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[GH-ISSUE #4169] Is it possible to increase traffic compression? #3284
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Reference: github-starred/frp#3284
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Originally created by @linnuxx on GitHub (Apr 18, 2024).
Original GitHub issue: https://github.com/fatedier/frp/issues/4169
Describe the feature request
Does traffic compression work for "tcp" and "udp"?
Is it possible to compress traffic more?
in order for compressed data to go through the tunnel, not compressed outside the tunnel, the fact is that some hosting providers would not want a lot of traffic to come from them.
For example, a 64kb pact will shrink to 32kb if it goes into the frp tunnel.
as it looks like: player>ipvds>frpserver>frpclient>gameserver. the return route of the packages: gameserver>frpclient>frpserver.
Describe alternatives you've considered
No response
Affected area
@superzjg commented on GitHub (Apr 18, 2024):
https://github.com/fatedier/frp/blob/dev/conf/frpc_full_example.toml#L152-L153
@linnuxx commented on GitHub (Apr 19, 2024):
I'm talking about compression in %
@github-actions[bot] commented on GitHub (May 11, 2024):
Issues go stale after 21d of inactivity. Stale issues rot after an additional 7d of inactivity and eventually close.