developing VirtualGui

git-svn-id: svn://ultimatepp.org/upp/trunk@11906 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
cxl 2018-04-23 14:36:55 +00:00
parent 2657c08732
commit de0b2d80a4
31 changed files with 823 additions and 723 deletions

View file

@ -0,0 +1,70 @@
#include "SDL2GUI.h"
namespace Upp {
#define LLOG(x) LOG(x)
#define LDUMP(x) //DDUMP(x)
struct RectSDL {
SDL_Rect sr;
operator SDL_Rect *() { return &sr; }
RectSDL(const Rect& r)
{
sr.x = r.left;
sr.y = r.top;
sr.w = r.GetWidth();
sr.h = r.GetHeight();
}
};
SDL_Texture *SDLTextureFromImage(SDL_Renderer *renderer, const Image& m)
{
Size isz = m.GetSize();
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, isz.cx, isz.cy);
if(texture) {
SDL_UpdateTexture(texture, RectSDL(isz), ~m, isz.cx * sizeof(RGBA));
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
}
return texture;
}
void SDL2GUI::SetMouseCursor(const Image& image)
{
GuiLock __;
static Image fbCursorImage;
static Point fbCursorPos;
static SDL_Cursor *sdl_cursor;
static SDL_Surface *sdl_cursor_surface;
static Buffer<RGBA> data;
if(image.GetSerialId() != fbCursorImage.GetSerialId()) {
fbCursorImage = image;
fbCursorPos = Null;
SDL_ShowCursor(trye);
if(sdl_cursor)
SDL_FreeCursor(sdl_cursor);
if(sdl_cursor_surface)
SDL_FreeSurface(sdl_cursor_surface);
int64 a = image.GetAuxData();
if(a)
sdl_cursor = SDL_CreateSystemCursor(SDL_SystemCursor(a - 1));
else {
sdl_cursor = NULL;
data.Alloc(image.GetLength());
Copy(data, image, image.GetLength());
sdl_cursor_surface = SDL_CreateRGBSurfaceFrom(~data, image.GetWidth(), image.GetHeight(),
32, sizeof(RGBA) * image.GetWidth(),
0xff0000, 0xff00, 0xff, 0xff000000);
Point h = image.GetHotSpot();
if(sdl_cursor_surface)
sdl_cursor = SDL_CreateColorCursor(sdl_cursor_surface, h.x, h.y);
}
if(sdl_cursor)
SDL_SetCursor(sdl_cursor);
}
}
}

18
rainbow/SDL2GUI/Draw.cpp Normal file
View file

@ -0,0 +1,18 @@
#include "SDL2GUI.h"
namespace Upp {
SystemDraw& SDL2GUI::BeginDraw()
{
gldraw.Init(GetSize(), (uint64)glcontext);
sysdraw.SetTarget(&gldraw);
return sysdraw;
}
void SDL2GUI::CommitDraw()
{
gldraw.Finish();
SDL_GL_SwapWindow(win);
}
};

249
rainbow/SDL2GUI/Event.cpp Normal file
View file

@ -0,0 +1,249 @@
#include "SDL2GUI.h"
#define LLOG(x)
namespace Upp {
dword fbKEYtoK(dword chr) {
if(chr == SDLK_TAB)
chr = K_TAB;
else
if(chr == SDLK_SPACE)
chr = K_SPACE;
else
if(chr == SDLK_RETURN)
chr = K_RETURN;
else
chr = chr + K_DELTA;
if(chr == K_ALT_KEY || chr == K_CTRL_KEY || chr == K_SHIFT_KEY)
return chr;
if(GetCtrl()) chr |= K_CTRL;
if(GetAlt()) chr |= K_ALT;
if(GetShift()) chr |= K_SHIFT;
return chr;
}
dword lastbdowntime[8] = {0};
dword isdblclick[8] = {0};
dword mouseb;
dword modkeys;
bool sdlMouseIsIn;
bool SDL2GUI::IsMouseIn()
{
return sdlMouseIsIn;
}
dword SDL2GUI::GetMouseButtons()
{
return mouseb;
}
dword SDL2GUI::GetModKeys()
{
return modkeys;
}
void HandleSDLEvent(SDL_Event* event)
{
LLOG("HandleSDLEvent " << event->type);
SDL_Event next_event;
dword keycode;
switch(event->type) {
// case SDL_ACTIVEEVENT: //SDL_ActiveEvent
// break;
case SDL_TEXTINPUT: {
//send respective keyup things as char events as well
WString text = FromUtf8(event->text.text);
for(int i = 0; i < text.GetCount(); i++) {
int c = text[i];
if(c != 127)
Ctrl::DoKeyFB(c, 1);
}
break;
}
case SDL_KEYDOWN:
switch(event->key.keysym.sym) {
case SDLK_LSHIFT: modkeys |= KM_LSHIFT; break;
case SDLK_RSHIFT: modkeys |= KM_RSHIFT; break;
case SDLK_LCTRL: modkeys |= KM_LCTRL; break;
case SDLK_RCTRL: modkeys |= KM_RCTRL; break;
case SDLK_LALT: modkeys |= KM_LALT; break;
case SDLK_RALT: modkeys |= KM_RALT; break;
}
keycode = fbKEYtoK((dword)event->key.keysym.sym);
if(keycode != K_SPACE) { //dont send space on keydown
static int repeat_count;
SDL_PumpEvents();
if(SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN) &&
next_event.key.keysym.sym == event->key.keysym.sym) {
repeat_count++; // Keyboard repeat compression
break;
}
Ctrl::DoKeyFB(keycode, 1 + repeat_count);
repeat_count = 0;
}
break;
case SDL_KEYUP: //SDL_KeyboardEvent
switch(event->key.keysym.sym) {
case SDLK_LSHIFT: modkeys &= ~KM_LSHIFT; break;
case SDLK_RSHIFT: modkeys &= ~KM_RSHIFT; break;
case SDLK_LCTRL: modkeys &= ~KM_LCTRL; break;
case SDLK_RCTRL: modkeys &= ~KM_RCTRL; break;
case SDLK_LALT: modkeys &= ~KM_LALT; break;
case SDLK_RALT: modkeys &= ~KM_RALT; break;
}
Ctrl::DoKeyFB(fbKEYtoK((dword)event->key.keysym.sym) | K_KEYUP, 1);
break;
case SDL_MOUSEMOTION:
SDL_PumpEvents();
if(SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0)
break; // MouseMove compression
Ctrl::DoMouseFB(Ctrl::MOUSEMOVE, Point(event->motion.x, event->motion.y));
break;
case SDL_MOUSEWHEEL:
Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, GetMousePos(), sgn(event->wheel.y) * 120);
break;
case SDL_MOUSEBUTTONDOWN: {
Point p(event->button.x, event->button.y);
int bi = event->button.button;
dword ct = SDL_GetTicks();
if(isdblclick[bi] && (abs(int(ct) - int(lastbdowntime[bi])) < 400))
{
switch(bi)
{
case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTDOUBLE, p); break;
case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTDOUBLE, p); break;
case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEDOUBLE, p); break;
}
isdblclick[bi] = 0; //reset, to go ahead sending repeats
}
else
{
lastbdowntime[bi] = ct;
isdblclick[bi] = 0; //prepare for repeat
switch(bi)
{
case SDL_BUTTON_LEFT: mouseb |= (1<<0); Ctrl::DoMouseFB(Ctrl::LEFTDOWN, p); break;
case SDL_BUTTON_RIGHT: mouseb |= (1<<1); Ctrl::DoMouseFB(Ctrl::RIGHTDOWN, p); break;
case SDL_BUTTON_MIDDLE: mouseb |= (1<<2); Ctrl::DoMouseFB(Ctrl::MIDDLEDOWN, p); break;
}
}
}
break;
case SDL_MOUSEBUTTONUP: {
int bi = event->button.button;
isdblclick[bi] = 1; //indicate maybe a dblclick
Point p(event->button.x, event->button.y);
switch(bi)
{
case SDL_BUTTON_LEFT: mouseb &= ~(1<<0); Ctrl::DoMouseFB(Ctrl::LEFTUP, p); break;
case SDL_BUTTON_RIGHT: mouseb &= ~(1<<1); Ctrl::DoMouseFB(Ctrl::RIGHTUP, p); break;
case SDL_BUTTON_MIDDLE: mouseb &= ~(1<<2); Ctrl::DoMouseFB(Ctrl::MIDDLEUP, p); break;
}
}
break;
/* case SDL_VIDEORESIZE: //SDL_ResizeEvent
{
width = event->resize.w;
height = event->resize.h;
SDL_FreeSurface(screen);
screen = CreateScreen(width, height, bpp, videoflags);
ASSERT(screen);
Ctrl::SetFramebufferSize(Size(width, height));
}
break;
case SDL_VIDEOEXPOSE: //SDL_ExposeEvent
break;*/
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
break;
case SDL_WINDOWEVENT_HIDDEN:
break;
case SDL_WINDOWEVENT_EXPOSED:
break;
case SDL_WINDOWEVENT_MOVED:
break;
// case SDL_WINDOWEVENT_SIZE_CHANGED:
// SDLwidth = event->window.data1;
// SDLheight = event->window.data2;
// break;
case SDL_WINDOWEVENT_RESIZED:
break;
case SDL_WINDOWEVENT_MINIMIZED:
break;
case SDL_WINDOWEVENT_MAXIMIZED:
break;
case SDL_WINDOWEVENT_RESTORED:
break;
case SDL_WINDOWEVENT_ENTER:
sdlMouseIsIn = true;
Ctrl::PaintAll();
break;
case SDL_WINDOWEVENT_LEAVE:
sdlMouseIsIn = false;
Ctrl::PaintAll();
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
break;
case SDL_WINDOWEVENT_CLOSE:
break;
}
break;
case SDL_QUIT: //SDL_QuitEvent
Ctrl::EndSession();
break;
}
}
bool SDL2GUI::ProcessEvent(bool *quit)
{
bool ret = false;
SDL_Event event;
if(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT && quit)
*quit = true;
HandleSDLEvent(&event);
ret = true;
}
return ret;
}
void SDL2GUI::WaitEvent(int ms)
{
SDL_WaitEventTimeout(NULL, ms);
}
bool SDL2GUI::IsWaitingEvent()
{
SDL_PumpEvents();
SDL_Event events;
return SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0;
}
SDL_TimerID waketimer_id = 0;
Uint32 WakeCb(Uint32 interval, void *param)
{
//wake up message que, FIXME maybe it can be done better?
SDL_Event event;
event.type=SDL_USEREVENT;
SDL_PushEvent(&event);
return 0;
}
void SDL2GUI::WakeUpGuiThread()
{
waketimer_id = SDL_AddTimer(20, WakeCb, NULL);
}
}

