GLCtrl: GTK variant

git-svn-id: svn://ultimatepp.org/upp/trunk@12577 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
cxl 2018-11-25 19:46:03 +00:00
parent e6fd79d0c3
commit 23736658c8
3 changed files with 97 additions and 178 deletions

View file

@ -12,7 +12,6 @@ file
GLCtrl.h,
Win32GLCtrl.cpp,
X11GLCtrl.cpp,
GtkGLCtrl2.cpp,
GtkGLCtrl.cpp,
GLCtrl.cpp;

View file

@ -1,82 +1,128 @@
#include "GLCtrl.h"
#if 0
#ifdef GUI_GTK
#include <gtk/gtkgl.h>
#include <gdk/gdkgl.h>
#include <gdk/gdkglconfig.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <gdk/gdkx.h>
namespace Upp {
void InitializeGlew() {}
void GLCtrl::Paint(Draw& w)
{
static GdkGLConfig *s_GdkGLConfig;
static GdkGLContext *s_GdkGLContext;
Size sz = GetSize();
static XVisualInfo *s_XVisualInfo;
static Colormap s_Colormap;
static GLXContext s_GLXContext;
static ::Display *s_Display;
void GLCtrl::Create()
{
Ctrl *top = GetTopCtrl();
if(!top)
return;
GtkWindow *gtk = top->gtk();
GdkWindow *win = top->gdk();
if(sz.cx <= 0 || sz.cy <= 0 || !win || !gtk)
GdkWindow *gdk = top->gdk();
if(!gdk)
return;
Window w = gdk_x11_drawable_get_xid((GdkDrawable *)gdk);
ONCELOCK {
s_Display = gdk_x11_drawable_get_xdisplay((GdkDrawable *)gdk);
int samples = numberOfSamples;
GLXFBConfig *fbc;
do {
Vector<int> attr;
attr << GLX_RGBA << GLX_DEPTH_SIZE << depthSize
<< GLX_STENCIL_SIZE << stencilSize;
// if(doubleBuffering)
// attr << GLX_DOUBLEBUFFER;
if(doubleBuffering)
attr << GLX_DOUBLEBUFFER;
if(samples > 1)
attr << GLX_SAMPLE_BUFFERS_ARB << 1 << GLX_SAMPLES_ARB << samples;
attr << 0;
s_GdkGLConfig = gdk_gl_config_new(attr);
samples >>= 1;
int fbcount;
fbc = glXChooseFBConfig(s_Display, DefaultScreen(s_Display), attr, &fbcount);
}
while(s_GdkGLConfig == NULL && samples > 0);
while(!fbc && samples > 0);
if(!fbc)
return;
s_XVisualInfo = glXGetVisualFromFBConfig(s_Display, fbc[0]);
s_Colormap = XCreateColormap(s_Display, RootWindow(s_Display, s_XVisualInfo->screen), s_XVisualInfo->visual, AllocNone);
s_GLXContext = glXCreateContext(s_Display, s_XVisualInfo, NULL, GL_TRUE);
}
if(!s_GLXContext)
return;
XSetWindowAttributes swa;
swa.colormap = s_Colormap;
swa.border_pixel = 0;
swa.event_mask = 0;
win = XCreateWindow(s_Display, w, 0, 0, 1, 1, 0,
s_XVisualInfo->depth, InputOutput, s_XVisualInfo->visual,
CWBorderPixel|CWColormap|CWEventMask, &swa);
visible = false;
position = Null;
}
void GLCtrl::Sync()
{
if(win) {
Rect r = GetScreenView() - GetTopCtrl()->GetScreenRect().TopLeft();
bool b = IsVisible() && r.GetWidth() > 0 && r.GetHeight() > 0;
if(b != visible) {
visible = b;
position = Null;
if(b)
XMapWindow(s_Display, win);
else
XUnmapWindow(s_Display, win);
}
if(r != position && visible) {
position = r;
XMoveResizeWindow(s_Display, win, r.left, r.top, r.Width(), r.Height());
}
}
}
void GLCtrl::State(int reason)
{
switch(reason) {
case CLOSE:
XDestroyWindow(s_Display, win);
break;
case OPEN:
Create();
default:
Sync();
break;
}
}
void GLCtrl::Paint(Draw& w)
{
Size sz = GetSize();
if(!s_GLXContext || sz.cx == 0 || sz.cy == 0)
return;
glXMakeCurrent(s_Display, win, s_GLXContext);
ONCELOCK {
glewInit();
}
GdkPixmap *pixmap = gdk_pixmap_new(win, sz.cx, sz.cy, -1);
if(pixmap) {
GdkGLDrawable *gldrawable = GDK_GL_DRAWABLE(gdk_pixmap_set_gl_capability(pixmap, s_GdkGLConfig, NULL));
if(gldrawable) {
ONCELOCK {
s_GdkGLContext = gdk_gl_context_new(gldrawable, NULL, TRUE, GDK_GL_RGBA_TYPE);
}
if(s_GdkGLContext) {
if(gdk_gl_drawable_gl_begin(gldrawable, s_GdkGLContext)) {
ONCELOCK {
glewInit();
}
DoGLPaint();
glFlush();
gdk_gl_drawable_gl_end(gldrawable);
DoGLPaint();
Rect r = GetScreenView() - GetTopCtrl()->GetScreenView().TopLeft();
GtkWidget *widget = GTK_WIDGET(gtk);
gdk_draw_drawable(win, widget->style->fg_gc[GTK_WIDGET_STATE (widget)],
pixmap, 0, 0, r.left, r.top, r.GetWidth(), r.GetHeight());
}
}
g_object_unref(G_OBJECT(gldrawable));
}
g_object_unref(G_OBJECT(pixmap));
}
if(doubleBuffering)
glXSwapBuffers(s_Display, win);
else
glFlush();
glXMakeCurrent(s_Display, win, NULL);
}
}
#endif
#endif

