.tutorial

git-svn-id: svn://ultimatepp.org/upp/trunk@10557 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
cxl 2016-12-19 14:32:40 +00:00
parent 5908dd4c74
commit f12b0dc887
9 changed files with 248 additions and 5 deletions

View file

@ -2,7 +2,21 @@
void ThreadTutorial()
{
/// .Thread
/// .`Thread`
/// Since C++11, there is now a reasonable support for threads in standard library.
/// There are however reasons to use U++ threads instead. One of them is that U++ high
/// performance memory allocator needs a cleanup call at the the thread exit, which is
/// naturally implemented into `Upp::Thread`. Second 'hard' reason is that Microsoft
/// compiler is using Win32 API function for condition variable that are not available for
/// Windows XP, while U++ has alternative implementation for Windows XP, thus making
/// executable compatible with it.
/// Then of course we believe U++ multithreading / parallel programming support is easier
/// to use and leads to higher performance...
/// `Thread` class can start the thread and allows launching thread to `Wait` for its
/// completion:
Thread t;
t.Run([] {
@ -20,5 +34,19 @@ void ThreadTutorial()
t.Wait();
LOG("Wait for thread done");
///
}
/// `Thread` destructor calls `Detach` method with 'disconnects' `Thread` from the thread.
/// Thread continues running.
/// `Thread::Start` static method launches a thread without possibility to wait for its
/// completion; if you need to wait, you have to use some other method:
bool x = false;
Thread::Start([&x] { LOG("In the Started thread"); x = true; });
LOG("About to wait for thread to finish");
while(!x) { Sleep(1); } // Do not do this in real code!
LOG("Wait for thread done");
/// (method used here is horrible, but should demonstrate the point).
}