.rainbow: Developing SDL20GL

git-svn-id: svn://ultimatepp.org/upp/trunk@6358 f0d560ea-af0d-0410-9eb7-867de7ffcac7
This commit is contained in:
cxl 2013-09-16 12:55:26 +00:00
parent 8212730729
commit 17e31781b7
26 changed files with 3438 additions and 3 deletions

51
rainbow/SDL20GL/After.h Normal file
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class ViewDraw : public SystemDraw {
public:
ViewDraw(Ctrl *ctrl);
~ViewDraw();
};
/*
class ViewDraw : public SystemDraw {
Vector<Rect> dummy;
public:
ViewDraw(Ctrl *) : SystemDraw(Ctrl::framebuffer, dummy) { dummy.Add(Rect(10, 10, 100, 100)); }
};
*/
class DHCtrl : Ctrl {};
void FBInit();
void FBDeInit();
#ifdef PLATFORM_WIN32
#define GUI_APP_MAIN \
void GuiMainFn_(); \
\
extern "C" int main(int argc, char *argv[]) { \
UPP::AppInit__(argc, (const char **)argv); \
FBInit(); \
GuiMainFn_(); \
UPP::Ctrl::CloseTopCtrls(); \
FBDeInit(); \
return UPP::GetExitCode(); \
} \
\
void GuiMainFn_()
#endif
#ifdef PLATFORM_POSIX
#define GUI_APP_MAIN \
void GuiMainFn_(); \
\
extern "C" int main(int argc, const char **argv, const char **envptr) { \
UPP::AppInit__(argc, argv, envptr); \
FBInit(); \
GuiMainFn_(); \
UPP::Ctrl::CloseTopCtrls(); \
FBDeInit(); \
return UPP::GetExitCode(); \
} \
\
void GuiMainFn_()
#endif

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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
void ChSysInit()
{
CtrlImg::Reset();
CtrlsImg::Reset();
ChReset();
}
void ChHostSkin()
{
ChSysInit();
}
END_UPP_NAMESPACE
#endif

238
rainbow/SDL20GL/Clip.cpp Normal file
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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) // LOG(x)
static VectorMap<String, ClipData> fbClipboard;
void ClearClipboard()
{
GuiLock __;
fbClipboard.Clear();
}
void AppendClipboard(const char *format, const Value& data, String (*render)(const Value&))
{
GuiLock __;
ClipData& cd = fbClipboard.GetAdd(format);
cd.data = data;
cd.render = render;
}
static String sRawRender(const Value& v)
{
return v;
}
void AppendClipboard(const char *format, const String& data)
{
GuiLock __;
AppendClipboard(format, data, sRawRender);
}
void AppendClipboard(const char *format, const byte *data, int length)
{
GuiLock __;
AppendClipboard(format, String(data, length));
}
String ReadClipboard(const char *format)
{
GuiLock __;
int q = fbClipboard.Find(format);
return q >= 0 ? (*fbClipboard[q].render)(fbClipboard[q].data) : String();
}
void AppendClipboardText(const String& s)
{
AppendClipboard("text", ToSystemCharset(s));
}
void AppendClipboardUnicodeText(const WString& s)
{
AppendClipboard("wtext", (byte *)~s, 2 * s.GetLength());
}
const char *ClipFmtsText()
{
return "wtext;text";
}
String GetString(PasteClip& clip)
{
GuiLock __;
if(clip.Accept("wtext")) {
String s = ~clip;
return WString((const wchar *)~s, wstrlen((const wchar *)~s)).ToString();
}
if(clip.IsAvailable("text"))
return ~clip;
return Null;
}
WString GetWString(PasteClip& clip)
{
GuiLock __;
if(clip.Accept("wtext")) {
String s = ~clip;
return WString((const wchar *)~s, wstrlen((const wchar *)~s));
}
if(clip.IsAvailable("text"))
return (~clip).ToWString();
return Null;
}
bool AcceptText(PasteClip& clip)
{
return clip.Accept(ClipFmtsText());
}
static String sText(const Value& data)
{
return data;
}
static String sWText(const Value& data)
{
return Unicode__(WString(data));
}
void Append(VectorMap<String, ClipData>& data, const String& text)
{
data.GetAdd("text", ClipData(text, sText));
data.GetAdd("wtext", ClipData(text, sWText));
}
void Append(VectorMap<String, ClipData>& data, const WString& text)
{
data.GetAdd("text", ClipData(text, sText));
data.GetAdd("wtext", ClipData(text, sWText));
}
String GetTextClip(const WString& text, const String& fmt)
{
if(fmt == "text")
return text.ToString();
if(fmt == "wtext")
return Unicode__(text);
return Null;
}
String GetTextClip(const String& text, const String& fmt)
{
if(fmt == "text")
return text;
if(fmt == "wtext")
return Unicode__(text.ToWString());
return Null;
}
String ReadClipboardText()
{
String w = ReadClipboard("text");
return w.GetCount() ? w : ReadClipboardUnicodeText().ToString();
}
WString ReadClipboardUnicodeText()
{
String w = ReadClipboard("wtext");
if(w.GetCount())
return WString((const wchar *)~w, w.GetLength() / 2);
return ReadClipboard("text").ToWString();
}
bool IsClipboardAvailable(const char *id)
{
return fbClipboard.Find(id) >= 0;
}
bool IsClipboardAvailableText()
{
return IsClipboardAvailable("text") || IsClipboardAvailable("wtext");
}
const char *ClipFmtsImage()
{
static const char *q;
ONCELOCK {
static String s = "dib;" + ClipFmt<Image>();
q = s;
}
return q;
}
bool AcceptImage(PasteClip& clip)
{
GuiLock __;
return clip.Accept(ClipFmtsImage());
}
Image GetImage(PasteClip& clip)
{
GuiLock __;
Image m;
if(Accept<Image>(clip)) {
LoadFromString(m, ~clip);
if(!m.IsEmpty())
return m;
}
return Null;
}
Image ReadClipboardImage()
{
GuiLock __;
PasteClip d = Ctrl::Clipboard();
return GetImage(d);
}
String sImage(const Value& image)
{
Image img = image;
return StoreAsString(const_cast<Image&>(img));
}
String GetImageClip(const Image& img, const String& fmt)
{
GuiLock __;
if(img.IsEmpty()) return Null;
if(fmt == ClipFmt<Image>())
return sImage(img);
return Null;
}
void AppendClipboardImage(const Image& img)
{
GuiLock __;
if(img.IsEmpty()) return;
AppendClipboard(ClipFmt<Image>(), img, sImage);
}
bool AcceptFiles(PasteClip& clip)
{
if(clip.Accept("files")) {
clip.SetAction(DND_COPY);
return true;
}
return false;
}
bool IsAvailableFiles(PasteClip& clip)
{
return clip.IsAvailable("files");
}
Vector<String> GetFiles(PasteClip& clip)
{
GuiLock __;
Vector<String> f;
return f;
}
END_UPP_NAMESPACE
#endif

81
rainbow/SDL20GL/Ctrl.cpp Normal file
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#include "Local.h"
#ifdef GUI_SDL20
#define LLOG(x) // DLOG(x)
NAMESPACE_UPP
void Ctrl::GuiPlatformConstruct()
{
}
void Ctrl::GuiPlatformRemove()
{
}
void Ctrl::GuiPlatformGetTopRect(Rect& r) const
{
}
bool Ctrl::GuiPlatformRefreshFrameSpecial(const Rect& r)
{
return false;
}
bool Ctrl::GuiPlatformSetFullRefreshSpecial()
{
return false;
}
void Ctrl::PaintCaret(SystemDraw& w)
{
}
String GuiPlatformGetKeyDesc(dword key)
{
return Null;
}
void Ctrl::GuiPlatformSelection(PasteClip&)
{
}
void GuiPlatformAdjustDragImage(ImageBuffer&)
{
}
bool GuiPlatformHasSizeGrip()
{
return true;
}
void GuiPlatformGripResize(TopWindow *q)
{
q->GripResize();
}
Color GuiPlatformGetScreenPixel(int x, int y)
{
return Ctrl::GetFrameBuffer()[y][x];
}
void GuiPlatformAfterMenuPopUp()
{
}
String Ctrl::Name() const {
GuiLock __;
#ifdef CPU_64
String s = String(typeid(*this).name()) + " : 0x" + FormatIntHex(this);
#else
String s = String(typeid(*this).name()) + " : " + Format("0x%x", (int) this);
#endif
if(IsChild())
s << "(parent " << String(typeid(*parent).name()) << ")";
return s;
}
END_UPP_NAMESPACE
#endif

86
rainbow/SDL20GL/Ctrl.h Normal file
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//$ class Ctrl {
private:
static Ptr<Ctrl> desktop;
static Vector<Ctrl *> topctrl;
static ImageBuffer framebuffer;
static Vector<Rect> invalid, update;
static Point fbCursorPos;
static Image fbCursorImage;
static Point fbCursorBakPos;
static Image fbCursorBak;
static Rect fbCaretRect;
static Image fbCaretBak;
static int fbCaretTm;
static int renderingMode;
static bool fbEndSession;
static int64 fbEventLoop;
static int64 fbEndSessionLoop;
static Image GetBak(Rect& tr);
static void RemoveCursor();
static void RemoveCaret();
static void CursorSync();
int FindTopCtrl() const;
static Rect GetClipBound(const Vector<Rect>& inv, const Rect& r);
static void DoPaint();
static void DoUpdate();
static void SyncTopWindows();
static void AddInvalid(const Rect& rect);
void DestroyWnd();
void NewTop() { top = new Top; top->owner_window = NULL; }
void PutForeground();
static void MouseEventFB(Ptr<Ctrl> t, int event, Point p, int zdelta);
Vector<Rect> GetPaintRects();
static void DrawLine(const Vector<Rect>& clip, int x, int y, int cx, int cy, bool horz,
const byte *pattern, int animation);
static void DragRectDraw0(const Vector<Rect>& clip, const Rect& rect, int n,
const byte *pattern, int animation);
friend struct PaintProxy__;
friend class TopWindowFrame;
friend class SystemDraw;
friend struct DnDLoop;
void SetOpen(bool b) { isopen = b; }
protected:
static int PaintLock;
public:
static void DoMouseFB(int event, Point p, int zdelta = 0);
static bool DoKeyFB(dword key, int cnt);
static void InitFB();
static void ExitFB();
static void EndSession();
static void SetDesktop(Ctrl& q);
static Ctrl *GetDesktop() { return desktop; }
static void SetFramebufferSize(Size sz);
static const ImageBuffer& GetFrameBuffer() { return framebuffer; }
static void SetRenderingMode(int mode);
static void AddUpdate(const Rect& rect);
void DragRectDraw(const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, int type, int animation);
static Ctrl *FindMouseTopCtrl();
static bool FullWindowDrag;
enum { DRAWDRAGRECT_SCREEN = 0x8000 };
//$ };

