reorganizing repo

git-svn-id: svn://ultimatepp.org/upp/trunk@9206 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
cxl 2015-11-22 11:23:48 +00:00
commit e3e8d627f5
3840 changed files with 0 additions and 1161578 deletions

View file

@ -1,460 +0,0 @@
/***********************************************************************************************
Ultimate++ Multi Threading example
Copyright (c) 2007, Artur Bac
______ ____ _____ __ _
| ____| _ \ /\ / ____| / _| |
| |__ | |_) | / \ | (___ ___ | |_| |_
| __| | _ < / /\ \ \___ \ / _ \| _| __|
| |____| |_) / ____ \ ____) | (_) | | | |_
|______|____/_/ \_\_____/ \___/|_| \__|
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the EBASoft nor the names of its contributors may be used
to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
***********************************************************************************************/
#include "Threads.h"
#include <cmath>
#define TFILE <Threads/Threads.t>
#include <Core/t.h>
Threads::Threads()
: threads(0)
, area(-2.0,-1.1, 0.60, 1.1)
, densityR (1)
, densityC (1)
, rows (1)
, cols (1)
, julia_c(Complex(-0.4,0.6))
, posOnClick(0,0)
, moveShift(0,0)
, moving(false)
{
SetLanguage(SetLNGCharset(GetSystemLNG(), CHARSET_UTF8));
CtrlLayout(*this, t_("Threads"));
inp_col.SetData(4);
inp_row.SetData(3);
inp_iter.SetData(500);
inp_threads.SetData(3);
edb_re.SetData(-0.4);
edb_im.SetData(0.6);
AddFrame(statusBar);
statusBar.AddFrame(time.Right(140));
BackPaint();
Zoomable().Sizeable();
picbox.onPaint = callback(this, &Threads::picbox_Paint);
picbox.onLeftDown = callback(this, &Threads::picbox_LeftDown);
picbox.onLeftUp = callback(this, &Threads::picbox_LeftUp);
picbox.onMouseMove= callback(this, &Threads::picbox_MouseMove);
cbx_fractal_set.Add( t_("Mandelbrot"));
cbx_fractal_set.Add( t_("Qubic Mandelbrot"));
cbx_fractal_set.Add( t_("Quadric Mandelbrot"));
cbx_fractal_set.Add( t_("Julia Set"));
cbx_fractal_set.Add( t_("Qubic Julia Set"));
cbx_fractal_set.Add( t_("Quadric Julia Set"));
cbx_fractal_set.Add( t_("Phoenix Set"));
cbx_fractal_set.Add( t_("BacPhoenix Set"));
cbx_fractal_set.Add( t_("Bać Set - my own :) discovered by mistake..."));
cbx_fractal_set.WhenAction = THISBACK(SetSelected);
btn_recalculate.WhenAction = THISBACK(DoJob);
cbx_fractal_set.SetIndex(0);
}
void Threads::picbox_Paint(Upp::Draw & g )
{
int i,r,c,w,h;
if (picbox.GetSize().cx == 0 || picbox.GetSize().cy == 0)
return;
DrawingDraw d(cols,rows);
d.DrawRect(0,0,rows,cols, White);
INTERLOCKED_(job_lock) {
for (i=0; i< active.GetCount(); i++)
{
r = active.GetKey(i) / cols;
c = active.GetKey(i) % cols;
d.DrawRect(c,r,1,1,Color(255,255,0));
}
}
g.Offset(moveShift);
g.DrawDrawing(0,0,densityC * cols, densityR * rows,d);
INTERLOCKED_(image_lock) {
for (i=0; i < rendered.GetCount(); i++)
{
r = rendered.GetKey(i) / cols;
c = rendered.GetKey(i) % cols;
w = picbox.GetSize().cx / cols;
h = picbox.GetSize().cy / rows;
g.DrawImage(c * w, r *h, w, h, rendered[i]);
}
}
DrawAxis(g);
g.End();
}
void Threads::ThreadRenderJob(int r, int c, const FractalJobHandeler & job, int)
{
if (densityR == 0 || densityC==0) return;
double UNITC = area.Width() / (densityC * cols);
double UNITR = area.Height() / (densityR * rows);
int iter, y0, x0;
RGBA *l;
ImageBuffer ib(densityC, densityR);
for (y0 = 0; y0< densityR; y0++)
{
l = ib[y0];
for (x0 = 0; x0< densityC; x0++)
{
Complex tmp(area.left + UNITC *( c*densityC + x0), area.top + UNITR*( y0 + r*densityR));
job(tmp, &iter);
l->a = 0xFF;
l->r = ( iter == maxIter ) ? 0 : 255 - (int)(250 * log10((double)iter) / logmax);//255 - iter * 120 / maxIter ;
l->g = ( iter == maxIter ) ? 0 : 20 ;//iter * 125 / maxIter;
