GLDraw: new features

git-svn-id: svn://ultimatepp.org/upp/trunk@12729 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
cxl 2019-02-02 09:11:34 +00:00
parent ebbc917bba
commit 7179a03ca4
7 changed files with 58 additions and 16 deletions

View file

@ -7,36 +7,55 @@ GLCode::GLCode(const char *vertex_shader, const char *pixel_shader)
Compile(vertex_shader, pixel_shader);
Vector<Tuple2<int, const char *>> ins;
CParser p(vertex_shader);
int ii = 0;
int ti = 0;
auto readID = [&] {
auto readID = [&](int& n) {
String id;
while(!p.IsEof() && !p.Char(';'))
if(p.IsId())
n = 0;
while(!p.IsEof() && !p.IsChar(';'))
if(p.IsId()) {
id = p.ReadId();
else
if(p.Char('[') && p.IsInt()) {
n = p.ReadInt();
p.Char(']');
}
}
else {
p.SkipTerm();
n = 0;
}
return id;
};
int ii = 0;
while(!p.IsEof() && !p.Char('{'))
if(p.Id("attribute") || p.Id("in")) {
String id = readID();
int n;
String id = readID(n);
if(id.GetCount())
glBindAttribLocation(program, ii++, id);
}
else
p.SkipTerm();
Link();
Use();
p.Set(pixel_shader);
int ti = 0;
while(!p.IsEof() && !p.Char('{'))
if(p.Id("sampler2D") || p.Id("sampler3D")) {
String id = readID();
int n;
String id = readID(n);
if(id.GetCount())
glUniform1i(GetUniform(id), ti++);
if(n) {
for(int i = 0; i < n; i++) {
ASSERT(GetUniform(id + '[' + AsString(i) + ']') >= 0);
glUniform1i(GetUniform(id + '[' + AsString(i) + ']'), ti++);
}
}
else
glUniform1i(GetUniform(id), ti++);
}
else
p.SkipTerm();
Link();
}
GLCode& GLCode::Uniform(int i, double a)

View file

@ -78,7 +78,7 @@ public:
void Clear();
void Set(const Image& img, dword flags = TEXTURE_LINEAR|TEXTURE_MIPMAP);
void Bind() const;
void Bind(int ii = 0) const;
int GetID() const { return data ? data->textureid : 0; }
operator GLuint() const { return GetID(); }
Size GetSize() const { return data ? data->sz : Size(0, 0); }
@ -92,6 +92,7 @@ public:
GLTexture& operator=(const GLTexture& src);
};
void GLBind(int ii, const Image& img, dword style = TEXTURE_LINEAR|TEXTURE_MIPMAP);
void GLBind(const Image& img, dword style = TEXTURE_LINEAR|TEXTURE_MIPMAP);
void GLDrawTexture(const GLContext2D& dd, const Rectf& rect, int textureid, Size tsz, const Rect& src);
@ -120,8 +121,10 @@ public:
GLVertexData& Add(const void *data, int type, int ntuple, int count);
GLVertexData& Add(const float *data, int ntuple, int count) { return Add(data, GL_FLOAT, ntuple, count); }
GLVertexData& Add(const byte *data, int ntuple, int count) { return Add(data, GL_UNSIGNED_BYTE, ntuple, count); }
GLVertexData& Add(const dword *data, int ntuple, int count) { return Add(data, GL_UNSIGNED_INT, ntuple, count); }
GLVertexData& Add(const Vector<float>& data, int ntuple) { return Add(data, ntuple, data.GetCount() / ntuple); }
GLVertexData& Add(const Vector<byte>& data, int ntuple) { return Add(data, ntuple, data.GetCount() / ntuple); }
GLVertexData& Add(const Vector<dword>& data, int ntuple) { return Add(data, ntuple, data.GetCount() / ntuple); }
GLVertexData& Add(const Vector<Pointf>& pt);
GLVertexData& Index(const int *indices, int count);
GLVertexData& Index(const Vector<int>& indices) { return Index(indices, indices.GetCount()); }
@ -306,6 +309,7 @@ int GLElementCounter();
int GLTextureCounter();
int GLProgramCounter();
int GLDrawCounter();
int GLTesselateCounter();
};

View file

@ -27,9 +27,10 @@ void GLTexture::Set(const Image& img, dword flags)
extern int sTextureCounter;
void GLTexture::Bind() const
void GLTexture::Bind(int ii) const
{
if(data) {
glActiveTexture(GL_TEXTURE0 + ii);
glBindTexture(GL_TEXTURE_2D, data->textureid);
sTextureCounter++;
}
@ -51,13 +52,19 @@ GLTexture& GLTexture::operator=(const GLTexture& src)
return *this;
}
void GLBind(const Image& img, dword style)
void GLBind(int ii, const Image& img, dword style)
{
extern int sTextureCounter;
glActiveTexture(GL_TEXTURE0 + ii);
glBindTexture(GL_TEXTURE_2D, GetTextureForImage(style, img));
sTextureCounter++;
}
void GLBind(const Image& img, dword style)
{
GLBind(0, img, style);
}
const GLVertexData& GLRectMesh()
{
static GLVertexData mesh;

View file

@ -6,10 +6,11 @@ int sDrawCounter;
int sElementCounter;
int sTextureCounter;
int sProgramCounter;
int sTesselateCounter;
void GLClearCounters()
{
sElementCounter = sTextureCounter = sProgramCounter = sDrawCounter = 0;
sElementCounter = sTextureCounter = sProgramCounter = sDrawCounter = sTesselateCounter = 0;
}
int GLElementCounter()
@ -32,4 +33,9 @@ int GLDrawCounter()
return sDrawCounter;
}
int GLTesselateCounter()
{
return sTesselateCounter;
}
};

View file

@ -251,6 +251,8 @@ void DrawGL::DrawPolyPolylineOp(const Point *vertices, int vertex_count, const i
DoDrawPolylines(poly, width, color);
}
extern int sTesselateCounter;
void DrawGL::DoDrawPolygons(const Vector<Vector<Pointf>>& path, Color color)
{
const int TESS_LIMIT = 200;
@ -268,6 +270,7 @@ void DrawGL::DoDrawPolygons(const Vector<Vector<Pointf>>& path, Color color)
}
Vector<Pointf> vertex;
Vector<Tuple<int, int, int>> triangle;
sTesselateCounter++;
RTIMING("Tesselate");
Tesselate(path, vertex, triangle, false);
int ii0;

View file

@ -10,7 +10,7 @@ void GLTriangles::Draw(const GLContext2D& dd)
static GLCode program(R"(
#version 130
attribute vec3 p;
attribute vec3 c;
attribute uvec3 c;
uniform vec2 offset;
uniform vec2 scale;
varying vec4 v_color;

View file

@ -57,7 +57,10 @@ GLVertexData& GLVertexData::Add(const void *values, int type, int ntuple, int co
GL_UNSIGNED_INT, sizeof(uint32),
sizeof(double));
glBufferData(GL_ARRAY_BUFFER, sz * ntuple * count, values, GL_STATIC_DRAW);
glVertexAttribPointer(ii, ntuple, type, GL_FALSE, ntuple * sz, (void*)0);
if(type == GL_FLOAT)
glVertexAttribPointer(ii, ntuple, type, GL_FALSE, ntuple * sz, (void*)0);
else
glVertexAttribIPointer(ii, ntuple, type, ntuple * sz, (void*)0);
glEnableVertexAttribArray(ii);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);