Skulpture theme added to Bazaar
git-svn-id: svn://ultimatepp.org/upp/trunk@1210 f0d560ea-af0d-0410-9eb7-867de7ffcac7
304
bazaar/Theme/Theme.cpp
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#include "Theme.h"
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Theme* sUglyHack = NULL;
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void ApplyDummy()
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{
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if (sUglyHack == NULL)
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return;
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Theme& t = *sUglyHack;
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t.Load();
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}
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Value Theme::StringToObject(const String& s, const String& def) {
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Vector<String> v = Split(s, ' ');
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if (v.GetCount() == 0)
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return Null;
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if (v[0] == "png") {
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ImageBuffer img = PNGRaster().LoadFileAny(AppendFileName(dir, def));
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if (img.IsEmpty())
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return Null;
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if (v.GetCount() == 6 && v[1] == "hot") {
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img.SetHotSpot(Point(StrInt(v[2]), StrInt(v[3])));
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img.Set2ndSpot(Point(StrInt(v[4]), StrInt(v[5])));
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}
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return (Image)img;
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}
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else if (v[0] == "color")
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return Color(StrInt(v[1]), StrInt(v[2]), StrInt(v[3]));
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else if (v[0] == "null")
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return "null";
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else
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return StrInt(v[0]);
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}
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inline void SetChImg(int i, const Image& img)
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{
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if (!img.IsEmpty())
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CtrlsImg::Set(i, img);
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}
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template <typename T, typename V>
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inline void SetIfNotNull(T& t, V v)
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{
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if (v.Is<String>() && (String)v == "null")
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t = Null;
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else
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if (!IsNull(v))
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t = v;
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}
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inline String GetMap(const VectorMap<String, String>& set, const String& s) {
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int k = set.Find(s);
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return (k >= 0) ? set[k] : "";
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}
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Vector<String> Fill(const VectorMap<String, String>& set, String val, int count = 4) {
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String all = GetMap(set, val + "[]");
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Vector<String> ret;
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ret.SetCount(count, "");
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if (!all.IsEmpty())
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for (int i = 0; i < count; i++)
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ret[i] = all;
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for (int i = 0; i < count; i++) {
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String temp = GetMap(set, val + "[" + IntStr(i) + "]");
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if (!temp.IsEmpty())
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ret[i] = temp;
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}
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return ret;
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}
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void Theme::LoadButton(Button::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file)
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{
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Vector<String> look = Fill(set, "look");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.look[i], StringToObject(look[i], dir + "\\" + file + IntStr(i)+ ".png"));
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Vector<String> text = Fill(set, "textcolor");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.textcolor[i], StringToObject(text[i]));
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Vector<String> mono = Fill(set, "monocolor");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.monocolor[i], StringToObject(text[i]));
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SetIfNotNull(d.focusmargin, StringToObject(GetMap(set, "focusmargin")));;
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}
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void Theme::LoadScrollBar(ScrollBar::Style& d, const VectorMap<String, String>& set, const String& dir) {
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Vector<String> vthumb = Fill(set, "vthumb");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.vthumb[i], StringToObject(vthumb[i], dir + "\\" + "ScrollVThumb" + IntStr(i)+ ".png"));
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Vector<String> vupper = Fill(set, "vupper");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.vupper[i], StringToObject(vupper[i], dir + "\\" + "ScrollVUpper" + IntStr(i)+ ".png"));
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Vector<String> vlower = Fill(set, "vlower");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.vlower[i], StringToObject(vlower[i], dir + "\\" + "ScrollVLower" + IntStr(i)+ ".png"));
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Vector<String> hthumb = Fill(set, "hthumb");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.hthumb[i], StringToObject(hthumb[i], dir + "\\" + "ScrollHThumb" + IntStr(i)+ ".png"));
