GlDraw: Improved error reporting for shaders

git-svn-id: svn://ultimatepp.org/upp/trunk@12286 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
cxl 2018-09-19 08:11:42 +00:00
commit 678761626c
3 changed files with 9 additions and 3 deletions

View file

@ -137,13 +137,15 @@ void AppMain___()
auto arg = cmd_handler.GetArgs();
SetVppLogSizeLimit(200000000);
bool hasvars = FindFile(ConfigFile("*.var"));
#ifdef PLATFORM_POSIX
String home = Environment().Get("UPP_HOME", Null);
if(!IsNull(home))
SetHomeDirectory(home);
FindFile ff(ConfigFile("*.var"));
if(!ff) {
if(!hasvar) {
if(!Install())
return;
SaveFile(ConfigFile("version"), IDE_VERSION);
@ -156,6 +158,9 @@ void AppMain___()
AutoInstantSetup();
#endif
if(!hasvars)
SetupSVNTrunk();
if(!FileExists(BlitzBaseFile()))
ResetBlitz();