48
rainbow/SDL2GUI/SDL2GUI.h Normal file
View file

@ -0,0 +1,48 @@
#ifndef _SDL2GUI_SDL2GUI_h
#define _SDL2GUI_SDL2GUI_h
#include <CtrlLib/CtrlLib.h>
#include <GLDraw/GLDraw.h>
#ifdef PLATFORM_POSIX
#include <SDL2/SDL.h>
#else
#include <SDL.h>
#endif
namespace Upp {
struct SDL2GUI : VirtualGui {
virtual Size GetSize();
virtual dword GetMouseButtons();
virtual dword GetModKeys();
virtual bool IsMouseIn();
virtual bool ProcessEvent(bool *quit);
virtual void WaitEvent(int ms);
virtual bool IsWaitingEvent();
virtual void WakeUpGuiThread();
virtual void SetMouseCursor(const Image& image);
virtual SystemDraw& BeginDraw();
virtual void CommitDraw();
virtual void Quit();
SDL_Window *win;
SDL_GLContext glcontext;
int64 serial;
GLDraw gldraw;
SystemDraw sysdraw;
void Attach(SDL_Window *win, SDL_GLContext glcontext);
void Detach();
bool Create(const Rect& rect, const char *title);
void Destroy();
SDL2GUI();
~SDL2GUI();
};
};
#endif

View file

@ -0,0 +1,7 @@
file
SDL2GUI.h,
Window.cpp,
Draw.cpp,
Event.cpp,
Cursor.cpp;

View file

@ -0,0 +1,75 @@
#include "SDL2GUI.h"
namespace Upp {
Size SDL2GUI::GetSize()
{
int w, h;
SDL_GetWindowSize(win, &w, &h);
return Size(w, h);
}
bool SDL2GUI::Create(const Rect& rect, const char *title)
{
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER);
win = SDL_CreateWindow(title, rect.left, rect.top, rect.GetWidth(), rect.GetHeight(),
SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL|SDL_WINDOW_BORDERLESS);
if(!win)
return false;
MemoryIgnoreLeaksBegin();
glcontext = SDL_GL_CreateContext(win);
MemoryIgnoreLeaksEnd();
if(!glcontext) {
Destroy();
return false;
}
return true;
}
extern SDL_TimerID waketimer_id;
void SDL2GUI::Destroy()
{
if(glcontext) {
SDL_GL_DeleteContext(glcontext);
glcontext = NULL;
GLDraw::ResetCache();
}
if(win) {
SDL_RemoveTimer(waketimer_id);
SDL_DestroyWindow(win);
win = NULL;
}
}
void SDL2GUI::Attach(SDL_Window *win_, SDL_GLContext glcontext_)
{
win = win_;
glcontext = glcontext_;
}
void SDL2GUI::Detach()
{
win = NULL;
glcontext = NULL;
}
SDL2GUI::SDL2GUI()
{
glcontext = NULL;
win = NULL;
}
SDL2GUI::~SDL2GUI()
{
Destroy();
SDL_Quit();
}
void SDL2GUI::Quit()
{
// SDL_Quit();
}
}

