75 .][*_C+75 B ][*_C@(0.0.255)+75 `=][*_C+75
AsString(][*_C@3+75 3][*_C+75 ][*_C@(0.0.255)+75 `*][*_C+75 i);]&]
[s0;l320; [C+75 ][*_C+75 SQL ][*_C@(0.0.255)+75 `*][*_C+75 Insert(x);]&]
[s0;l320; [C+75 `}]&]
[s0;l320;C+75 &]
[s0;l320; [C+75 Sql sql;]&]
[s0;l320; [C+75 sql ][C@(0.0.255)+75 `*][C+75 Select(][*_C+75 x][C+75 )][C@(0.0.255)+75 .][C+75 F
rom(TEST);]&]
[s0;l320; [C+75 ][*C@(0.0.255)+75 while][C+75 (sql][C@(0.0.255)+75 .][C+75 Fetch(][*_C+75 x][C+75 )
)]&]
[s0;l320; [C+75 Cout() ][C@(0.0.255)+75 <<][C+75 ][*_C+75 x][*_C@(0.0.255)+75 .][*_C+75 A
][C+75 ][C@(0.0.255)+75 <<][C+75 ][C@3+75 `" ][C@(0.0.255)+75 `\`'][C@3+75 `"][C+75
][C@(0.0.255)+75 <<][C+75 ][*_C+75 x][*_C@(0.0.255)+75 .][*_C+75 B][C+75
][C@(0.0.255)+75 <<][C+75 ][C@3+75 `"][C@(0.0.255)+75 `\`'`\n][C@3+75 `"][C+75 ;]&]
[s0;l320; [C+75 `}]&]
[s5;l320;%% &]
[s3;%% Recommended tutorials:&]
[s5;%% If you want to learn more, we have several tutorials that
you can find useful:&]
[s5;l160;i150;O0;~~~0;%% [^topic`:`/`/Skylark`/srcdoc`/Tutorial`_en`-us^ Skylark]
`- now you know everything about databases `- why not to use
your knowledge to become web development star?&]
[s5;l160;i150;O0;~~~0; [^topic`:`/`/Core`/srcdoc`/Tutorial`_en`-us^ U`+`+
[s5;l160;i150;O0;~~~0;%% [^topic`:`/`/Core`/srcdoc`/Tutorial`_en`-us^ U`+`+
Core value types] `- still not very confident with U`+`+. In
this tutorial you will learn basics.]]