VirtualButtons improvements

This commit is contained in:
Mirek Fidler 2022-04-26 13:13:27 +02:00
parent 5a711f77ae
commit 67f810e0f5
12 changed files with 307 additions and 127 deletions

View file

@ -47,9 +47,11 @@ MultiButton::SubButton::SubButton()
void MultiButton::SubButton::Refresh()
{
owner->Refresh();
if(owner->Frame() && owner->GetParent())
owner->GetParent()->RefreshLayout();
if(owner) {
owner->Refresh();
if(owner->Frame() && owner->GetParent())
owner->GetParent()->RefreshLayout();
}
}
MultiButton::SubButton& MultiButton::SubButton::SetImage(const Image& m)
@ -111,30 +113,89 @@ MultiButton::SubButton& MultiButton::SubButton::Show(bool b)
return *this;
}
void MultiButton::MultiButtons()
{
if(DropPush) {
SubButton& b = buttons.Add();
b.owner = this;
b.WhenPush = DropPush;
b.main = true;
DropPush.Clear();
}
}
MultiButton::SubButton& MultiButton::AddButton()
{
SubButton& b = button.Add();
MultiButtons();
SubButton& b = buttons.Add();
b.owner = this;
return b;
}
MultiButton::SubButton& MultiButton::InsertButton(int i)
{
SubButton& b = button.Insert(i);
MultiButtons();
SubButton& b = buttons.Insert(i);
b.owner = this;
return b;
}
void MultiButton::RemoveButton(int i)
{
button.Remove(i);
MultiButtons();
buttons.Remove(i);
}
void MultiButton::Reset()
{
MultiButtons();
buttons.Clear();
}
int MultiButton::GetButtonCount() const
{
if(DropPush)
return 1;
return buttons.GetCount();
}
MultiButton::SubButton& MultiButton::Button(int i) const
{
if(DropPush) {
static SubButton b;
b.main = true;
return b;
}
return const_cast<MultiButton *>(this)->buttons[i];
}
const MultiButton::SubButton& MultiButton::GetButton(int i) const
{
return Button(i);
}
MultiButton::SubButton& MultiButton::GetButton(int i)
{
MultiButtons();
return Button(i);
}
MultiButton::SubButton& MultiButton::MainButton()
{
for(int i = 0; i < GetButtonCount(); i++) {
SubButton& b = GetButton(i);
if(b.main)
return b;
}
NEVER();
return GetButton(0);
}
MultiButton::SubButton& MultiButton::SubButton::Main(bool b)
{
if(b)
for(int i = 0; i < owner->button.GetCount(); i++)
owner->button[i].main = false;
if(b && owner)
for(int i = 0; i < owner->GetButtonCount(); i++)
owner->GetButton(i).main = false;
main = b;
return *this;
}
@ -212,12 +273,12 @@ int MultiButton::FindButton(int px)
{
if(IsReadOnly())
return Null;
if(IsTrivial() && !Frame())
return button[0].enabled ? 0 : Null;
if(IsTrivial() && !Frame() && GetButtonCount())
return GetButton(0).enabled ? 0 : Null;
int border, lx, rx;
Metrics(border, lx, rx);
for(int i = 0; i < button.GetCount(); i++) {
SubButton& b = button[i];
for(int i = 0; i < GetButtonCount(); i++) {
SubButton& b = Button(i);
int x = 0, cx = 0;
if(GetPos(b, lx, rx, x, cx, px))
return b.enabled ? i : Null;
@ -225,8 +286,8 @@ int MultiButton::FindButton(int px)
if(WhenPush || WhenClick)
return MAIN;
if(display)
for(int i = 0; i < button.GetCount(); i++)
if(button[i].main)
for(int i = 0; i < GetButtonCount(); i++)
if(Button(i).main)
return i;
return Null;
}
@ -262,7 +323,7 @@ void MultiButton::GetPos(int ii, int& x, int& cx)
Metrics(border, lx, rx);
x = cx = 0;
for(int i = 0; i <= ii; i++) {
SubButton& b = button[i];
SubButton& b = Button(i);
GetPos(b, lx, rx, x, cx);
}
}
@ -273,8 +334,8 @@ void MultiButton::GetLR(int& lx, int& rx)
Metrics(border, lx, rx);
int x = 0;
int cx = 0;
for(int i = 0; i < button.GetCount(); i++) {
SubButton& b = button[i];
for(int i = 0; i < GetButtonCount(); i++) {
SubButton& b = Button(i);
GetPos(b, lx, rx, x, cx);
}
}
@ -286,13 +347,13 @@ int MultiButton::ChState(int i)
if(i == MAIN && frm && style->activeedge) {
int q = 0;
if(p)