l->b = ( iter == maxIter ) ? 0 : 40 + (int)(205 * log10((double)iter) / logmax) ;//120 + iter * 125 / maxIter ;
l++;
}
}
AtomicDec(threads);
INTERLOCKED_(job_lock)
active.RemoveKey(r * cols + c);
INTERLOCKED_(image_lock)
rendered.Add(r * cols + c, ib);
waitforfinish.Release();
}
void Threads::DrawAxis(Upp::Draw & g)
{
const int DENS = 1000;
double re_step = area.Width() * 0.05;
double im_step = area.Height() * 0.05;
int side = 1;
Complex re_value(area.left, area.top + area.Height()*0.5);
Complex im_value(area.left + area.Width()*0.5, area.top);
DrawingDraw axis(DENS<<1,DENS<<1);
axis.DrawLine(0,DENS,DENS<<1,DENS,1,White);
axis.DrawLine(DENS,0,DENS,DENS<<1,1,White);
for (int i=0; i< (DENS<<1); i += DENS/10)
{
side *= -1;
re_value.SetRe(re_value.Re() + re_step );
im_value.SetIm(im_value.Im() + im_step );
axis.DrawLine(i,DENS - DENS/50,i,DENS+DENS/50,1,White);
axis.DrawLine(DENS - DENS/50,i,DENS+DENS/50,i,1,White);
axis.DrawText(i,DENS + side * DENS/30, - side *900,ToString(re_value),Arial(12*(DENS<<1)/ picbox.GetSize().cy),White);
axis.DrawText(DENS + DENS/30,i,ToString(im_value),Arial(12*(DENS<<1)/ picbox.GetSize().cx),White);
for (int j=DENS/100; j< (DENS/10); j += DENS/100){
axis.DrawLine(i + j,DENS - DENS/120,i +j,DENS+DENS/120,1,Color(0xAA,0xAA,0xAA));
axis.DrawLine(DENS - DENS/120,i + j,DENS+DENS/120,i +j,1,Color(0xAA,0xAA,0xAA));
}
}
g.DrawDrawing(0,0,picbox.GetSize().cx, picbox.GetSize().cy,axis);
}
String FormatTS (int ms) { return Format("Render time %d:%02.2d.%03d",(ms/1000/60), (ms / 1000) % 60, ms % 1000 );}
void Threads::Process(const FractalJobHandeler & job)
{
ProgressInfo statTotal(statusBar);
rows = inp_row.GetData();
cols = inp_col.GetData();
densityR = picbox.GetSize().cy / rows;
densityC = picbox.GetSize().cx / cols;
maxIter = inp_iter.GetData();
logmax= log10((double)maxIter);
max_threads = inp_threads.GetData();
statTotal.Set(0,rows*cols);
TimeStop startTime;
for (int r = 0; r < rows; r++){
for (int c = 0; c < cols; c++)
{
while(threads >= max_threads)
waitforfinish.Wait();
AtomicInc(threads);
Thread().Run(callback4(this, &Threads::ThreadRenderJob, r, c, job, 0));
INTERLOCKED_(job_lock)
active.Add((r * cols + c), 0);
statTotal.Text(Format("Invoking calculations for sector R:%02d C:%02d",r,c));
time.Set(FormatTS(startTime.Elapsed()));
picbox.Refresh();
statTotal.Set(r * cols + c,rows*cols);
ProcessEvents();
}
}
while(threads > 0)
waitforfinish.Wait();
time.Set(FormatTS(startTime.Elapsed()));
picbox.Refresh();
}
void Threads::SetSelected()
{
switch (cbx_fractal_set.GetIndex())
{
case 0:
area = Rect_<double>(-2.0,-1.1, 0.60, 1.1);
break;
case 1:
area = Rect_<double>(-1.3,-1.3, 1.3, 1.3);
break;
case 2:
area = Rect_<double>(-1.5,-1.0, 1.5, 1.0);
break;
case 3:
area = Rect_<double>(-1.5,-1.0, 1.5, 1.0);
edb_re.SetData(-0.4);
edb_im.SetData(0.6);
break;
case 4:
area = Rect_<double>(-1.5,-1.0, 1.5, 1.0);
break;
case 5:
area = Rect_<double>(-1.5,-1.0, 1.5, 1.0);
break;
case 6:
area = Rect_<double>(-1.5,-1.0, 1.5, 1.0);
edb_re.SetData(-0.4);
edb_im.SetData(0.6);
break;
case 7:
area = Rect_<double>(-1.5,-1.0, 1.5, 1.0);
break;
case 8:
area = Rect_<double>(-1.25,-1.2, 1.75, 1.2);
edb_re.SetData(-0.4);
edb_im.SetData(0.5);
break;
}
DoJob();
}
void Threads::DoJob()
{
rendered.Clear();
FractalJobHandeler job;
switch (cbx_fractal_set.GetIndex())
{
case 0:
job = FractalJobHandeler(callback(this,&Threads::FnMandelbrot));
break;
case 1:
job = FractalJobHandeler(callback(this,&Threads::FnQubicMandelbrot));
break;
case 2:
job = FractalJobHandeler(callback(this,&Threads::FnQuadricMandelbrot));
break;
case 3:
job = FractalJobHandeler(callback(this,&Threads::FnJulia));
julia_c = Complex(~edb_re, ~edb_im);