150
rainbow/SDL20GL/DnD.cpp Normal file
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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) // DLOG(x)
// --------------------------------------------------------------------------------------------
Ptr<Ctrl> sDnDSource;
Ctrl * Ctrl::GetDragAndDropSource()
{
return sDnDSource;
}
struct DnDLoop : LocalLoop {
const VectorMap<String, ClipData> *data;
Vector<String> fmts;
Image move, copy, reject;
Ptr<Ctrl> target;
int action;
byte actions;
void Sync();
String GetData(const String& f);
void DnD(bool paste);
virtual void LeftUp(Point, dword);
virtual bool Key(dword, int);
virtual void MouseMove(Point p, dword);
virtual Image CursorImage(Point, dword);
};
Ptr<DnDLoop> dndloop;
bool PasteClip::IsAvailable(const char *fmt) const
{
GuiLock __;
return dnd ? dndloop && FindIndex(dndloop->fmts, fmt) >= 0
: IsClipboardAvailable(fmt);
}
String DnDLoop::GetData(const String& f)
{
GuiLock __;
int i = data->Find(f);
String d;
if(i >= 0)
d = (*data)[i].Render();
else
if(sDnDSource)
d = sDnDSource->GetDropData(f);
return d;
}
String PasteClip::Get(const char *fmt) const
{
return dnd ? dndloop ? dndloop->GetData(fmt) : String() : ReadClipboard(fmt);
}
void PasteClip::GuiPlatformConstruct()
{
dnd = false;
}
void DnDLoop::DnD(bool paste)
{
PasteClip d;
d.paste = paste;
d.accepted = false;
d.allowed = (byte)actions;
d.action = GetCtrl() ? DND_COPY : DND_MOVE;
d.dnd = true;
if(target)
target->DnD(GetMousePos(), d);
action = d.IsAccepted() ? d.GetAction() : DND_NONE;
}
void DnDLoop::Sync()
{
GuiLock __;
Ptr<Ctrl> t = FindMouseTopCtrl();
if(t != target)
if(target)
target->DnDLeave();
target = t;
DnD(false);
}
void DnDLoop::LeftUp(Point, dword)
{
GuiLock __;
LLOG("DnDLoop::LeftUp");
DnD(true);
EndLoop();
}
void DnDLoop::MouseMove(Point p, dword)
{
GuiLock __;
LLOG("DnDLoop::MouseMove");
Sync();
}
bool DnDLoop::Key(dword, int)
{
GuiLock __;
LLOG("DnDLoop::Key");
Sync();
return false;
}
Image DnDLoop::CursorImage(Point, dword)
{
GuiLock __;
return action == DND_MOVE ? move : action == DND_COPY ? copy : reject;
}
int Ctrl::DoDragAndDrop(const char *fmts, const Image& sample, dword actions,
const VectorMap<String, ClipData>& data)
{
GuiLock __;
DnDLoop d;
d.actions = (byte)actions;
d.reject = actions & DND_EXACTIMAGE ? CtrlCoreImg::DndNone() : MakeDragImage(CtrlCoreImg::DndNone(), sample);
if(actions & DND_COPY)
d.copy = actions & DND_EXACTIMAGE ? sample : MakeDragImage(CtrlCoreImg::DndCopy(), sample);
if(actions & DND_MOVE)
d.move = actions & DND_EXACTIMAGE ? sample : MakeDragImage(CtrlCoreImg::DndMoveX11(), sample);
d.SetMaster(*this);
d.data = &data;
d.action = DND_NONE;
d.fmts = Split(fmts, ';');
dndloop = &d;
sDnDSource = this;
d.Run();
sDnDSource = NULL;
SyncCaret();
LLOG("DoDragAndDrop finished");
return d.action;
}
void Ctrl::SetSelectionSource(const char *fmts) {}
END_UPP_NAMESPACE
#endif

109
rainbow/SDL20GL/Draw.cpp Normal file
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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) // LOG(x)
#define LTIMING(x) // RTIMING(x)
struct RectSDL {
SDL_Rect sr;
operator SDL_Rect *() { return &sr; }
RectSDL(const Rect& r)
{
sr.x = r.left;
sr.y = r.top;
sr.w = r.GetWidth();
sr.h = r.GetHeight();
}
};
SDL_Texture *TextureFromImage(SDL_Renderer *renderer, const Image& m)
{
Size isz = m.GetSize();
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, isz.cx, isz.cy);
if(texture) {
SDL_UpdateTexture(texture, RectSDL(isz), ~m, isz.cx * sizeof(RGBA));
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
}
return texture;
}
struct ImageSysData {
Image img;
SDL_Texture *texture;
void Init(SDL_Renderer *renderer, const Image& img);
~ImageSysData();
};
void ImageSysData::Init(SDL_Renderer *renderer, const Image& m)
{
img = m;
texture = TextureFromImage(renderer, img);
SysImageRealized(img);
}
ImageSysData::~ImageSysData()
{
SysImageReleased(img);
SDL_DestroyTexture(texture);
}
struct ImageSysDataMaker : LRUCache<ImageSysData, int64>::Maker {
Image img;
int64 wserial;
SDL_Renderer *renderer;
virtual int64 Key() const { return img.GetSerialId(); } // TODO! add ren_serial
virtual int Make(ImageSysData& object) const { object.Init(renderer, img); return img.GetLength(); }
};
void SystemDraw::PutImage(Point p, const Image& img, const Rect& src)
{
if(img.GetLength() == 0 || !win)
return;
LLOG("SysDrawImageOp " << img.GetSerialId() << ' ' << p.x << ", " << p.y << ", "<< img.GetSize());
ImageSysDataMaker m;
static LRUCache<ImageSysData, int64> cache;
LLOG("SysImage cache pixels " << cache.GetSize() << ", count " << cache.GetCount());
m.img = img;
m.renderer = win->ren;
m.wserial = win->serial;
ImageSysData& sd = cache.Get(m);
{
RTIMING("SDL_RenderCopy");
SDL_RenderCopy(win->ren, sd.texture, RectSDL(src), RectSDL(Rect(p, src.GetSize())));
}
cache.Shrink(4 * 1024 * 768, 1000); // Cache shrink must be after Paint because of PaintOnly!
}
void SystemDraw::PutRect(const Rect& r, Color color)
{
if(win && !IsNull(color)) {
SDL_SetRenderDrawColor(win->ren, color.GetR(), color.GetG(), color.GetB(), 255); // Optimize?
SDL_RenderFillRect(win->ren, RectSDL(r));
}
}
void SystemDraw::Set(SDLWindow& win_)
{
win = win_.ren ? &win_ : NULL;
}
SystemDraw::SystemDraw()
{
win = NULL;
}
SystemDraw::~SystemDraw()
{
}
END_UPP_NAMESPACE
#endif

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rainbow/SDL20GL/Event.cpp Normal file
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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) //DLOG(x)
#define LDUMP(x) //DDUMP(x)
static Point fbmousepos;
Point GetMousePos() {
return fbmousepos;
}
void Ctrl::MouseEventFB(Ptr<Ctrl> t, int event, Point p, int zdelta)
{
if(!t->IsEnabled())
return;
Rect rr = t->GetRect();
if((event & Ctrl::ACTION) == DOWN) {
Ptr<Ctrl> q = t;
TopWindowFrame *wf = dynamic_cast<TopWindowFrame *>(~t);
if(wf)
q = wf->window;
if(q) q->ClickActivateWnd();
if(q) q->SetForeground();
if(ignoreclick)
return;
}
if(t)
t->DispatchMouse(event, p - rr.TopLeft(), zdelta);
if(t)
t->PostInput();
}
Ctrl *Ctrl::FindMouseTopCtrl()
{
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Ctrl *t = topctrl[i];
if(t->GetRect().Contains(fbmousepos))
return t->IsEnabled() ? t : NULL;
}
return desktop->IsEnabled() ? desktop : NULL;
}
void Ctrl::DoMouseFB(int event, Point p, int zdelta)
{
fbmousepos = p;
int a = event & Ctrl::ACTION;
if(a == Ctrl::UP && Ctrl::ignoreclick) {
EndIgnore();
return;
}
else
if(a == Ctrl::DOWN && ignoreclick)
return;
LLOG("### Mouse event: " << event << " position " << p << " zdelta " << zdelta << ", capture " << Upp::Name(captureCtrl));
if(captureCtrl)
MouseEventFB(captureCtrl->GetTopCtrl(), event, p, zdelta);
else
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Ptr<Ctrl> t = topctrl[i];
Rect rr = t->GetRect();
if(rr.Contains(p)) {
MouseEventFB(t, event, p, zdelta);
return;
}
}
Ctrl *desktop = GetDesktop();
if(desktop) {
desktop->DispatchMouse(event, p, zdelta);
desktop->PostInput();
}
}
bool Ctrl::DoKeyFB(dword key, int cnt)
{
bool b = DispatchKey(key, cnt);
SyncCaret();
Ctrl *desktop = GetDesktop();
if(desktop)
desktop->PostInput();
return b;
}
Image Ctrl::GetBak(Rect& tr)
{
Image bak;
tr.Intersect(framebuffer.GetSize());
if(!tr.IsEmpty()) {
Image h = framebuffer;
bak = CreateImage(tr.GetSize(), Black);
Copy(bak, Point(0, 0), h, tr);
framebuffer = h;
}
return bak;
}
void Ctrl::RemoveCursor()
{
if(!IsNull(fbCursorBakPos)) {
Copy(framebuffer, fbCursorBakPos, fbCursorBak, fbCursorBak.GetSize());
AddUpdate(Rect(fbCursorBakPos, fbCursorBak.GetSize()));
}
fbCursorPos = fbCursorBakPos = Null;
fbCursorBak = Null;
}
void Ctrl::RemoveCaret()
{
if(!IsNull(fbCaretRect)) {
Copy(framebuffer, fbCaretRect.TopLeft(), fbCaretBak, fbCaretBak.GetSize());
AddUpdate(fbCaretRect);
}
fbCaretRect = Null;
fbCaretBak = Null;
}
void Ctrl::SetCaret(int x, int y, int cx, int cy)
{
GuiLock __;
caretx = x;
carety = y;
caretcx = cx;
caretcy = cy;
fbCaretTm = GetTickCount();
SyncCaret();
}
void Ctrl::SyncCaret()
{
GuiLock __;
}
void Ctrl::CursorSync()
{
LLOG("@ CursorSync");
Point p = GetMousePos() - fbCursorImage.GetHotSpot();
Rect cr = Null;
if(focusCtrl && (((GetTickCount() - fbCaretTm) / 500) & 1) == 0)
cr = (RectC(focusCtrl->caretx, focusCtrl->carety, focusCtrl->caretcx, focusCtrl->caretcy)
+ focusCtrl->GetScreenView().TopLeft()) & focusCtrl->GetScreenView();
LDUMP(GetTickCount());
if(fbCursorPos != p || cr != fbCaretRect) {
LDUMP(fbCaretRect);
RemoveCursor();
RemoveCaret();
fbCursorPos = p;
Size sz = fbCursorImage.GetSize();
Rect tr(p, sz);
fbCursorBak = GetBak(tr);
fbCursorBakPos = tr.TopLeft();
fbCaretRect = cr;
if(!cr.IsEmpty()) {
fbCaretBak = GetBak(cr);
for(int y = cr.top; y < cr.bottom; y++) {
RGBA *s = framebuffer[y] + cr.left;
const RGBA *e = framebuffer[y] + cr.right;
while(s < e) {
s->r = ~s->r;
s->g = ~s->g;
s->b = ~s->b;
s++;
}
}
AddUpdate(fbCaretRect);
}
Over(framebuffer, p, fbCursorImage, sz);
LLOG("Cursor: " << p << ", rect " << tr);
AddUpdate(tr);
}
}
void Ctrl::SetMouseCursor(const Image& image)
{
GuiLock __;
if(image.GetSerialId() != fbCursorImage.GetSerialId()) {
fbCursorImage = image;
fbCursorPos = Null;
}
}
END_UPP_NAMESPACE
#endif

