mirror of
https://github.com/fatedier/frp.git
synced 2026-05-15 08:05:49 -06:00
[GH-ISSUE #3475] Direct udp connect between clients and Server B like Zero Tier, Tailscale #2776
Labels
No labels
In Progress
WIP
WaitingForInfo
bug
doc
duplicate
easy
enhancement
future
help wanted
invalid
lifecycle/stale
need-issue-template
need-usage-help
no plan
proposal
pull-request
question
todo
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: github-starred/frp#2776
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @siliconhippy on GitHub (Jun 3, 2023).
Original GitHub issue: https://github.com/fatedier/frp/issues/3475
Describe the feature request
Is there a way to establish a direct udp connection between clients and Server B, after initial Server A setup, to avoid distant Server A latencies ?
This is a Zero Tier and Tailscale feature useful for gaming and VoIP.
Describe alternatives you've considered
Tailscale and Zero Tier
Affected area
@Becods commented on GitHub (Jun 3, 2023):
https://github.com/fatedier/frp/issues/1729
So why don't you just use ZeroTier or Tailscale?
@siliconhippy commented on GitHub (Jun 3, 2023):
I like frp.
Looks simpler, and with less encryption overhead, maybe latency improvements ! ( Someone needs to inform me...)
This question is the same as why code frp when there are so many alternatives like above.
@fatedier commented on GitHub (Jun 4, 2023):
Repeated issues will be closed.
We have recently made some improvements to xtcp, which may help to achieve this ability. Currently, the implementation path for this feature is not very clear and there is no clear plan.