[GH-ISSUE #4803] FRP Configuration for Home Hosted DayZ Server #3793

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opened 2026-05-05 14:25:45 -06:00 by gitea-mirror · 6 comments
Owner

Originally created by @BenGuri92 on GitHub (May 20, 2025).
Original GitHub issue: https://github.com/fatedier/frp/issues/4803

Bug Description

Machine 1: Windows VPS with Static IP (193.25.252.35), "Windows Firewall disabled" frps.toml with the following:

bindPort = 7000
webServer.port = 7500
webServer.user = "rearmed556"
webServer.password = "rearmed556"

Machine 2: Windows PC hosting dedicated DayZ Server from Home, IP changes every 24 Hours, "Windows Firewall disabled" frpc.toml with the following:

serverAddr = "193.25.252.35"
serverPort = 7000

proxies
name = "DayZ needed Port 1"
type = "udp"
localIP = "192.168.178.33"
localPort = 2302
remotePort = 2302

proxies
name = "DayZ needed Port 2"
type = "udp"
localIP = "192.168.178.33"
localPort = 27016
remotePort = 27016

.
NOTES:

To make DayZ visible & Joinable you only need UDP 2302 & 27016

192.168.178.33 is the Home PCs internal IP like its shown in the router. (Windows PC hosting dedicated DayZ Server from Home)

In my Router i have nothing port forwarded for DayZ because then the server shows up with real IP that changes every 24Hours

PROBLEM:

I want to bring my Home hosted dedicated DayZ server online (with the IP of the Windows VPS because it has a Static IP)

frps & frpc is connecting to each other and the webserver shows the ports correctly.

People can Join the server but for some reason the server never shows up in the "In-Game Server Browser"

I would like to have the server gets pinged and shown in the "In-Game server browser" (with the Static VPS IP)

This is important for us to generate players.

Much apprichiated.

frpc Version

Newest

frps Version

Newest

System Architecture

amd64

Configurations

Already described

Logs

No response

Steps to reproduce

...

Affected area

  • Docs
  • Installation
  • Performance and Scalability
  • Security
  • User Experience
  • Test and Release
  • Developer Infrastructure
  • Client Plugin
  • Server Plugin
  • Extensions
  • Others
Originally created by @BenGuri92 on GitHub (May 20, 2025). Original GitHub issue: https://github.com/fatedier/frp/issues/4803 ### Bug Description Machine 1: Windows VPS with Static IP (193.25.252.35), "Windows Firewall disabled" frps.toml with the following: bindPort = 7000 webServer.port = 7500 webServer.user = "rearmed556" webServer.password = "rearmed556" Machine 2: Windows PC hosting dedicated DayZ Server from Home, IP changes every 24 Hours, "Windows Firewall disabled" frpc.toml with the following: serverAddr = "193.25.252.35" serverPort = 7000 [[proxies]] name = "DayZ needed Port 1" type = "udp" localIP = "192.168.178.33" localPort = 2302 remotePort = 2302 [[proxies]] name = "DayZ needed Port 2" type = "udp" localIP = "192.168.178.33" localPort = 27016 remotePort = 27016 . NOTES: To make DayZ visible & Joinable you only need UDP 2302 & 27016 192.168.178.33 is the Home PCs internal IP like its shown in the router. (Windows PC hosting dedicated DayZ Server from Home) In my Router i have nothing port forwarded for DayZ because then the server shows up with real IP that changes every 24Hours PROBLEM: I want to bring my Home hosted dedicated DayZ server online (with the IP of the Windows VPS because it has a Static IP) frps & frpc is connecting to each other and the webserver shows the ports correctly. People can Join the server but for some reason the server never shows up in the "In-Game Server Browser" I would like to have the server gets pinged and shown in the "In-Game server browser" (with the Static VPS IP) This is important for us to generate players. Much apprichiated. ### frpc Version Newest ### frps Version Newest ### System Architecture amd64 ### Configurations Already described ### Logs _No response_ ### Steps to reproduce 1. 2. 3. ... ### Affected area - [ ] Docs - [ ] Installation - [ ] Performance and Scalability - [ ] Security - [ ] User Experience - [ ] Test and Release - [ ] Developer Infrastructure - [ ] Client Plugin - [ ] Server Plugin - [ ] Extensions - [ ] Others
gitea-mirror 2026-05-05 14:25:45 -06:00
Author
Owner

@fatedier commented on GitHub (May 21, 2025):

You could try forwarding more related ports—it seems like this might be an application-layer issue.

