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[GH-ISSUE #4803] FRP Configuration for Home Hosted DayZ Server #3793
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Reference: github-starred/frp#3793
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Originally created by @BenGuri92 on GitHub (May 20, 2025).
Original GitHub issue: https://github.com/fatedier/frp/issues/4803
Bug Description
Machine 1: Windows VPS with Static IP (193.25.252.35), "Windows Firewall disabled" frps.toml with the following:
bindPort = 7000
webServer.port = 7500
webServer.user = "rearmed556"
webServer.password = "rearmed556"
Machine 2: Windows PC hosting dedicated DayZ Server from Home, IP changes every 24 Hours, "Windows Firewall disabled" frpc.toml with the following:
serverAddr = "193.25.252.35"
serverPort = 7000
proxies
name = "DayZ needed Port 1"
type = "udp"
localIP = "192.168.178.33"
localPort = 2302
remotePort = 2302
proxies
name = "DayZ needed Port 2"
type = "udp"
localIP = "192.168.178.33"
localPort = 27016
remotePort = 27016
.
NOTES:
To make DayZ visible & Joinable you only need UDP 2302 & 27016
192.168.178.33 is the Home PCs internal IP like its shown in the router. (Windows PC hosting dedicated DayZ Server from Home)
In my Router i have nothing port forwarded for DayZ because then the server shows up with real IP that changes every 24Hours
PROBLEM:
I want to bring my Home hosted dedicated DayZ server online (with the IP of the Windows VPS because it has a Static IP)
frps & frpc is connecting to each other and the webserver shows the ports correctly.
People can Join the server but for some reason the server never shows up in the "In-Game Server Browser"
I would like to have the server gets pinged and shown in the "In-Game server browser" (with the Static VPS IP)
This is important for us to generate players.
Much apprichiated.
frpc Version
Newest
frps Version
Newest
System Architecture
amd64
Configurations
Already described
Logs
No response
Steps to reproduce
...
Affected area
@fatedier commented on GitHub (May 21, 2025):
You could try forwarding more related ports—it seems like this might be an application-layer issue.
@itsKV commented on GitHub (May 21, 2025):
The server might be using some more ports to serve other information. e.g. one port for user profile data, another port for external authentication etc.
Try nmap'ing the client during conventional LAN mode and list out all the game related ports and look their probable utility.
@BenGuri92 commented on GitHub (May 22, 2025):
Hi itsKV,
thanks for your message.
How would that work? starting the DayZ server exe without any frp and then inspect the server exe with nmap? or the IP?
can you help me a little bit thanks.
Best,
Ben Guri
On Wednesday, May 21st, 2025 at 7:45 PM, KVaibhav @.***> wrote:
@itsKV commented on GitHub (May 22, 2025):
Hello Ben,
Ok.
We will follow the simpler way. Try using resmon on game server to check all the open ports. Run command
perfmon /resand look in the Network tab for all open ports.OR,
Use a tiny application tcpview by Microsoft from here which will give the same but detailed information.
Here, you will understand all the ports on which the server is listening on. Then you can search on internet about the ports and their use for that perticular game server. Later, open those ports on your server.
@itsKV commented on GitHub (Jun 1, 2025):
@BenGuri92 Is it done?
@github-actions[bot] commented on GitHub (Jun 16, 2025):
Issues go stale after 14d of inactivity. Stale issues rot after an additional 3d of inactivity and eventually close.