View file

@ -1,81 +0,0 @@
#include "Local.h"
#ifdef GUI_SLAVE
NAMESPACE_UPP
#define LLOG(x) LOG(x)
#define LDUMP(x) //DDUMP(x)
void Ctrl::SetMouseCursor(const Image& image)
{
GuiLock __;
SlaveGuiPtr->SetMouseCursor(image);
}
#if 0
struct RectSDL {
SDL_Rect sr;
operator SDL_Rect *() { return &sr; }
RectSDL(const Rect& r)
{
sr.x = r.left;
sr.y = r.top;
sr.w = r.GetWidth();
sr.h = r.GetHeight();
}
};
SDL_Texture *SDLTextureFromImage(SDL_Renderer *renderer, const Image& m)
{
Size isz = m.GetSize();
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, isz.cx, isz.cy);
if(texture) {
SDL_UpdateTexture(texture, RectSDL(isz), ~m, isz.cx * sizeof(RGBA));
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
}
return texture;
}
SDL_Cursor *sdl_cursor;
SDL_Surface *sdl_cursor_surface;
Buffer<RGBA> data;
if(image.GetSerialId() != fbCursorImage.GetSerialId()) {
fbCursorImage = image;
fbCursorPos = Null;
SDL_ShowCursor(SystemCursor);
if(SystemCursor) {
if(sdl_cursor)
SDL_FreeCursor(sdl_cursor);
if(sdl_cursor_surface)
SDL_FreeSurface(sdl_cursor_surface);
int64 a = image.GetAuxData();
if(a)
sdl_cursor = SDL_CreateSystemCursor(SDL_SystemCursor(a - 1));
else {
sdl_cursor = NULL;
data.Alloc(image.GetLength());
Copy(data, image, image.GetLength());
sdl_cursor_surface = SDL_CreateRGBSurfaceFrom(~data, image.GetWidth(), image.GetHeight(),
32, sizeof(RGBA) * image.GetWidth(),
0xff0000, 0xff00, 0xff, 0xff000000);
Point h = image.GetHotSpot();
if(sdl_cursor_surface)
sdl_cursor = SDL_CreateColorCursor(sdl_cursor_surface, h.x, h.y);
}
if(sdl_cursor)
SDL_SetCursor(sdl_cursor);
}
}
}
#endif
END_UPP_NAMESPACE
#endif