break;
case 4:
job = FractalJobHandeler(callback(this,&Threads::FnQubicJulia));
julia_c = Complex(~edb_re, ~edb_im);
break;
case 5:
job = FractalJobHandeler(callback(this,&Threads::FnQuadricJulia));
julia_c = Complex(~edb_re, ~edb_im);
break;
case 6:
job = FractalJobHandeler(callback(this,&Threads::FnPhoenix));
break;
case 7:
job = FractalJobHandeler(callback(this,&Threads::FnBacPhoenix));
julia_c = Complex(~edb_re, ~edb_im);
break;
case 8:
job = FractalJobHandeler(callback(this,&Threads::FnBac));
julia_c = Complex(~edb_re, ~edb_im);
break;
}
Process(job);
}
void Threads::FnMandelbrot(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmp(cpx);
for (iter = 0; tmp.Abs2() < 4 && iter < maxIter ;iter++)
tmp = tmp * tmp + cpx;
*res = iter;
}
void Threads::FnQubicMandelbrot(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmp(cpx);
for (iter = 0; tmp.Abs2() < 4 && iter < maxIter ;iter++)
tmp = tmp * tmp * tmp + cpx;
*res = iter;
}
void Threads::FnQuadricMandelbrot(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmp(cpx);
for (iter = 0; tmp.Abs2() < 4 && iter < maxIter ;iter++)
tmp = tmp * tmp * tmp * tmp + cpx;
*res = iter;
}
void Threads::FnJulia(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmp(cpx);
for (iter = 0; tmp.Abs2() < 4 && iter < maxIter ;iter++)
tmp = tmp * tmp + julia_c;
*res = iter;
}
void Threads::FnQubicJulia(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmp(cpx);
for (iter = 0; tmp.Abs2() < 4 && iter < maxIter ;iter++)
tmp = tmp * tmp * tmp + julia_c;
*res = iter;
}
void Threads::FnQuadricJulia(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmp(cpx);
for (iter = 0; tmp.Abs2() < 4 && iter < maxIter ;iter++)
tmp = tmp * tmp * tmp * tmp + julia_c;
*res = iter;
}
void Threads::FnPhoenix(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmpp;
Complex tmp;
Complex tmpn(cpx);
for (iter = 0; tmpn.Abs2() < 4 && iter < maxIter ;iter++){
tmp = tmpn;
tmpn = tmp * tmp + julia_c.Re() + Complex(0,julia_c.Im()) * tmpp;
tmpp = tmp;
}
*res = iter;
}
//My Own Sets made by mistake
void Threads::FnBacPhoenix(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmpp;
Complex tmp;
Complex tmpn(cpx);
for (iter = 0; tmpn.Abs2() < 4 && iter < maxIter ;iter++){
tmp = tmpn;
tmpn = tmp * tmp + julia_c.Re() + julia_c.Im() + tmpp;
tmpp = tmp;
}
*res = iter;
}
void Threads::FnBac(const Complex & cpx, int *res) const
{
int iter =0;
Complex tmpp;
Complex tmp;
Complex tmpn(cpx);
for (iter = 0; tmpn.Abs2() < 4 && iter < maxIter ;iter++){
tmp = tmpn;
tmpn = tmp * tmp + tmpp.Re() + tmpp.Im() + julia_c;
tmpp = tmp;
}
*res = iter;
}
void Threads::picbox_LeftDown(Point p, dword keyflags )
{
if (keyflags & K_CTRL)
{
RectTracker tr(picbox);
Rect s_xy = RectC(p.x, p.y, 0, 0);
tr.Solid().Animation();
s_xy = tr.Track(s_xy, ALIGN_RIGHT, ALIGN_BOTTOM);
area = Rect_<double>( area.left + (double)s_xy.left * area.Width() / picbox.GetSize().cx
, area.top + (double)s_xy.top * area.Height() / picbox.GetSize().cy
, area.left + (double)s_xy.right * area.Width() / picbox.GetSize().cx
, area.top + (double)s_xy.bottom * area.Height() / picbox.GetSize().cy );
DoJob();
}
else
moving = true;
posOnClick = p;
}
void Threads::picbox_LeftUp(Point p, dword keyflags )
{
if (moving)
{
moveShift = p - posOnClick;
double dx = (moveShift.cx* 1.0 / picbox.GetSize().cx) *area.Width();
double dy = (moveShift.cy* 1.0 / picbox.GetSize().cy) *area.Height();
area = Rect_<double>(area.left - dx, area.top - dy, area.right - dx,area.bottom - dy);
}
moving = false;
moveShift = Size(0, 0);
DoJob();
}
void Threads::picbox_MouseMove(Point p, dword keyflags )
{
if (moving)
{
moveShift = p - posOnClick;
picbox.Refresh();
}
}