q = !p->IsEnabled() || !IsEnabled() || p->IsReadOnly() || i >= 0 && !button[i].enabled ? CTRL_DISABLED
q = !p->IsEnabled() || !IsEnabled() || p->IsReadOnly() ? CTRL_DISABLED
: p->HasFocus() || push ? CTRL_PRESSED
: p->HasMouse() || hl >= 0 ? CTRL_HOT
: CTRL_NORMAL;
return q;
}
if(!IsShowEnabled() || IsReadOnly() || frm && p && p->IsReadOnly() || i >= 0 && !button[i].enabled)
if(!IsShowEnabled() || IsReadOnly() || frm && p && p->IsReadOnly() || i >= 0 && !Button(i).enabled)
return CTRL_DISABLED;
if(IsTrivial() && !frm)
i = 0;
@ -317,8 +378,8 @@ void MultiButton::Lay(Rect& r, bool minsize)
bool frm = Metrics(border, lx, rx);
bool left = false;
bool right = false;
for(int i = 0; i < button.GetCount(); i++) {
SubButton& b = button[i];
for(int i = 0; i < GetButtonCount(); i++) {
SubButton& b = Button(i);
int cx = 0; int x = 0;
GetPos(b, lx, rx, x, cx);
(b.left ? left : right) = true;
@ -404,8 +465,8 @@ Rect MultiButton::Paint0(Draw& w, bool getcr)
}
bool left = false;
bool right = false;
for(int i = 0; i < button.GetCount(); i++) {
SubButton& b = button[i];
for(int i = 0; i < GetButtonCount(); i++) {
SubButton& b = Button(i);
int st = ChState(i);
int x = 0, cx = 0;
GetPos(b, lx, rx, x, cx);
@ -562,7 +623,7 @@ void MultiButton::SyncInfo()
void MultiButton::MouseMove(Point p, dword flags)
{
int h = FindButton(p.x);
Ctrl::Tip(h >= 0 && h < button.GetCount() ? Nvl(button[h].tip, tip) : tip);
Ctrl::Tip(h >= 0 && h < GetButtonCount() ? Nvl(Button(h).tip, tip) : tip);
if(hl != h) {
hl = h;
Refresh();
@ -575,12 +636,20 @@ void MultiButton::MouseMove(Point p, dword flags)
SyncInfo();
}
void MultiButton::DoPush(int i)
{
if(i == 0 && DropPush)
DropPush();
else
Button(i).WhenPush();
}
void MultiButton::LeftDown(Point p, dword flags)
{
push = true;
Refresh();
if(IsNull(hl))
pushrect = Null;
if(hl == NONE)
pushrect.Clear();
else {
if(hl == MAIN)
pushrect = GetScreenRect();
@ -593,7 +662,7 @@ void MultiButton::LeftDown(Point p, dword flags)
}
Sync();
if(hl >= 0)
button[hl].WhenPush();
DoPush(hl);
else
WhenPush();
}
@ -605,9 +674,9 @@ void MultiButton::LeftUp(Point p, dword flags)
push = false;
Refresh();
Sync();
if(!IsNull(hl)) {
if(hl != NONE) {
if(hl >= 0)
button[hl].WhenClick();
Button(hl).WhenClick();
else
WhenClick();
}
@ -617,7 +686,7 @@ void MultiButton::LeftUp(Point p, dword flags)
void MultiButton::MouseLeave()
{
if(!info.IsOpen()) {
hl = Null;
hl = NONE;
Refresh();
SyncInfo();
}
@ -625,7 +694,7 @@ void MultiButton::MouseLeave()
void MultiButton::CancelMode()
{
hl = Null;
hl = NONE;
push = false;
Refresh();
info.Cancel();
@ -633,21 +702,7 @@ void MultiButton::CancelMode()
bool MultiButton::IsTrivial() const
{
return button.GetCount() == 1 && IsNull(button[0].img) && !WhenPush && !WhenClick;
}
MultiButton::SubButton& MultiButton::MainButton()
{
for(int i = 0; i < button.GetCount(); i++)
if(button[i].main)
return button[i];
NEVER();
return button[0];
}
void MultiButton::Reset()
{
button.Clear();
return GetButtonCount() == 1 && IsNull(Button(0).img) && !WhenPush && !WhenClick;
}
MultiButton& MultiButton::SetDisplay(const Display& d)
@ -718,11 +773,11 @@ void MultiButton::PseudoPush(int bi)
{
hl = bi;
push = true;
button[bi].WhenPush();
DoPush(bi);
Sync();
Sleep(50);
button[bi].WhenClick();
hl = Null;
Button(bi).WhenClick();
hl = NONE;
push = false;
Sync();
}
@ -734,7 +789,7 @@ void MultiButton::PseudoPush()
Sync();
Sleep(50);
WhenClick();
hl = Null;
hl = NONE;
push = false;
Sync();
}
@ -749,6 +804,7 @@ MultiButton::MultiButton()
push = false;
SetFrame(sNullFrame());
nobg = false;
hl = NONE;
}
void MultiButtonFrame::FrameAdd(Ctrl& parent)