View file

@ -1,424 +0,0 @@
#include "Local.h"
#ifdef GUI_SLAVE
NAMESPACE_UPP
#define LLOG(x) LOG(x)
#define LDUMP(x) //DDUMP(x)
static Point fbmousepos;
int SDLwidth;
int SDLheight;
Point GetMousePos() {
return fbmousepos;
}
dword mouseb = 0;
dword modkeys = 0;
enum KM {
KM_NONE = 0x00,
KM_LSHIFT= 0x01,
KM_RSHIFT= 0x02,
KM_LCTRL = 0x04,
KM_RCTRL = 0x08,
KM_LALT = 0x10,
KM_RALT = 0x20,
KM_CAPS = 0x40,
KM_NUM = 0x80,
KM_CTRL = KM_LCTRL | KM_RCTRL,
KM_SHIFT = KM_LSHIFT | KM_RSHIFT,
KM_ALT = KM_LALT | KM_RALT,
};
bool GetMouseLeft() { return mouseb & (1<<0); }
bool GetMouseRight() { return mouseb & (1<<1); }
bool GetMouseMiddle() { return mouseb & (1<<2); }
bool GetShift() { return modkeys & KM_SHIFT; }
bool GetCtrl() { return modkeys & KM_CTRL; }
bool GetAlt() { return modkeys & KM_ALT; }
bool GetCapsLock() { return modkeys & KM_CAPS; }
#if 0
dword fbKEYtoK(dword chr) {
if(chr == SDLK_TAB)
chr = K_TAB;
else
if(chr == SDLK_SPACE)
chr = K_SPACE;
else
if(chr == SDLK_RETURN)
chr = K_RETURN;
else
chr = chr + K_DELTA;
if(chr == K_ALT_KEY || chr == K_CTRL_KEY || chr == K_SHIFT_KEY)
return chr;
if(GetCtrl()) chr |= K_CTRL;
if(GetAlt()) chr |= K_ALT;
if(GetShift()) chr |= K_SHIFT;
return chr;
}
dword lastbdowntime[8] = {0};
dword isdblclick[8] = {0};
void Ctrl::HandleSDLEvent(SDL_Event* event)
{
LLOG("HandleSDLEvent " << event->type);
SDL_Event next_event;
dword keycode;
switch(event->type) {
// case SDL_ACTIVEEVENT: //SDL_ActiveEvent
// break;
case SDL_TEXTINPUT: {
//send respective keyup things as char events as well
WString text = FromUtf8(event->text.text);
for(int i = 0; i < text.GetCount(); i++) {
int c = text[i];
if(c != 127)
Ctrl::DoKeyFB(c, 1);
}
break;
}
case SDL_KEYDOWN:
switch(event->key.keysym.sym) {
case SDLK_LSHIFT: modkeys |= KM_LSHIFT; break;
case SDLK_RSHIFT: modkeys |= KM_RSHIFT; break;
case SDLK_LCTRL: modkeys |= KM_LCTRL; break;
case SDLK_RCTRL: modkeys |= KM_RCTRL; break;
case SDLK_LALT: modkeys |= KM_LALT; break;
case SDLK_RALT: modkeys |= KM_RALT; break;
}
keycode = fbKEYtoK((dword)event->key.keysym.sym);
if(keycode != K_SPACE) { //dont send space on keydown
static int repeat_count;
SDL_PumpEvents();
if(SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN) &&
next_event.key.keysym.sym == event->key.keysym.sym) {
repeat_count++; // Keyboard repeat compression
break;
}
Ctrl::DoKeyFB(keycode, 1 + repeat_count);
repeat_count = 0;
}
break;
case SDL_KEYUP: //SDL_KeyboardEvent
switch(event->key.keysym.sym) {
case SDLK_LSHIFT: modkeys &= ~KM_LSHIFT; break;
case SDLK_RSHIFT: modkeys &= ~KM_RSHIFT; break;
case SDLK_LCTRL: modkeys &= ~KM_LCTRL; break;
case SDLK_RCTRL: modkeys &= ~KM_RCTRL; break;
case SDLK_LALT: modkeys &= ~KM_LALT; break;
case SDLK_RALT: modkeys &= ~KM_RALT; break;
}
Ctrl::DoKeyFB(fbKEYtoK((dword)event->key.keysym.sym) | K_KEYUP, 1);
break;
case SDL_MOUSEMOTION:
SDL_PumpEvents();
if(SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0)
break; // MouseMove compression
Ctrl::DoMouseFB(Ctrl::MOUSEMOVE, Point(event->motion.x, event->motion.y));
break;
case SDL_MOUSEWHEEL:
Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, GetMousePos(), sgn(event->wheel.y) * 120);
break;
case SDL_MOUSEBUTTONDOWN: {
Point p(event->button.x, event->button.y);
int bi = event->button.button;
dword ct = SDL_GetTicks();
if(isdblclick[bi] && (abs(int(ct) - int(lastbdowntime[bi])) < 400))
{
switch(bi)
{
case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTDOUBLE, p); break;
case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTDOUBLE, p); break;
case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEDOUBLE, p); break;
}
isdblclick[bi] = 0; //reset, to go ahead sending repeats
}
else
{
lastbdowntime[bi] = ct;
isdblclick[bi] = 0; //prepare for repeat
switch(bi)
{
case SDL_BUTTON_LEFT: mouseb |= (1<<0); Ctrl::DoMouseFB(Ctrl::LEFTDOWN, p); break;
case SDL_BUTTON_RIGHT: mouseb |= (1<<1); Ctrl::DoMouseFB(Ctrl::RIGHTDOWN, p); break;
case SDL_BUTTON_MIDDLE: mouseb |= (1<<2); Ctrl::DoMouseFB(Ctrl::MIDDLEDOWN, p); break;
}
}
}
break;
case SDL_MOUSEBUTTONUP: {
int bi = event->button.button;
isdblclick[bi] = 1; //indicate maybe a dblclick
Point p(event->button.x, event->button.y);
switch(bi)
{
case SDL_BUTTON_LEFT: mouseb &= ~(1<<0); Ctrl::DoMouseFB(Ctrl::LEFTUP, p); break;
case SDL_BUTTON_RIGHT: mouseb &= ~(1<<1); Ctrl::DoMouseFB(Ctrl::RIGHTUP, p); break;
case SDL_BUTTON_MIDDLE: mouseb &= ~(1<<2); Ctrl::DoMouseFB(Ctrl::MIDDLEUP, p); break;
}
}
break;
/* case SDL_VIDEORESIZE: //SDL_ResizeEvent
{
width = event->resize.w;
height = event->resize.h;
SDL_FreeSurface(screen);
screen = CreateScreen(width, height, bpp, videoflags);
ASSERT(screen);
Ctrl::SetFramebufferSize(Size(width, height));
}
break;
case SDL_VIDEOEXPOSE: //SDL_ExposeEvent
break;*/
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
break;
case SDL_WINDOWEVENT_HIDDEN:
break;
case SDL_WINDOWEVENT_EXPOSED:
break;
case SDL_WINDOWEVENT_MOVED:
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
SDLwidth = event->window.data1;
SDLheight = event->window.data2;
break;
case SDL_WINDOWEVENT_RESIZED:
break;
case SDL_WINDOWEVENT_MINIMIZED:
break;
case SDL_WINDOWEVENT_MAXIMIZED:
break;
case SDL_WINDOWEVENT_RESTORED:
break;
case SDL_WINDOWEVENT_ENTER:
sdlMouseIsIn = true;
Invalidate();
break;
case SDL_WINDOWEVENT_LEAVE:
sdlMouseIsIn = false;
Invalidate();
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
break;
case SDL_WINDOWEVENT_CLOSE:
break;
}
break;
case SDL_QUIT: //SDL_QuitEvent
Ctrl::EndSession();
break;
}
}
#endif
void Ctrl::MouseEventFB(Ptr<Ctrl> t, int event, Point p, int zdelta)
{
if(!t->IsEnabled())
return;
Rect rr = t->GetRect();
if((event & Ctrl::ACTION) == DOWN) {
Ptr<Ctrl> q = t;
TopWindowFrame *wf = dynamic_cast<TopWindowFrame *>(~t);
if(wf)
q = wf->window;
if(q) q->ClickActivateWnd();
if(q) q->SetForeground();
if(ignoreclick)
return;
}
if(t)
t->DispatchMouse(event, p - rr.TopLeft(), zdelta);
if(t)
t->PostInput();
}
Ctrl *Ctrl::FindMouseTopCtrl()
{
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Ctrl *t = topctrl[i];
if(t->GetRect().Contains(fbmousepos))
return t->IsEnabled() ? t : NULL;
}
return desktop->IsEnabled() ? desktop : NULL;
}
void Ctrl::DoMouseFB(int event, Point p, int zdelta)
{
fbmousepos = p;
int a = event & Ctrl::ACTION;
if(a == Ctrl::UP && Ctrl::ignoreclick) {
EndIgnore();
return;
}
else
if(a == Ctrl::DOWN && ignoreclick)
return;
LLOG("### Mouse event: " << event << " position " << p << " zdelta " << zdelta << ", capture " << Upp::Name(captureCtrl));
if(captureCtrl)
MouseEventFB(captureCtrl->GetTopCtrl(), event, p, zdelta);
else
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Ptr<Ctrl> t = topctrl[i];
Rect rr = t->GetRect();
if(rr.Contains(p)) {
MouseEventFB(t, event, p, zdelta);
return;
}
}
Ctrl *desktop = GetDesktop();
if(desktop) {
desktop->DispatchMouse(event, p, zdelta);
desktop->PostInput();
}
}
bool Ctrl::DoKeyFB(dword key, int cnt)
{
LLOG("DoKeyFB " << GetKeyDesc(key) << ", " << cnt);
bool b = DispatchKey(key, cnt);
SyncCaret();
Ctrl *desktop = GetDesktop();
if(desktop)
desktop->PostInput();
return b;
}
void Ctrl::SetCaret(int x, int y, int cx, int cy)
{
GuiLock __;
caretx = x;
carety = y;
caretcx = cx;
caretcy = cy;
fbCaretTm = GetTickCount();
SyncCaret();
}
void Ctrl::SyncCaret()
{
CursorSync();
}
void Ctrl::CursorSync()
{
LLOG("@ CursorSync");
Point p = GetMousePos() - fbCursorImage.GetHotSpot();
Rect cr = Null;
if(focusCtrl && (((GetTickCount() - fbCaretTm) / 500) & 1) == 0)
cr = (RectC(focusCtrl->caretx, focusCtrl->carety, focusCtrl->caretcx, focusCtrl->caretcy)
+ focusCtrl->GetScreenView().TopLeft()) & focusCtrl->GetScreenView();
if(fbCursorPos != p && !SystemCursor || cr != fbCaretRect) {
fbCaretRect = cr;
fbCursorPos = p;
Invalidate();
}
}
bool Ctrl::ProcessEvent(bool *quit)
{
LLOG("@ ProcessEvent");
ASSERT(IsMainThread());
if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle())
ReleaseCtrlCapture();
bool ret = SlaveGuiPtr->ProcessEvent(quit);
#if 0
SDL_Event event;
if(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT && quit)
*quit = true;
HandleSDLEvent(&event);
ret = true;
}
#endif
DefferedFocusSync();
SyncCaret();
SyncTopWindows();
return ret;
}
bool Ctrl::ProcessEvents(bool *quit)
{
//LOGBLOCK("@ ProcessEvents");
// MemoryCheckDebug();
bool ret = ProcessEvent(quit);
while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()));
TimeStop tm;
LLOG("TimerProc invoked at " << msecs());
TimerProc(GetTickCount());
LLOG("TimerProc elapsed: " << tm);
SweepMkImageCache();
DoPaint();
return ret;
}
void Ctrl::EventLoop(Ctrl *ctrl)
{
GuiLock __;
ASSERT(IsMainThread());
ASSERT(LoopLevel == 0 || ctrl);
LoopLevel++;
LLOG("Entering event loop at level " << LoopLevel << LOG_BEGIN);
Ptr<Ctrl> ploop;
if(ctrl) {
ploop = LoopCtrl;
LoopCtrl = ctrl;
ctrl->inloop = true;
}
bool quit = false;
int64 loopno = ++EventLoopNo;
ProcessEvents(&quit);
while(loopno > EndSessionLoopNo && !quit && (ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount()))
{
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / GuiSleep");
SyncCaret();
GuiSleep(20);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / ProcessEvents");
ProcessEvents(&quit);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / after ProcessEvents");
LDUMP(loopno);
LDUMP(fbEndSessionLoop);
}
if(ctrl)
LoopCtrl = ploop;
LoopLevel--;
LLOG(LOG_END << "Leaving event loop ");
}
void Ctrl::GuiSleep(int ms)
{
GuiLock __;
ASSERT(IsMainThread());
LLOG("GuiSleep");
int level = LeaveGuiMutexAll();
SlaveGuiPtr->WaitEvent(ms);
#if 0
SDL_WaitEventTimeout(NULL, ms);
#endif
EnterGuiMutex(level);
}
END_UPP_NAMESPACE
#endif