View file

@ -1,104 +0,0 @@
/***********************************************************************************************
Ultimate++ Multi Threading example
Copyright (c) 2007, Artur Bac
______ ____ _____ __ _
| ____| _ \ /\ / ____| / _| |
| |__ | |_) | / \ | (___ ___ | |_| |_
| __| | _ < / /\ \ \___ \ / _ \| _| __|
| |____| |_) / ____ \ ____) | (_) | | | |_
|______|____/_/ \_\_____/ \___/|_| \__|
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the EBASoft nor the names of its contributors may be used
to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
***********************************************************************************************/
#ifndef _Threads_h
#define _Threads_h
#include <CtrlLib/CtrlLib.h>
#include "paintbox.h"
#include "complex.h"
using namespace Upp;
#define LAYOUTFILE <Threads/Threads.lay>
#include <CtrlCore/lay.h>
class Threads : public WithThreadsLayout<TopWindow>
{
public:
typedef Threads CLASSNAME;
typedef Callback2<const Complex &, int *> FractalJobHandeler;
Threads();
void picbox_Paint( Upp::Draw & g ); //draw area paint rutine
void picbox_LeftDown( Point p, dword keyflags );
void picbox_LeftUp( Point p, dword keyflags );
void picbox_MouseMove( Point p, dword keyflags );
private:
StatusBar statusBar;
InfoCtrl time;
int densityR, densityC, maxIter;
int rows, cols;
int max_threads;
ArrayMap<int, Image> rendered;
VectorMap<int,int> active; //Active map
volatile Atomic threads; //thread counter
Mutex job_lock; //lock used for accesing active map
Mutex image_lock; //lock used for accesing active map
Semaphore waitforfinish; //semaphore for signaling thread finish
Rect_<double> area;
Complex julia_c;
Point posOnClick;
Size moveShift;
bool moving;
double logmax;
void Process(const FractalJobHandeler & job);
void DoJob();
void ThreadRenderJob(int r, int c, const FractalJobHandeler & job, int);
void DrawAxis(Upp::Draw & g);
void SetSelected();
void Refresh() const;
//Fractal jobs
void FnMandelbrot(const Complex & cpx, int *res) const;
void FnQubicMandelbrot(const Complex & cpx, int *res) const;
void FnQuadricMandelbrot(const Complex & cpx, int *res) const;
void FnJulia(const Complex & cpx, int *res) const;
void FnQubicJulia(const Complex & cpx, int *res) const;
void FnQuadricJulia(const Complex & cpx, int *res) const;
void FnPhoenix(const Complex & cpx, int *res) const;
void FnBacPhoenix(const Complex & cpx, int *res) const;
void FnBac(const Complex & cpx, int *res) const;
};
#endif