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Vector<String> hupper = Fill(set, "hupper");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.hupper[i], StringToObject(hupper[i], dir + "\\" + "ScrollHUpper" + IntStr(i)+ ".png"));
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Vector<String> hlower = Fill(set, "hlower");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.hlower[i], StringToObject(hlower[i], dir + "\\" + "ScrollHLower" + IntStr(i)+ ".png"));
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}
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void Theme::LoadOption0(const VectorMap<String, String>& set, const String& dir, const String& file) {
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Vector<String> look = Fill(set, "look");
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SetChImg(CtrlsImg::I_O0, StringToObject(look[0], dir + "\\" + file + IntStr(0)+ ".png"));
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SetChImg(CtrlsImg::I_O0h, StringToObject(look[1], dir + "\\" + file + IntStr(1)+ ".png"));
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SetChImg(CtrlsImg::I_O0p, StringToObject(look[2], dir + "\\" + file + IntStr(2)+ ".png"));
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SetChImg(CtrlsImg::I_O0d, StringToObject(look[3], dir + "\\" + file + IntStr(3)+ ".png"));
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}
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void Theme::LoadOption1(const VectorMap<String, String>& set, const String& dir, const String& file) {
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Vector<String> look = Fill(set, "look");
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SetChImg(CtrlsImg::I_O1, StringToObject(look[0], dir + "\\" + file + IntStr(0)+ ".png"));
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SetChImg(CtrlsImg::I_O1h, StringToObject(look[1], dir + "\\" + file + IntStr(1)+ ".png"));
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SetChImg(CtrlsImg::I_O1p, StringToObject(look[2], dir + "\\" + file + IntStr(2)+ ".png"));
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SetChImg(CtrlsImg::I_O1d, StringToObject(look[3], dir + "\\" + file + IntStr(3)+ ".png"));
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}
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void Theme::LoadSwitch0(const VectorMap<String, String>& set, const String& dir, const String& file) {
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Vector<String> look = Fill(set, "look");
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SetChImg(CtrlsImg::I_S0, StringToObject(look[0], dir + "\\" + file + IntStr(0)+ ".png"));
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SetChImg(CtrlsImg::I_S0h, StringToObject(look[1], dir + "\\" + file + IntStr(1)+ ".png"));
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SetChImg(CtrlsImg::I_S0p, StringToObject(look[2], dir + "\\" + file + IntStr(2)+ ".png"));
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SetChImg(CtrlsImg::I_S0d, StringToObject(look[3], dir + "\\" + file + IntStr(3)+ ".png"));
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}
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void Theme::LoadSwitch1(const VectorMap<String, String>& set, const String& dir, const String& file) {
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Vector<String> look = Fill(set, "look");
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SetChImg(CtrlsImg::I_S1, StringToObject(look[0], dir + "\\" + file + IntStr(0)+ ".png"));
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SetChImg(CtrlsImg::I_S1h, StringToObject(look[1], dir + "\\" + file + IntStr(1)+ ".png"));
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SetChImg(CtrlsImg::I_S1p, StringToObject(look[2], dir + "\\" + file + IntStr(2)+ ".png"));
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SetChImg(CtrlsImg::I_S1d, StringToObject(look[3], dir + "\\" + file + IntStr(3)+ ".png"));
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}
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void Theme::LoadToolButton(ToolButton::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file) {
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Vector<String> look = Fill(set, "look", 6);
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for (int i = 0; i < 6; i++)
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SetIfNotNull(d.look[i], StringToObject(look[i], dir + "\\" + file + IntStr(i)+ ".png"));
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Vector<String> text = Fill(set, "textcolor", 6);
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for (int i = 0; i < 6; i++)
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SetIfNotNull(d.textcolor[i], StringToObject(text[i]));
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}
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void Theme::LoadMenuBar(MenuBar::Style& d, const VectorMap<String, String>& set, const String& dir) {
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SetIfNotNull(d.look, StringToObject(GetMap(set, "look")));
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SetIfNotNull(d.arealook, StringToObject(GetMap(set, "arealook")));
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SetIfNotNull(d.itemtext, StringToObject(GetMap(set, "itemtext")));
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SetIfNotNull(d.leftgap, StringToObject(GetMap(set, "leftgap")));
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SetIfNotNull(d.popupiconbar, StringToObject(GetMap(set, "popupiconbar")));
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SetIfNotNull(d.popupbody, StringToObject(GetMap(set, "popupbody")));
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SetIfNotNull(d.separator.l1, StringToObject(GetMap(set, "separatorl1")));
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SetIfNotNull(d.separator.l2, StringToObject(GetMap(set, "separatorl2")));
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SetIfNotNull(d.item, StringToObject(GetMap(set, "item"), dir + "\\" + "MenuItem.png"));
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Vector<String> ti = Fill(set, "topitem", 3);
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for (int i = 0; i < 3; i++)
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SetIfNotNull(d.topitem[i], StringToObject(ti[i], dir + "\\" + "MenuTop" + IntStr(i)+ ".png"));
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Vector<String> tt = Fill(set, "topitemtext", 3);
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for (int i = 0; i < 3; i++)
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SetIfNotNull(d.topitemtext[i], StringToObject(tt[i]));
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SetIfNotNull(d.popupframe, StringToObject(GetMap(set, "popupframe"), dir + "\\" + "MenuFrame.png"));
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}
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void Theme::LoadEditField(EditField::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file) {