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rainbow/SDL20GL/FB.iml Normal file
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PREMULTIPLIED
IMAGE_ID(arrow)
IMAGE_ID(ibeam)
IMAGE_ID(wait)
IMAGE_ID(no)
IMAGE_ID(sizeall)
IMAGE_ID(sizehorz)
IMAGE_ID(sizeright)
IMAGE_ID(sizeleft)
IMAGE_ID(sizevert)
IMAGE_ID(sizetopleft)
IMAGE_ID(sizetop)
IMAGE_ID(sizetopright)
IMAGE_ID(sizebottomleft)
IMAGE_ID(sizebottom)
IMAGE_ID(sizebottomright)
IMAGE_ID(overlap)
IMAGE_ID(maximize)
IMAGE_ID(close)
IMAGE_ID(bgtitle)
IMAGE_ID(title)
IMAGE_ID(border)
IMAGE_ID(hand)
IMAGE_BEGIN_DATA
IMAGE_DATA(120,156,237,90,205,75,84,81,20,191,101,163,6,74,72,180,115,209,166,77,127,66,4,109,91,6,22,4,209,38,23,209)
IMAGE_DATA(162,93,45,162,204,9,34,130,8,13,178,36,44,45,11,212,172,197,108,68,84,212,133,31,8,126,224,7,12,162,8,34)
IMAGE_DATA(136,136,160,43,221,157,238,140,51,227,245,188,251,206,61,231,206,27,43,120,231,113,208,247,238,239,119,238,57,191,115,222)
IMAGE_DATA(123,227,135,170,82,23,84,198,202,213,169,204,23,80,50,3,33,7,0,68,28,56,56,184,8,251,251,151,184,28,216,219)
IMAGE_DATA(187,2,187,187,215,96,103,231,58,135,3,219,219,55,96,107,235,38,108,110,222,129,245,245,122,23,7,54,54,234,53,238)
IMAGE_DATA(62,172,173,61,132,213,213,71,144,78,63,165,56,176,178,242,24,150,151,159,104,92,35,44,46,190,130,249,249,183,48,59)
IMAGE_DATA(219,28,198,129,165,165,151,176,176,240,26,230,230,154,96,102,166,21,166,166,58,97,114,242,59,76,76,180,219,56,26,211)
IMAGE_DATA(12,211,211,239,53,174,13,198,199,187,97,100,100,36,231,191,96,120,184,19,115,116,172,86,141,107,131,177,177,78,24,29)
IMAGE_DATA(253,93,192,171,163,94,154,28,141,249,172,189,3,134,134,126,192,224,224,79,232,239,79,145,245,14,12,180,67,95,223,215)
IMAGE_DATA(66,156,84,170,155,196,167,82,95,2,57,118,117,125,11,213,199,166,65,71,199,39,10,111,221,183,165,229,157,104,14,155)
IMAGE_DATA(154,222,136,103,61,153,124,46,218,163,161,225,153,120,15,1,54,104,9,117,78,157,86,21,89,87,168,241,42,123,179,30)
IMAGE_DATA(26,250,190,176,57,58,255,239,175,133,212,27,208,69,85,105,225,18,90,180,196,113,225,184,158,229,212,246,124,32,221,192)
IMAGE_DATA(158,4,158,228,88,176,161,28,2,27,224,48,176,5,142,4,235,147,139,79,173,62,90,254,133,254,202,230,179,70,31,149)
IMAGE_DATA(185,131,18,206,226,92,227,222,36,28,126,49,235,146,60,139,229,7,26,200,136,97,127,250,248,243,195,242,146,242,185,49)
IMAGE_DATA(36,235,174,61,56,57,82,117,82,230,210,88,194,183,229,36,153,21,219,53,95,62,55,142,207,125,231,115,223,186,98,217)
IMAGE_DATA(141,249,64,58,140,26,124,189,139,204,124,253,23,195,207,187,52,14,230,251,196,1,195,208,169,51,6,198,217,244,160,98)
IMAGE_DATA(133,225,57,215,204,235,56,111,91,45,24,139,249,62,110,139,227,147,71,84,122,68,213,23,91,44,91,45,46,46,222,31)
IMAGE_DATA(187,36,134,45,142,148,143,227,248,242,81,28,218,106,244,199,254,74,85,150,117,76,118,5,160,48,220,34,194,112,212,208)
IMAGE_DATA(218,76,169,147,191,121,56,121,68,165,135,185,238,213,151,184,209,113,163,253,2,50,19,118,225,138,21,216,188,230,227,182)
IMAGE_DATA(56,62,121,68,165,135,185,238,213,151,10,221,234,178,92,171,45,27,178,19,193,194,186,4,183,9,132,206,157,133,255,235)
IMAGE_DATA(107,84,125,148,46,148,158,156,92,140,245,35,171,214,71,121,238,8,100,130,68,39,2,146,73,185,56,46,124,177,28,44)
IMAGE_DATA(182,139,131,155,197,221,47,108,239,98,121,146,62,72,106,53,121,170,132,189,240,157,17,235,44,198,79,166,210,173,81,245)
IMAGE_DATA(81,186,80,122,114,114,49,214,143,204,124,50,81,22,200,18,53,132,216,236,68,159,66,92,14,22,223,197,161,26,201,197)
IMAGE_DATA(227,117,28,75,146,3,7,111,114,212,9,235,207,205,77,58,83,241,192,198,3,91,18,14,55,55,241,192,198,175,210,210)
IMAGE_DATA(173,81,245,81,186,80,122,114,114,49,214,143,44,254,144,31,228,224,102,113,247,11,219,187,88,158,164,15,146,90,77,158)
IMAGE_DATA(42,97,47,124,103,196,58,139,85,250,136,200,172,119,154,225,54,60,21,203,23,207,201,3,227,93,123,70,133,231,232,83)
IMAGE_DATA(42,93,204,107,146,62,241,45,130,97,114,37,39,17,203,134,137,241,209,227,37,253,226,91,20,79,166,171,213,213,161,155)
IMAGE_DATA(227,181,204,121,222,109,88,219,154,237,58,21,7,175,187,176,97,28,10,43,197,75,242,145,212,235,171,39,149,39,85,7)
IMAGE_DATA(105,103,244,145,183,186,186,86,184,253,160,23,238,190,232,133,123,31,123,65,122,94,8,86,150,253,219,76,18,206,94,238)
IMAGE_DATA(129,243,183,150,160,182,49,243,18,22,158,103,198,60,161,143,220,207,178,220,251,233,216,155,223,101,230,255,83,231,207,41)
IMAGE_DATA(79,38,147,49,190,68,248,252,185,203,125,102,33,59,76,142,95,140,80,159,94,48,14,210,233,244,177,175,97,88,140,51)
IMAGE_DATA(240,214,79,32,97,120,180,79,33,6,23,239,194,217,240,121,151,226,195,28,213,44,197,59,57,148,166,76,44,11,255,7)
IMAGE_DATA(113,204,146,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
IMAGE_END_DATA(1056, 22)

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#define GUI_SDL20
NAMESPACE_UPP
class SystemDraw : public Draw {
public:
virtual dword GetInfo() const;
virtual Size GetPageSize() const;
virtual void BeginOp();
virtual void EndOp();
virtual void OffsetOp(Point p);
virtual bool ClipOp(const Rect& r);
virtual bool ClipoffOp(const Rect& r);
virtual bool ExcludeClipOp(const Rect& r);
virtual bool IntersectClipOp(const Rect& r);
virtual bool IsPaintingOp(const Rect& r) const;
virtual Rect GetPaintRect() const;
virtual void DrawRectOp(int x, int y, int cx, int cy, Color color);
virtual void DrawImageOp(int x, int y, int cx, int cy, const Image& img, const Rect& src, Color color);
virtual void DrawLineOp(int x1, int y1, int x2, int y2, int width, Color color);
virtual void DrawPolyPolylineOp(const Point *vertices, int vertex_count,
const int *counts, int count_count,
int width, Color color, Color doxor);
virtual void DrawPolyPolyPolygonOp(const Point *vertices, int vertex_count,
const int *subpolygon_counts, int scc,
const int *disjunct_polygon_counts, int dpcc,
Color color, int width, Color outline,
uint64 pattern, Color doxor);
virtual void DrawArcOp(const Rect& rc, Point start, Point end, int width, Color color);
virtual void DrawEllipseOp(const Rect& r, Color color, int pen, Color pencolor);
virtual void DrawTextOp(int x, int y, int angle, const wchar *text, Font font,
Color ink, int n, const int *dx);
virtual Size GetNativeDpi() const;
virtual void BeginNative();
virtual void EndNative();
virtual int GetCloffLevel() const;
private:
Size pageSize;
Size nativeSize;
Size nativeDpi;
bool palette:1;
bool color16:1;
bool is_mono:1;
int native;
friend class ImageDraw;
friend class FontInfo;
friend class Font;
friend void StaticExitDraw_();
Point actual_offset_bak;
struct Cloff : Moveable<Cloff> {
Point org;
HRGN hrgn;
Rect drawingclip;
};
Array<Cloff> cloff;
Rect drawingclip;
COLORREF lastTextColor;
Color lastColor;
HBRUSH orgBrush;
HBRUSH actBrush;
HPEN orgPen;
HPEN actPen;
int lastPen;
Color lastPenColor;
void Unselect0();
void Cinit();
void LoadCaps();
void SetPrinterMode();
void Reset();
void SetOrg();
friend HPALETTE GetQlibPalette();
void DotsMode();
static void InitColors();
friend class BackDraw;
friend class ScreenDraw;
friend class PrintDraw;
protected:
dword style;
HDC handle;
Point actual_offset;
SystemDraw();
void Init();
void InitClip(const Rect& clip);
public:
static Rect GetVirtualScreenArea();
static void SetAutoPalette(bool ap);
static bool AutoPalette();
bool PaletteMode() { return palette; }
static void Flush() { GdiFlush(); }
COLORREF GetColor(Color color) const;
Point GetOffset() const { return actual_offset; }
#ifndef PLATFORM_WINCE
Point LPtoDP(Point p) const;
Point DPtoLP(Point p) const;
Rect LPtoDP(const Rect& r) const;
Rect DPtoLP(const Rect& r) const;
#endif
void SetColor(Color color);
void SetDrawPen(int width, Color color);
Size GetSizeCaps(int i, int j) const;
HDC BeginGdi();
void EndGdi();
HDC GetHandle() { return handle; }
operator HDC() const { return handle; }
void Unselect();
void Attach(HDC ahandle) { handle = ahandle; Init(); }
HDC Detach() { Unselect(); HDC h = handle; handle = NULL; return h; }
SystemDraw(HDC hdc);
virtual ~SystemDraw();
bool CanSetSurface() { return IsGui() && IsWinNT(); }
};
#ifndef PLATFORM_WINCE
class WinMetaFile {
Size size;
HENHMETAFILE hemf;
void Init();
public:
void Attach(HENHMETAFILE emf);
HENHMETAFILE Detach();
void Set(const void *data, dword len);
void Set(const String& data) { Set(~data, data.GetCount()); }
String Get() const;
operator bool() const { return hemf; }
void SetSize(const Size& sz) { size = sz; }
Size GetSize() const { return hemf ? size : Size(0, 0); }
void Clear();
void Paint(Draw& w, const Rect& r) const;
void Paint(Draw& w, int x, int y, int cx, int cy) const;
void Serialize(Stream& s);
void ReadClipboard();
void WriteClipboard() const;
void Load(const char *file) { Set(LoadFile(file)); }
WinMetaFile() { Init(); }
WinMetaFile(HENHMETAFILE hemf);
WinMetaFile(HENHMETAFILE hemf, Size sz);
WinMetaFile(const char *file);
WinMetaFile(void *data, int len);
WinMetaFile(const String& data);
~WinMetaFile() { Clear(); }
HENHMETAFILE GetHEMF() const { return hemf; }
};
class WinMetaFileDraw : public SystemDraw {
Size size;
public:
bool Create(HDC hdc, int cx, int cy, const char *app = NULL, const char *name = NULL, const char *file = NULL);
bool Create(int cx, int cy, const char *app = NULL, const char *name = NULL, const char *file = NULL);
WinMetaFile Close();
WinMetaFileDraw() {}
WinMetaFileDraw(HDC hdc, int cx, int cy, const char *app = NULL, const char *name = NULL, const char *file = NULL);
WinMetaFileDraw(int cx, int cy, const char *app = NULL, const char *name = NULL, const char *file = NULL);
~WinMetaFileDraw();
};
void DrawWMF(Draw& w, int x, int y, int cx, int cy, const String& wmf);
void DrawWMF(Draw& w, int x, int y, const String& wmf);
Drawing LoadWMF(const char *path, int cx, int cy);
Drawing LoadWMF(const char *path);
String AsWMF(const Drawing& iw);
#endif
class ScreenDraw : public SystemDraw {
public:
ScreenDraw(bool ic = false);
~ScreenDraw();
};
#ifndef PLATFORM_WINCE
class PrintDraw : public SystemDraw {
public:
virtual void StartPage();
virtual void EndPage();
private:
bool aborted;
void InitPrinter();
public:
PrintDraw(HDC hdc, const char *jobname);
~PrintDraw();
};
#endif
inline bool BitBlt(HDC ddc, Point d, HDC sdc, const Rect& s, dword rop = SRCCOPY)
{ return BitBlt(ddc, d.x, d.y, s.Width(), s.Height(), sdc, s.left, s.top, rop); }
inline bool StretchBlt(HDC ddc, const Rect& r, HDC sdc, const Rect& s, dword rop = SRCCOPY)
{ return StretchBlt(ddc, r.left, r.top, r.Width(), r.Height(), sdc, s.left, s.top, s.Width(), s.Height(), rop); }
inline bool PatBlt(HDC dc, const Rect& r, dword rop = PATCOPY)
{ return PatBlt(dc, r.left, r.top, r.Width(), r.Height(), rop); }
inline void MoveTo(HDC hdc, Point pt) { MoveToEx(hdc, pt.x, pt.y, 0); }
inline void LineTo(HDC hdc, Point pt) { LineTo(hdc, pt.x, pt.y); }
inline void DrawLine(HDC hdc, Point p, Point q) { MoveTo(hdc, p); LineTo(hdc, q); }
inline void DrawLine(HDC hdc, int px, int py, int qx, int qy) { MoveToEx(hdc, px, py, 0); LineTo(hdc, qx, qy); }
#ifndef PLATFORM_WINCE
inline void DrawArc(HDC hdc, const Rect& rc, Point p, Point q){ Arc(hdc, rc.left, rc.top, rc.right, rc.bottom, p.x, p.y, q.x, q.y); }
#endif
inline void DrawCircle(HDC hdc, int x, int y, int radius) { Ellipse(hdc, x - radius, y - radius, x + radius + 1, y + radius + 1); }
inline void DrawCircle(HDC hdc, Point centre, int radius) { DrawCircle(hdc, centre.x, centre.y, radius); }
inline void DrawEllipse(HDC hdc, const Rect& rc) { Ellipse(hdc, rc.left, rc.top, rc.right, rc.bottom); }
inline void DrawRect(HDC hdc, const Rect& rc) { Rectangle(hdc, rc.left, rc.top, rc.right, rc.bottom); }
HDC ScreenHDC();
HPALETTE GetQlibPalette();
Image Win32Icon(LPCSTR id, int iconsize = 0);
Image Win32Icon(int id, int iconsize = 0);
Image Win32Cursor(LPCSTR id);
Image Win32Cursor(int id);
HICON IconWin32(const Image& img, bool cursor = false);
Image Win32DllIcon(const char *dll, int ii, bool large);
class BackDraw : public SystemDraw {
public:
virtual bool IsPaintingOp(const Rect& r) const;
protected:
HBITMAP hbmpold;
HBITMAP hbmp;
Size size;
Draw *painting;
Point painting_offset;
public:
void Put(SystemDraw& w, int x, int y);
void Put(SystemDraw& w, Point p) { Put(w, p.x, p.y); }
void Create(SystemDraw& w, int cx, int cy);
void Create(SystemDraw& w, Size sz) { Create(w, sz.cx, sz.cy); }
void Destroy();
void SetPaintingDraw(Draw& w, Point off) { painting = &w; painting_offset = off; }
BackDraw();
~BackDraw();
};
class ImageDraw : public SystemDraw {
Size size;
struct Section {
HDC dc;
HBITMAP hbmp, hbmpOld;
RGBA *pixels;
void Init(int cx, int cy);
~Section();
};
Section rgb;
Section a;
SystemDraw alpha;
bool has_alpha;
void Init();
Image Get(bool pm) const;
public:
Draw& Alpha();
operator Image() const;
Image GetStraight() const;
ImageDraw(Size sz);
ImageDraw(int cx, int cy);
~ImageDraw();
};
END_UPP_NAMESPACE
#define GUIPLATFORM_KEYCODES_INCLUDE "Win32Keys.h"
#define GUIPLATFORM_CTRL_TOP_DECLS \
HWND hwnd; \
UDropTarget *dndtgt; \
#define GUIPLATFORM_CTRL_DECLS_INCLUDE "Win32Ctrl.h"
#define GUIPLATFORM_PASTECLIP_DECLS \
UDropTarget *dt; \
#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE "Win32Top.h"
NAMESPACE_UPP
inline unsigned GetHashValue(const HWND& hwnd)
{
return (unsigned)(intptr_t)hwnd;
}
END_UPP_NAMESPACE
#ifdef PLATFORM_WIN32
#ifndef PLATFORM_WINCE
#include <ShellAPI.h>
#endif
#endif
#define GUIPLATFORM_INCLUDE_AFTER "Win32GuiA.h"

