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GLDraw: GLCode::Mat4
git-svn-id: svn://ultimatepp.org/upp/trunk@12742 f0d560ea-af0d-0410-9eb7-867de7ffcac7
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3793ccf4a1
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2 changed files with 14 additions and 1 deletions
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@ -114,7 +114,6 @@ GLCode& GLCode::Uniform(const char *id, double a, double b, double c, double d)
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return *this;
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}
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GLCode& GLCode::operator()(const char *id, Color c, double alpha)
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{
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return Uniform(GetUniform(id), c, alpha);
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@ -125,4 +124,15 @@ GLCode& GLCode::operator()(int i, Color c, double alpha)
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return Uniform(i, c.GetR() / 255.0f, c.GetG() / 255.0f, c.GetB() / 255.0f, alpha);
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}
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GLCode& GLCode::Mat4(int i, float *mat4)
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{
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glUniformMatrix4fv(i, 1, GL_FALSE, mat4);
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return *this;
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}
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GLCode& GLCode::Mat4(const char *id, float *mat4)
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{
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return Mat4(GetUniform(id), mat4);
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}
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};
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@ -58,6 +58,9 @@ struct GLCode : GLProgram {
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GLCode& operator()(int i, Sizef sz) { return Uniform(i, sz.cx, sz.cy); }
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GLCode& operator()(const char *id, Color c, double alpha = 1);
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GLCode& operator()(int i, Color c, double alpha = 1);
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GLCode& Mat4(int i, float *mat4);
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GLCode& Mat4(const char *id, float *mat4);
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};
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class GLTexture {
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