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*plugin/Eigen: Reviewed .upp and cleaned unnecessary files
git-svn-id: svn://ultimatepp.org/upp/trunk@15331 f0d560ea-af0d-0410-9eb7-867de7ffcac7
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851 changed files with 260842 additions and 27031 deletions
154
uppsrc/plugin/Eigen/SimpleThreadPool.h
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154
uppsrc/plugin/Eigen/SimpleThreadPool.h
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2014 Benoit Steiner <benoit.steiner.goog@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef EIGEN_CXX11_THREADPOOL_SIMPLE_THREAD_POOL_H
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#define EIGEN_CXX11_THREADPOOL_SIMPLE_THREAD_POOL_H
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namespace Eigen {
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// The implementation of the ThreadPool type ensures that the Schedule method
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// runs the functions it is provided in FIFO order when the scheduling is done
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// by a single thread.
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// Environment provides a way to create threads and also allows to intercept
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// task submission and execution.
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template <typename Environment>
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class SimpleThreadPoolTempl : public ThreadPoolInterface {
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public:
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// Construct a pool that contains "num_threads" threads.
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explicit SimpleThreadPoolTempl(int num_threads, Environment env = Environment())
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: env_(env), threads_(num_threads), waiters_(num_threads) {
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for (int i = 0; i < num_threads; i++) {
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threads_.push_back(env.CreateThread([this, i]() { WorkerLoop(i); }));
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}
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}
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// Wait until all scheduled work has finished and then destroy the
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// set of threads.
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~SimpleThreadPoolTempl() {
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{
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// Wait for all work to get done.
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std::unique_lock<std::mutex> l(mu_);
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while (!pending_.empty()) {
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empty_.wait(l);
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}
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exiting_ = true;
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// Wakeup all waiters.
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for (auto w : waiters_) {
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w->ready = true;
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w->task.f = nullptr;
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w->cv.notify_one();
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}
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}
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// Wait for threads to finish.
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for (auto t : threads_) {
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delete t;
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}
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}
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// Schedule fn() for execution in the pool of threads. The functions are
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// executed in the order in which they are scheduled.
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void Schedule(std::function<void()> fn) final {
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Task t = env_.CreateTask(std::move(fn));
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std::unique_lock<std::mutex> l(mu_);
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if (waiters_.empty()) {
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pending_.push_back(std::move(t));
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} else {
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Waiter* w = waiters_.back();
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waiters_.pop_back();
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w->ready = true;
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w->task = std::move(t);
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w->cv.notify_one();
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}
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}
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int NumThreads() const final {
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return static_cast<int>(threads_.size());
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}
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int CurrentThreadId() const final {
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const PerThread* pt = this->GetPerThread();
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if (pt->pool == this) {
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return pt->thread_id;
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} else {
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return -1;
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}
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}
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protected:
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void WorkerLoop(int thread_id) {
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std::unique_lock<std::mutex> l(mu_);
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PerThread* pt = GetPerThread();
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pt->pool = this;
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pt->thread_id = thread_id;
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Waiter w;
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Task t;
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while (!exiting_) {
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if (pending_.empty()) {
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// Wait for work to be assigned to me
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w.ready = false;
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waiters_.push_back(&w);
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while (!w.ready) {
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w.cv.wait(l);
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}
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t = w.task;
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w.task.f = nullptr;
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} else {
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// Pick up pending work
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t = std::move(pending_.front());
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pending_.pop_front();
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if (pending_.empty()) {
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empty_.notify_all();
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}
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}
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if (t.f) {
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mu_.unlock();
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env_.ExecuteTask(t);
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t.f = nullptr;
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mu_.lock();
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}
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}
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}
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private:
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typedef typename Environment::Task Task;
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typedef typename Environment::EnvThread Thread;
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struct Waiter {
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std::condition_variable cv;
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Task task;
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bool ready;
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};
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struct PerThread {
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constexpr PerThread() : pool(NULL), thread_id(-1) { }
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SimpleThreadPoolTempl* pool; // Parent pool, or null for normal threads.
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int thread_id; // Worker thread index in pool.
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};
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Environment env_;
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std::mutex mu_;
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MaxSizeVector<Thread*> threads_; // All threads
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MaxSizeVector<Waiter*> waiters_; // Stack of waiting threads.
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std::deque<Task> pending_; // Queue of pending work
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std::condition_variable empty_; // Signaled on pending_.empty()
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bool exiting_ = false;
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PerThread* GetPerThread() const {
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EIGEN_THREAD_LOCAL PerThread per_thread;
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return &per_thread;
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}
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};
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typedef SimpleThreadPoolTempl<StlThreadEnvironment> SimpleThreadPool;
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} // namespace Eigen
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#endif // EIGEN_CXX11_THREADPOOL_SIMPLE_THREAD_POOL_H
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