View file

@ -1,126 +0,0 @@
#include "GLCtrl.h"
#ifdef GUI_GTK
#include <GL/glx.h>
#include <GL/gl.h>
#include <gdk/gdkx.h>
namespace Upp {
static XVisualInfo *s_XVisualInfo;
static Colormap s_Colormap;
static GLXContext s_GLXContext;
static ::Display *s_Display;
void GLCtrl::Create()
{
Ctrl *top = GetTopCtrl();
if(!top)
return;
GdkWindow *gdk = top->gdk();
if(!gdk)
return;
Window w = gdk_x11_drawable_get_xid((GdkDrawable *)gdk);
ONCELOCK {
s_Display = gdk_x11_drawable_get_xdisplay((GdkDrawable *)gdk);
int samples = numberOfSamples;
GLXFBConfig *fbc;
do {
Vector<int> attr;
attr << GLX_RGBA << GLX_DEPTH_SIZE << depthSize
<< GLX_STENCIL_SIZE << stencilSize;
if(doubleBuffering)
attr << GLX_DOUBLEBUFFER;
if(samples > 1)
attr << GLX_SAMPLE_BUFFERS_ARB << 1 << GLX_SAMPLES_ARB << samples;
attr << 0;
samples >>= 1;
int fbcount;
fbc = glXChooseFBConfig(s_Display, DefaultScreen(s_Display), attr, &fbcount);
}
while(!fbc && samples > 0);
if(!fbc)
return;
s_XVisualInfo = glXGetVisualFromFBConfig(s_Display, fbc[0]);
s_Colormap = XCreateColormap(s_Display, RootWindow(s_Display, s_XVisualInfo->screen), s_XVisualInfo->visual, AllocNone);
s_GLXContext = glXCreateContext(s_Display, s_XVisualInfo, NULL, GL_TRUE);
}
if(!s_GLXContext)
return;
XSetWindowAttributes swa;
swa.colormap = s_Colormap;
swa.border_pixel = 0;
swa.event_mask = 0;
win = XCreateWindow(s_Display, w, 0, 0, 1, 1, 0,
s_XVisualInfo->depth, InputOutput, s_XVisualInfo->visual,
CWBorderPixel|CWColormap|CWEventMask, &swa);
visible = false;
position = Null;
}
void GLCtrl::Sync()
{
if(win) {
bool b = IsVisible();
if(b != visible) {
visible = b;
if(b)
XMapWindow(s_Display, win);
else
XUnmapWindow(s_Display, win);
}
Rect r = GetScreenView() - GetTopCtrl()->GetScreenRect().TopLeft();
if(r != position) {
position = r;
XMoveResizeWindow(s_Display, win, r.left, r.top, r.Width(), r.Height());
}
}
}
void GLCtrl::State(int reason)
{
switch(reason) {
case CLOSE:
XDestroyWindow(s_Display, win);
break;
case OPEN:
Create();
default:
Sync();
break;
}
}
void GLCtrl::Paint(Draw& w)
{
if(!s_GLXContext)
return;
glXMakeCurrent(s_Display, win, s_GLXContext);
ONCELOCK {
glewInit();
}
DoGLPaint();
if(doubleBuffering)
glXSwapBuffers(s_Display, win);
else
glFlush();
glXMakeCurrent(s_Display, win, NULL);
}
}
#endif