View file

@ -1,81 +0,0 @@
#include "Local.h"
#ifdef GUI_SLAVE
NAMESPACE_UPP
#define LLOG(x) //LOG(x)
dword SDLsettings;
void USDLSetup(dword flags)
{
SDLsettings = flags;
}
Size screen_size;
// SDLWindow screen;
SDL_TimerID waketimer_id = 0;
Uint32 WakeCb(Uint32 interval, void *param)
{
//wake up message que, FIXME maybe it can be done better?
SDL_Event event;
event.type=SDL_USEREVENT;
SDL_PushEvent(&event);
return 0;
}
void WakeUpGuiThread()
{
waketimer_id = SDL_AddTimer(20, WakeCb, NULL);
}
void FBInit()
{
GuiLock __;
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER);
Ctrl::InitFB();
#if 0
if(SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_TIMER*/) < 0) //timer not needed, we post to queue directly
{
Cout() << Format("Couldn't initialize SDL: %s\n", SDL_GetError());
return;
}
// TODO
// SDL_EnableUNICODE(1); //for unicode keycode availability
// SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL/2);
// SDL_ShowCursor(0);
const SDL_VideoInfo* vi = SDL_GetVideoInfo();
//ASSERT(vi->hw_available);
width = vi->current_w;
height = vi->current_h;
bpp = vi->vfmt->BitsPerPixel;
ASSERT(bpp == 32);
//FIXME adjustable
videoflags = SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | SDL_RESIZABLE;// | SDL_NOFRAME | SDL_FULLSCREEN;
#endif
screen_size = Size(1500, 900);
screen.Create(Rect(Point(20, 20), screen_size), "First test");
Ctrl::SetDesktopSize(screen_size);
}
void FBDeInit()
{
SDL_RemoveTimer(waketimer_id);
Ctrl::ExitFB();
screen.Destroy();
SDL_Quit();
}
END_UPP_NAMESPACE
#endif

View file

@ -1,53 +0,0 @@
#include "Local.h"
#ifdef GUI_SLAVE
NAMESPACE_UPP
bool SDLWindow::Create(const Rect& rect, const char *title)
{
win = SDL_CreateWindow(title, rect.left, rect.top, rect.GetWidth(), rect.GetHeight(),
SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL|SDL_WINDOW_BORDERLESS);
if(!win)
return false;
MemoryIgnoreLeaksBegin();
glcontext = SDL_GL_CreateContext(win);
MemoryIgnoreLeaksEnd();
if(!glcontext) {
Destroy();
return false;
}
INTERLOCKED {
static int64 h;
serial = h++;
}
return true;
}
void SDLWindow::Destroy()
{
if(glcontext) {
SDL_GL_DeleteContext(glcontext);
glcontext = NULL;
GLDraw::ResetCache(); // TODO: Consider not reseting ALL cache data, only specific context
}
if(win) {
SDL_DestroyWindow(win);
win = NULL;
}
}
SDLWindow::SDLWindow()
{
glcontext = NULL;
win = NULL;
}
SDLWindow::~SDLWindow()
{
Destroy();
}
END_UPP_NAMESPACE
#endif

View file

@ -2,7 +2,8 @@ uses
CtrlLib,
RichEdit,
plugin/DroidFonts,
SlaveGui;
VirtualGui,
SDL2GUI;
file
main.cpp,
@ -10,5 +11,5 @@ file
help.txt;
mainconfig
"" = "GUI SLAVEGUI";
"" = "GUI VIRTUALGUI";

View file

@ -14,8 +14,7 @@ public:
*/
class DHCtrl : Ctrl {};
void FBInit();
void FBDeInit();
#if 0
#ifdef PLATFORM_WIN32
#define GUI_APP_MAIN \
@ -49,3 +48,5 @@ extern "C" int main(int argc, const char **argv, const char **envptr) { \
\
void GuiMainFn_()
#endif
#endif

View file

@ -1,6 +1,6 @@
#include "Local.h"
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
NAMESPACE_UPP

View file

@ -1,6 +1,6 @@
#include "Local.h"
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
NAMESPACE_UPP

View file

@ -1,6 +1,6 @@
#include "Local.h"
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
#define LLOG(x) // DLOG(x)

View file

@ -6,7 +6,6 @@ private:
static Point fbCursorPos;
static Image fbCursorImage;
static bool sdlMouseIsIn;
static Rect fbCaretRect;
static int fbCaretTm;
@ -35,7 +34,6 @@ private:
static void DragRectDraw0(const Vector<Rect>& clip, const Rect& rect, int n,
const byte *pattern, int animation);
friend struct PaintProxy__;
friend class TopWindowFrame;
friend class SystemDraw;
friend struct DnDLoop;
@ -52,6 +50,8 @@ public:
static void InitFB();
static void ExitFB();
static void EndSession();
static void PaintAll() { DoPaint(); }
static void SetDesktop(Ctrl& q);
static Ctrl *GetDesktop() { return desktop; }

View file

@ -1,6 +1,6 @@
#include "Local.h"
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
NAMESPACE_UPP
@ -92,7 +92,7 @@ void DnDLoop::Sync()
void DnDLoop::LeftUp(Point, dword)
{
GuiLock __;
GuiLock __;
LLOG("DnDLoop::LeftUp");
DnD(true);
EndLoop();
@ -100,14 +100,14 @@ void DnDLoop::LeftUp(Point, dword)
void DnDLoop::MouseMove(Point p, dword)
{
GuiLock __;
GuiLock __;
LLOG("DnDLoop::MouseMove");
Sync();
}
bool DnDLoop::Key(dword, int)
{
GuiLock __;
GuiLock __;
LLOG("DnDLoop::Key");
Sync();
return false;
@ -115,14 +115,14 @@ bool DnDLoop::Key(dword, int)
Image DnDLoop::CursorImage(Point, dword)
{
GuiLock __;
GuiLock __;
return action == DND_MOVE ? move : action == DND_COPY ? copy : reject;
}
int Ctrl::DoDragAndDrop(const char *fmts, const Image& sample, dword actions,
const VectorMap<String, ClipData>& data)
{
GuiLock __;
GuiLock __;
DnDLoop d;
d.actions = (byte)actions;
d.reject = actions & DND_EXACTIMAGE ? CtrlCoreImg::DndNone() : MakeDragImage(CtrlCoreImg::DndNone(), sample);

View file

@ -48,7 +48,7 @@ void DrawDragFrame(SystemDraw& w, const Rect& r, int n, const int *pattern, int
void DrawDragRect(Ctrl& q, const DrawDragRectInfo& f)
{
SystemDraw w;
SystemDraw& w = VirtualGuiPtr->BeginDraw();
Ctrl::PaintScene(w);
w.Clip(f.clip);
static int dashes[3][3] = {
@ -61,7 +61,7 @@ void DrawDragRect(Ctrl& q, const DrawDragRectInfo& f)
DrawDragFrame(w, f.rect2, f.n, dash, f.animation);
w.End();
Ctrl::PaintCaretCursor(w);
SDL_GL_SwapWindow(screen.win);
VirtualGuiPtr->CommitDraw();
}
void DrawDragRect(Ctrl& q, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
@ -83,10 +83,10 @@ void DrawDragRect(Ctrl& q, const Rect& rect1, const Rect& rect2, const Rect& cli
void FinishDragRect(Ctrl& q)
{
SystemDraw w;
SystemDraw& w = VirtualGuiPtr->BeginDraw();
Ctrl::PaintScene(w);
Ctrl::PaintCaretCursor(w);
SDL_GL_SwapWindow(screen.win);
VirtualGuiPtr->CommitDraw();
}
END_UPP_NAMESPACE