View file

@ -1,21 +0,0 @@
LAYOUT(ThreadsLayout, 656, 468)
ITEM(PaintBox, picbox, SetFrame(InsetFrame()).HSizePosZ(136, 4).VSizePosZ(8, 4))
ITEM(EditIntSpin, inp_row, Min(1).Max(100).NotNull(true).LeftPosZ(76, 48).TopPosZ(28, 19))
ITEM(LabelBox, dv___2, SetLabel(t_("Julia Complex constant")).LeftPosZ(4, 124).TopPosZ(248, 48))
ITEM(LabelBox, dv___3, SetLabel(t_("Threads")).LeftPosZ(4, 124).TopPosZ(152, 68))
ITEM(LabelBox, dv___4, SetLabel(t_("Quality")).LeftPosZ(4, 124).TopPosZ(80, 68))
ITEM(LabelBox, dv___5, SetLabel(t_("Area Split")).LeftPosZ(4, 124).TopPosZ(8, 68))
ITEM(EditIntSpin, inp_col, Min(1).Max(100).NotNull(true).WantFocus(false).LeftPosZ(76, 48).TopPosZ(52, 19))
ITEM(Label, dv___7, SetLabel(t_("Columns")).SetAlign(ALIGN_RIGHT).LeftPosZ(12, 56).TopPosZ(52, 20))
ITEM(Label, dv___8, SetLabel(t_("Concurent threads")).LeftPosZ(12, 108).TopPosZ(168, 20))
ITEM(Label, dv___9, SetLabel(t_("Maximal iterations")).LeftPosZ(12, 108).TopPosZ(96, 20))
ITEM(Label, dv___10, SetLabel(t_("Rows")).SetAlign(ALIGN_RIGHT).LeftPosZ(12, 56).TopPosZ(28, 20))
ITEM(EditIntSpin, inp_threads, Min(1).Max(100).NotNull(true).LeftPosZ(72, 48).TopPosZ(192, 19))
ITEM(EditIntSpin, inp_iter, Min(10).Max(100000).NotNull(true).LeftPosZ(72, 48).TopPosZ(120, 19))
ITEM(Label, dv___13, SetLabel(t_("Hold left to move fractal\nHold left & CTRL to select \nrecantangle to zoom")).LeftPosZ(4, 128).BottomPosZ(84, 80))
ITEM(DropList, cbx_fractal_set, LeftPosZ(4, 124).TopPosZ(224, 19))
ITEM(Button, btn_recalculate, SetLabel(t_("Recalculate")).LeftPosZ(4, 70).BottomPosZ(4, 24))
ITEM(EditDoubleNotNull, edb_re, LeftPosZ(12, 48).TopPosZ(268, 19))
ITEM(EditDouble, edb_im, LeftPosZ(68, 48).TopPosZ(268, 19))
END_LAYOUT

View file

@ -1,65 +0,0 @@
#ifdef _MSC_VER
#pragma setlocale("C")
#endif
// Threads.cpp
T_("Threads")
plPL("Wątki")
T_("Mandelbrot")
plPL("")
T_("Qubic Mandelbrot")
plPL("")
T_("Quadric Mandelbrot")
plPL("")
T_("Julia Set")
plPL("")
T_("Qubic Julia Set")
plPL("")
T_("Quadric Julia Set")
plPL("")
T_("Phoenix Set")
plPL("")
T_("BacPhoenix Set")
plPL("")
T_("Bać Set - my own :) discovered by mistake...")
plPL("")
// Threads.lay
T_("Julia Complex constant")
plPL("Stała zespolona do Julii")
T_("Quality")
plPL("Jakość")
T_("Area Split")
plPL("Podział obszaru")
T_("Columns")
plPL("Kolumny")
T_("Concurent threads")
plPL("Współbierzne wątki")
T_("Maximal iterations")
plPL("Maksymalna ilość iteracji")
T_("Rows")
plPL("Wierszy")
T_("Hold left to move fractal\nHold left & CTRL to select \nrecantangle to "
"zoom")
plPL("Przytrzymaj lewy przycisk\nmyszy aby przesunąć fraktal\nPrzytrzymaja lewy & CTRL\n aby powiększyć")
T_("Recalculate")
plPL("Przelicz")