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#include <CtrlCore/CtrlCore.h>
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LTIMING(x) // RTIMING(x)
void SetSurface(SystemDraw& w, int x, int y, int cx, int cy, const RGBA *pixels)
{
GuiLock __;
// Empty as CanSetSurface is false
}
void SetSurface(SystemDraw& w, const Rect& dest, const RGBA *pixels, Size psz, Point poff)
{
GuiLock __;
// Empty as CanSetSurface is false
}
#define IMAGECLASS FBImg
#define IMAGEFILE <Framebuffer/FB.iml>
#include <Draw/iml_source.h>
Image Image::Arrow() { return FBImg::arrow(); }
Image Image::Wait() { return FBImg::wait(); }
Image Image::IBeam() { return FBImg::ibeam(); }
Image Image::No() { return FBImg::no(); }
Image Image::SizeAll() { return FBImg::sizeall(); }
Image Image::SizeHorz() { return FBImg::sizehorz(); }
Image Image::SizeVert() { return FBImg::sizevert(); }
Image Image::SizeTopLeft() { return FBImg::sizetopleft(); }
Image Image::SizeTop() { return FBImg::sizetop(); }
Image Image::SizeTopRight() { return FBImg::sizetopright(); }
Image Image::SizeLeft() { return FBImg::sizeleft(); }
Image Image::SizeRight() { return FBImg::sizeright(); }
Image Image::SizeBottomLeft() { return FBImg::sizebottomleft(); }
Image Image::SizeBottom() { return FBImg::sizebottom(); }
Image Image::SizeBottomRight() { return FBImg::sizebottomright(); }
Image Image::Hand() { return FBImg::hand(); }
END_UPP_NAMESPACE
#endif

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K_BACK = SDLK_BACKSPACE + K_DELTA,
K_BACKSPACE = SDLK_BACKSPACE + K_DELTA,
//handled extra in fbKEYtoK
K_TAB = 9, //SDLK_TAB,
K_SPACE = 32, //SDLK_SPACE,
K_RETURN = 13, //SDLK_RETURN,
K_ENTER = K_RETURN,
K_SHIFT_KEY = SDLK_LSHIFT + K_DELTA,
K_CTRL_KEY = SDLK_LCTRL + K_DELTA,
K_ALT_KEY = SDLK_LALT + K_DELTA,
K_CAPSLOCK = SDLK_CAPSLOCK + K_DELTA,
K_ESCAPE = SDLK_ESCAPE + K_DELTA,
K_PRIOR = SDLK_PAGEUP + K_DELTA,
K_PAGEUP = SDLK_PAGEUP + K_DELTA,
K_NEXT = SDLK_PAGEDOWN + K_DELTA,
K_PAGEDOWN = SDLK_PAGEDOWN + K_DELTA,
K_END = SDLK_END + K_DELTA,
K_HOME = SDLK_HOME + K_DELTA,
K_LEFT = SDLK_LEFT + K_DELTA,
K_UP = SDLK_UP + K_DELTA,
K_RIGHT = SDLK_RIGHT + K_DELTA,
K_DOWN = SDLK_DOWN + K_DELTA,
K_INSERT = SDLK_INSERT + K_DELTA,
K_DELETE = SDLK_DELETE + K_DELTA,
K_NUMPAD0 = SDLK_KP_0 + K_DELTA,
K_NUMPAD1 = SDLK_KP_1 + K_DELTA,
K_NUMPAD2 = SDLK_KP_2 + K_DELTA,
K_NUMPAD3 = SDLK_KP_3 + K_DELTA,
K_NUMPAD4 = SDLK_KP_4 + K_DELTA,
K_NUMPAD5 = SDLK_KP_5 + K_DELTA,
K_NUMPAD6 = SDLK_KP_6 + K_DELTA,
K_NUMPAD7 = SDLK_KP_7 + K_DELTA,
K_NUMPAD8 = SDLK_KP_8 + K_DELTA,
K_NUMPAD9 = SDLK_KP_9 + K_DELTA,
K_MULTIPLY = SDLK_KP_MULTIPLY + K_DELTA,
K_ADD = SDLK_KP_PLUS + K_DELTA,
K_SEPARATOR = SDLK_KP_PERIOD + K_DELTA,
K_SUBTRACT = SDLK_KP_MINUS + K_DELTA,
K_DECIMAL = SDLK_KP_PERIOD + K_DELTA,
K_DIVIDE = SDLK_KP_DIVIDE + K_DELTA,
K_SCROLL = SDLK_SCROLLLOCK + K_DELTA,
K_F1 = SDLK_F1 + K_DELTA,
K_F2 = SDLK_F2 + K_DELTA,
K_F3 = SDLK_F3 + K_DELTA,
K_F4 = SDLK_F4 + K_DELTA,
K_F5 = SDLK_F5 + K_DELTA,
K_F6 = SDLK_F6 + K_DELTA,
K_F7 = SDLK_F7 + K_DELTA,
K_F8 = SDLK_F8 + K_DELTA,
K_F9 = SDLK_F9 + K_DELTA,
K_F10 = SDLK_F10 + K_DELTA,
K_F11 = SDLK_F11 + K_DELTA,
K_F12 = SDLK_F12 + K_DELTA,
K_A = SDLK_a + K_DELTA,
K_B = SDLK_b + K_DELTA,
K_C = SDLK_c + K_DELTA,
K_D = SDLK_d + K_DELTA,
K_E = SDLK_e + K_DELTA,
K_F = SDLK_f + K_DELTA,
K_G = SDLK_g + K_DELTA,
K_H = SDLK_h + K_DELTA,
K_I = SDLK_i + K_DELTA,
K_J = SDLK_j + K_DELTA,
K_K = SDLK_k + K_DELTA,
K_L = SDLK_l + K_DELTA,
K_M = SDLK_m + K_DELTA,
K_N = SDLK_n + K_DELTA,
K_O = SDLK_o + K_DELTA,
K_P = SDLK_p + K_DELTA,
K_Q = SDLK_q + K_DELTA,
K_R = SDLK_r + K_DELTA,
K_S = SDLK_s + K_DELTA,
K_T = SDLK_t + K_DELTA,
K_U = SDLK_u + K_DELTA,
K_V = SDLK_v + K_DELTA,
K_W = SDLK_w + K_DELTA,
K_X = SDLK_x + K_DELTA,
K_Y = SDLK_y + K_DELTA,
K_Z = SDLK_z + K_DELTA,
K_0 = SDLK_0 + K_DELTA,
K_1 = SDLK_1 + K_DELTA,
K_2 = SDLK_2 + K_DELTA,
K_3 = SDLK_3 + K_DELTA,
K_4 = SDLK_4 + K_DELTA,
K_5 = SDLK_5 + K_DELTA,
K_6 = SDLK_6 + K_DELTA,
K_7 = SDLK_7 + K_DELTA,
K_8 = SDLK_8 + K_DELTA,
K_9 = SDLK_9 + K_DELTA,
K_CTRL_LBRACKET = K_CTRL|219|K_DELTA,
K_CTRL_RBRACKET = K_CTRL|221|K_DELTA,
K_CTRL_MINUS = K_CTRL|0xbd|K_DELTA,
K_CTRL_GRAVE = K_CTRL|0xc0|K_DELTA,
K_CTRL_SLASH = K_CTRL|0xbf|K_DELTA,
K_CTRL_BACKSLASH = K_CTRL|0xdc|K_DELTA,
K_CTRL_COMMA = K_CTRL|0xbc|K_DELTA,
K_CTRL_PERIOD = K_CTRL|0xbe|K_DELTA,
K_CTRL_SEMICOLON = K_CTRL|0xbe|K_DELTA,
K_CTRL_EQUAL = K_CTRL|0xbb|K_DELTA,
K_CTRL_APOSTROPHE= K_CTRL|0xde|K_DELTA,
K_BREAK = SDLK_PAUSE + K_DELTA, // Is it really?