<!-- gh-comment-id:2896460281 --> @fatedier commented on GitHub (May 21, 2025): You could try forwarding more related ports—it seems like this might be an application-layer issue.
Author
Owner

@itsKV commented on GitHub (May 21, 2025):

The server might be using some more ports to serve other information. e.g. one port for user profile data, another port for external authentication etc.

Try nmap'ing the client during conventional LAN mode and list out all the game related ports and look their probable utility.

<!-- gh-comment-id:2899057503 --> @itsKV commented on GitHub (May 21, 2025): The server might be using some more ports to serve other information. e.g. one port for user profile data, another port for external authentication etc. Try nmap'ing the client during conventional LAN mode and list out all the game related ports and look their probable utility.
Author
Owner

@BenGuri92 commented on GitHub (May 22, 2025):

Hi itsKV,

thanks for your message.

How would that work? starting the DayZ server exe without any frp and then inspect the server exe with nmap? or the IP?

can you help me a little bit thanks.

Best,
Ben Guri
On Wednesday, May 21st, 2025 at 7:45 PM, KVaibhav @.***> wrote:

itsKV left a comment (fatedier/frp#4803)

The server might be using some more ports to serve other information. e.g. one port for user profile data, another port for external authentication etc.

Try nmap'ing the client during conventional LAN mode and list out all the game related ports and look their probable utility.


Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you authored the thread.Message ID: @.***>

<!-- gh-comment-id:2899916979 --> @BenGuri92 commented on GitHub (May 22, 2025): Hi itsKV, thanks for your message. How would that work? starting the DayZ server exe without any frp and then inspect the server exe with nmap? or the IP? can you help me a little bit thanks. Best, Ben Guri On Wednesday, May 21st, 2025 at 7:45 PM, KVaibhav ***@***.***> wrote: > itsKV left a comment [(fatedier/frp#4803)](https://github.com/fatedier/frp/issues/4803#issuecomment-2899057503) > > The server might be using some more ports to serve other information. e.g. one port for user profile data, another port for external authentication etc. > > Try nmap'ing the client during conventional LAN mode and list out all the game related ports and look their probable utility. > > — > Reply to this email directly, [view it on GitHub](https://github.com/fatedier/frp/issues/4803#issuecomment-2899057503), or [unsubscribe](https://github.com/notifications/unsubscribe-auth/BSVVVQMNTX22YXJPGV22ZSD27TJVPAVCNFSM6AAAAAB5QX6YYSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDQOJZGA2TONJQGM). > You are receiving this because you authored the thread.Message ID: ***@***.***>
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@itsKV commented on GitHub (May 22, 2025):

Hello Ben,

Ok.
We will follow the simpler way. Try using resmon on game server to check all the open ports. Run command perfmon /res and look in the Network tab for all open ports.
OR,
Use a tiny application tcpview by Microsoft from here which will give the same but detailed information.

Here, you will understand all the ports on which the server is listening on. Then you can search on internet about the ports and their use for that perticular game server. Later, open those ports on your server.

<!-- gh-comment-id:2900256468 --> @itsKV commented on GitHub (May 22, 2025): Hello Ben, Ok. We will follow the simpler way. Try using resmon on game server to check all the open ports. Run command `perfmon /res` and look in the Network tab for all open ports. OR, Use a tiny application tcpview by Microsoft from [here](https://learn.microsoft.com/en-us/sysinternals/downloads/tcpview) which will give the same but detailed information. Here, you will understand all the ports on which the server is listening on. Then you can search on internet about the ports and their use for that perticular game server. Later, open those ports on your server.
Author
Owner

@itsKV commented on GitHub (Jun 1, 2025):

@BenGuri92 Is it done?

<!-- gh-comment-id:2926543236 --> @itsKV commented on GitHub (Jun 1, 2025): @BenGuri92 Is it done?
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@github-actions[bot] commented on GitHub (Jun 16, 2025):

Issues go stale after 14d of inactivity. Stale issues rot after an additional 3d of inactivity and eventually close.

<!-- gh-comment-id:2974811162 --> @github-actions[bot] commented on GitHub (Jun 16, 2025): Issues go stale after 14d of inactivity. Stale issues rot after an additional 3d of inactivity and eventually close.
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Reference: github-starred/frp#3793
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