#ifndef AGG24_H_INCLUDED
#define AGG24_H_INCLUDED

// dolik.rce:
// this file includes almost all headers from agg 2.4, it's meant for the lazy poeple like me,
// who don't want to include each file separately and who don't care about including lots
// of unnecessary code :-)

#include <Core/Core.h> // to get PLATFORM_XXX macros...

#include "agg_alpha_mask_u8.h"
#include "agg_arc.h"
#include "agg_array.h"
#include "agg_arrowhead.h"
#include "agg_basics.h"
#include "agg_bezier_arc.h"
#include "agg_bezier_ctrl.h"
#include "agg_bitset_iterator.h"
#include "agg_blur.h"
#include "agg_bounding_rect.h"
#include "agg_bspline.h"
#include "agg_cbox_ctrl.h"
#include "agg_clip_liang_barsky.h"
#include "agg_color_conv.h"
#include "agg_color_conv_rgb16.h"
#include "agg_color_conv_rgb8.h"
#include "agg_color_gray.h"
#include "agg_color_rgba.h"
#include "agg_config.h"
#include "agg_conv_adaptor_vcgen.h"
#include "agg_conv_adaptor_vpgen.h"
#include "agg_conv_bspline.h"
#include "agg_conv_clip_polygon.h"
#include "agg_conv_clip_polyline.h"
#include "agg_conv_close_polygon.h"
#include "agg_conv_concat.h"
#include "agg_conv_contour.h"
#include "agg_conv_curve.h"
#include "agg_conv_dash.h"
#include "agg_conv_gpc.h"
#include "agg_conv_marker_adaptor.h"
#include "agg_conv_marker.h"
#include "agg_conv_segmentator.h"
#include "agg_conv_shorten_path.h"
#include "agg_conv_smooth_poly1.h"
#include "agg_conv_stroke.h"
#include "agg_conv_transform.h"
#include "agg_conv_unclose_polygon.h"
#include "agg_ctrl.h"
#include "agg_curves.h"
#include "agg_dda_line.h"
#include "agg_ellipse_bresenham.h"
#include "agg_ellipse.h"
#include "agg_embedded_raster_fonts.h"
#include "agg_font_cache_manager.h"
#include "agg_font_freetype.h"
#include "agg_gamma_ctrl.h"
#include "agg_gamma_functions.h"
#include "agg_gamma_lut.h"
#include "agg_gamma_spline.h"
#include "agg_glyph_raster_bin.h"
#include "agg_gradient_lut.h"
#include "agg_gsv_text.h"
#include "agg_image_accessors.h"
#include "agg_image_filters.h"
#include "agg_line_aa_basics.h"
#include "agg_math.h"
#include "agg_math_stroke.h"
#include "agg_path_length.h"
#include "agg_path_storage.h"
#include "agg_path_storage_integer.h"
#include "agg_pattern_filters_rgba.h"
#include "agg_pixfmt_amask_adaptor.h"
#include "agg_pixfmt_gray.h"
#include "agg_pixfmt_rgba.h"
#include "agg_pixfmt_rgb.h"
#include "agg_pixfmt_rgb_packed.h"
#include "agg_pixfmt_transposer.h"
#include "agg_polygon_ctrl.h"
#include "agg_rasterizer_cells_aa.h"
#include "agg_rasterizer_compound_aa.h"
#include "agg_rasterizer_outline_aa.h"
#include "agg_rasterizer_outline.h"
#include "agg_rasterizer_scanline_aa.h"
#include "agg_rasterizer_sl_clip.h"
#include "agg_rbox_ctrl.h"
#include "agg_renderer_base.h"
#include "agg_renderer_markers.h"
#include "agg_renderer_mclip.h"
#include "agg_renderer_outline_aa.h"
#include "agg_renderer_outline_image.h"
#include "agg_renderer_primitives.h"
#include "agg_renderer_raster_text.h"
#include "agg_renderer_scanline.h"
#include "agg_rendering_buffer_dynarow.h"
#include "agg_rendering_buffer.h"
#include "agg_rounded_rect.h"
#include "agg_scale_ctrl.h"
#include "agg_scanline_bin.h"
#include "agg_scanline_boolean_algebra.h"
#include "agg_scanline_p.h"
#include "agg_scanline_storage_aa.h"
#include "agg_scanline_storage_bin.h"
#include "agg_scanline_u.h"
#include "agg_shorten_path.h"
#include "agg_simul_eq.h"
#include "agg_slider_ctrl.h"
#include "agg_span_allocator.h"
#include "agg_span_converter.h"
#include "agg_span_gouraud_gray.h"
#include "agg_span_gouraud.h"
#include "agg_span_gouraud_rgba.h"
#include "agg_span_gradient_alpha.h"
#include "agg_span_gradient.h"
#include "agg_span_image_filter_gray.h"
#include "agg_span_image_filter.h"
#include "agg_span_image_filter_rgba.h"
#include "agg_span_image_filter_rgb.h"
#include "agg_span_interpolator_adaptor.h"
#include "agg_span_interpolator_linear.h"
#include "agg_span_interpolator_persp.h"
#include "agg_span_interpolator_trans.h"
#include "agg_span_pattern_gray.h"
#include "agg_span_pattern_rgba.h"
#include "agg_span_pattern_rgb.h"
#include "agg_span_solid.h"
#include "agg_span_subdiv_adaptor.h"
#include "agg_spline_ctrl.h"
#include "agg_trans_affine.h"
#include "agg_trans_bilinear.h"
#include "agg_trans_double_path.h"
#include "agg_trans_perspective.h"
#include "agg_trans_single_path.h"
#include "agg_trans_viewport.h"
#include "agg_trans_warp_magnifier.h"
#include "agg_vcgen_bspline.h"
#include "agg_vcgen_contour.h"
#include "agg_vcgen_dash.h"
#include "agg_vcgen_markers_term.h"
#include "agg_vcgen_smooth_poly1.h"
#include "agg_vcgen_stroke.h"
#include "agg_vcgen_vertex_sequence.h"
#include "agg_vertex_sequence.h"
#include "agg_vpgen_clip_polygon.h"
#include "agg_vpgen_clip_polyline.h"
#include "agg_vpgen_segmentator.h"
#include "gpc.h"
#ifdef PLATFORM_WIN32
	#include "agg_font_win32_tt.h"
	#include "agg_win32_bmp.h"
#endif
#ifdef PLATFORM_OSX11
	#include "agg_mac_pmap.h"
#endif
#endif