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Vector<String> edge = Fill(set, "edge");
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.edge[i], StringToObject(edge[i], dir + "\\" + file + IntStr(i)+ ".png"));
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}
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void Theme::LoadMultiButton(MultiButton::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file) {
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Vector<String> look = Fill(set, "look", 4);
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.look[i], StringToObject(look[i], dir + "\\" + file + "Look" + IntStr(i)+ ".png"));
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Vector<String> trivial = Fill(set, "trivial", 4);
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.trivial[i], StringToObject(trivial[i], dir + "\\" + file + "Trivial" + IntStr(i)+ ".png"));
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Vector<String> edge = Fill(set, "edge", 4);
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.edge[i], StringToObject(edge[i], dir + "\\" + file + "Edge" + IntStr(i)+ ".png"));
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SetIfNotNull(d.trivialborder, StringToObject(GetMap(set, "trivialborder")));
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}
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void Theme::LoadTabCtrl(TabCtrl::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file) {
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SetIfNotNull(d.body, StringToObject(GetMap(set, "body"), dir + "\\" + file + "Body.png"));
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Vector<String> first = Fill(set, "first", 4);
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.first[i], StringToObject(first[i], dir + "\\" + file + "First" + IntStr(i)+ ".png"));
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Vector<String> normal = Fill(set, "normal", 4);
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.normal[i], StringToObject(normal[i], dir + "\\" + file + "Normal" + IntStr(i)+ ".png"));
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Vector<String> last = Fill(set, "last", 4);
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for (int i = 0; i < 4; i++)
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SetIfNotNull(d.last[i], StringToObject(last[i], dir + "\\" + file + "Last" + IntStr(i)+ ".png"));
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d.sel.top = 0;
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}
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void Theme::Load(const String& path) {
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ini.Clear();
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dir = path;
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ini.Load(AppendFileName(dir, "theme.ini"));
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sUglyHack = this;
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Ctrl::SetSkin(ApplyDummy);
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sUglyHack = NULL;
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}
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void Theme::Load() {
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for (int i = 0; i < ini.GetGroupCount(); i++) {
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String group = ToLower(ini.GetGroupName(i));
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VectorMap<String, String> set;
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for (int k = 0; k < ini.GetKeyCount(i); k++) {
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set.Add(ini.GetKey(i, k), ini.Get(i, k));
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}
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if (group == "button")
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LoadButton(Button::StyleNormal().Write(), set, "Button", "Button");
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else if (group == "okbutton")
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LoadButton(Button::StyleOk().Write(), set, "OkButton", "OkButton");
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else if (group == "edgebutton")
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LoadButton(Button::StyleEdge().Write(), set, "EdgeButton", "EdgeButton");
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else if (group == "option0")
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LoadOption0(set, "Option", "Option0");
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else if (group == "option1")
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LoadOption1(set, "Option", "Option1");
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else if (group == "switch0")
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LoadSwitch0(set, "Switch", "Switch0");
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else if (group == "switch1")
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LoadSwitch1(set, "Switch", "Switch1");
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else if (group == "spininc")
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LoadButton(SpinButtons::StyleDefault().Write().inc, set, "Spin", "SpinInc");
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else if (group == "spindec")
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LoadButton(SpinButtons::StyleDefault().Write().dec, set, "Spin", "SpinDec");
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else if (group == "scrollupbutton")
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LoadButton(ScrollBar::StyleDefault().Write().up, set, "ScrollBar", "ScrollUpButton");
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else if (group == "scrolldownbutton")
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LoadButton(ScrollBar::StyleDefault().Write().down, set, "ScrollBar", "ScrollDownButton");
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else if (group == "scrollleftbutton")
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LoadButton(ScrollBar::StyleDefault().Write().left, set, "ScrollBar", "ScrollLeftButton");
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else if (group == "scrollrightbutton")
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LoadButton(ScrollBar::StyleDefault().Write().right, set, "ScrollBar", "ScrollRightButton");
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else if (group == "scrollbar")
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LoadScrollBar(ScrollBar::StyleDefault().Write(), set, "ScrollBar");
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else if (group == "toolbutton")
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LoadToolButton(ToolButton::StyleDefault().Write(), set, "ToolButton", "ToolButton");
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else if (group == "menubar")
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LoadMenuBar(MenuBar::StyleDefault().Write(), set, "MenuBar");