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#include <CtrlLib/CtrlLib.h>
#ifdef GUI_SDL20
NAMESPACE_UPP
class TopWindowFrame : public Ctrl {
public:
virtual void Layout();
virtual void Paint(Draw& w);
virtual Image CursorImage(Point p, dword keyflags);
virtual void LeftDown(Point p, dword keyflags);
virtual void LeftHold(Point p, dword keyflags);
virtual void LeftDouble(Point p, dword keyflags);
virtual void MouseMove(Point p, dword keyflags);
virtual void CancelMode();
virtual void LeftUp(Point p, dword keyflags);
private:
Point dir;
Point startpos;
Rect startrect;
bool maximized;
Rect overlapped;
bool holding;
TimeCallback hold;
Point GetDragMode(Point p);
Image GetDragImage(Point dragmode);
void StartDrag();
Rect Margins() const;
Rect ComputeClient(Rect r);
void Hold();
typedef TopWindowFrame CLASSNAME;
public:
String title;
Button close, maximize;
Image icon;
Size minsize;
bool sizeable;
TopWindow *window;
void SetTitle(const String& s) { title = s; Refresh(); }
Rect GetClient() const;
void SetClient(Rect r);
void GripResize();
void Maximize();
void Overlap();
void ToggleMaximize();
bool IsMaximized() const { return maximized; }
void SyncRect();
TopWindowFrame();
};
void HandleSDLEvent(SDL_Event* event);
void HandleUserEvent(SDL_Event* event);
extern Size screen_size;
extern SDLWindow screen;
END_UPP_NAMESPACE
#endif

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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) //LOG(x)
Size screen_size;
SDLWindow screen;
SDL_TimerID waketimer_id = 0;
Uint32 WakeCb(Uint32 interval, void *param)
{
//wake up message que, FIXME maybe it can be done better?
SDL_Event event;
event.type=SDL_USEREVENT;
SDL_PushEvent(&event);
return 0;
}
void ScheduleWakup()
{
waketimer_id = SDL_AddTimer(20, WakeCb, NULL);
}
void FBQuitSession()
{
SDL_Event event;
event.type=SDL_QUIT;
SDL_PushEvent(&event);
}
bool FBIsWaitingEvent()
{
SDL_PumpEvents();
SDL_Event events;
int tc = SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
return (tc>0);
}
bool FBProcessEvent(bool *quit)
{
DLOG("FBProcessEvent");
SDL_Event event;
if(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT && quit)
*quit = true;
HandleSDLEvent(&event);
return true;
}
return false;
}
void FBSleep(int ms)
{
DLOG("FBSleep " << ms);
SDL_Delay(ms); //sleep should be wakeable with input
//ProcessEvents needs to process sth from queue each now and then.
//if no input is generated, no TimerProc call is performed, because queue ws empty.
//win32 backend has WM_TIMER message, that gets posted automatically into queue each 10ms.
//we dont have means to define a 'background' timer in an efficient way
//which could wakeup queue with smaller intervall (10ms) than sleep (20ms).
//we could go long way with a rescheduled timer (expensive)
//or the short way, keeping queue busy after each sleep
WakeCb(0,0);
}
void FBInitUpdate()
{
DLOG("FBInitUpdate");
// TODO
// if(SDL_MUSTLOCK(screen))
// SDL_LockSurface(screen);
}
void FBUpdate(const Rect& inv)
{
DLOG("FBUpdate");
// TODO
#if 0
//The invalidated areas accumulate in the update region until the region is processed when the next WM_PAINT message occurs
const ImageBuffer& framebuffer = Ctrl::GetFrameBuffer();
#if 1
memcpy(screen->pixels, ~framebuffer, framebuffer.GetLength() * sizeof(RGBA));
#endif
#if 0
ASSERT(Size(screen->w,screen->h) == framebuffer.GetSize());
Size ssz = inv.GetSize();
Size dsz = framebuffer.GetSize();
ASSERT(Rect(dsz).Contains(inv));
for(int i = inv.top; i < inv.bottom; i++)
{
uint32 o = i * dsz.cx + inv.left;
memcpy(((RGBA*)screen->pixels) + o, (~framebuffer) + o, ssz.cx * sizeof(RGBA));
}
#endif
#endif
}
void FBFlush()
{
}
void FBInit()
{
GuiLock __;
SDL_Init(SDL_INIT_EVERYTHING);
Ctrl::InitFB();
#if 0
if(SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_TIMER*/) < 0) //timer not needed, we post to queue directly
{
Cout() << Format("Couldn't initialize SDL: %s\n", SDL_GetError());
return;
}
#endif
// TODO
// SDL_EnableUNICODE(1); //for unicode keycode availability
// SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL/2);
// SDL_ShowCursor(0);
#if 0
const SDL_VideoInfo* vi = SDL_GetVideoInfo();
//ASSERT(vi->hw_available);
width = vi->current_w;
height = vi->current_h;
bpp = vi->vfmt->BitsPerPixel;
ASSERT(bpp == 32);
//FIXME adjustable
videoflags = SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | SDL_RESIZABLE;// | SDL_NOFRAME | SDL_FULLSCREEN;
#endif
screen_size = Size(1024, 768);
screen.Create(screen_size, "First test");
Ctrl::SetFramebufferSize(screen_size);
DLOG("INIT!");
}
void FBDeInit()
{
SDL_RemoveTimer(waketimer_id);
Ctrl::ExitFB();
screen.Destroy();
SDL_Quit();
DLOG("EXIT!");
}
END_UPP_NAMESPACE
#endif

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#define GUI_SDL20
#include <SDL2/SDL.h>
#include <GLDraw/GLDraw.h>
#ifdef PLATFORM_POSIX
#include <CtrlCore/stdids.h>
#endif
NAMESPACE_UPP
#define IMAGECLASS FBImg
#define IMAGEFILE <Framebuffer/FB.iml>
#include <Draw/iml_header.h>
struct SDLWindow {
SDL_Window *win;
SDL_GLContext glcontext;
int64 serial;
bool Create(const Rect& rect, const char *title);
void Destroy();
void Present();
operator bool() const { return win; }
SDLWindow();
~SDLWindow();
};
class SystemDraw : public SDraw {
public:
SDLWindow *win;
virtual void PutImage(Point p, const Image& m, const Rect& src);
virtual void PutRect(const Rect& r, Color color);
void Set(SDLWindow& win_);
bool CanSetSurface() { return false; }
static void Flush() {}
SystemDraw();
~SystemDraw();
};
struct BackDraw__ : public SystemDraw {
BackDraw__() : SystemDraw() {}
};
class BackDraw : public BackDraw__ { // Dummy only, as we are running in GlobalBackBuffer mode
Size size;
Draw *painting;
Point painting_offset;
ImageBuffer ib;
public:
virtual bool IsPaintingOp(const Rect& r) const;
public:
void Put(SystemDraw& w, int x, int y) {}
void Put(SystemDraw& w, Point p) { Put(w, p.x, p.y); }
void Create(SystemDraw& w, int cx, int cy) {}
void Create(SystemDraw& w, Size sz) { Create(w, sz.cx, sz.cy); }
void Destroy() {}
void SetPaintingDraw(Draw& w, Point off) { painting = &w; painting_offset = off; }
BackDraw();
~BackDraw();
};
class ImageDraw : public SImageDraw {
public:
ImageDraw(Size sz) : SImageDraw(sz) {}
ImageDraw(int cx, int cy) : SImageDraw(cx, cy) {}
};
void DrawDragRect(SystemDraw& w, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, uint64 pattern);
class TopWindowFrame;
#define GUIPLATFORM_CTRL_TOP_DECLS Ctrl *owner_window;
#define GUIPLATFORM_CTRL_DECLS_INCLUDE <Framebuffer/Ctrl.h>
#define GUIPLATFORM_PASTECLIP_DECLS \
bool dnd; \
friend struct DnDLoop; \
#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE <Framebuffer/Top.h>
// to be implemented by final FB {
bool FBIsWaitingEvent();
bool FBProcessEvent(bool *quit);
void FBSleep(int ms);
void FBInitUpdate();
void FBUpdate(const Rect& area);
void FBFlush();
void FBQuitSession();
// }
class PrinterJob { // Dummy only...
NilDraw nil;
Vector<int> pages;
public:
Draw& GetDraw() { return nil; }
operator Draw&() { return GetDraw(); }
const Vector<int>& GetPages() const { return pages; }
int operator[](int i) const { return 0; }
int GetPageCount() const { return 0; }
bool Execute() { return false; }
PrinterJob& Landscape(bool b = true) { return *this; }
PrinterJob& MinMaxPage(int minpage, int maxpage) { return *this; }
PrinterJob& PageCount(int n) { return *this; }
PrinterJob& CurrentPage(int currentpage) { return *this; }
PrinterJob& Name(const char *_name) { return *this; }
PrinterJob(const char *name = NULL) {}
~PrinterJob() {}
};
END_UPP_NAMESPACE
#define GUIPLATFORM_INCLUDE_AFTER <SDL20/After.h>

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description "SDL20 U++ backend\377";
uses
Painter,
CtrlLib,
GLDraw;
library(POSIX) "SDL2 SDL2main";
file
SDL20.h,
Keys.h,
After.h,
Local.h,
Window.cpp,
Draw.cpp,
Image.cpp,
Util.cpp,
FB.iml,
Ctrl.h,
Ctrl.cpp,
Wnd.cpp,
Event.cpp,
Top.h,
TopFrame.cpp,
Top.cpp,
Clip.cpp,
DnD.cpp,
ChSysInit.cpp,
SDL.cpp,
SDLProc.cpp;

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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) //LOG(x)
dword mouseb = 0;
dword modkeys = 0;
enum KM {
KM_NONE = 0x00,
KM_LSHIFT= 0x01,
KM_RSHIFT= 0x02,
KM_LCTRL = 0x04,
KM_RCTRL = 0x08,
KM_LALT = 0x10,
KM_RALT = 0x20,
KM_CAPS = 0x40,
KM_NUM = 0x80,
KM_CTRL = KM_LCTRL | KM_RCTRL,
KM_SHIFT = KM_LSHIFT | KM_RSHIFT,
KM_ALT = KM_LALT | KM_RALT,
};
bool GetMouseLeft() { return mouseb & (1<<0); }
bool GetMouseRight() { return mouseb & (1<<1); }
bool GetMouseMiddle() { return mouseb & (1<<2); }
bool GetShift() { return modkeys & KM_SHIFT; }
bool GetCtrl() { return modkeys & KM_CTRL; }
bool GetAlt() { return modkeys & KM_ALT; }
bool GetCapsLock() { return modkeys & KM_CAPS; }
dword fbKEYtoK(dword chr) {
if(chr == SDLK_TAB)
chr = K_TAB;
else
if(chr == SDLK_SPACE)
chr = K_SPACE;
else
if(chr == SDLK_RETURN)
chr = K_RETURN;
else
chr = chr + K_DELTA;
if(chr == K_ALT_KEY || chr == K_CTRL_KEY || chr == K_SHIFT_KEY)
return chr;
if(GetCtrl()) chr |= K_CTRL;
if(GetAlt()) chr |= K_ALT;
if(GetShift()) chr |= K_SHIFT;
return chr;
}
dword lastbdowntime[8] = {0};
dword isdblclick[8] = {0};
void HandleSDLEvent(SDL_Event* event)
{
DLOG("HandleSDLEvent " << event->type);
switch(event->type) {
// case SDL_ACTIVEEVENT: //SDL_ActiveEvent
// break;
case SDL_KEYDOWN:
case SDL_KEYUP: //SDL_KeyboardEvent
{
// bool b = false;
dword keycode = 0;
if(event->type == SDL_KEYDOWN) {
switch(event->key.keysym.sym)
{
case SDLK_LSHIFT: modkeys |= KM_LSHIFT; break;
case SDLK_RSHIFT: modkeys |= KM_RSHIFT; break;
case SDLK_LCTRL: modkeys |= KM_LCTRL; break;
case SDLK_RCTRL: modkeys |= KM_RCTRL; break;
case SDLK_LALT: modkeys |= KM_LALT; break;
case SDLK_RALT: modkeys |= KM_RALT; break;
default:;
}
keycode = fbKEYtoK((dword)event->key.keysym.sym);
if(keycode != K_SPACE) //dont send space on keydown
/*b = */Ctrl::DoKeyFB(keycode, 1);
//send respective keyup things as char events as well
keycode = (dword)event->key.keysym.unicode;
if((keycode != 127 && keycode >= 32 && keycode < 255))
/*b = */Ctrl::DoKeyFB(keycode, 1);
}
else
if(event->type == SDL_KEYUP)
{
switch(event->key.keysym.sym)
{
case SDLK_LSHIFT: modkeys &= ~KM_LSHIFT; break;
case SDLK_RSHIFT: modkeys &= ~KM_RSHIFT; break;
case SDLK_LCTRL: modkeys &= ~KM_LCTRL; break;
case SDLK_RCTRL: modkeys &= ~KM_RCTRL; break;
case SDLK_LALT: modkeys &= ~KM_LALT; break;
case SDLK_RALT: modkeys &= ~KM_RALT; break;
default:;
}
keycode = fbKEYtoK((dword)event->key.keysym.sym) | K_KEYUP;
/*b = */Ctrl::DoKeyFB(keycode, 1);
}
}
break;
case SDL_MOUSEMOTION: //SDL_MouseMotionEvent
Ctrl::DoMouseFB(Ctrl::MOUSEMOVE, Point(event->motion.x, event->motion.y));
break;
case SDL_MOUSEWHEEL: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, GetMousePos(), sgn(event->wheel.y) * 120); break;
case SDL_MOUSEBUTTONDOWN: //SDL_MouseButtonEvent, FIXME DoubleClick
{
Point p(event->button.x, event->button.y);
int bi = event->button.button;
dword ct = SDL_GetTicks();
if(isdblclick[bi] && (abs(int(ct) - int(lastbdowntime[bi])) < 400))
{
switch(bi)
{
case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTDOUBLE, p); break;
case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTDOUBLE, p); break;
case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEDOUBLE, p); break;
}
isdblclick[bi] = 0; //reset, to go ahead sending repeats
}
else
{
lastbdowntime[bi] = ct;
isdblclick[bi] = 0; //prepare for repeat
switch(bi)
{
case SDL_BUTTON_LEFT: mouseb |= (1<<0); Ctrl::DoMouseFB(Ctrl::LEFTDOWN, p); break;
case SDL_BUTTON_RIGHT: mouseb |= (1<<1); Ctrl::DoMouseFB(Ctrl::RIGHTDOWN, p); break;
case SDL_BUTTON_MIDDLE: mouseb |= (1<<2); Ctrl::DoMouseFB(Ctrl::MIDDLEDOWN, p); break;
}
}
}
break;
case SDL_MOUSEBUTTONUP:
{
int bi = event->button.button;
isdblclick[bi] = 1; //indicate maybe a dblclick
Point p(event->button.x, event->button.y);
switch(bi)
{
case SDL_BUTTON_LEFT: mouseb &= ~(1<<0); Ctrl::DoMouseFB(Ctrl::LEFTUP, p); break;
case SDL_BUTTON_RIGHT: mouseb &= ~(1<<1); Ctrl::DoMouseFB(Ctrl::RIGHTUP, p); break;
case SDL_BUTTON_MIDDLE: mouseb &= ~(1<<2); Ctrl::DoMouseFB(Ctrl::MIDDLEUP, p); break;
}
}
break;
case SDL_JOYAXISMOTION: //SDL_JoyAxisEvent
break;
case SDL_JOYBALLMOTION: //SDL_JoyBallEvent
break;
case SDL_JOYHATMOTION: //SDL_JoyHatEvent
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP: //SDL_JoyButtonEvent
break;
/* case SDL_VIDEORESIZE: //SDL_ResizeEvent
{
width = event->resize.w;
height = event->resize.h;
SDL_FreeSurface(screen);
screen = CreateScreen(width, height, bpp, videoflags);
ASSERT(screen);
Ctrl::SetFramebufferSize(Size(width, height));
}
break;
case SDL_VIDEOEXPOSE: //SDL_ExposeEvent
break;
*/ case SDL_QUIT: //SDL_QuitEvent
Ctrl::EndSession();
break;
case SDL_USEREVENT: //SDL_UserEvent
HandleUserEvent(event);
break;
case SDL_SYSWMEVENT: //SDL_SysWMEvent
break;
default:
break;
} // End switch
}
void HandleUserEvent(SDL_Event* event)
{
/*
switch (event->user.code) {
case RUN_GAME_LOOP:
GameLoop();
break;
default:
break;
}
*/
}
END_UPP_NAMESPACE
#endif