View file

@ -0,0 +1,210 @@
#include "Local.h"
#ifdef VIRTUALGUI
NAMESPACE_UPP
#define LLOG(x) LOG(x)
#define LDUMP(x) //DDUMP(x)
static Point fbmousepos;
static dword mouseb = 0;
static dword modkeys = 0;
Point GetMousePos() {
return fbmousepos;
}
bool GetMouseLeft() { return VirtualGuiPtr->GetMouseButtons() & (1<<0); }
bool GetMouseRight() { return VirtualGuiPtr->GetMouseButtons() & (1<<1); }
bool GetMouseMiddle() { return VirtualGuiPtr->GetMouseButtons() & (1<<2); }
bool GetShift() { return VirtualGuiPtr->GetModKeys() & KM_SHIFT; }
bool GetCtrl() { return VirtualGuiPtr->GetModKeys() & KM_CTRL; }
bool GetAlt() { return VirtualGuiPtr->GetModKeys() & KM_ALT; }
bool GetCapsLock() { return VirtualGuiPtr->GetModKeys() & KM_CAPS; }
void Ctrl::MouseEventFB(Ptr<Ctrl> t, int event, Point p, int zdelta)
{
if(!t->IsEnabled())
return;
Rect rr = t->GetRect();
if((event & Ctrl::ACTION) == DOWN) {
Ptr<Ctrl> q = t;
TopWindowFrame *wf = dynamic_cast<TopWindowFrame *>(~t);
if(wf)
q = wf->window;
if(q) q->ClickActivateWnd();
if(q) q->SetForeground();
if(ignoreclick)
return;
}
if(t)
t->DispatchMouse(event, p - rr.TopLeft(), zdelta);
if(t)
t->PostInput();
}
Ctrl *Ctrl::FindMouseTopCtrl()
{
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Ctrl *t = topctrl[i];
if(t->GetRect().Contains(fbmousepos))
return t->IsEnabled() ? t : NULL;
}
return desktop->IsEnabled() ? desktop : NULL;
}
void Ctrl::DoMouseFB(int event, Point p, int zdelta)
{
fbmousepos = p;
int a = event & Ctrl::ACTION;
if(a == Ctrl::UP && Ctrl::ignoreclick) {
EndIgnore();
return;
}
else
if(a == Ctrl::DOWN && ignoreclick)
return;
LLOG("### Mouse event: " << event << " position " << p << " zdelta " << zdelta << ", capture " << Upp::Name(captureCtrl));
if(captureCtrl)
MouseEventFB(captureCtrl->GetTopCtrl(), event, p, zdelta);
else
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Ptr<Ctrl> t = topctrl[i];
Rect rr = t->GetRect();
if(rr.Contains(p)) {
MouseEventFB(t, event, p, zdelta);
return;
}
}
Ctrl *desktop = GetDesktop();
if(desktop) {
desktop->DispatchMouse(event, p, zdelta);
desktop->PostInput();
}
}
bool Ctrl::DoKeyFB(dword key, int cnt)
{
LLOG("DoKeyFB " << GetKeyDesc(key) << ", " << cnt);
bool b = DispatchKey(key, cnt);
SyncCaret();
Ctrl *desktop = GetDesktop();
if(desktop)
desktop->PostInput();
return b;
}
void Ctrl::SetCaret(int x, int y, int cx, int cy)
{
GuiLock __;
caretx = x;
carety = y;
caretcx = cx;
caretcy = cy;
fbCaretTm = GetTickCount();
SyncCaret();
}
void Ctrl::SyncCaret()
{
CursorSync();
}
void Ctrl::CursorSync()
{
LLOG("@ CursorSync");
Point p = GetMousePos() - fbCursorImage.GetHotSpot();
Rect cr = Null;
if(focusCtrl && (((GetTickCount() - fbCaretTm) / 500) & 1) == 0)
cr = (RectC(focusCtrl->caretx, focusCtrl->carety, focusCtrl->caretcx, focusCtrl->caretcy)
+ focusCtrl->GetScreenView().TopLeft()) & focusCtrl->GetScreenView();
if(fbCursorPos != p && !SystemCursor || cr != fbCaretRect) {
fbCaretRect = cr;
fbCursorPos = p;
Invalidate();
}
}
bool Ctrl::ProcessEvent(bool *quit)
{
LLOG("@ ProcessEvent");
ASSERT(IsMainThread());
if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle())
ReleaseCtrlCapture();
bool ret = VirtualGuiPtr->ProcessEvent(quit);
DefferedFocusSync();
SyncCaret();
SyncTopWindows();
return ret;
}
bool Ctrl::ProcessEvents(bool *quit)
{
//LOGBLOCK("@ ProcessEvents");
// MemoryCheckDebug();
bool ret = ProcessEvent(quit);
while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()));
TimeStop tm;
LLOG("TimerProc invoked at " << msecs());
TimerProc(GetTickCount());
LLOG("TimerProc elapsed: " << tm);
SweepMkImageCache();
DoPaint();
return ret;
}
void Ctrl::EventLoop(Ctrl *ctrl)
{
GuiLock __;
ASSERT(IsMainThread());
ASSERT(LoopLevel == 0 || ctrl);
LoopLevel++;
LLOG("Entering event loop at level " << LoopLevel << LOG_BEGIN);
Ptr<Ctrl> ploop;
if(ctrl) {
ploop = LoopCtrl;
LoopCtrl = ctrl;
ctrl->inloop = true;
}
bool quit = false;
int64 loopno = ++EventLoopNo;
ProcessEvents(&quit);
while(loopno > EndSessionLoopNo && !quit && (ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount()))
{
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / GuiSleep");
SyncCaret();
GuiSleep(20);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / ProcessEvents");
ProcessEvents(&quit);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / after ProcessEvents");
LDUMP(loopno);
LDUMP(fbEndSessionLoop);
}
if(ctrl)
LoopCtrl = ploop;
LoopLevel--;
LLOG(LOG_END << "Leaving event loop ");
}
void Ctrl::GuiSleep(int ms)
{
GuiLock __;
ASSERT(IsMainThread());
LLOG("GuiSleep");
int level = LeaveGuiMutexAll();
VirtualGuiPtr->WaitEvent(ms);
EnterGuiMutex(level);
}
void WakeUpGuiThread()
{
VirtualGuiPtr->WakeUpGuiThread();
}
END_UPP_NAMESPACE
#endif