View file

@ -1,18 +0,0 @@
description "Using paralelization with limited number of threads";
uses
CtrlLib;
file
complex.h,
Threads.cpp,
Threads.t,
Threads.h,
main.cpp,
paintbox.cpp,
paintbox.h,
Threads.lay;
mainconfig
"" = "GUI MT";

View file

@ -1,51 +0,0 @@
#ifndef _Threads_complex_h_
#define _Threads_complex_h_
#include <Core/Core.h>
template<typename T>
class Complex_
{
public:
T Re(void) const { return re; }
void SetRe(T value ) { re = value; }
T Im(void) const { return im; }
void SetIm(T value ) { im = value; }
explicit Complex_ (void) : re(0), im(0) {}
explicit Complex_ (T re) : re(re), im(0) {}
Complex_ (T re, T im) : re(re), im(im) {}
Complex_ operator + (const Complex_ & other) const { return Complex_(re + other.re, im + other.im ); }
Complex_ operator - (const Complex_ & other) const { return Complex_(re - other.re, im - other.im ); }
Complex_ operator * (const Complex_ & other) const { return Complex_(re * other.re - im * other.im, re * other.im + im * other.re ); }
T Abs2() const { return re*re+im*im; }
private:
T re;
T im;
};
typedef Complex_<double> Complex;
String ToString(const Complex & c);
template<typename T, typename U>
Complex_<T> operator + (const Complex_<T> & a, U b) { return Complex_<T>(a.Re() + b, a.Im() ); }
template<typename T, typename U>
Complex_<T> operator + (U b, const Complex_<T> & a) { return Complex_<T>(a.Re() + b, a.Im() ); }
template<typename T, typename U>
Complex_<T> operator - (const Complex_<T> & a, U b) { return Complex_<T>(a.Re() - b, a.Im() ); }
template<typename T, typename U>
Complex_<T> operator - (U b, const Complex_<T> & a) { return Complex_<T>(a.Re() - b, a.Im() ); }
template<typename T, typename U>
Complex_<T> operator * (const Complex_<T> & a, U b) { return Complex_<T>(a.Re() * b, a.Im() * b ); }
template<typename T, typename U>
Complex_<T> operator * (U b, const Complex_<T> & a) { return Complex_<T>(a.Re() * b, a.Im() * b ); }
#endif

View file

@ -1,9 +0,0 @@
#include "Threads.h"
String ToString(const Complex & c) { return Format("%g+%g i",c.Re(), c.Im());}
GUI_APP_MAIN
{
Threads().Run();
}

View file

@ -1,38 +0,0 @@
#include "paintbox.h"
PaintBox::PaintBox( void ) : Ctrl()
{
}
void PaintBox::Paint( Draw &w )
{
/*ImageDraw dw(GetSize());
onPaint(dw);
w.DrawImage(0, 0, dw); */
w.DrawRect(0,0,this->GetSize().cx,this->GetSize().cy, White);
onPaint(w);
}
void PaintBox::MouseMove( Point p, dword keyflags )
{
onMouseMove(p, keyflags);
}
void PaintBox::LeftUp( Point p, dword keyflags )
{
onLeftUp(p, keyflags );
}
void PaintBox::LeftDown(Point p, dword keyflags)
{
onLeftDown(p, keyflags);
}
void PaintBox::MouseWheel(Point p, int zdelta, dword keyflags)
{
onMouseWheel(p,zdelta, keyflags);
}
bool PaintBox::Key( dword key, int count )
{
onKeyPress(key);
return false;
}

View file

@ -1,34 +0,0 @@
#ifndef _paintbox_h_
#define _paintbox_h_
#include <CtrlLib/CtrlLib.h>
using namespace Upp;
struct PaintBox : public Ctrl
{
public:
Callback1< Draw & > onPaint;
Callback2< Point , dword > onLeftDown;
Callback2< Point , dword > onLeftUp;
Callback2< Point , dword > onMouseMove;
Callback3< Point , int , dword > onMouseWheel;
Callback1< dword > onKeyPress;
PaintBox( void );
virtual void Paint( Draw & w );
virtual void MouseMove( Point p, dword keyflags );
virtual void LeftUp( Point p, dword keyflags );
virtual void LeftDown( Point p, dword keyflags );
virtual void MouseWheel( Point p, int zdelta, dword keyflags );
virtual bool Key( dword key, int count );
private:
};
#endif