ide: GLSL fixed dependencies

This commit is contained in:
Mirek Fidler 2025-02-04 15:04:49 +01:00
parent 8534e4aae5
commit 08d5e19fdd
8 changed files with 28 additions and 19 deletions

View file

@ -12,8 +12,8 @@
using namespace Upp;
const int WIDTH = 32000; // Size of rendered mandelbrot set.
const int HEIGHT = 24000; // Size of renderered mandelbrot set.
const int WIDTH = 3200; // Size of rendered mandelbrot set.
const int HEIGHT = 2400; // Size of renderered mandelbrot set.
const int WORKGROUP_SIZE = 32; // Workgroup size in compute shader.
const bool enableValidationLayers = false;
@ -592,7 +592,7 @@ public:
createInfo.pCode = pCode;
createInfo.codeSize = codeSize;
*/
#define SHADER shader.comp
#define SHADER <shader.comp>
#define CREATE_INFO createInfo // if omitted, createInfo is used
#include "import_vulkan_shader.h"

View file

@ -1,17 +1,16 @@
#ifndef assist_parser__
#define SHADER_FN <SHADER.i>
#include SHADER_FN
#include SHADER
#ifdef CREATE_INFO
CREATE_INFO.pCode = pCode;
CREATE_INFO.codeSize = codeSize;
#undef CREATE_INFO
#else
createInfo.pCode = pCode;
createInfo.codeSize = codeSize;
#endif
#undef SHADER_FN
#undef SHADER
#endif