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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) // LOG(x)
void TopWindow::SyncFrameRect(const Rect& r)
{
frame->SetClient(r);
}
void TopWindow::DestroyFrame()
{
if(frame->IsOpen())
frame->DestroyWnd();
}
void TopWindow::GripResize()
{
frame->GripResize();
}
void TopWindow::SyncSizeHints()
{
SyncCaption();
}
void TopWindow::SyncTitle()
{
SyncCaption();
}
void TopWindow::SyncCaption()
{
GuiLock __;
frame->title = title.ToString();
frame->minsize = minsize;
frame->close.Show(!noclosebox);
frame->maximize.Show(maximizebox);
frame->sizeable = sizeable;
frame->RefreshLayout();
frame->Refresh();
frame->close <<= Proxy(WhenClose);
frame->icon = icon;
frame->Enable(IsEnabled());
}
void TopWindow::State(int reason)
{
SyncCaption();
}
void TopWindow::SyncRect()
{
frame->SyncRect();
Rect r = frame->GetClient();
if(r != GetRect()) {
SetRect(r);
}
}
void TopWindow::Open(Ctrl *owner)
{
GuiLock __;
LLOG("Open " << Upp::Name(owner));
Rect r = GetRect();
if(r.IsEmpty())
SetRect(GetDefaultWindowRect());
else
if(r.left == 0 && r.top == 0)
if(owner && center == 1)
SetRect(owner->GetRect().CenterRect(r.GetSize()));
else
if(center)
SetRect(GetWorkArea().CenterRect(r.GetSize()));
frame->SetClient(GetRect());
frame->window = this;
frame->PopUp(owner, false, true);
PopUp(frame, false, true);
popup = false;
SetRect(frame->GetClient());
SyncCaption();
if(state == MAXIMIZED)
frame->Maximize();
}
void TopWindow::Open()
{
Open(GetActiveCtrl());
}
void TopWindow::OpenMain()
{
Open(NULL);
}
void TopWindow::Minimize(bool effect)
{
// state = MINIMIZED;
}
TopWindow& TopWindow::FullScreen(bool b)
{
return *this;
}
void TopWindow::Maximize(bool effect)
{
state = MAXIMIZED;
frame->Maximize();
}
void TopWindow::Overlap(bool effect)
{
GuiLock __;
state = OVERLAPPED;
frame->Overlap();
}
TopWindow& TopWindow::TopMost(bool b, bool stay_top)
{
GuiLock __;
return *this;
}
bool TopWindow::IsTopMost() const
{
return true;
}
void TopWindow::GuiPlatformConstruct()
{
frame = new TopWindowFrame;
}
void TopWindow::GuiPlatformDestruct()
{
delete frame;
}
void TopWindow::SerializePlacement(Stream& s, bool reminimize)
{
GuiLock __;
}
END_UPP_NAMESPACE
#endif

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//$ class TopWindow {
public:
virtual void State(int reason);
private:
TopWindowFrame *frame;
void SyncRect();
void SyncFrameRect(const Rect& r);
void DestroyFrame();
friend class Ctrl;
public:
void GripResize();
//$ };

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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) // LOG(x)
#define LDUMP(x) //DDUMP(x)
TopWindowFrame::TopWindowFrame()
{
close.SetImage(FBImg::close());
close.EdgeStyle();
Add(close);
maximize.SetImage(FBImg::maximize());
maximize.EdgeStyle();
Add(maximize);
maximize <<= THISBACK(ToggleMaximize);
maximized = false;
sizeable = false;
holding = false;
}
void TopWindowFrame::SyncRect()
{
if(maximized) {
Size sz = framebuffer.GetSize();
if(GetRect().GetSize() != sz)
SetRect(sz);
}
}
void TopWindowFrame::Maximize()
{
if(!maximized && maximize.IsShown()) {
maximized = true;
overlapped = GetRect();
SetRect(framebuffer.GetSize());
maximize.SetImage(FBImg::overlap());
}
}
void TopWindowFrame::Overlap()
{
if(maximized && maximize.IsShown()) {
maximized = false;
SetRect(overlapped);
maximize.SetImage(FBImg::maximize());
}
}
void TopWindowFrame::ToggleMaximize()
{
if(maximized)
Overlap();
else
Maximize();
}
Rect TopWindowFrame::Margins() const
{
return maximized ? Rect(0, 0, 0, 0) : ChMargins(FBImg::border());
}
void TopWindowFrame::Paint(Draw& w)
{
Size sz = GetSize();
Rect m = Margins();
int c = GetStdFontCy() + 4;
ChPaintEdge(w, sz, FBImg::border());
ChPaint(w, m.left, m.top, sz.cx - m.left - m.right, GetStdFontCy() + 4,
window->IsForeground() ? FBImg::title() : FBImg::bgtitle());
int tx = m.left + 2;
int tcx = sz.cx - m.left - m.right - 4 - c * (close.IsShown() + maximize.IsShown());
if(!IsNull(icon)) {
Image h = icon;
if(h.GetWidth() > c || h.GetHeight() > c)
h = Rescale(h, GetFitSize(h.GetSize(), Size(c)));
w.DrawImage(tx, m.top + 2, h);
tx += c;
tcx -= c;
}
DrawTextEllipsis(w, tx, m.top + 2, tcx, title, "..", StdFont(), SColorHighlightText());
}
void TopWindowFrame::Layout()
{
Size sz = GetSize();
Rect m = Margins();
int c = GetStdFontCy() + 4;
int x = sz.cx - m.right;
if(close.IsShown())
close.SetRect(x -= c, m.top, c, c);
if(maximize.IsShown())
maximize.SetRect(x -= c, m.top, c, c);
}
Rect TopWindowFrame::GetClient() const
{
Rect r = GetRect();
Rect m = Margins();
r.left += m.left;
r.right -= m.right;
r.top += m.top;
r.bottom -= m.bottom;
r.top += GetStdFontCy() + 4;
return r;
}
Rect TopWindowFrame::ComputeClient(Rect r)
{
Rect m = Margins();
r.left -= m.left;
r.right += m.right;
r.top -= m.top;
r.bottom += m.bottom;
r.top -= GetStdFontCy() + 4;
return r;
}
void TopWindowFrame::SetClient(Rect r)
{
SetRect(ComputeClient(r));
}
Point TopWindowFrame::GetDragMode(Point p)
{
Size sz = GetSize();
Rect m = ChMargins(FBImg::border());
Point dir;
dir.y = p.y < m.top ? -1 : p.y > sz.cy - m.top ? 1 : 0;
dir.x = p.x < m.left ? -1 : p.x > sz.cx - m.right ? 1 : 0;
return dir;
}
void TopWindowFrame::StartDrag()
{
if(maximized)
return;
if(!sizeable && (dir.x || dir.y))
return;
if(FullWindowDrag) {
SetCapture();
startrect = GetRect();
startpos = GetMousePos();
}
else {
Rect r = GetScreenRect();
RectTracker tr(*this);
tr.SetCursorImage(GetDragImage(dir))
.MaxRect(framebuffer.GetSize())
.MinSize(ComputeClient(minsize).GetSize())
.Pattern(DRAWDRAGRECT_DASHED | DRAWDRAGRECT_SCREEN)
.Width(2)
.Animation();
PaintLock++;
r = tr.Track(r, dir.x < 0 ? ALIGN_LEFT : dir.x > 0 ? ALIGN_RIGHT : ALIGN_CENTER,
dir.y < 0 ? ALIGN_TOP : dir.y > 0 ? ALIGN_BOTTOM : ALIGN_CENTER);
PaintLock--;
SetRect(r);
}
LLOG("START DRAG ---------------");
}
void TopWindowFrame::GripResize()
{
dir = Point(1, 1);
StartDrag();
}
void TopWindowFrame::LeftDown(Point p, dword keyflags)
{
dir = GetDragMode(p);
if(dir.x || dir.y || FullWindowDrag)
StartDrag();
else {
SetCapture();
holding = true;
hold.Set(GetKbdDelay() / 3, THISBACK(Hold));
}
}
void TopWindowFrame::CancelMode()
{
holding = false;
}
void TopWindowFrame::LeftUp(Point p, dword keyflags)
{
holding = false;
}
void TopWindowFrame::Hold()
{
if(HasCapture()) {
if(HasMouse() && GetMouseLeft() && holding)
StartDrag();
ReleaseCapture();
holding = false;
}
}
void TopWindowFrame::LeftHold(Point p, dword keyflags)
{
if(HasCapture() || FullWindowDrag)
return;
dir = GetDragMode(p);
if(!dir.x && !dir.y)
StartDrag();
}
void TopWindowFrame::LeftDouble(Point p, dword keyflags)
{
ToggleMaximize();
IgnoreMouseUp();
}
void TopWindowFrame::MouseMove(Point, dword)
{
LDUMP(HasWndCapture());
LDUMP(HasCapture());
if(!HasCapture() || holding)
return;
Size msz = ComputeClient(minsize).GetSize();
Point p = GetMousePos() - startpos;
Rect r = startrect;
if(dir.x == -1)
r.left = min(r.left + p.x, startrect.right - msz.cx);
if(dir.x == 1)
r.right = max(r.right + p.x, startrect.left + msz.cx);
if(dir.y == -1)
r.top = min(r.top + p.y, startrect.bottom - msz.cy);
if(dir.y == 1)
r.bottom = max(r.bottom + p.y, startrect.top + msz.cy);
if(dir.y == 0 && dir.x == 0)
r.Offset(p);
SetRect(r);
}
Image TopWindowFrame::GetDragImage(Point dir)
{
static Image (*im[9])() = {
Image::SizeTopLeft, Image::SizeLeft, Image::SizeBottomLeft,
Image::SizeTop, Image::Arrow, Image::SizeBottom,
Image::SizeTopRight, Image::SizeRight, Image::SizeBottomRight,
};
return (*im[(dir.x + 1) * 3 + (dir.y + 1)])();
}
Image TopWindowFrame::CursorImage(Point p, dword)
{
if(!sizeable)
return Image::Arrow();
return GetDragImage(HasCapture() ? dir : GetDragMode(p));
}
END_UPP_NAMESPACE
#endif

