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reference: Switch example
git-svn-id: svn://ultimatepp.org/upp/trunk@2028 f0d560ea-af0d-0410-9eb7-867de7ffcac7
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6 changed files with 69 additions and 0 deletions
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description "DropTree example\377";
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uses
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CtrlLib;
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4
reference/DropTree/init
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4
reference/DropTree/init
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#ifndef _DropTree_icpp_init_stub
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#define _DropTree_icpp_init_stub
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#include "CtrlLib/init"
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#endif
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10
reference/Switch/Switch.upp
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10
reference/Switch/Switch.upp
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uses
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CtrlLib;
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file
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switch.lay,
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main.cpp;
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mainconfig
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"" = "GUI";
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4
reference/Switch/init
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4
reference/Switch/init
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#ifndef _Switch_icpp_init_stub
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#define _Switch_icpp_init_stub
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#include "CtrlLib/init"
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#endif
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42
reference/Switch/main.cpp
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42
reference/Switch/main.cpp
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#include <CtrlLib/CtrlLib.h>
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using namespace Upp;
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#define LAYOUTFILE <Switch/switch.lay>
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#include <CtrlCore/lay.h>
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struct MyApp1 : public TopWindow {
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typedef MyApp1 CLASSNAME;
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Switch s;
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void Change(){
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PromptOK("Switched to value " + AsString(~s));
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}
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MyApp1() {
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Title("Switch example");
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Add(s);
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s.SizePos();
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s.Add("Case 1")
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.Add(12,"Case 2")
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.Add(13.5,"Case 3");
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s.Add("Something", "Another case");
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s.DisableValue(12);
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s <<= 13.5;
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s <<= THISBACK(Change);
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}
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};
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GUI_APP_MAIN
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{
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MyApp1().Run();
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WithSwitchLayout<TopWindow> dlg;
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CtrlLayoutOKCancel(dlg, "Switch example - with layout");
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dlg.s1 <<= 0;
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dlg.s2 <<= 2;
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if(dlg.Execute() != IDOK)
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return;
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PromptOK(String().Cat() << "First: " << ~dlg.s1 << ", second: " << ~dlg.s2);
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}
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7
reference/Switch/switch.lay
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7
reference/Switch/switch.lay
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LAYOUT(SwitchLayout, 288, 104)
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ITEM(Switch, s1, SetLabel(t_("Case 1\nCase 2\nCase 3")).LeftPosZ(8, 72).TopPosZ(8, 56))
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ITEM(Switch, s2, SetLabel(t_("Case 1\nCase 2\nCase 3")).LeftPosZ(84, 196).TopPosZ(48, 16))
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ITEM(Button, ok, SetLabel(t_("OK")).HCenterPosZ(80, 8).BottomPosZ(6, 22))
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ITEM(Button, cancel, SetLabel(t_("Cancel")).RightPosZ(8, 80).BottomPosZ(6, 22))
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END_LAYOUT
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