63
rainbow/VirtualGui/FB.iml Normal file
View file

@ -0,0 +1,63 @@
PREMULTIPLIED
IMAGE_ID(Arrow)
IMAGE_ID(IBeam)
IMAGE_ID(Wait)
IMAGE_ID(No)
IMAGE_ID(SizeAll)
IMAGE_ID(SizeHorz)
IMAGE_ID(SizeRight)
IMAGE_ID(SizeLeft)
IMAGE_ID(SizeVert)
IMAGE_ID(SizeTopLeft)
IMAGE_ID(SizeTop)
IMAGE_ID(SizeTopRight)
IMAGE_ID(SizeBottomLeft)
IMAGE_ID(SizeBottom)
IMAGE_ID(SizeBottomRight)
IMAGE_ID(overlap)
IMAGE_ID(maximize)
IMAGE_ID(close)
IMAGE_ID(bgtitle)
IMAGE_ID(title)
IMAGE_ID(border)
IMAGE_ID(Hand)
IMAGE_BEGIN_DATA
IMAGE_DATA(120,156,237,90,61,104,20,65,20,30,77,162,9,92,144,248,135,160,133,117,42,177,18,21,4,171,84,65,76,22,4,149)
IMAGE_DATA(136,17,37,49,66,4,13,40,72,34,4,145,128,120,133,196,20,49,30,24,11,207,104,33,105,196,4,114,133,34,66,68)
IMAGE_DATA(52,129,67,20,65,4,145,52,218,217,61,103,214,157,117,118,110,126,222,91,247,240,135,157,229,177,55,51,223,247,230,205)
IMAGE_DATA(247,222,206,94,244,88,129,109,98,162,173,97,171,196,13,184,5,12,223,128,200,129,114,153,196,129,239,223,183,195,244,244)
IMAGE_DATA(22,44,7,190,125,219,13,95,191,238,131,169,169,29,24,14,172,172,28,128,47,95,186,225,243,231,195,48,62,190,223,199)
IMAGE_DATA(129,79,159,122,225,227,199,83,240,225,195,25,120,255,254,28,20,139,7,93,28,120,247,238,60,188,125,123,1,170,213,97)
IMAGE_DATA(88,90,186,2,175,95,95,131,177,177,99,54,14,44,47,143,194,155,55,87,225,213,171,235,240,242,229,4,188,120,113,7)
IMAGE_DATA(158,63,159,134,209,209,126,19,135,99,138,176,184,120,131,227,38,225,217,179,123,176,176,176,16,217,3,24,30,30,208,57)
IMAGE_DATA(220,215,4,199,77,194,211,167,119,160,82,121,24,98,75,165,146,196,169,22,226,43,149,91,220,74,48,63,127,23,230,230)
IMAGE_DATA(238,195,227,199,143,156,251,125,242,228,54,92,188,120,58,246,51,52,52,232,196,15,13,245,169,243,194,96,112,112,64,141)
IMAGE_DATA(33,129,55,105,208,223,127,210,170,167,97,44,92,163,183,247,152,109,13,83,131,158,158,35,148,186,13,215,8,130,110,210)
IMAGE_DATA(26,93,93,7,41,248,128,16,143,185,53,177,117,108,53,91,27,26,211,18,47,76,54,237,115,28,176,214,255,231,199,44)
IMAGE_DATA(251,173,209,133,21,184,112,77,92,180,166,164,112,88,11,51,183,245,222,184,211,20,44,147,248,109,101,179,41,248,120,83)
IMAGE_DATA(155,175,93,50,114,196,152,152,211,240,65,203,174,157,176,254,236,137,4,71,124,22,99,98,142,25,158,36,149,227,193,38)
IMAGE_DATA(56,98,125,97,30,108,204,209,180,115,98,9,254,41,241,83,245,161,234,79,201,47,181,126,104,245,217,198,175,230,232,178)
IMAGE_DATA(9,103,33,163,143,70,132,89,147,230,193,81,230,93,241,186,252,164,225,215,36,80,233,99,215,183,125,166,196,111,138,139)
IMAGE_DATA(194,151,205,231,195,199,247,249,192,240,77,62,108,251,196,232,100,251,236,203,117,205,97,237,136,203,23,131,105,140,194,255)
IMAGE_DATA(157,231,129,82,79,212,231,22,227,203,204,69,28,72,63,189,242,38,94,217,226,142,8,194,200,47,151,203,130,15,209,157)
IMAGE_DATA(228,71,229,243,110,42,63,81,252,9,97,162,109,185,14,139,68,12,160,180,200,101,220,92,177,168,92,137,83,125,216,48)
IMAGE_DATA(166,253,171,241,234,62,212,125,170,250,232,250,233,205,54,166,250,49,233,135,53,25,119,22,113,100,161,71,86,121,201,170)
IMAGE_DATA(62,212,102,210,153,82,167,186,62,204,160,95,26,63,105,248,170,31,148,6,109,252,107,127,51,107,8,77,39,251,4,176)
IMAGE_DATA(9,109,43,22,155,15,234,195,99,106,236,15,60,60,152,56,178,208,35,147,188,228,137,206,19,157,39,250,127,74,244,90)
IMAGE_DATA(158,234,134,40,213,186,67,87,2,93,137,241,9,174,196,155,16,72,235,199,65,203,57,211,134,254,230,57,215,254,92,186)
IMAGE_DATA(184,244,116,229,65,205,83,77,254,90,249,181,38,186,106,235,19,87,61,166,96,41,28,204,151,17,149,211,222,222,142,230)
IMAGE_DATA(72,49,132,117,118,118,122,121,74,18,2,41,40,134,167,182,44,121,152,167,88,231,97,79,15,201,19,122,178,72,91,44)
IMAGE_DATA(135,41,249,195,228,91,47,106,12,199,88,139,249,201,84,191,57,215,254,92,186,212,253,100,114,53,107,165,120,56,212,138)
IMAGE_DATA(76,83,249,212,39,140,250,36,83,79,12,204,201,164,36,27,125,2,74,61,169,39,173,212,132,114,162,51,150,254,205,193)
IMAGE_DATA(8,111,40,106,77,229,5,155,23,172,147,195,254,182,130,205,95,165,245,155,115,237,207,165,75,221,95,165,105,42,69,110)
IMAGE_DATA(66,15,150,194,201,191,228,219,121,174,19,208,198,251,175,191,228,23,248,149,81,3,143,153,240,46,95,105,241,152,56,116)
IMAGE_DATA(188,111,205,172,240,24,125,234,165,139,58,70,201,19,190,101,80,76,190,224,40,98,153,48,57,62,123,60,37,95,248,246)
IMAGE_DATA(187,197,180,177,177,49,216,219,218,10,226,142,153,19,253,61,220,244,113,137,149,115,182,113,209,55,141,153,214,13,231,11)
IMAGE_DATA(133,208,108,216,4,71,96,35,156,248,108,195,82,241,148,120,168,251,77,171,39,54,95,164,214,200,47,217,186,186,38,224)
IMAGE_DATA(80,223,12,28,189,60,3,199,111,206,0,181,31,59,107,8,255,111,102,4,90,218,203,176,33,88,134,109,195,226,37,76)
IMAGE_DATA(236,139,50,111,226,87,244,183,44,246,121,74,188,249,125,77,252,166,90,197,255,250,77,182,217,70,70,70,114,124,157,240)
IMAGE_DATA(178,239,179,52,181,16,22,147,227,31,70,228,175,156,212,187,11,7,197,98,49,113,183,112,226,249,106,181,154,184,91,56)
IMAGE_DATA(53,56,121,87,214,97,234,198,108,120,101,157,56,142,142,142,14,52,94,244,165,97,240,179,179,179,9,142,201,20,124,32)
IMAGE_DATA(98,17,49,33,241,94,142,88,95,195,199,28,19,94,140,219,114,230,139,229,7,18,241,124,50,0,0,0,0,0,0,0)
IMAGE_END_DATA(1184, 22)

View file

@ -1,4 +1,4 @@
#define GUI_SLAVE
#define VIRTUALGUI
NAMESPACE_UPP

View file

@ -1,6 +1,6 @@
#include <CtrlCore/CtrlCore.h>
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
NAMESPACE_UPP

View file

@ -1,6 +1,6 @@
#include <CtrlLib/CtrlLib.h>
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
NAMESPACE_UPP
@ -62,4 +62,4 @@ extern Size screen_size;
END_UPP_NAMESPACE
#endif
#endif

View file

@ -1,6 +1,6 @@
#include "Local.h"
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
NAMESPACE_UPP

View file

@ -1,6 +1,6 @@
#include "Local.h"
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
NAMESPACE_UPP