77
rainbow/SDL20GL/Util.cpp Normal file
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#include <CtrlCore/CtrlCore.h>
#ifdef GUI_SDL20
NAMESPACE_UPP
/*
static void sRenderLine(SystemDraw& w, int x, int y, int dx, int dy, int cx, int cy, int len, byte pattern)
{
DLOG(len);
for(int i = 0; i < len; i++)
if((128 >> (i & 7)) & pattern)
w.DrawRect(x + dx * i, y + dy * i, cx, cy, Black);
DDUMP("~sRenderLine");
}
static void sRenderRect(SystemDraw& w, const Rect& r, int n, byte pattern)
{
sRenderLine(w, r.left, r.top, 1, 0, 1, n, r.GetWidth(), pattern);
sRenderLine(w, r.left, r.bottom - 1, 1, 0, 1, n, r.GetWidth(), pattern);
sRenderLine(w, r.left, r.top, 0, 1, n, 1, r.GetHeight(), pattern);
sRenderLine(w, r.right - 1, r.top, 0, 1, n, 1, r.GetHeight(), pattern);
}
void DrawDragRect(SystemDraw& w, const Rect& rect1, const Rect& rect2,
const Rect& clip, int n, Color color, uint64 pattern)
{
DLOG("@ DrawDragRect " << rect1 << " " << rect2 << ", clip: " << clip << ", pattern: " << pattern);
TIMING("DrawDrawRect");
w.Clip(clip);
w.Invert();
sRenderRect(w, rect1, n, (byte)pattern);
sRenderRect(w, rect2, n, (byte)pattern);
Ctrl::AddUpdate((rect1 | rect2).Offseted(w.GetOffset()));
// MemoryProfile mem;
// DDUMP(mem);
w.End();
}
static uint64 sGetAniPat(uint64 src, int pos)
{
uint64 out = 0;
pos &= 7;
for(int i = 8; --i >= 0;) {
byte sr = (byte)(src >> (8 * ((7 - i - pos) & 7)));
out = (out << 8) | (byte)((sr | (sr << 8)) >> pos);
}
return out;
}
*/
/*
Size GetScreenSize()
{
return ScreenInfo().GetPageSize();
}
*/
void DrawDragRect(Ctrl& q, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, int type, int animation)
{
// q.DragRectDraw(rect1, rect2, clip, n, color, type, animation);
_DBG_
// TODO: Implement
}
void FinishDragRect(Ctrl& q)
{
}
END_UPP_NAMESPACE
#endif

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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
bool SDLWindow::Create(const Rect& rect, const char *title)
{
win = SDL_CreateWindow(title, rect.left, rect.top, rect.GetWidth(), rect.GetHeight(),
SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL);
if(!win)
return false;
MemoryIgnoreLeaksBegin();
glcontext = SDL_GL_CreateContext(window)
MemoryIgnoreLeaksEnd();
if(!glcontext) {
Destroy();
return false;
}
INTERLOCKED {
static int64 h;
serial = h++;
}
return true;
}
void SDLWindow::Destroy()
{
if(glcontext) {
SDL_GL_DeleteContext(glcontext);
glcontext = NULL;
GLDraw::ResetCache(); // TODO: Consider not reseting ALL cache data, only specific context
}
if(win) {
SDL_DestroyWindow(win);
win = NULL;
}
}
void SDLWindow::Present()
{
SDL_GL_SwapWindow(window);
}
SDLWindow::SDLWindow()
{
glcontext = NULL;
win = NULL;
}
SDLWindow::~SDLWindow()
{
Destroy();
}
END_UPP_NAMESPACE
#endif