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else if (group == "editfield") {
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LoadEditField(EditField::StyleDefault().Write(), set, "EditField", "EditField");
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ViewEdge_Write(EditField::StyleDefault().edge[0]);
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}
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else if (group == "dropchoice")
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LoadMultiButton(DropChoice::StyleFrame().Write(), set, "DropChoice", "DropChoice");
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else if (group == "droplist")
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LoadMultiButton(DropList::StyleDefault().Write(), set, "DropList", "DropList");
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else if (group == "tabctrl")
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LoadTabCtrl(TabCtrl::StyleDefault().Write(), set, "TabCtrl", "Tab");
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else if (group == "colors") {
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String cf = GetMap(set, "colorface");
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if (!cf.IsEmpty())
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SColorFace_Write(StringToObject(cf));
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String cs = GetMap(set, "colorshadow");
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if (!cs.IsEmpty())
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SColorShadow_Write(StringToObject(cs));
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String cl = GetMap(set, "colorlight");
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if (!cl.IsEmpty())
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SColorLight_Write(StringToObject(cl));
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String cm = GetMap(set, "colormark");
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if (!cm.IsEmpty())
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SColorMark_Write(StringToObject(cm));
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}
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}
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}
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36
bazaar/Theme/Theme.h
Normal file
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#ifndef _Skulpture_Theme_h_
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#define _Skulpture_Theme_h_
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#include <CtrlLib/CtrlLib.h>
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using namespace Upp;
|
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class Theme
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{
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private:
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friend void ApplyDummy();
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|
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TextSettings ini;
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String dir;
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void Theme::LoadEditField(EditField::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file);
|
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void LoadButton(Button::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file);
|
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void LoadToolButton(ToolButton::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file);
|
||||
void LoadMenuBar(MenuBar::Style& d, const VectorMap<String, String>& set, const String& dir);
|
||||
void LoadOption0(const VectorMap<String, String>& set, const String& dir, const String& file);
|
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void LoadOption1(const VectorMap<String, String>& set, const String& dir, const String& file);
|
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void LoadSwitch0(const VectorMap<String, String>& set, const String& dir, const String& file);
|
||||
void LoadSwitch1(const VectorMap<String, String>& set, const String& dir, const String& file);
|
||||
void LoadScrollBar(ScrollBar::Style& d, const VectorMap<String, String>& set, const String& dir);
|
||||
void LoadMultiButton(MultiButton::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file);
|
||||
void LoadTabCtrl(TabCtrl::Style& d, const VectorMap<String, String>& set, const String& dir, const String& file);
|
||||
|
||||
Value StringToObject(const String& s, const String& def = "");
|
||||
|
||||
void Load();
|
||||
|
||||
public:
|
||||
void Load(const String& fileName);
|
||||
};
|
||||
|
||||
#endif
|
||||
4
bazaar/Theme/Theme.upp
Normal file
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@ -0,0 +1,4 @@
|
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file
|
||||
Theme.h,
|
||||
Theme.cpp;
|
||||
|
||||
3
bazaar/Theme/init
Normal file
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@ -0,0 +1,3 @@
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#ifndef _Theme_icpp_init_stub
|
||||
#define _Theme_icpp_init_stub
|
||||
#endif
|
||||
BIN
bazaar/Themes/Skulpture/Default/Button/Button0.PNG
Normal file
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After Width: | Height: | Size: 318 B |
BIN
bazaar/Themes/Skulpture/Default/Button/Button1.PNG
Normal file
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After Width: | Height: | Size: 373 B |
BIN
bazaar/Themes/Skulpture/Default/Button/Button2.PNG
Normal file
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After Width: | Height: | Size: 345 B |
BIN
bazaar/Themes/Skulpture/Default/Button/Button3.PNG
Normal file
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After Width: | Height: | Size: 196 B |
BIN
bazaar/Themes/Skulpture/Default/DropList/DropListLook0.PNG
Normal file
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After Width: | Height: | Size: 361 B |
BIN
bazaar/Themes/Skulpture/Default/DropList/DropListLook1.PNG
Normal file
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After Width: | Height: | Size: 304 B |
BIN
bazaar/Themes/Skulpture/Default/DropList/DropListLook2.PNG
Normal file
|
After Width: | Height: | Size: 304 B |
BIN
bazaar/Themes/Skulpture/Default/DropList/DropListLook3.PNG
Normal file
|
After Width: | Height: | Size: 304 B |
BIN
bazaar/Themes/Skulpture/Default/EdgeButton/EdgeButton0.PNG
Normal file
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After Width: | Height: | Size: 192 B |
BIN
bazaar/Themes/Skulpture/Default/EdgeButton/EdgeButton1.PNG
Normal file
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After Width: | Height: | Size: 192 B |
BIN
bazaar/Themes/Skulpture/Default/EdgeButton/EdgeButton2.PNG
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bazaar/Themes/Skulpture/Default/ScrollBar/ScrollUpButton2.PNG
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bazaar/Themes/Skulpture/Default/ScrollBar/ScrollUpButton3.PNG
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