View file

@ -1,37 +1,56 @@
#define GUI_SLAVE
#define VIRTUALGUI
#ifdef PLATFORM_POSIX
#include <CtrlCore/stdids.h>
#endif
NAMESPACE_UPP
namespace Upp {
#define IMAGECLASS FBImg
#define IMAGEFILE <SlaveGui/FB.iml>
#define IMAGEFILE <VirtualGui/FB.iml>
#include <Draw/iml_header.h>
/*
struct SDLWindow {
SDL_Window *win;
SDL_GLContext glcontext;
int64 serial;
bool Create(const Rect& rect, const char *title);
void Destroy();
operator bool() const { return win; }
SDLWindow();
~SDLWindow();
};
*/
class SystemDraw/* : public GLDraw*/ {
class SystemDraw : public DrawProxy {
public:
bool CanSetSurface() { return false; }
static void Flush() {}
};
enum KM {
KM_NONE = 0x00,
KM_LSHIFT= 0x01,
KM_RSHIFT= 0x02,
KM_LCTRL = 0x04,
KM_RCTRL = 0x08,
KM_LALT = 0x10,
KM_RALT = 0x20,
KM_CAPS = 0x40,
KM_NUM = 0x80,
KM_CTRL = KM_LCTRL | KM_RCTRL,
KM_SHIFT = KM_LSHIFT | KM_RSHIFT,
KM_ALT = KM_LALT | KM_RALT,
};
struct VirtualGui {
virtual Size GetSize() = 0;
virtual dword GetMouseButtons() = 0;
virtual dword GetModKeys() = 0;
virtual bool IsMouseIn() = 0;
virtual bool ProcessEvent(bool *quit) = 0;
virtual void WaitEvent(int ms) = 0;
virtual void WakeUpGuiThread() = 0;
virtual void SetMouseCursor(const Image& image) = 0;
virtual void Quit() = 0;
virtual bool IsWaitingEvent() = 0;
virtual SystemDraw& BeginDraw() = 0;
virtual void CommitDraw() = 0;
};
extern VirtualGui *VirtualGuiPtr;
struct BackDraw__ : public SystemDraw {
BackDraw__() : SystemDraw() {}
};
@ -59,7 +78,7 @@ public:
~BackDraw();
};
class ImageDraw : public SImageDraw {
class ImageDraw : public SImageDraw { // using software renderer
public:
ImageDraw(Size sz) : SImageDraw(sz) {}
ImageDraw(int cx, int cy) : SImageDraw(cx, cy) {}
@ -72,13 +91,13 @@ class TopWindowFrame;
#define GUIPLATFORM_CTRL_TOP_DECLS Ctrl *owner_window;
#define GUIPLATFORM_CTRL_DECLS_INCLUDE <SlaveGui/Ctrl.h>
#define GUIPLATFORM_CTRL_DECLS_INCLUDE <VirtualGui/Ctrl.h>
#define GUIPLATFORM_PASTECLIP_DECLS \
bool dnd; \
friend struct DnDLoop; \
#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE <SlaveGui/Top.h>
#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE <VirtualGui/Top.h>
class PrinterJob { // Dummy only...
NilDraw nil;
@ -103,16 +122,6 @@ public:
~PrinterJob() {}
};
struct SlaveGui {
bool ProcessEvent(bool *quit);
void WaitEvent(int ms);
void SetMouseCursor(const Image& image);
void Quit();
bool IsWaitingEvent();
};
}
extern SlaveGui *SlaveGuiPtr;
END_UPP_NAMESPACE
#define GUIPLATFORM_INCLUDE_AFTER <SDL20/After.h>
#define GUIPLATFORM_INCLUDE_AFTER <VirtualGui/After.h>

View file

@ -11,24 +11,21 @@ library(POSIX) "SDL2 SDL2main GL";
library(WIN32) "SDL2.lib SDL2main.lib OpenGL32.lib";
file
SlaveGui.h,
Keys.h,
Local.h,
VirtualGui.h,
Keys.h,
After.h,
Window.cpp,
Image.cpp,
FB.iml,
Ctrl.h,
DrawDragRect.cpp,
Ctrl.cpp,
Wnd.cpp,
Cursor.cpp,
Event.cpp,
Top.h,
TopFrame.cpp,
Top.cpp,
Clip.cpp,
DnD.cpp,
ChSysInit.cpp,
SDL.cpp;
ChSysInit.cpp;

View file

@ -1,6 +1,6 @@
#include "Local.h"
#ifdef GUI_SLAVE
#ifdef VIRTUALGUI
NAMESPACE_UPP
@ -14,8 +14,6 @@ Vector<Ctrl *> Ctrl::topctrl;
bool Ctrl::invalid;
bool Ctrl::sdlMouseIsIn;
Point Ctrl::fbCursorPos = Null;
Image Ctrl::fbCursorImage;
Rect Ctrl::fbCaretRect;
@ -61,7 +59,7 @@ void Ctrl::ExitFB()
TopWindow::ShutdownWindows();
Ctrl::CloseTopCtrls();
if(fbEndSession) {
SlaveGuiPtr->Quit();
VirtualGuiPtr->Quit();
#if 0
SDL_Event event;
event.type = SDL_QUIT;
@ -159,12 +157,7 @@ void Ctrl::UnregisterSystemHotKey(int id)
bool Ctrl::IsWaitingEvent()
{
return SlaveGuiPtr->IsWaitingEvent();
#if 0
SDL_PumpEvents();
SDL_Event events;
return SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0;
#endif
return VirtualGuiPtr->IsWaitingEvent();
}
void Ctrl::SyncTopWindows()
@ -218,7 +211,6 @@ void Ctrl::PaintScene(SystemDraw& draw)
return;
LLOG("@ DoPaint");
LTIMING("DoPaint paint");
draw.Init(screen_size, (uint64)screen.glcontext);
draw.Begin();
Vector<Rect> invalid;
invalid.Add(screen_size);
@ -243,7 +235,7 @@ void Ctrl::PaintCaretCursor(SystemDraw& draw)
{
if(!IsNull(fbCaretRect))
draw.DrawRect(fbCaretRect, InvertColor);
if(sdlMouseIsIn && !SystemCursor)
if(VirtualGuiPtr->IsMouseIn() && !SystemCursor)
draw.DrawImage(fbCursorPos.x, fbCursorPos.y, fbCursorImage);
}
@ -252,11 +244,10 @@ void Ctrl::DoPaint()
if(!PaintLock) {
if(invalid && desktop) {
invalid = false;
SystemDraw draw;
SystemDraw& draw = VirtualGuiPtr->BeginDraw();
PaintScene(draw);
PaintCaretCursor(draw);
draw.Finish();
SDL_GL_SwapWindow(screen.win);
VirtualGuiPtr->CommitDraw();
}
}
}

View file

@ -47,10 +47,10 @@
#define GUIPLATFORM_INCLUDE <SDL20GL/SDL20GL.h>
#endif
#ifdef flagSLAVEGUI
#define GUIPLATFORM_KEYCODES_INCLUDE <SlaveGui/Keys.h>
#ifdef flagVIRTUALGUI
#define GUIPLATFORM_KEYCODES_INCLUDE <VirtualGui/Keys.h>
//need to make SDL_keysym.h known before K_ enum
#define GUIPLATFORM_INCLUDE <SlaveGui/SlaveGui.h>
#define GUIPLATFORM_INCLUDE <VirtualGui/VirtualGui.h>
#endif
#ifdef flagTELPP