767
rainbow/SDL20GL/Wnd.cpp Normal file
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#include "Local.h"
#ifdef GUI_SDL20
NAMESPACE_UPP
#define LLOG(x) //DLOG(x)
#define LDUMP(x) //DDUMP(x)
#define LDUMPC(x) //DDUMPC(x)
ImageBuffer Ctrl::framebuffer;
Vector<Rect> Ctrl::invalid;
Vector<Rect> Ctrl::update;
Ptr<Ctrl> Ctrl::desktop;
Vector<Ctrl *> Ctrl::topctrl;
Point Ctrl::fbCursorPos = Null;
Image Ctrl::fbCursorImage;
Point Ctrl::fbCursorBakPos = Null;
Image Ctrl::fbCursorBak;
Rect Ctrl::fbCaretRect;
Image Ctrl::fbCaretBak;
int Ctrl::fbCaretTm;
int Ctrl::renderingMode = MODE_ANTIALIASED;
bool Ctrl::fbEndSession;
bool Ctrl::FullWindowDrag;
int Ctrl::PaintLock;
void Ctrl::SetDesktop(Ctrl& q)
{
desktop = &q;
desktop->SetRect(framebuffer.GetSize());
desktop->SetOpen(true);
desktop->NewTop();
invalid.Add(framebuffer.GetSize());
}
void Ctrl::SetRenderingMode(int mode)
{
renderingMode = mode;
invalid.Add(framebuffer.GetSize());
}
void Ctrl::InitFB()
{
Ctrl::GlobalBackBuffer();
Ctrl::InitTimer();
framebuffer.Create(1, 1);
#ifdef PLATFORM_POSIX
SetStdFont(ScreenSans(12)); //FIXME general handling
#endif
ChStdSkin();
static StaticRect x;
x.Color(Cyan());
SetDesktop(x);
}
void Ctrl::EndSession()
{
GuiLock __;
LLOG("Ctrl::EndSession");
fbEndSession = true;
EndSessionLoopNo = EventLoopNo;
}
void Ctrl::ExitFB()
{
TopWindow::ShutdownWindows();
Ctrl::CloseTopCtrls();
if(fbEndSession)
FBQuitSession();
}
void Ctrl::SetFramebufferSize(Size sz)
{
framebuffer.Create(sz);
if(desktop)
desktop->SetRect(sz);
invalid.Add(sz);
SyncTopWindows();
}
int Ctrl::FindTopCtrl() const
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(this == topctrl[i])
return i;
return -1;
}
bool Ctrl::IsAlphaSupported()
{
return false;
}
bool Ctrl::IsCompositedGui()
{
return false;
}
Vector<Ctrl *> Ctrl::GetTopCtrls()
{
Vector<Ctrl *> ctrl;
if(desktop)
ctrl.Add(desktop);
for(int i = 0; i < topctrl.GetCount(); i++)
if(!dynamic_cast<TopWindowFrame *>(topctrl[i]))
ctrl.Add(topctrl[i]);
return ctrl;
}
Ctrl *Ctrl::GetOwner()
{
GuiLock __;
int q = FindTopCtrl();
if(q > 0 && topctrl[q]->top) {
Ctrl *x = topctrl[q]->top->owner_window;
LDUMP(Upp::Name(x));
return dynamic_cast<TopWindowFrame *>(x) ? x->GetOwner() : x;
}
return NULL;
}
Ctrl *Ctrl::GetActiveCtrl()
{
GuiLock __;
return focusCtrl ? focusCtrl->GetTopCtrl() : NULL;
}
// Vector<Callback> Ctrl::hotkey;
int Ctrl::RegisterSystemHotKey(dword key, Callback cb)
{
/* ASSERT(key >= K_DELTA);
int q = hotkey.GetCount();
for(int i = 0; i < hotkey.GetCount(); i++)
if(!hotkey[i]) {
q = i;
break;
}
hotkey.At(q) = cb;
dword mod = 0;
if(key & K_ALT)
mod |= MOD_ALT;
if(key & K_SHIFT)
mod |= MOD_SHIFT;
if(key & K_CTRL)
mod |= MOD_CONTROL;
return RegisterHotKey(NULL, q, mod, key & 0xffff) ? q : -1;*/
return -1;
}
void Ctrl::UnregisterSystemHotKey(int id)
{
/* if(id >= 0 && id < hotkey.GetCount()) {
UnregisterHotKey(NULL, id);
hotkey[id].Clear();
}*/
}
bool Ctrl::IsWaitingEvent()
{
return FBIsWaitingEvent();
}
void Ctrl::AddUpdate(const Rect& rect)
{
LLOG("@AddUpdate " << rect);
AddRefreshRect(update, rect);
}
void Ctrl::AddInvalid(const Rect& rect)
{
LLOG("@AddInvalid " << rect);
AddRefreshRect(invalid, rect);
}
void Ctrl::SyncTopWindows()
{
for(int i = 0; i < topctrl.GetCount(); i++) {
TopWindow *w = dynamic_cast<TopWindow *>(topctrl[i]);
if(w)
w->SyncRect();
}
}
bool Ctrl::ProcessEvent(bool *quit)
{
LLOG("@ ProcessEvent");
ASSERT(IsMainThread());
if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle())
ReleaseCtrlCapture();
if(FBProcessEvent(quit)) {
LLOG("FBProcesEvent returned true");
SyncTopWindows();
DefferedFocusSync();
SyncCaret();
return true;
}
return false;
}
Rect Ctrl::GetClipBound(const Vector<Rect>& inv, const Rect& r)
{
Rect ri = Null;
for(int j = 0; j < inv.GetCount(); j++) {
Rect rr = inv[j] & r;
if(!rr.IsEmpty())
ri = IsNull(ri) ? rr : rr | ri;
}
return ri;
}
ViewDraw::ViewDraw(Ctrl *ctrl)
{
if(Ctrl::invalid.GetCount())
Ctrl::DoPaint();
Ctrl::invalid.Clear();
Ctrl::RemoveCursor();
Ctrl::RemoveCaret();
Rect r = ctrl->GetScreenView();
Ctrl::invalid.Add(r);
Ctrl::AddUpdate(r);
for(int i = max(ctrl->GetTopCtrl()->FindTopCtrl() + 1, 0); i < Ctrl::topctrl.GetCount(); i++) {
Rect rr = Ctrl::topctrl[i]->GetScreenRect();
ExcludeClip(rr);
Subtract(Ctrl::invalid, rr);
}
Offset(r.TopLeft());
}
ViewDraw::~ViewDraw()
{
FBInitUpdate();
Ctrl::DoUpdate();
FBFlush();
// Ctrl::invalid.Clear();
}
void Ctrl::DoUpdate()
{
LLOG("DoUpdate");
invalid.Clear();
CursorSync();
LDUMPC(update);
screen.Present();
#if 0
FBUpdate(framebuffer.GetSize());
#else
for(int i = 0; i < update.GetCount(); i++) {
LDUMP(update[i]);
FBUpdate(update[i]);
}
#endif
update.Clear();
// Sleep(1000);
}
Vector<Rect> Ctrl::GetPaintRects()
{
Vector<Rect> r;
r.Add(GetScreenRect());
for(int i = max(FindTopCtrl() + 1, 0); i < topctrl.GetCount(); i++)
Subtract(r, topctrl[i]->GetScreenRect());
return r;
}
void DDRect(RGBA *t, int dir, const byte *pattern, int pos, int count)
{
while(count-- > 0) {
byte p = pattern[7 & pos++];
t->r ^= p;
t->g ^= p;
t->b ^= p;
t += dir;
}
}
void Ctrl::DrawLine(const Vector<Rect>& clip, int x, int y, int cx, int cy, bool horz, const byte *pattern, int animation)
{
if(cx <= 0 || cy <= 0)
return;
Vector<Rect> rr = Intersection(clip, RectC(x, y, cx, cy));
for(int i = 0; i < rr.GetCount(); i++) {
Rect r = rr[i];
AddUpdate(r);
if(horz)
for(int y = r.top; y < r.bottom; y++)
DDRect(framebuffer[y] + r.left, 1, pattern, r.left + animation, r.GetWidth());
else
for(int x = r.left; x < r.right; x++)
DDRect(framebuffer[r.top] + x, framebuffer.GetWidth(), pattern, r.top + animation, r.GetHeight());
}
}
void Ctrl::DragRectDraw0(const Vector<Rect>& clip, const Rect& rect, int n, const byte *pattern, int animation)
{
int hn = min(rect.GetHeight(), n);
int vn = min(rect.GetWidth(), n);
DrawLine(clip, rect.left, rect.top, rect.GetWidth(), hn, true, pattern, animation);
DrawLine(clip, rect.left, rect.top + hn, vn, rect.GetHeight() - hn, false, pattern, animation);
DrawLine(clip, rect.right - vn, rect.top + hn, vn, rect.GetHeight() - hn, false, pattern, animation);
DrawLine(clip, rect.left + vn, rect.bottom - hn, rect.GetWidth() - 2 * vn, hn, true, pattern, animation);
}
void Ctrl::DragRectDraw(const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, int type, int animation)
{
static byte solid[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
static byte normal[] = { 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00 };
static byte dashed[] = { 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 };
Point p = GetScreenView().TopLeft();
Vector<Rect> pr;
if(type & DRAWDRAGRECT_SCREEN) {
pr.Add(Rect(framebuffer.GetSize()));
type &= ~DRAWDRAGRECT_SCREEN;
p = Point(0, 0);
}
else
pr = Intersection(GetPaintRects(), clip.Offseted(p));
const byte *pattern = type == DRAWDRAGRECT_DASHED ? dashed :
type == DRAWDRAGRECT_NORMAL ? normal : solid;
RemoveCursor();
RemoveCaret();
DragRectDraw0(pr, rect1.Offseted(p), n, pattern, animation);
DragRectDraw0(pr, rect2.Offseted(p), n, pattern, animation);
}
void Ctrl::DoPaint()
{
LLOG("@ DoPaint");
if(!PaintLock) {
bool scroll = false;
if(desktop)
desktop->SyncScroll();
for(int i = 0; i < topctrl.GetCount(); i++)
topctrl[i]->SyncScroll();
if((invalid.GetCount() || scroll) && desktop) {
RemoveCursor();
RemoveCaret();
for(int phase = 0; phase < 2; phase++) {
LLOG("DoPaint invalid phase " << phase);
LDUMPC(invalid);
SystemDraw draw;
draw.Set(screen);
draw.Init(screen_size);
for(int i = 0; i < invalid.GetCount(); i++) {
draw.Clip(invalid[i]);
AddUpdate(invalid[i]);
}
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Rect r = topctrl[i]->GetRect();
Rect ri = GetClipBound(invalid, r);
if(!IsNull(ri)) {
draw.Clipoff(r);
topctrl[i]->UpdateArea(draw, ri - r.TopLeft());
draw.End();
Subtract(invalid, r);
draw.ExcludeClip(r);
}
}
Rect ri = GetClipBound(invalid, framebuffer.GetSize());
if(!IsNull(ri))
desktop->UpdateArea(draw, ri);
}
}
}
DoUpdate();
}
void Ctrl::WndUpdate(const Rect& r)
{
GuiLock __;
Rect rr = r + GetRect().TopLeft();
bool dummy;
Vector<Rect> h;
h <<= invalid;
invalid = Intersect(invalid, rr, dummy);
FBInitUpdate();
DoPaint();
invalid <<= h;
Subtract(invalid, rr);
FBFlush();
}
bool Ctrl::ProcessEvents(bool *quit)
{
//LOGBLOCK("@ ProcessEvents");
// MemoryCheckDebug();
if(!ProcessEvent(quit))
return false;
while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()));
TimeStop tm;
TimerProc(GetTickCount());
LLOG("TimerProc elapsed: " << tm);
SweepMkImageCache();
FBInitUpdate();
DoPaint();
FBFlush();
return true;
}
void Ctrl::EventLoop(Ctrl *ctrl)
{
GuiLock __;
ASSERT(IsMainThread());
ASSERT(LoopLevel == 0 || ctrl);
LoopLevel++;
LLOG("Entering event loop at level " << LoopLevel << LOG_BEGIN);
Ptr<Ctrl> ploop;
if(ctrl) {
ploop = LoopCtrl;
LoopCtrl = ctrl;
ctrl->inloop = true;
}
bool quit = false;
int64 loopno = ++EventLoopNo;
ProcessEvents(&quit);
while(loopno > EndSessionLoopNo && !quit && (ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount()))
{
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / GuiSleep");
SyncCaret();
GuiSleep(20);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / ProcessEvents");
ProcessEvents(&quit);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / after ProcessEvents");
LDUMP(loopno);
LDUMP(fbEndSessionLoop);
}
if(ctrl)
LoopCtrl = ploop;
LoopLevel--;
LLOG(LOG_END << "Leaving event loop ");
}
void Ctrl::GuiSleep(int ms)
{
GuiLock __;
ASSERT(IsMainThread());
LLOG("GuiSleep");
int level = LeaveGuiMutexAll();
FBSleep(ms);
EnterGuiMutex(level);
}
Rect Ctrl::GetWndScreenRect() const
{
GuiLock __;
return GetRect();
}
void Ctrl::WndShow(bool b)
{
GuiLock __;
}
void Ctrl::WndUpdate()
{
GuiLock __;
}
bool Ctrl::IsWndOpen() const {
GuiLock __;
return FindTopCtrl() >= 0 || this == desktop;
}
void Ctrl::SetAlpha(byte alpha)
{
GuiLock __;
}
Rect Ctrl::GetWorkArea() const
{
GuiLock __;
return framebuffer.GetSize();
}
void Ctrl::GetWorkArea(Array<Rect>& rc)
{
GuiLock __;
Array<Rect> r;
r.Add(framebuffer.GetSize());
}
Rect Ctrl::GetVirtualWorkArea()
{
return framebuffer.GetSize();
}
Rect Ctrl::GetWorkArea(Point pt)
{
return framebuffer.GetSize();
}
Rect Ctrl::GetVirtualScreenArea()
{
GuiLock __;
return framebuffer.GetSize();
}
Rect Ctrl::GetPrimaryWorkArea()
{
Rect r;
return framebuffer.GetSize();
}
Rect Ctrl::GetPrimaryScreenArea()
{
return framebuffer.GetSize();
}
int Ctrl::GetKbdDelay()
{
GuiLock __;
return 500;
}
int Ctrl::GetKbdSpeed()
{
GuiLock __;
return 1000 / 32;
}
void Ctrl::DestroyWnd()
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i]->top && topctrl[i]->top->owner_window == this)
topctrl[i]->WndDestroy();
int q = FindTopCtrl();
if(q >= 0) {
AddInvalid(GetRect());
topctrl.Remove(q);
}
if(top) {
delete top;
top = NULL;
}
isopen = false;
TopWindow *win = dynamic_cast<TopWindow *>(this);
if(win)
win->DestroyFrame();
}
void Ctrl::WndDestroy()
{
DestroyWnd();
if(topctrl.GetCount())
topctrl.Top()->ActivateWnd();
}
void Ctrl::PutForeground()
{
int q = FindTopCtrl();
if(q >= 0) {
AddInvalid(GetRect());
topctrl.Remove(q);
topctrl.Add(this);
}
Vector< Ptr<Ctrl> > fw;
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i] && topctrl[i]->top && topctrl[i]->top->owner_window == this && topctrl[i] != this)
fw.Add(topctrl[i]);
for(int i = 0; i < fw.GetCount(); i++)
if(fw[i])
fw[i]->PutForeground();
}
void Ctrl::SetWndForeground()
{
GuiLock __;
ASSERT(IsOpen());
if(IsWndForeground())
return;
Ctrl *to = this;
while(to->top && to->top->owner_window)
to = to->top->owner_window;
to->PutForeground();
if(this != focusCtrl)
ActivateWnd();
}
bool Ctrl::IsWndForeground() const
{
GuiLock __;
bool b = false;
for(int i = 0; i < topctrl.GetCount(); i++) {
const TopWindow *tw = dynamic_cast<const TopWindow *>(topctrl[i]);
if(tw)
b = tw == this;
}
return b;
}
void Ctrl::WndEnable(bool)
{
GuiLock __;
}
bool Ctrl::SetWndFocus()
{
GuiLock __;
return true;
}
bool Ctrl::HasWndFocus() const
{
GuiLock __;
return focusCtrl && focusCtrl->GetTopCtrl() == this;
}
bool Ctrl::SetWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::ReleaseWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::HasWndCapture() const
{
GuiLock __;
return captureCtrl && captureCtrl->GetTopCtrl() == this;
}
void Ctrl::WndInvalidateRect(const Rect& r)
{
GuiLock __;
int q = FindTopCtrl();
if(q >= 0)
AddInvalid(r + topctrl[q]->GetRect().TopLeft());
else
AddInvalid(r);
}
void Ctrl::WndSetPos(const Rect& rect)
{
GuiLock __;
TopWindow *w = dynamic_cast<TopWindow *>(this);
if(w)
w->SyncFrameRect(rect);
invalid.Add(GetRect());
SetWndRect(rect);
invalid.Add(rect);
}
void Ctrl::WndScrollView(const Rect& r, int dx, int dy)
{
GuiLock __;
if(dx == 0 && dy == 0)
return;
if(dx && dy) {
Refresh(r);
return;
}
RemoveCursor();
RemoveCaret();
Rect sr = r.Offseted(GetScreenRect().TopLeft());
Vector<Rect> pr = Intersection(GetPaintRects(), sr);
for(int i = 0; i < pr.GetCount(); i++) {
Rect r = pr[i];
if(dx) {
int n = r.GetWidth() - abs(dx);
if(n > 0) {
int to = r.left + dx * (dx > 0);
int from = r.left - dx * (dx < 0);
for(int y = r.top; y < r.bottom; y++)
memmove(framebuffer[y] + to, framebuffer[y] + from, n * sizeof(RGBA));
}
n = min(abs(dx), r.GetWidth());
Refresh(dx < 0 ? r.left : r.right - n, r.top, n, r.GetHeight());
}
else {
int n = r.GetHeight() - abs(dy);
for(int y = 0; y < n; y++)
memmove(framebuffer[dy < 0 ? r.top + y : r.bottom - 1 - y] + r.left,
framebuffer[dy < 0 ? r.top + y - dy : r.bottom - 1 - y - dy] + r.left,
r.GetWidth() * sizeof(RGBA));
n = min(abs(dy), r.GetHeight());
Refresh(r.left, dy < 0 ? r.bottom - n : r.top, r.GetWidth(), n);
}
}
Vector<Rect> ur;
for(int i = 0; i < invalid.GetCount(); i++)
if(invalid[i].Intersects(sr))
ur.Add(invalid[i]);
for(int i = 0; i < ur.GetCount(); i++)
AddInvalid(ur[i].Offseted(dx, dy));
}
void Ctrl::PopUp(Ctrl *owner, bool savebits, bool activate, bool dropshadow, bool topmost)
{
ASSERT(!IsChild() && !IsOpen() && FindTopCtrl() < 0);
NewTop();
if(owner) {
Ctrl *owner_window = owner->GetTopWindow();
if(!owner_window)
owner_window = owner->GetTopCtrl();
ASSERT(owner_window->IsOpen());
if(owner_window != desktop) {
owner_window->SetForeground();
top->owner_window = owner_window;
}
}
topctrl.Add(this);
popup = isopen = true;
RefreshLayoutDeep();
if(activate) SetFocusWnd();
AddInvalid(GetRect());
}
Rect Ctrl::GetDefaultWindowRect() {
GuiLock __;
static int ii = 0;
Size sz = framebuffer.GetSize();
Rect rect = framebuffer.GetSize();
rect.Deflate(sz / 10);
rect.Offset(Size(GetStdFontCy(), 2 * GetStdFontCy()) * (++ii % 8));
return rect;
}
Vector<WString> SplitCmdLine__(const char *cmd)
{
Vector<WString> out;
while(*cmd)
if((byte)*cmd <= ' ')
cmd++;
else if(*cmd == '\"') {
WString quoted;
while(*++cmd && (*cmd != '\"' || *++cmd == '\"'))
quoted.Cat(FromSystemCharset(String(cmd, 1)).ToWString());
out.Add(quoted);
}
else {
const char *begin = cmd;
while((byte)*cmd > ' ')
cmd++;
out.Add(String(begin, cmd).ToWString());
}
return out;
}
void Ctrl::InstallPanicBox()
{
}
void Ctrl::SysEndLoop()
{
}
END_UPP_NAMESPACE
#endif

6
rainbow/SDL20GL/init Normal file
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@ -0,0 +1,6 @@
#ifndef _SDL20_icpp_init_stub
#define _SDL20_icpp_init_stub
#include "Painter/init"
#include "CtrlLib/init"
#include "GLDraw/init"
#endif

View file

@ -1,7 +1,7 @@
uses uses
CtrlLib, CtrlLib,
SDL20, RichEdit,
RichEdit; SDL20GL;
file file
main.cpp; main.cpp;

View file

@ -1,6 +1,6 @@
#ifndef _SDL20Uword_icpp_init_stub #ifndef _SDL20Uword_icpp_init_stub
#define _SDL20Uword_icpp_init_stub #define _SDL20Uword_icpp_init_stub
#include "CtrlLib/init" #include "CtrlLib/init"
#include "SDL20/init"
#include "RichEdit/init" #include "RichEdit/init"
#include "SDL20GL/init"
#endif #endif